mirror of
https://github.com/DrBeef/ioq3quest.git
synced 2024-11-10 14:52:00 +00:00
* Removed Q3ASM_TURBO defines from q3asm
* Removed q3asm qfiles.h and redirected it to qcommon qfiles.h
This commit is contained in:
parent
ecd73786d5
commit
8295a83897
2 changed files with 4 additions and 992 deletions
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@ -22,7 +22,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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#include "cmdlib.h"
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#include "mathlib.h"
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#include "qfiles.h"
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#include "../../qcommon/qfiles.h"
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/* MSVC-ism fix. */
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#ifdef _WIN32
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@ -30,7 +30,6 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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#endif
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/* 19079 total symbols in FI, 2002 Jan 23 */
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#define Q3ASM_TURBO
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#define DEFAULT_HASHTABLE_SIZE 2048
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char outputFilename[MAX_OS_PATH];
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@ -155,7 +154,6 @@ typedef struct symbol_s {
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int value;
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} symbol_t;
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#ifdef Q3ASM_TURBO
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typedef struct hashchain_s {
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void *data;
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struct hashchain_s *next;
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@ -169,7 +167,6 @@ typedef struct hashtable_s {
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int symtablelen = DEFAULT_HASHTABLE_SIZE;
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hashtable_t *symtable;
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hashtable_t *optable;
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#endif /* Q3ASM_TURBO */
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segment_t segment[NUM_SEGMENTS];
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segment_t *currentSegment;
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@ -225,7 +222,6 @@ sourceOps_t sourceOps[] = {
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int opcodesHash[ NUM_SOURCE_OPS ];
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#ifdef Q3ASM_TURBO
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int
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vreport (const char* fmt, va_list vp)
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@ -463,24 +459,12 @@ ThingToConvertDecimalIntoSigned32SoThatAtoiDoesntCapAt7FFFFFFF (const char *s)
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#endif
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#endif /* Q3ASM_TURBO */
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/*
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=============
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HashString
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=============
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*/
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#ifndef Q3ASM_TURBO
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int HashString( char *s ) {
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int v = 0;
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while ( *s ) {
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v += *s;
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s++;
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}
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return v;
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}
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#else /* Q3ASM_TURBO */
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/* Default hash function of Kazlib 1.19, slightly modified. */
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unsigned int HashString (const char *key)
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{
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@ -504,7 +488,6 @@ unsigned int HashString (const char *key)
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}
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return abs(acc);
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}
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#endif /* Q3ASM_TURBO */
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/*
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@ -561,57 +544,6 @@ Symbols can only be defined on pass 0
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============
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*/
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void DefineSymbol( char *sym, int value ) {
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#ifndef Q3ASM_TURBO
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symbol_t *s, *after;
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char expanded[MAX_LINE_LENGTH];
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int hash;
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if ( passNumber == 1 ) {
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return;
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}
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// TTimo
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// https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=381
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// as a security, bail out if vmMain entry point is not first
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if (!Q_stricmp(sym, "vmMain"))
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if (value)
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Error( "vmMain must be the first symbol in the qvm (got offset %d)\n", value );
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// add the file prefix to local symbols to guarantee unique
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if ( sym[0] == '$' ) {
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sprintf( expanded, "%s_%i", sym, currentFileIndex );
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sym = expanded;
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}
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hash = HashString( sym );
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for ( s = symbols ; s ; s = s->next ) {
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if ( hash == s->hash && !strcmp( sym, s->name ) ) {
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CodeError( "Multiple definitions for %s\n", sym );
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return;
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}
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}
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s = malloc( sizeof( *s ) );
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s->name = copystring( sym );
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s->hash = hash;
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s->value = value;
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s->segment = currentSegment;
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lastSymbol = s; /* for the move-to-lit-segment byteswap hack */
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// insert it in order
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if ( !symbols || s->value < symbols->value ) {
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s->next = symbols;
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symbols = s;
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return;
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}
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for ( after = symbols ; after->next && after->next->value < value ; after = after->next ) {
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}
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s->next = after->next;
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after->next = s;
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#else /* Q3ASM_TURBO */
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/* Hand optimization by PhaethonH */
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symbol_t *s;
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char expanded[MAX_LINE_LENGTH];
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@ -657,7 +589,6 @@ void DefineSymbol( char *sym, int value ) {
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lastSymbol->next = s;
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lastSymbol = s;
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}
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#endif /* Q3ASM_TURBO */
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}
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@ -669,34 +600,6 @@ Symbols can only be evaluated on pass 1
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============
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*/
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int LookupSymbol( char *sym ) {
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#ifndef Q3ASM_TURBO
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symbol_t *s;
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char expanded[MAX_LINE_LENGTH];
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int hash;
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if ( passNumber == 0 ) {
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return 0;
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}
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// add the file prefix to local symbols to guarantee unique
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if ( sym[0] == '$' ) {
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sprintf( expanded, "%s_%i", sym, currentFileIndex );
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sym = expanded;
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}
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hash = HashString( sym );
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for ( s = symbols ; s ; s = s->next ) {
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if ( hash == s->hash && !strcmp( sym, s->name ) ) {
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return s->segment->segmentBase + s->value;
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}
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}
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CodeError( "ERROR: symbol %s undefined\n", sym );
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passNumber = 0;
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DefineSymbol( sym, 0 ); // so more errors aren't printed
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passNumber = 1;
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return 0;
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#else /* Q3ASM_TURBO */
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symbol_t *s;
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char expanded[MAX_LINE_LENGTH];
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int hash;
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@ -732,7 +635,6 @@ int LookupSymbol( char *sym ) {
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DefineSymbol( sym, 0 ); // so more errors aren't printed
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passNumber = 1;
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return 0;
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#endif /* Q3ASM_TURBO */
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}
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@ -746,38 +648,10 @@ Otherwise returns the updated parse pointer
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===============
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*/
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char *ExtractLine( char *data ) {
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#ifndef Q3ASM_TURBO
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int i;
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currentFileLine++;
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lineParseOffset = 0;
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token[0] = 0;
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if ( data[0] == 0 ) {
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lineBuffer[0] = 0;
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return NULL;
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}
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for ( i = 0 ; i < MAX_LINE_LENGTH ; i++ ) {
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if ( data[i] == 0 || data[i] == '\n' ) {
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break;
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}
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}
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if ( i == MAX_LINE_LENGTH ) {
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CodeError( "MAX_LINE_LENGTH" );
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return data;
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}
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memcpy( lineBuffer, data, i );
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lineBuffer[i] = 0;
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data += i;
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if ( data[0] == '\n' ) {
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data++;
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}
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return data;
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#else /* Q3ASM_TURBO */
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/* Goal:
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Given a string `data', extract one text line into buffer `lineBuffer' that is no longer than MAX_LINE_LENGTH characters long.
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Return value is remainder of `data' that isn't part of `lineBuffer'.
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Given a string `data', extract one text line into buffer `lineBuffer' that
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is no longer than MAX_LINE_LENGTH characters long. Return value is
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remainder of `data' that isn't part of `lineBuffer'.
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-PH
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*/
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/* Hand-optimized by PhaethonH */
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@ -805,7 +679,6 @@ char *ExtractLine( char *data ) {
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lineBuffer[(p - data)] = 0;
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p += (*p == '\n') ? 1 : 0; /* Skip over final newline. */
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return p;
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#endif /* Q3ASM_TURBO */
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}
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@ -817,39 +690,6 @@ Parse a token out of linebuffer
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==============
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*/
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qboolean Parse( void ) {
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#ifndef Q3ASM_TURBO
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int c;
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int len;
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len = 0;
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token[0] = 0;
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// skip whitespace
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while ( lineBuffer[ lineParseOffset ] <= ' ' ) {
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if ( lineBuffer[ lineParseOffset ] == 0 ) {
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return qfalse;
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}
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lineParseOffset++;
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}
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// skip ; comments
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c = lineBuffer[ lineParseOffset ];
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if ( c == ';' ) {
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return qfalse;
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}
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// parse a regular word
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do {
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token[len] = c;
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len++;
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lineParseOffset++;
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c = lineBuffer[ lineParseOffset ];
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} while (c>32);
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token[len] = 0;
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return qtrue;
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#else /* Q3ASM_TURBO */
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/* Hand-optimized by PhaethonH */
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const char *p, *q;
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lineParseOffset = p - lineBuffer;
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return qtrue;
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#endif /* Q3ASM_TURBO */
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}
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@ -898,54 +737,6 @@ ParseExpression
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==============
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*/
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int ParseExpression(void) {
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#ifndef Q3ASM_TURBO
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int i, j;
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char sym[MAX_LINE_LENGTH];
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int v;
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if ( token[0] == '-' ) {
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i = 1;
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} else {
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i = 0;
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}
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for ( ; i < MAX_LINE_LENGTH ; i++ ) {
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if ( token[i] == '+' || token[i] == '-' || token[i] == 0 ) {
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break;
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}
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}
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memcpy( sym, token, i );
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sym[i] = 0;
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if ( ( sym[0] >= '0' && sym[0] <= '9' ) || sym[0] == '-' ) {
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v = atoi( sym );
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} else {
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v = LookupSymbol( sym );
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}
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// parse add / subtract offsets
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while ( token[i] != 0 ) {
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for ( j = i + 1 ; j < MAX_LINE_LENGTH ; j++ ) {
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if ( token[j] == '+' || token[j] == '-' || token[j] == 0 ) {
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break;
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}
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}
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memcpy( sym, token+i+1, j-i-1 );
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sym[j-i-1] = 0;
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if ( token[i] == '+' ) {
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v += atoi( sym );
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}
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if ( token[i] == '-' ) {
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v -= atoi( sym );
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}
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i = j;
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}
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return v;
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#else /* Q3ASM_TURBO */
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/* Hand optimization, PhaethonH */
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int i, j;
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char sym[MAX_LINE_LENGTH];
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@ -997,7 +788,6 @@ int ParseExpression(void) {
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}
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return v;
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#endif /* Q3ASM_TURBO */
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}
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@ -1035,8 +825,6 @@ void HackToSegment( segmentName_t seg ) {
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#ifdef Q3ASM_TURBO
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//#define STAT(L) report("STAT " L "\n");
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#define STAT(L)
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#define ASM(O) int TryAssemble##O ()
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@ -1370,25 +1158,6 @@ STAT("LABEL");
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#endif /* Q3ASM_TURBO */
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/*
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==============
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AssembleLine
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@ -1396,12 +1165,8 @@ AssembleLine
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==============
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*/
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void AssembleLine( void ) {
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#ifndef Q3ASM_TURBO
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int v, v2;
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#else /* Q3ASM_TURBO */
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hashchain_t *hc;
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sourceOps_t *op;
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#endif /* Q3ASM_TURBO */
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int i;
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int hash;
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@ -1412,249 +1177,6 @@ void AssembleLine( void ) {
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hash = HashString( token );
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#ifndef Q3ASM_TURBO
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for ( i = 0 ; i < NUM_SOURCE_OPS ; i++ ) {
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if ( hash == opcodesHash[i] && !strcmp( token, sourceOps[i].name ) ) {
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int opcode;
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int expression;
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if ( sourceOps[i].opcode == OP_UNDEF ) {
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CodeError( "Undefined opcode: %s\n", token );
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}
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if ( sourceOps[i].opcode == OP_IGNORE ) {
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return; // we ignore most conversions
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}
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// sign extensions need to check next parm
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opcode = sourceOps[i].opcode;
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if ( opcode == OP_SEX8 ) {
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Parse();
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if ( token[0] == '1' ) {
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opcode = OP_SEX8;
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} else if ( token[0] == '2' ) {
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opcode = OP_SEX16;
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} else {
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CodeError( "Bad sign extension: %s\n", token );
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return;
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}
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}
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// check for expression
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Parse();
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if ( token[0] && sourceOps[i].opcode != OP_CVIF
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&& sourceOps[i].opcode != OP_CVFI ) {
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expression = ParseExpression();
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// code like this can generate non-dword block copies:
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// auto char buf[2] = " ";
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// we are just going to round up. This might conceivably
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// be incorrect if other initialized chars follow.
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if ( opcode == OP_BLOCK_COPY ) {
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expression = ( expression + 3 ) & ~3;
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}
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EmitByte( &segment[CODESEG], opcode );
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EmitInt( &segment[CODESEG], expression );
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} else {
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EmitByte( &segment[CODESEG], opcode );
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}
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instructionCount++;
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return;
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}
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}
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// call instructions reset currentArgOffset
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if ( !strncmp( token, "CALL", 4 ) ) {
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EmitByte( &segment[CODESEG], OP_CALL );
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instructionCount++;
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currentArgOffset = 0;
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return;
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}
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// arg is converted to a reversed store
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if ( !strncmp( token, "ARG", 3 ) ) {
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EmitByte( &segment[CODESEG], OP_ARG );
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instructionCount++;
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if ( 8 + currentArgOffset >= 256 ) {
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CodeError( "currentArgOffset >= 256" );
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return;
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}
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EmitByte( &segment[CODESEG], 8 + currentArgOffset );
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currentArgOffset += 4;
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return;
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}
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// ret just leaves something on the op stack
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if ( !strncmp( token, "RET", 3 ) ) {
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EmitByte( &segment[CODESEG], OP_LEAVE );
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instructionCount++;
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EmitInt( &segment[CODESEG], 8 + currentLocals + currentArgs );
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return;
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}
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// pop is needed to discard the return value of
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// a function
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if ( !strncmp( token, "pop", 3 ) ) {
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EmitByte( &segment[CODESEG], OP_POP );
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instructionCount++;
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return;
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}
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// address of a parameter is converted to OP_LOCAL
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if ( !strncmp( token, "ADDRF", 5 ) ) {
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instructionCount++;
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Parse();
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v = ParseExpression();
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v = 16 + currentArgs + currentLocals + v;
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EmitByte( &segment[CODESEG], OP_LOCAL );
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EmitInt( &segment[CODESEG], v );
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return;
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}
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// address of a local is converted to OP_LOCAL
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if ( !strncmp( token, "ADDRL", 5 ) ) {
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instructionCount++;
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Parse();
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v = ParseExpression();
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v = 8 + currentArgs + v;
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EmitByte( &segment[CODESEG], OP_LOCAL );
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EmitInt( &segment[CODESEG], v );
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return;
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}
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if ( !strcmp( token, "proc" ) ) {
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char name[1024];
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Parse(); // function name
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strcpy( name, token );
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DefineSymbol( token, instructionCount ); // segment[CODESEG].imageUsed );
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currentLocals = ParseValue(); // locals
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currentLocals = ( currentLocals + 3 ) & ~3;
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currentArgs = ParseValue(); // arg marshalling
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currentArgs = ( currentArgs + 3 ) & ~3;
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if ( 8 + currentLocals + currentArgs >= 32767 ) {
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CodeError( "Locals > 32k in %s\n", name );
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}
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instructionCount++;
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EmitByte( &segment[CODESEG], OP_ENTER );
|
||||
EmitInt( &segment[CODESEG], 8 + currentLocals + currentArgs );
|
||||
return;
|
||||
}
|
||||
if ( !strcmp( token, "endproc" ) ) {
|
||||
Parse(); // skip the function name
|
||||
v = ParseValue(); // locals
|
||||
v2 = ParseValue(); // arg marshalling
|
||||
|
||||
// all functions must leave something on the opstack
|
||||
instructionCount++;
|
||||
EmitByte( &segment[CODESEG], OP_PUSH );
|
||||
|
||||
instructionCount++;
|
||||
EmitByte( &segment[CODESEG], OP_LEAVE );
|
||||
EmitInt( &segment[CODESEG], 8 + currentLocals + currentArgs );
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
if ( !strcmp( token, "address" ) ) {
|
||||
Parse();
|
||||
v = ParseExpression();
|
||||
|
||||
HackToSegment( DATASEG );
|
||||
EmitInt( currentSegment, v );
|
||||
return;
|
||||
}
|
||||
if ( !strcmp( token, "export" ) ) {
|
||||
return;
|
||||
}
|
||||
if ( !strcmp( token, "import" ) ) {
|
||||
return;
|
||||
}
|
||||
if ( !strcmp( token, "code" ) ) {
|
||||
currentSegment = &segment[CODESEG];
|
||||
return;
|
||||
}
|
||||
if ( !strcmp( token, "bss" ) ) {
|
||||
currentSegment = &segment[BSSSEG];
|
||||
return;
|
||||
}
|
||||
if ( !strcmp( token, "data" ) ) {
|
||||
currentSegment = &segment[DATASEG];
|
||||
return;
|
||||
}
|
||||
if ( !strcmp( token, "lit" ) ) {
|
||||
currentSegment = &segment[LITSEG];
|
||||
return;
|
||||
}
|
||||
if ( !strcmp( token, "line" ) ) {
|
||||
return;
|
||||
}
|
||||
if ( !strcmp( token, "file" ) ) {
|
||||
return;
|
||||
}
|
||||
|
||||
if ( !strcmp( token, "equ" ) ) {
|
||||
char name[1024];
|
||||
|
||||
Parse();
|
||||
strcpy( name, token );
|
||||
Parse();
|
||||
DefineSymbol( name, atoi(token) );
|
||||
return;
|
||||
}
|
||||
|
||||
if ( !strcmp( token, "align" ) ) {
|
||||
v = ParseValue();
|
||||
currentSegment->imageUsed = (currentSegment->imageUsed + v - 1 ) & ~( v - 1 );
|
||||
return;
|
||||
}
|
||||
|
||||
if ( !strcmp( token, "skip" ) ) {
|
||||
v = ParseValue();
|
||||
currentSegment->imageUsed += v;
|
||||
return;
|
||||
}
|
||||
|
||||
if ( !strcmp( token, "byte" ) ) {
|
||||
v = ParseValue();
|
||||
v2 = ParseValue();
|
||||
|
||||
if ( v == 1 ) {
|
||||
HackToSegment( LITSEG );
|
||||
} else if ( v == 4 ) {
|
||||
HackToSegment( DATASEG );
|
||||
} else if ( v == 2 ) {
|
||||
CodeError( "16 bit initialized data not supported" );
|
||||
}
|
||||
|
||||
// emit little endien
|
||||
for ( i = 0 ; i < v ; i++ ) {
|
||||
EmitByte( currentSegment, v2 );
|
||||
v2 >>= 8;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
// code labels are emited as instruction counts, not byte offsets,
|
||||
// because the physical size of the code will change with
|
||||
// different run time compilers and we want to minimize the
|
||||
// size of the required translation table
|
||||
if ( !strncmp( token, "LABEL", 5 ) ) {
|
||||
Parse();
|
||||
if ( currentSegment == &segment[CODESEG] ) {
|
||||
DefineSymbol( token, instructionCount );
|
||||
} else {
|
||||
DefineSymbol( token, currentSegment->imageUsed );
|
||||
}
|
||||
return;
|
||||
}
|
||||
#else /* Q3ASM_TURBO */
|
||||
/*
|
||||
Opcode search using hash table.
|
||||
Since the opcodes stays mostly fixed, this may benefit even more from a tree.
|
||||
|
@ -1771,8 +1293,6 @@ Empirical frequency statistics from FI 2001.01.23:
|
|||
ASM(BSS)
|
||||
ASM(DATA)
|
||||
|
||||
#endif /* Q3ASM_TURBO */
|
||||
|
||||
CodeError( "Unknown token: %s\n", token );
|
||||
}
|
||||
|
||||
|
@ -1782,13 +1302,6 @@ InitTables
|
|||
==============
|
||||
*/
|
||||
void InitTables( void ) {
|
||||
#ifndef Q3ASM_TURBO
|
||||
int i;
|
||||
|
||||
for ( i = 0 ; i < NUM_SOURCE_OPS ; i++ ) {
|
||||
opcodesHash[i] = HashString( sourceOps[i].name );
|
||||
}
|
||||
#else /* Q3ASM_TURBO */
|
||||
int i;
|
||||
|
||||
symtable = hashtable_new(symtablelen);
|
||||
|
@ -1798,7 +1311,6 @@ void InitTables( void ) {
|
|||
opcodesHash[i] = HashString( sourceOps[i].name );
|
||||
hashtable_add(optable, opcodesHash[i], sourceOps + i);
|
||||
}
|
||||
#endif /* Q3ASM_TURBO */
|
||||
}
|
||||
|
||||
|
||||
|
@ -1928,11 +1440,9 @@ void Assemble( void ) {
|
|||
for ( i = 0 ; i < NUM_SEGMENTS ; i++ ) {
|
||||
segment[i].imageUsed = (segment[i].imageUsed + 3) & ~3;
|
||||
}
|
||||
#ifdef Q3ASM_TURBO
|
||||
if (passNumber == 0) {
|
||||
sort_symbols();
|
||||
}
|
||||
#endif /* Q3ASM_TURBO */
|
||||
}
|
||||
|
||||
// reserve the stack in bss
|
||||
|
@ -1996,9 +1506,6 @@ int main( int argc, char **argv ) {
|
|||
// _chdir( "/quake3/jccode/cgame/lccout" ); // hack for vc profiler
|
||||
|
||||
if ( argc < 2 ) {
|
||||
#ifndef Q3ASM_TURBO
|
||||
Error( "usage: q3asm [-o output] <files> or q3asm -f <listfile>\n" );
|
||||
#else /* Q3ASM_TURBO */
|
||||
Error("Usage: %s [OPTION]... [FILES]...\n\
|
||||
Assemble LCC bytecode assembly to Q3VM bytecode.\n\
|
||||
\n\
|
||||
|
@ -2007,13 +1514,9 @@ Assemble LCC bytecode assembly to Q3VM bytecode.\n\
|
|||
-b BUCKETS Set symbol hash table to BUCKETS buckets\n\
|
||||
-v Verbose compilation report\n\
|
||||
", argv[0]);
|
||||
#endif /* Q3ASM_TURBO */
|
||||
}
|
||||
|
||||
start = I_FloatTime ();
|
||||
#ifndef Q3ASM_TURBO
|
||||
InitTables();
|
||||
#endif /* !Q3ASM_TURBO */
|
||||
|
||||
// default filename is "q3asm"
|
||||
strcpy( outputFilename, "q3asm" );
|
||||
|
@ -2042,7 +1545,6 @@ Assemble LCC bytecode assembly to Q3VM bytecode.\n\
|
|||
continue;
|
||||
}
|
||||
|
||||
#ifdef Q3ASM_TURBO
|
||||
if (!strcmp(argv[i], "-b")) {
|
||||
if (i == argc - 1) {
|
||||
Error("-b requires an argument");
|
||||
|
@ -2051,7 +1553,6 @@ Assemble LCC bytecode assembly to Q3VM bytecode.\n\
|
|||
symtablelen = atoi(argv[i]);
|
||||
continue;
|
||||
}
|
||||
#endif /* Q3ASM_TURBO */
|
||||
|
||||
if( !strcmp( argv[ i ], "-v" ) ) {
|
||||
/* Verbosity option added by Timbo, 2002.09.14.
|
||||
|
@ -2077,12 +1578,9 @@ Motivation: not wanting to scrollback for pages to find asm error.
|
|||
numAsmFiles++;
|
||||
}
|
||||
|
||||
#ifdef Q3ASM_TURBO
|
||||
InitTables();
|
||||
#endif /* Q3ASM_TURBO */
|
||||
Assemble();
|
||||
|
||||
#ifdef Q3ASM_TURBO
|
||||
{
|
||||
symbol_t *s;
|
||||
|
||||
|
@ -2095,7 +1593,6 @@ Motivation: not wanting to scrollback for pages to find asm error.
|
|||
hashtable_stats(optable);
|
||||
}
|
||||
}
|
||||
#endif /* Q3ASM_TURBO */
|
||||
|
||||
end = I_FloatTime ();
|
||||
report ("%5.0f seconds elapsed\n", end-start);
|
||||
|
|
|
@ -1,485 +0,0 @@
|
|||
/*
|
||||
===========================================================================
|
||||
Copyright (C) 1999-2005 Id Software, Inc.
|
||||
|
||||
This file is part of Quake III Arena source code.
|
||||
|
||||
Quake III Arena source code is free software; you can redistribute it
|
||||
and/or modify it under the terms of the GNU General Public License as
|
||||
published by the Free Software Foundation; either version 2 of the License,
|
||||
or (at your option) any later version.
|
||||
|
||||
Quake III Arena source code is distributed in the hope that it will be
|
||||
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with Foobar; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
===========================================================================
|
||||
*/
|
||||
#ifndef __QFILES_H__
|
||||
#define __QFILES_H__
|
||||
|
||||
//
|
||||
// qfiles.h: quake file formats
|
||||
// This file must be identical in the quake and utils directories
|
||||
//
|
||||
|
||||
// surface geometry should not exceed these limits
|
||||
#define SHADER_MAX_VERTEXES 1000
|
||||
#define SHADER_MAX_INDEXES (6*SHADER_MAX_VERTEXES)
|
||||
|
||||
|
||||
// the maximum size of game reletive pathnames
|
||||
#define MAX_QPATH 64
|
||||
|
||||
/*
|
||||
========================================================================
|
||||
|
||||
QVM files
|
||||
|
||||
========================================================================
|
||||
*/
|
||||
|
||||
#define VM_MAGIC 0x12721444
|
||||
typedef struct {
|
||||
int vmMagic;
|
||||
|
||||
int instructionCount;
|
||||
|
||||
int codeOffset;
|
||||
int codeLength;
|
||||
|
||||
int dataOffset;
|
||||
int dataLength;
|
||||
int litLength; // ( dataLength - litLength ) should be byteswapped on load
|
||||
int bssLength; // zero filled memory appended to datalength
|
||||
} vmHeader_t;
|
||||
|
||||
|
||||
/*
|
||||
========================================================================
|
||||
|
||||
PCX files are used for 8 bit images
|
||||
|
||||
========================================================================
|
||||
*/
|
||||
|
||||
typedef struct {
|
||||
char manufacturer;
|
||||
char version;
|
||||
char encoding;
|
||||
char bits_per_pixel;
|
||||
unsigned short xmin,ymin,xmax,ymax;
|
||||
unsigned short hres,vres;
|
||||
unsigned char palette[48];
|
||||
char reserved;
|
||||
char color_planes;
|
||||
unsigned short bytes_per_line;
|
||||
unsigned short palette_type;
|
||||
char filler[58];
|
||||
unsigned char data; // unbounded
|
||||
} pcx_t;
|
||||
|
||||
|
||||
/*
|
||||
========================================================================
|
||||
|
||||
TGA files are used for 24/32 bit images
|
||||
|
||||
========================================================================
|
||||
*/
|
||||
|
||||
typedef struct _TargaHeader {
|
||||
unsigned char id_length, colormap_type, image_type;
|
||||
unsigned short colormap_index, colormap_length;
|
||||
unsigned char colormap_size;
|
||||
unsigned short x_origin, y_origin, width, height;
|
||||
unsigned char pixel_size, attributes;
|
||||
} TargaHeader;
|
||||
|
||||
|
||||
|
||||
/*
|
||||
========================================================================
|
||||
|
||||
.MD3 triangle model file format
|
||||
|
||||
========================================================================
|
||||
*/
|
||||
|
||||
#define MD3_IDENT (('3'<<24)+('P'<<16)+('D'<<8)+'I')
|
||||
#define MD3_VERSION 15
|
||||
|
||||
// limits
|
||||
#define MD3_MAX_LODS 3
|
||||
#define MD3_MAX_TRIANGLES 8192 // per surface
|
||||
#define MD3_MAX_VERTS 4096 // per surface
|
||||
#define MD3_MAX_SHADERS 256 // per surface
|
||||
#define MD3_MAX_FRAMES 1024 // per model
|
||||
#define MD3_MAX_SURFACES 32 // per model
|
||||
#define MD3_MAX_TAGS 16 // per frame
|
||||
|
||||
// vertex scales
|
||||
#define MD3_XYZ_SCALE (1.0/64)
|
||||
|
||||
typedef struct md3Frame_s {
|
||||
vec3_t bounds[2];
|
||||
vec3_t localOrigin;
|
||||
float radius;
|
||||
char name[16];
|
||||
} md3Frame_t;
|
||||
|
||||
typedef struct md3Tag_s {
|
||||
char name[MAX_QPATH]; // tag name
|
||||
vec3_t origin;
|
||||
vec3_t axis[3];
|
||||
} md3Tag_t;
|
||||
|
||||
/*
|
||||
** md3Surface_t
|
||||
**
|
||||
** CHUNK SIZE
|
||||
** header sizeof( md3Surface_t )
|
||||
** shaders sizeof( md3Shader_t ) * numShaders
|
||||
** triangles[0] sizeof( md3Triangle_t ) * numTriangles
|
||||
** st sizeof( md3St_t ) * numVerts
|
||||
** XyzNormals sizeof( md3XyzNormal_t ) * numVerts * numFrames
|
||||
*/
|
||||
typedef struct {
|
||||
int ident; //
|
||||
|
||||
char name[MAX_QPATH]; // polyset name
|
||||
|
||||
int flags;
|
||||
int numFrames; // all surfaces in a model should have the same
|
||||
|
||||
int numShaders; // all surfaces in a model should have the same
|
||||
int numVerts;
|
||||
|
||||
int numTriangles;
|
||||
int ofsTriangles;
|
||||
|
||||
int ofsShaders; // offset from start of md3Surface_t
|
||||
int ofsSt; // texture coords are common for all frames
|
||||
int ofsXyzNormals; // numVerts * numFrames
|
||||
|
||||
int ofsEnd; // next surface follows
|
||||
} md3Surface_t;
|
||||
|
||||
typedef struct {
|
||||
char name[MAX_QPATH];
|
||||
int shaderIndex; // for in-game use
|
||||
} md3Shader_t;
|
||||
|
||||
typedef struct {
|
||||
int indexes[3];
|
||||
} md3Triangle_t;
|
||||
|
||||
typedef struct {
|
||||
float st[2];
|
||||
} md3St_t;
|
||||
|
||||
typedef struct {
|
||||
short xyz[3];
|
||||
short normal;
|
||||
} md3XyzNormal_t;
|
||||
|
||||
typedef struct {
|
||||
int ident;
|
||||
int version;
|
||||
|
||||
char name[MAX_QPATH]; // model name
|
||||
|
||||
int flags;
|
||||
|
||||
int numFrames;
|
||||
int numTags;
|
||||
int numSurfaces;
|
||||
|
||||
int numSkins;
|
||||
|
||||
int ofsFrames; // offset for first frame
|
||||
int ofsTags; // numFrames * numTags
|
||||
int ofsSurfaces; // first surface, others follow
|
||||
|
||||
int ofsEnd; // end of file
|
||||
} md3Header_t;
|
||||
|
||||
/*
|
||||
==============================================================================
|
||||
|
||||
MD4 file format
|
||||
|
||||
==============================================================================
|
||||
*/
|
||||
|
||||
#define MD4_IDENT (('4'<<24)+('P'<<16)+('D'<<8)+'I')
|
||||
#define MD4_VERSION 1
|
||||
#define MD4_MAX_BONES 128
|
||||
|
||||
typedef struct {
|
||||
int boneIndex; // these are indexes into the boneReferences,
|
||||
float boneWeight; // not the global per-frame bone list
|
||||
vec3_t offset;
|
||||
} md4Weight_t;
|
||||
|
||||
typedef struct {
|
||||
vec3_t normal;
|
||||
vec2_t texCoords;
|
||||
int numWeights;
|
||||
md4Weight_t weights[1]; // variable sized
|
||||
} md4Vertex_t;
|
||||
|
||||
typedef struct {
|
||||
int indexes[3];
|
||||
} md4Triangle_t;
|
||||
|
||||
typedef struct {
|
||||
int ident;
|
||||
|
||||
char name[MAX_QPATH]; // polyset name
|
||||
char shader[MAX_QPATH];
|
||||
int shaderIndex; // for in-game use
|
||||
|
||||
int ofsHeader; // this will be a negative number
|
||||
|
||||
int numVerts;
|
||||
int ofsVerts;
|
||||
|
||||
int numTriangles;
|
||||
int ofsTriangles;
|
||||
|
||||
// Bone references are a set of ints representing all the bones
|
||||
// present in any vertex weights for this surface. This is
|
||||
// needed because a model may have surfaces that need to be
|
||||
// drawn at different sort times, and we don't want to have
|
||||
// to re-interpolate all the bones for each surface.
|
||||
int numBoneReferences;
|
||||
int ofsBoneReferences;
|
||||
|
||||
int ofsEnd; // next surface follows
|
||||
} md4Surface_t;
|
||||
|
||||
typedef struct {
|
||||
float matrix[3][4];
|
||||
} md4Bone_t;
|
||||
|
||||
typedef struct {
|
||||
vec3_t bounds[2]; // bounds of all surfaces of all LOD's for this frame
|
||||
vec3_t localOrigin; // midpoint of bounds, used for sphere cull
|
||||
float radius; // dist from localOrigin to corner
|
||||
char name[16];
|
||||
md4Bone_t bones[1]; // [numBones]
|
||||
} md4Frame_t;
|
||||
|
||||
typedef struct {
|
||||
int numSurfaces;
|
||||
int ofsSurfaces; // first surface, others follow
|
||||
int ofsEnd; // next lod follows
|
||||
} md4LOD_t;
|
||||
|
||||
typedef struct {
|
||||
int ident;
|
||||
int version;
|
||||
|
||||
char name[MAX_QPATH]; // model name
|
||||
|
||||
// frames and bones are shared by all levels of detail
|
||||
int numFrames;
|
||||
int numBones;
|
||||
int ofsFrames; // md4Frame_t[numFrames]
|
||||
|
||||
// each level of detail has completely separate sets of surfaces
|
||||
int numLODs;
|
||||
int ofsLODs;
|
||||
|
||||
int ofsEnd; // end of file
|
||||
} md4Header_t;
|
||||
|
||||
|
||||
/*
|
||||
==============================================================================
|
||||
|
||||
.BSP file format
|
||||
|
||||
==============================================================================
|
||||
*/
|
||||
|
||||
|
||||
#define BSP_IDENT (('P'<<24)+('S'<<16)+('B'<<8)+'I')
|
||||
// little-endian "IBSP"
|
||||
|
||||
#define BSP_VERSION 46
|
||||
|
||||
|
||||
// there shouldn't be any problem with increasing these values at the
|
||||
// expense of more memory allocation in the utilities
|
||||
#define MAX_MAP_MODELS 0x400
|
||||
#define MAX_MAP_BRUSHES 0x8000
|
||||
#define MAX_MAP_ENTITIES 0x800
|
||||
#define MAX_MAP_ENTSTRING 0x40000
|
||||
#define MAX_MAP_SHADERS 0x400
|
||||
|
||||
#define MAX_MAP_AREAS 0x100 // MAX_MAP_AREA_BYTES in q_shared must match!
|
||||
#define MAX_MAP_FOGS 0x100
|
||||
#define MAX_MAP_PLANES 0x20000
|
||||
#define MAX_MAP_NODES 0x20000
|
||||
#define MAX_MAP_BRUSHSIDES 0x20000
|
||||
#define MAX_MAP_LEAFS 0x20000
|
||||
#define MAX_MAP_LEAFFACES 0x20000
|
||||
#define MAX_MAP_LEAFBRUSHES 0x40000
|
||||
#define MAX_MAP_PORTALS 0x20000
|
||||
#define MAX_MAP_LIGHTING 0x800000
|
||||
#define MAX_MAP_LIGHTGRID 0x800000
|
||||
#define MAX_MAP_VISIBILITY 0x200000
|
||||
|
||||
#define MAX_MAP_DRAW_SURFS 0x20000
|
||||
#define MAX_MAP_DRAW_VERTS 0x80000
|
||||
#define MAX_MAP_DRAW_INDEXES 0x80000
|
||||
|
||||
|
||||
// key / value pair sizes in the entities lump
|
||||
#define MAX_KEY 32
|
||||
#define MAX_VALUE 1024
|
||||
|
||||
// the editor uses these predefined yaw angles to orient entities up or down
|
||||
#define ANGLE_UP -1
|
||||
#define ANGLE_DOWN -2
|
||||
|
||||
#define LIGHTMAP_WIDTH 128
|
||||
#define LIGHTMAP_HEIGHT 128
|
||||
|
||||
|
||||
//=============================================================================
|
||||
|
||||
|
||||
typedef struct {
|
||||
int fileofs, filelen;
|
||||
} lump_t;
|
||||
|
||||
#define LUMP_ENTITIES 0
|
||||
#define LUMP_SHADERS 1
|
||||
#define LUMP_PLANES 2
|
||||
#define LUMP_NODES 3
|
||||
#define LUMP_LEAFS 4
|
||||
#define LUMP_LEAFSURFACES 5
|
||||
#define LUMP_LEAFBRUSHES 6
|
||||
#define LUMP_MODELS 7
|
||||
#define LUMP_BRUSHES 8
|
||||
#define LUMP_BRUSHSIDES 9
|
||||
#define LUMP_DRAWVERTS 10
|
||||
#define LUMP_DRAWINDEXES 11
|
||||
#define LUMP_FOGS 12
|
||||
#define LUMP_SURFACES 13
|
||||
#define LUMP_LIGHTMAPS 14
|
||||
#define LUMP_LIGHTGRID 15
|
||||
#define LUMP_VISIBILITY 16
|
||||
#define HEADER_LUMPS 17
|
||||
|
||||
typedef struct {
|
||||
int ident;
|
||||
int version;
|
||||
|
||||
lump_t lumps[HEADER_LUMPS];
|
||||
} dheader_t;
|
||||
|
||||
typedef struct {
|
||||
float mins[3], maxs[3];
|
||||
int firstSurface, numSurfaces;
|
||||
int firstBrush, numBrushes;
|
||||
} dmodel_t;
|
||||
|
||||
typedef struct {
|
||||
char shader[MAX_QPATH];
|
||||
int surfaceFlags;
|
||||
int contentFlags;
|
||||
} dshader_t;
|
||||
|
||||
// planes x^1 is allways the opposite of plane x
|
||||
|
||||
typedef struct {
|
||||
float normal[3];
|
||||
float dist;
|
||||
} dplane_t;
|
||||
|
||||
typedef struct {
|
||||
int planeNum;
|
||||
int children[2]; // negative numbers are -(leafs+1), not nodes
|
||||
int mins[3]; // for frustom culling
|
||||
int maxs[3];
|
||||
} dnode_t;
|
||||
|
||||
typedef struct {
|
||||
int cluster; // -1 = opaque cluster (do I still store these?)
|
||||
int area;
|
||||
|
||||
int mins[3]; // for frustum culling
|
||||
int maxs[3];
|
||||
|
||||
int firstLeafSurface;
|
||||
int numLeafSurfaces;
|
||||
|
||||
int firstLeafBrush;
|
||||
int numLeafBrushes;
|
||||
} dleaf_t;
|
||||
|
||||
typedef struct {
|
||||
int planeNum; // positive plane side faces out of the leaf
|
||||
int shaderNum;
|
||||
} dbrushside_t;
|
||||
|
||||
typedef struct {
|
||||
int firstSide;
|
||||
int numSides;
|
||||
int shaderNum; // the shader that determines the contents flags
|
||||
} dbrush_t;
|
||||
|
||||
typedef struct {
|
||||
char shader[MAX_QPATH];
|
||||
int brushNum;
|
||||
int visibleSide; // the brush side that ray tests need to clip against (-1 == none)
|
||||
} dfog_t;
|
||||
|
||||
typedef struct {
|
||||
vec3_t xyz;
|
||||
float st[2];
|
||||
float lightmap[2];
|
||||
vec3_t normal;
|
||||
byte color[4];
|
||||
} drawVert_t;
|
||||
|
||||
typedef enum {
|
||||
MST_BAD,
|
||||
MST_PLANAR,
|
||||
MST_PATCH,
|
||||
MST_TRIANGLE_SOUP,
|
||||
MST_FLARE
|
||||
} mapSurfaceType_t;
|
||||
|
||||
typedef struct {
|
||||
int shaderNum;
|
||||
int fogNum;
|
||||
int surfaceType;
|
||||
|
||||
int firstVert;
|
||||
int numVerts;
|
||||
|
||||
int firstIndex;
|
||||
int numIndexes;
|
||||
|
||||
int lightmapNum;
|
||||
int lightmapX, lightmapY;
|
||||
int lightmapWidth, lightmapHeight;
|
||||
|
||||
vec3_t lightmapOrigin;
|
||||
vec3_t lightmapVecs[3]; // for patches, [0] and [1] are lodbounds
|
||||
|
||||
int patchWidth;
|
||||
int patchHeight;
|
||||
} dsurface_t;
|
||||
|
||||
|
||||
#endif
|
Loading…
Reference in a new issue