* Fixed some vm build warnings

This commit is contained in:
Tim Angus 2005-10-05 14:50:45 +00:00
parent 79ba2d974d
commit 9d41e17e1f
12 changed files with 18 additions and 48 deletions

View file

@ -1004,8 +1004,8 @@ void ClientBegin( int clientNum ) {
trap_UnlinkEntity( ent ); trap_UnlinkEntity( ent );
} }
G_InitGentity( ent ); G_InitGentity( ent );
ent->touch = NULL; ent->touch = 0;
ent->pain = NULL; ent->pain = 0;
ent->client = client; ent->client = client;
client->pers.connected = CON_CONNECTED; client->pers.connected = CON_CONNECTED;

View file

@ -542,7 +542,7 @@ void Touch_Item (gentity_t *ent, gentity_t *other, trace_t *trace) {
// events such as ctf flags // events such as ctf flags
if ( respawn <= 0 ) { if ( respawn <= 0 ) {
ent->nextthink = 0; ent->nextthink = 0;
ent->think = NULL; ent->think = 0;
} else { } else {
ent->nextthink = level.time + respawn * 1000; ent->nextthink = level.time + respawn * 1000;
ent->think = RespawnItem; ent->think = RespawnItem;

View file

@ -288,7 +288,7 @@ void Use_Shooter( gentity_t *ent, gentity_t *other, gentity_t *activator ) {
static void InitShooter_Finish( gentity_t *ent ) { static void InitShooter_Finish( gentity_t *ent ) {
ent->enemy = G_PickTarget( ent->target ); ent->enemy = G_PickTarget( ent->target );
ent->think = NULL; ent->think = 0;
ent->nextthink = 0; ent->nextthink = 0;
} }

View file

@ -191,7 +191,7 @@ void SP_team_blueobelisk( gentity_t *ent );
void SP_team_redobelisk( gentity_t *ent ); void SP_team_redobelisk( gentity_t *ent );
void SP_team_neutralobelisk( gentity_t *ent ); void SP_team_neutralobelisk( gentity_t *ent );
#endif #endif
void SP_item_botroam( gentity_t *ent ) {}; void SP_item_botroam( gentity_t *ent ) { }
spawn_t spawns[] = { spawn_t spawns[] = {
// info entities don't do anything at all, but provide positional // info entities don't do anything at all, but provide positional
@ -266,7 +266,7 @@ spawn_t spawns[] = {
#endif #endif
{"item_botroam", SP_item_botroam}, {"item_botroam", SP_item_botroam},
{NULL, NULL} {NULL, 0}
}; };
/* /*

View file

@ -67,7 +67,7 @@ void multi_trigger( gentity_t *ent, gentity_t *activator ) {
} else { } else {
// we can't just remove (self) here, because this is a touch function // we can't just remove (self) here, because this is a touch function
// called while looping through area links... // called while looping through area links...
ent->touch = NULL; ent->touch = 0;
ent->nextthink = level.time + FRAMETIME; ent->nextthink = level.time + FRAMETIME;
ent->think = G_FreeEntity; ent->think = G_FreeEntity;
} }

View file

@ -821,10 +821,10 @@ void UI_SetActiveMenu( uiMenuCommand_t menu ) {
UI_MainMenu(); UI_MainMenu();
return; return;
case UIMENU_NEED_CD: case UIMENU_NEED_CD:
UI_ConfirmMenu( "Insert the CD", (voidfunc_f)NULL, NeedCDAction ); UI_ConfirmMenu( "Insert the CD", 0, NeedCDAction );
return; return;
case UIMENU_BAD_CD_KEY: case UIMENU_BAD_CD_KEY:
UI_ConfirmMenu( "Bad CD Key", (voidfunc_f)NULL, NeedCDKeyAction ); UI_ConfirmMenu( "Bad CD Key", 0, NeedCDKeyAction );
return; return;
case UIMENU_INGAME: case UIMENU_INGAME:
/* /*

View file

@ -120,11 +120,11 @@ void InGame_Event( void *ptr, int notification ) {
break; break;
case ID_RESTART: case ID_RESTART:
UI_ConfirmMenu( "RESTART ARENA?", (voidfunc_f)NULL, InGame_RestartAction ); UI_ConfirmMenu( "RESTART ARENA?", 0, InGame_RestartAction );
break; break;
case ID_QUIT: case ID_QUIT:
UI_ConfirmMenu( "EXIT GAME?", (voidfunc_f)NULL, InGame_QuitAction ); UI_ConfirmMenu( "EXIT GAME?", 0, InGame_QuitAction );
break; break;
case ID_SERVERINFO: case ID_SERVERINFO:

View file

@ -126,7 +126,7 @@ void Main_MenuEvent (void* ptr, int event) {
break; break;
case ID_EXIT: case ID_EXIT:
UI_ConfirmMenu( "EXIT GAME?", NULL, MainMenu_ExitAction ); UI_ConfirmMenu( "EXIT GAME?", 0, MainMenu_ExitAction );
break; break;
} }
} }

View file

@ -1265,11 +1265,11 @@ static void ArenaServers_Event( void* ptr, int event ) {
case ID_PUNKBUSTER: case ID_PUNKBUSTER:
if (g_arenaservers.punkbuster.curvalue) if (g_arenaservers.punkbuster.curvalue)
{ {
UI_ConfirmMenu_Style( "Enable Punkbuster?", UI_CENTER|UI_INVERSE|UI_SMALLFONT, (voidfunc_f)NULL, Punkbuster_ConfirmEnable ); UI_ConfirmMenu_Style( "Enable Punkbuster?", UI_CENTER|UI_INVERSE|UI_SMALLFONT, 0, Punkbuster_ConfirmEnable );
} }
else else
{ {
UI_ConfirmMenu_Style( "Disable Punkbuster?", UI_CENTER|UI_INVERSE|UI_SMALLFONT, (voidfunc_f)NULL, Punkbuster_ConfirmDisable ); UI_ConfirmMenu_Style( "Disable Punkbuster?", UI_CENTER|UI_INVERSE|UI_SMALLFONT, 0, Punkbuster_ConfirmDisable );
} }
break; break;
} }

View file

@ -42,7 +42,7 @@ typedef struct scrollInfo_s {
static scrollInfo_t scrollInfo; static scrollInfo_t scrollInfo;
static void (*captureFunc) (void *p) = NULL; static void (*captureFunc) (void *p) = 0;
static void *captureData = NULL; static void *captureData = NULL;
static itemDef_t *itemCapture = NULL; // item that has the mouse captured ( if any ) static itemDef_t *itemCapture = NULL; // item that has the mouse captured ( if any )
@ -2371,7 +2371,7 @@ qboolean Item_HandleKey(itemDef_t *item, int key, qboolean down) {
if (itemCapture) { if (itemCapture) {
Item_StopCapture(itemCapture); Item_StopCapture(itemCapture);
itemCapture = NULL; itemCapture = NULL;
captureFunc = NULL; captureFunc = 0;
captureData = NULL; captureData = NULL;
} else { } else {
// bk001206 - parentheses // bk001206 - parentheses
@ -5134,7 +5134,7 @@ keywordHash_t itemParseKeywords[] = {
{"hideCvar", ItemParse_hideCvar, NULL}, {"hideCvar", ItemParse_hideCvar, NULL},
{"cinematic", ItemParse_cinematic, NULL}, {"cinematic", ItemParse_cinematic, NULL},
{"doubleclick", ItemParse_doubleClick, NULL}, {"doubleclick", ItemParse_doubleClick, NULL},
{NULL, NULL, NULL} {NULL, 0, NULL}
}; };
keywordHash_t *itemParseKeywordHash[KEYWORDHASH_SIZE]; keywordHash_t *itemParseKeywordHash[KEYWORDHASH_SIZE];
@ -5535,7 +5535,7 @@ keywordHash_t menuParseKeywords[] = {
{"fadeClamp", MenuParse_fadeClamp, NULL}, {"fadeClamp", MenuParse_fadeClamp, NULL},
{"fadeCycle", MenuParse_fadeCycle, NULL}, {"fadeCycle", MenuParse_fadeCycle, NULL},
{"fadeAmount", MenuParse_fadeAmount, NULL}, {"fadeAmount", MenuParse_fadeAmount, NULL},
{NULL, NULL, NULL} {NULL, 0, NULL}
}; };
keywordHash_t *menuParseKeywordHash[KEYWORDHASH_SIZE]; keywordHash_t *menuParseKeywordHash[KEYWORDHASH_SIZE];

View file

@ -1,29 +0,0 @@
/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Foobar; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
// ui_util.c
//
// origin: rad
// new ui support stuff
//
// memory, string alloc

View file

@ -1325,7 +1325,6 @@ MPUIOBJ_ = \
$(B)/missionpack/ui/ui_atoms.o \ $(B)/missionpack/ui/ui_atoms.o \
$(B)/missionpack/ui/ui_gameinfo.o \ $(B)/missionpack/ui/ui_gameinfo.o \
$(B)/missionpack/ui/ui_players.o \ $(B)/missionpack/ui/ui_players.o \
$(B)/missionpack/ui/ui_util.o \
$(B)/missionpack/ui/ui_shared.o \ $(B)/missionpack/ui/ui_shared.o \
\ \
$(B)/missionpack/game/bg_misc.o \ $(B)/missionpack/game/bg_misc.o \