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Do not end locked up in weapon zoomed state on level end and in pause menu
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@ -466,6 +466,7 @@ static void IN_VRController( qboolean isRightController, ovrTracking remoteTrack
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if (vr.virtual_screen || cl.snap.ps.pm_type == PM_INTERMISSION)
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if (vr.virtual_screen || cl.snap.ps.pm_type == PM_INTERMISSION)
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{
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{
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vr.weapon_zoomed = qfalse;
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if (vr.menuCursorX && vr.menuCursorY)
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if (vr.menuCursorX && vr.menuCursorY)
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{
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{
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float yaw;
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float yaw;
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