Rules for installer-maker-folks. I also moved my name down since I'm not important and obfuscated my email because I'm paranoid.

This commit is contained in:
Aaron Gyes 2006-02-15 01:17:29 +00:00
parent 26b4ed2f7d
commit e388eab3c4

17
README
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@ -181,14 +181,29 @@ planned at this time. However, improved graphics and sound patches will be
accepted as long as they are entirely optional, do not require new media and accepted as long as they are entirely optional, do not require new media and
are off by default. are off by default.
--------------------------------------------- Building Official Installers -----
We need help getting automated installers on all the platforms that icculus.org/
quake3 supports. We don't neccesarily care about all the installers being
identical, but we have some general guidelines:
* Please include patch PK3's in your installer. Don't worry about
the EULA, this is all sorted.
* Please don't require the PAK0.PK3, since not everyone using the engine
plans on playing Quake 3 Arena on it. It's fine to (optionally)
assist the user in copying the file for them or telling them about it.
* Make sure to bump the version number to 1.34 in the source code when
you build binaries
------------------------------------------------------------------ Credits ----- ------------------------------------------------------------------ Credits -----
Maintainers Maintainers
Aaron Gyes <floam@sh.nu>
Ludwig Nussel <ludwig.nussel@suse.de> Ludwig Nussel <ludwig.nussel@suse.de>
Ryan C. Gordon <icculus@icculus.org> Ryan C. Gordon <icculus@icculus.org>
Tim Angus <tim@ngus.net> Tim Angus <tim@ngus.net>
Aaron Gyes <floam at sh dot nu>
Zachary J. Slater <zakk@timedoctor.org> Zachary J. Slater <zakk@timedoctor.org>
Significant contributions from Significant contributions from