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Revert fix of spectator mode movement (was breaking more things than fixing)
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@ -672,7 +672,7 @@ static int CG_CalcViewValues( ) {
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// intermission view
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// intermission view
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static float hmdYaw = 0;
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static float hmdYaw = 0;
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if ( (ps->pm_type == PM_INTERMISSION || ps->pm_type == PM_SPECTATOR) && !vr->virtual_screen ) {
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if ( ps->pm_type == PM_INTERMISSION ) {
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VectorCopy( ps->origin, cg.refdef.vieworg );
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VectorCopy( ps->origin, cg.refdef.vieworg );
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static vec3_t mins = { -1, -1, -1 };
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static vec3_t mins = { -1, -1, -1 };
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