OpenXR change the way of getting the head position

This commit is contained in:
Lubos 2022-05-10 22:26:55 +02:00
parent 859cecb424
commit d354212c5d
3 changed files with 9 additions and 17 deletions

View file

@ -1425,16 +1425,10 @@ void IN_VRUpdateControllers( float predictedDisplayTime )
IN_VRController(qtrue, engine->appState.TrackedController[1].Pose);
}
XrPosef IN_VRUpdateHMD( float predictedDisplayTime )
void IN_VRUpdateHMD( XrPosef xfStageFromHead )
{
engine_t* engine = VR_GetEngine();
// We extract Yaw, Pitch, Roll instead of directly using the orientation
// to allow "additional" yaw manipulation with mouse/controller.
XrSpaceLocation loc = {};
loc.type = XR_TYPE_SPACE_LOCATION;
OXR(xrLocateSpace(engine->appState.HeadSpace, engine->appState.CurrentSpace, predictedDisplayTime, &loc));
XrPosef xfStageFromHead = loc.pose;
const XrQuaternionf quatHmd = xfStageFromHead.orientation;
const XrVector3f positionHmd = xfStageFromHead.position;
vec3_t rotation = {0, 0, 0};
@ -1457,8 +1451,6 @@ XrPosef IN_VRUpdateHMD( float predictedDisplayTime )
const float clientview_yaw = vr.clientviewangles[YAW] - vr.hmdorientation[YAW];
vr.clientview_yaw_delta = vr.clientview_yaw_last - clientview_yaw;
vr.clientview_yaw_last = clientview_yaw;
return xfStageFromHead;
}
//#endif

View file

@ -9,7 +9,7 @@
void IN_VRInputFrame( void );
void IN_VRInit( void );
void IN_VRSyncActions( void );
XrPosef IN_VRUpdateHMD( float predictedDisplayTime );
void IN_VRUpdateHMD( XrPosef xfStageFromHead );
void IN_VRUpdateControllers( float predictedDisplayTime );
void QuatToYawPitchRoll(XrQuaternionf q, vec3_t rotation, vec3_t out);

View file

@ -384,11 +384,6 @@ void VR_DrawFrame( engine_t* engine ) {
beginFrameDesc.next = NULL;
OXR(xrBeginFrame(engine->appState.Session, &beginFrameDesc));
// Update HMD and controllers
XrPosef xfStageFromHead = IN_VRUpdateHMD( frameState.predictedDisplayTime );
IN_VRSyncActions();
IN_VRUpdateControllers( frameState.predictedDisplayTime );
XrViewLocateInfo projectionInfo = {};
projectionInfo.type = XR_TYPE_VIEW_LOCATE_INFO;
projectionInfo.viewConfigurationType = engine->appState.ViewportConfig.viewConfigurationType;
@ -422,6 +417,11 @@ void VR_DrawFrame( engine_t* engine ) {
vr.fov_x = (fabs(fov.angleLeft) + fabs(fov.angleRight)) * 180.0f / M_PI;
vr.fov_y = (fabs(fov.angleUp) + fabs(fov.angleDown)) * 180.0f / M_PI;
// Update HMD and controllers
IN_VRUpdateHMD( invViewTransform[0] );
IN_VRSyncActions();
IN_VRUpdateControllers( frameState.predictedDisplayTime );
//Projection used for drawing HUD models etc
float hudScale = M_PI * 15.0f / 180.0f;
const ovrMatrix4f monoVRMatrix = ovrMatrix4f_CreateProjectionFov(
@ -505,9 +505,9 @@ void VR_DrawFrame( engine_t* engine ) {
cylinder_layer.subImage.imageArrayIndex = 0;
const XrVector3f axis = {0.0f, 1.0f, 0.0f};
XrVector3f pos = {
xfStageFromHead.position.x - sin(radians(vr.menuYaw)) * 4.0f,
invViewTransform[0].position.x - sin(radians(vr.menuYaw)) * 4.0f,
-0.25f,
xfStageFromHead.position.z - cos(radians(vr.menuYaw)) * 4.0f
invViewTransform[0].position.z - cos(radians(vr.menuYaw)) * 4.0f
};
cylinder_layer.pose.orientation = XrQuaternionf_CreateFromVectorAngle(axis, radians(vr.menuYaw));
cylinder_layer.pose.position = pos;