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* Fixes to some muppetry in snd_dma.c (arQon)
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1 changed files with 3 additions and 2 deletions
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@ -493,8 +493,8 @@ void S_Base_StartSound(vec3_t origin, int entityNum, int entchannel, sfxHandle_t
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ch = s_channels;
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inplay = 0;
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for ( i = 0; i < MAX_CHANNELS ; i++, ch++ ) {
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if (ch[i].entnum == entityNum && ch[i].thesfx == sfx) {
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if (time - ch[i].allocTime < 50) {
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if (ch->entnum == entityNum && ch->thesfx == sfx) {
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if (time - ch->allocTime < 50) {
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// if (Cvar_VariableValue( "cg_showmiss" )) {
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// Com_Printf("double sound start\n");
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// }
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@ -531,6 +531,7 @@ void S_Base_StartSound(vec3_t origin, int entityNum, int entchannel, sfxHandle_t
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}
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}
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if (chosen == -1) {
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ch = s_channels;
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if (ch->entnum == listener_number) {
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for ( i = 0 ; i < MAX_CHANNELS ; i++, ch++ ) {
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if (ch->allocTime<oldest) {
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