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Merge pull request #70 from lvonasek/feature_opengl_fixes
Do not bind FBO texture as renderbuffer
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commit
decc2d0267
1 changed files with 2 additions and 6 deletions
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@ -1770,12 +1770,8 @@ const void* RB_HUDBuffer( const void* data ) {
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qglBindRenderbuffer(GL_RENDERBUFFER, 0);
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qglFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
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tr.hudImage->texnum, 0);
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// Attach combined depth+stencil
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qglFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER,
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tr.hudDepthImage->texnum);
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qglFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER,
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tr.hudDepthImage->texnum);
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qglFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D,
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tr.hudDepthImage->texnum, 0);
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GLenum result = qglCheckFramebufferStatus(GL_FRAMEBUFFER);
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if (result != GL_FRAMEBUFFER_COMPLETE)
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