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Hud model rendering fixed
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1 changed files with 2 additions and 1 deletions
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@ -394,8 +394,9 @@ void VR_DrawFrame( engine_t* engine ) {
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vr.fov_y = (fabs(fov.angleUp) + fabs(fov.angleDown)) * 180.0f / M_PI;
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//Projection used for drawing HUD models etc
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float hudScale = M_PI * 15.0f / 180.0f;
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const ovrMatrix4f monoVRMatrix = ovrMatrix4f_CreateProjectionFov(
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30.0f, 30.0f, 0.0f, 0.0f, 1.0f, 0.0f );
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-hudScale, hudScale, hudScale, -hudScale, 1.0f, 0.0f );
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const ovrMatrix4f projectionMatrix = ovrMatrix4f_CreateProjectionFov(
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fov.angleLeft / vr.weapon_zoomLevel,
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fov.angleRight / vr.weapon_zoomLevel,
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