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* Add documentation for cl_guid in the README
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README
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README
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@ -23,6 +23,7 @@ for further development. Some of the major features currently implemented are:
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* Much improved QVM tools
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* Support for various esoteric operating systems (see
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http://ioquake3.org/?page=status)
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* cl_guid support
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* HTTP/FTP download redirection (using cURL)
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* Multiuser support on Windows systems (user specific game data
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is stored in "%APPDATA%\Quake3")
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@ -149,6 +150,7 @@ New cvars
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cl_platformSensitivity - read only, indicates the mouse input
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scaling
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r_ext_texture_filter_anisotropic - anisotropic texture filtering
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cl_guidServerUniq - makes cl_guid unique for each server
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cl_cURLLib - filename of cURL library to load
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sv_dlURL - the base of the HTTP or FTP site that
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holds custom pk3 files for your server
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@ -204,6 +206,24 @@ Creating mods compatible with Q3 1.32b
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compiler. See http://www.quakesrc.org/forums/viewtopic.php?t=5665 (if it
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still exists when you read this) for more details.
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cl_guid Support
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cl_guid is a cvar which is part of the client's USERINFO string. Its value
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is a 32 character string made up of [a-f] and [0-9] characters. This
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value is pseudo-unique for every player. Id's Quake 3 Arena client also
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sets cl_guid, but only if Punkbuster is enabled on the client.
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If cl_guidServerUniq is non-zero (the default), then this value is also
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pseudo-unique for each server a client connects to (based on IP:PORT of
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the server).
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The purpose of cl_guid is to add an identifier for each player on
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a server. This value can be reset by the client at any time so it's not
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useful for blocking access. However, it can have at least two uses in
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your mod's game code:
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1) improve logging to allow statistical tools to index players by more
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than just name
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2) granting some weak admin rights to players without requiring passwords
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Using HTTP/FTP Download Support (Server)
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You can enable redirected downloads on your server even if it's not
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an ioquake3 server. You simply need to use the 'sets' command to put
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