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This hack probably is not needed anymore.
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@ -875,7 +875,7 @@ void RE_BeginRegistration( glconfig_t *glconfigOut ) {
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// NOTE: this sucks, for some reason the first stretch pic is never drawn
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// without this we'd see a white flash on a level load because the very
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// first time the level shot would not be drawn
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RE_StretchPic(0, 0, 0, 0, 0, 0, 1, 1, 0);
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// RE_StretchPic(0, 0, 0, 0, 0, 0, 1, 1, 0);
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}
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//=============================================================================
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