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Revert changes because dpmaster doesn't work that way.
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2 changed files with 4 additions and 3 deletions
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@ -37,7 +37,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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#define BASEGAME "baseq3"
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#define BASEGAME "baseq3"
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#define CLIENT_WINDOW_TITLE "ioquake3"
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#define CLIENT_WINDOW_TITLE "ioquake3"
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#define CLIENT_WINDOW_MIN_TITLE "ioq3"
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#define CLIENT_WINDOW_MIN_TITLE "ioq3"
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#define GAMENAME_FOR_MASTER "QuakeArena-1"
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#define GAMENAME_FOR_MASTER "Quake3Arena"
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#endif
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#endif
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#ifdef _MSC_VER
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#ifdef _MSC_VER
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@ -232,6 +232,7 @@ but not on every player enter or exit.
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================
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================
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*/
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*/
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#define HEARTBEAT_MSEC 300*1000
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#define HEARTBEAT_MSEC 300*1000
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#define HEARTBEAT_GAME "QuakeArena-1"
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void SV_MasterHeartbeat( void ) {
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void SV_MasterHeartbeat( void ) {
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static netadr_t adr[MAX_MASTER_SERVERS][2]; // [2] for v4 and v6 address for the same address string.
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static netadr_t adr[MAX_MASTER_SERVERS][2]; // [2] for v4 and v6 address for the same address string.
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int i;
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int i;
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@ -315,9 +316,9 @@ void SV_MasterHeartbeat( void ) {
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// ever incompatably changes
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// ever incompatably changes
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if(adr[i][0].type != NA_BAD)
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if(adr[i][0].type != NA_BAD)
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NET_OutOfBandPrint(NS_SERVER, adr[i][0], "heartbeat %s\n", GAMENAME_FOR_MASTER);
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NET_OutOfBandPrint( NS_SERVER, adr[i][0], "heartbeat %s\n", HEARTBEAT_GAME );
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if(adr[i][1].type != NA_BAD)
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if(adr[i][1].type != NA_BAD)
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NET_OutOfBandPrint(NS_SERVER, adr[i][1], "heartbeat %s\n", GAMENAME_FOR_MASTER);
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NET_OutOfBandPrint( NS_SERVER, adr[i][1], "heartbeat %s\n", HEARTBEAT_GAME );
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}
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}
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}
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}
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