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Keep selector position relative to controller
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@ -2070,6 +2070,7 @@ void CG_DrawHolsteredWeapons( void )
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AngleVectors(holsterAngles, holsterForward, holsterRight, holsterUp);
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AngleVectors(holsterAngles, holsterForward, holsterRight, holsterUp);
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VectorCopy(controllerOrigin, holsterOrigin);
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VectorCopy(holsterOrigin, beamOrigin);
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VectorCopy(holsterOrigin, beamOrigin);
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VectorMA(holsterOrigin, ((DIST*2.0f)*frac), holsterForward, holsterOrigin);
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VectorMA(holsterOrigin, ((DIST*2.0f)*frac), holsterForward, holsterOrigin);
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VectorCopy(holsterOrigin, selectorOrigin);
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VectorCopy(holsterOrigin, selectorOrigin);
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