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Don't fail if the game process went away before we were ready to wait for it.
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1 changed files with 6 additions and 1 deletions
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@ -189,7 +189,12 @@ static void windowsWaitForProcessToDie(const DWORD pid)
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infof("Waiting on process ID #%u", (unsigned int) pid);
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infof("Waiting on process ID #%u", (unsigned int) pid);
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h = OpenProcess(SYNCHRONIZE, FALSE, pid);
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h = OpenProcess(SYNCHRONIZE, FALSE, pid);
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if (!h) {
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if (!h) {
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// !!! FIXME: what does this return if process is already dead?
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const DWORD err = GetLastError();
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if (err == ERROR_INVALID_PARAMETER) {
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info("No such process; probably already dead. Carry on.");
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return; /* process is (probably) already gone. */
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}
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infof("OpenProcess failed. err=%d", (unsigned int) err);
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die("OpenProcess failed");
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die("OpenProcess failed");
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}
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}
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if (WaitForSingleObject(h, INFINITE) != WAIT_OBJECT_0) {
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if (WaitForSingleObject(h, INFINITE) != WAIT_OBJECT_0) {
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