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Another two minor clean-ups to last commit.
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commit
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2 changed files with 2 additions and 5 deletions
code/renderer
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@ -486,11 +486,9 @@ void RE_BeginFrame( stereoFrame_t stereoFrame ) {
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{
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{
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cmd->commandId = RC_DRAW_BUFFER;
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cmd->commandId = RC_DRAW_BUFFER;
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if(stereoFrame == STEREO_CENTER && r_anaglyphMode->modified)
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if(r_anaglyphMode->modified)
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{
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{
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if(!r_anaglyphMode->integer)
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qglColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
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qglColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
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r_anaglyphMode->modified = qfalse;
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r_anaglyphMode->modified = qfalse;
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}
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}
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@ -1005,7 +1005,6 @@ extern cvar_t *r_stereoSeparation; // separation of cameras for stereo renderi
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extern cvar_t *r_stencilbits; // number of desired stencil bits
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extern cvar_t *r_stencilbits; // number of desired stencil bits
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extern cvar_t *r_depthbits; // number of desired depth bits
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extern cvar_t *r_depthbits; // number of desired depth bits
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extern cvar_t *r_colorbits; // number of desired color bits, only relevant for fullscreen
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extern cvar_t *r_colorbits; // number of desired color bits, only relevant for fullscreen
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extern cvar_t *r_stereo; // desired pixelformat stereo flag
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extern cvar_t *r_texturebits; // number of desired texture bits
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extern cvar_t *r_texturebits; // number of desired texture bits
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// 0 = use framebuffer depth
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// 0 = use framebuffer depth
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// 16 = use 16-bit textures
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// 16 = use 16-bit textures
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