mirror of
https://github.com/DrBeef/ioq3quest.git
synced 2024-11-21 19:41:17 +00:00
OpenXR integration fixes
This commit is contained in:
parent
c321b97894
commit
65e2031e95
6 changed files with 128 additions and 51 deletions
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@ -18,7 +18,9 @@ const char* const requiredExtensionNames[] = {
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XR_KHR_COMPOSITION_LAYER_CYLINDER_EXTENSION_NAME,
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XR_FB_DISPLAY_REFRESH_RATE_EXTENSION_NAME,
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XR_FB_SWAPCHAIN_UPDATE_STATE_EXTENSION_NAME,
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XR_FB_SWAPCHAIN_UPDATE_STATE_OPENGL_ES_EXTENSION_NAME};
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XR_FB_SWAPCHAIN_UPDATE_STATE_OPENGL_ES_EXTENSION_NAME,
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XR_FB_FOVEATION_EXTENSION_NAME,
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XR_FB_FOVEATION_CONFIGURATION_EXTENSION_NAME};
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const uint32_t numRequiredExtensions =
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sizeof(requiredExtensionNames) / sizeof(requiredExtensionNames[0]);
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@ -1103,8 +1103,8 @@ static void IN_VRJoystick( qboolean isRightController, float joystickX, float jo
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else
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{
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//Positional movement speed correction for when we are not hitting target framerate
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//TODO:int refresh = vrapi_GetSystemPropertyInt(&(VR_GetEngine()->java), VRAPI_SYS_PROP_DISPLAY_REFRESH_RATE);
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int refresh = 72;
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float refresh;
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VR_GetEngine()->appState.pfnGetDisplayRefreshRate(VR_GetEngine()->appState.Session, &refresh);
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float multiplier = (float)((1000.0 / refresh) / (in_vrEventTime - lastframetime));
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float factor = (refresh / 72.0F) * 10.0f; // adjust positional factor based on refresh rate
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@ -270,6 +270,14 @@ void VR_InitRenderer( engine_t* engine ) {
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&engine->appState.Renderer,
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engine->appState.ViewConfigurationView[0].recommendedImageRectWidth,
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engine->appState.ViewConfigurationView[0].recommendedImageRectHeight);
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ovrRenderer_SetFoveation(
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&engine->appState.Instance,
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&engine->appState.Session,
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&engine->appState.Renderer,
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XR_FOVEATION_LEVEL_HIGH_FB,
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0,
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XR_FOVEATION_DYNAMIC_DISABLED_FB);
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}
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void VR_DestroyRenderer( engine_t* engine )
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@ -284,6 +292,29 @@ void VR_ReInitRenderer()
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VR_InitRenderer( VR_GetEngine() );
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}
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void VR_ClearFrameBuffer( int width, int height)
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{
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glEnable( GL_SCISSOR_TEST );
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glViewport( 0, 0, width, height );
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if (Cvar_VariableIntegerValue("vr_thirdPersonSpectator"))
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{
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//Blood red.. ish
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glClearColor( 0.12f, 0.0f, 0.05f, 1.0f );
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}
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else
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{
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//Black
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glClearColor( 0.0f, 0.0f, 0.0f, 1.0f );
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}
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glScissor( 0, 0, width, height );
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glClear( GL_COLOR_BUFFER_BIT );
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glScissor( 0, 0, 0, 0 );
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glDisable( GL_SCISSOR_TEST );
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}
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void VR_DrawFrame( engine_t* engine ) {
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if (vr.weapon_zoomed) {
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vr.weapon_zoomLevel += 0.05;
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@ -375,39 +406,39 @@ void VR_DrawFrame( engine_t* engine ) {
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vr.fov_y = (fabs(fov.angleUp) + fabs(fov.angleDown)) * 180.0f / M_PI;
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}
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// Set-up the compositor layers for this frame.
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// NOTE: Multiple independent layers are allowed, but they need to be added
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// in a depth consistent order.
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XrCompositionLayerProjectionView projection_layer_elements[2] = {};
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engine->appState.LayerCount = 0;
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memset(engine->appState.Layers, 0, sizeof(ovrCompositorLayer_Union) * ovrMaxLayerCount);
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if (Cvar_VariableIntegerValue("vr_thirdPersonSpectator"))
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{
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//Blood red.. ish
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glClearColor( 0.12f, 0.0f, 0.05f, 1.0f );
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}
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else
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{
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//Black
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glClearColor( 0.0f, 0.0f, 0.0f, 1.0f );
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}
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glClear( GL_COLOR_BUFFER_BIT );
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ovrFramebuffer* frameBuffer = &engine->appState.Renderer.FrameBuffer;
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int swapchainIndex = engine->appState.Renderer.FrameBuffer.TextureSwapChainIndex;
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int glFramebuffer = engine->appState.Renderer.FrameBuffer.FrameBuffers[swapchainIndex];
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re.SetVRHeadsetParms(projectionMatrix.M, monoVRMatrix.M, glFramebuffer);
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ovrFramebuffer_Acquire(frameBuffer);
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ovrFramebuffer_SetCurrent(frameBuffer);
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re.SetVRHeadsetParms(projectionMatrix.M, monoVRMatrix.M,
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engine->appState.Renderer.FrameBuffer.FrameBuffers[engine->appState.Renderer.FrameBuffer.TextureSwapChainIndex]);
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VR_ClearFrameBuffer(frameBuffer->ColorSwapChain.Width, frameBuffer->ColorSwapChain.Height);
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Com_Frame();
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ovrFramebuffer_Resolve(frameBuffer);
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ovrFramebuffer_Release(frameBuffer);
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ovrFramebuffer_SetNone();
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if (!VR_useScreenLayer() && !(cl.snap.ps.pm_flags & PMF_FOLLOW && vr.follow_mode == VRFM_FIRSTPERSON)) {
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XrCompositionLayerProjectionView projection_layer_elements[2] = {};
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for (int eye = 0; eye < ovrMaxNumEyes; eye++) {
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ovrFramebuffer* frameBuffer = &engine->appState.Renderer.FrameBuffer;
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memset(&projection_layer_elements[eye], 0, sizeof(XrCompositionLayerProjectionView));
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projection_layer_elements[eye].type = XR_TYPE_COMPOSITION_LAYER_PROJECTION_VIEW;
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projection_layer_elements[eye].pose = XrPosef_Inverse(viewTransform[eye]);
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projection_layer_elements[eye].fov = projections[eye].fov;
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memset(&projection_layer_elements[eye].subImage, 0, sizeof(XrSwapchainSubImage));
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projection_layer_elements[eye].subImage.swapchain = frameBuffer->ColorSwapChain.Handle;
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projection_layer_elements[eye].subImage.imageRect.offset.x = 0;
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projection_layer_elements[eye].subImage.imageRect.offset.y = 0;
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projection_layer_elements[eye].subImage.imageRect.extent.width = frameBuffer->ColorSwapChain.Width;
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projection_layer_elements[eye].subImage.imageRect.extent.height = frameBuffer->ColorSwapChain.Height;
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projection_layer_elements[eye].subImage.imageArrayIndex = eye;
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}
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XrCompositionLayerProjection projection_layer = {};
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projection_layer.type = XR_TYPE_COMPOSITION_LAYER_PROJECTION;
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projection_layer.layerFlags = XR_COMPOSITION_LAYER_BLEND_TEXTURE_SOURCE_ALPHA_BIT;
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@ -416,28 +447,6 @@ void VR_DrawFrame( engine_t* engine ) {
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projection_layer.viewCount = ovrMaxNumEyes;
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projection_layer.views = projection_layer_elements;
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for (int eye = 0; eye < ovrMaxNumEyes; eye++) {
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ovrFramebuffer* frameBuffer = &engine->appState.Renderer.FrameBuffer;
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memset(
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&projection_layer_elements[eye], 0, sizeof(XrCompositionLayerProjectionView));
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projection_layer_elements[eye].type = XR_TYPE_COMPOSITION_LAYER_PROJECTION_VIEW;
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projection_layer_elements[eye].pose = XrPosef_Inverse(viewTransform[eye]);
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projection_layer_elements[eye].fov = projections[eye].fov;
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memset(&projection_layer_elements[eye].subImage, 0, sizeof(XrSwapchainSubImage));
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projection_layer_elements[eye].subImage.swapchain =
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frameBuffer->ColorSwapChain.Handle;
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projection_layer_elements[eye].subImage.imageRect.offset.x = 0;
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projection_layer_elements[eye].subImage.imageRect.offset.y = 0;
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projection_layer_elements[eye].subImage.imageRect.extent.width =
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frameBuffer->ColorSwapChain.Width;
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projection_layer_elements[eye].subImage.imageRect.extent.height =
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frameBuffer->ColorSwapChain.Height;
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projection_layer_elements[eye].subImage.imageArrayIndex = 0;
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}
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engine->appState.Layers[engine->appState.LayerCount++].Projection = projection_layer;
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} else {
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@ -481,4 +490,7 @@ void VR_DrawFrame( engine_t* engine ) {
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endFrameInfo.layers = layers;
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OXR(xrEndFrame(engine->appState.Session, &endFrameInfo));
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ovrFramebuffer_Resolve(frameBuffer);
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ovrFramebuffer_Release(frameBuffer);
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ovrFramebuffer_SetNone();
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}
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@ -73,6 +73,12 @@ bool ovrFramebuffer_Create(
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swapChainCreateInfo.arraySize = 2;
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swapChainCreateInfo.mipCount = 1;
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// Enable Foveation on this swapchain
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XrSwapchainCreateInfoFoveationFB swapChainFoveationCreateInfo;
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memset(&swapChainFoveationCreateInfo, 0, sizeof(swapChainFoveationCreateInfo));
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swapChainFoveationCreateInfo.type = XR_TYPE_SWAPCHAIN_CREATE_INFO_FOVEATION_FB;
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swapChainCreateInfo.next = &swapChainFoveationCreateInfo;
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frameBuffer->ColorSwapChain.Width = swapChainCreateInfo.width;
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frameBuffer->ColorSwapChain.Height = swapChainCreateInfo.height;
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@ -220,6 +226,57 @@ void ovrRenderer_Destroy(ovrRenderer* renderer) {
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ovrFramebuffer_Destroy(&renderer->FrameBuffer);
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}
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void ovrRenderer_SetFoveation(
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XrInstance* instance,
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XrSession* session,
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ovrRenderer* renderer,
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XrFoveationLevelFB level,
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float verticalOffset,
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XrFoveationDynamicFB dynamic) {
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PFN_xrCreateFoveationProfileFB pfnCreateFoveationProfileFB;
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OXR(xrGetInstanceProcAddr(
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*instance,
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"xrCreateFoveationProfileFB",
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(PFN_xrVoidFunction*)(&pfnCreateFoveationProfileFB)));
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PFN_xrDestroyFoveationProfileFB pfnDestroyFoveationProfileFB;
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OXR(xrGetInstanceProcAddr(
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*instance,
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"xrDestroyFoveationProfileFB",
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(PFN_xrVoidFunction*)(&pfnDestroyFoveationProfileFB)));
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PFN_xrUpdateSwapchainFB pfnUpdateSwapchainFB;
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OXR(xrGetInstanceProcAddr(
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*instance, "xrUpdateSwapchainFB", (PFN_xrVoidFunction*)(&pfnUpdateSwapchainFB)));
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XrFoveationLevelProfileCreateInfoFB levelProfileCreateInfo;
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memset(&levelProfileCreateInfo, 0, sizeof(levelProfileCreateInfo));
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levelProfileCreateInfo.type = XR_TYPE_FOVEATION_LEVEL_PROFILE_CREATE_INFO_FB;
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levelProfileCreateInfo.level = level;
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levelProfileCreateInfo.verticalOffset = verticalOffset;
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levelProfileCreateInfo.dynamic = dynamic;
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XrFoveationProfileCreateInfoFB profileCreateInfo;
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memset(&profileCreateInfo, 0, sizeof(profileCreateInfo));
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profileCreateInfo.type = XR_TYPE_FOVEATION_PROFILE_CREATE_INFO_FB;
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profileCreateInfo.next = &levelProfileCreateInfo;
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XrFoveationProfileFB foveationProfile;
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pfnCreateFoveationProfileFB(*session, &profileCreateInfo, &foveationProfile);
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XrSwapchainStateFoveationFB foveationUpdateState;
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memset(&foveationUpdateState, 0, sizeof(foveationUpdateState));
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foveationUpdateState.type = XR_TYPE_SWAPCHAIN_STATE_FOVEATION_FB;
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foveationUpdateState.profile = foveationProfile;
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pfnUpdateSwapchainFB(
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renderer->FrameBuffer.ColorSwapChain.Handle,
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(XrSwapchainStateBaseHeaderFB*)(&foveationUpdateState));
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pfnDestroyFoveationProfileFB(foveationProfile);
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}
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/*
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================================================================================
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@ -10,7 +10,6 @@
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#endif
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//OpenXR
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#define XR_EYES_COUNT 2
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#define XR_USE_GRAPHICS_API_OPENGL_ES 1
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#define XR_USE_PLATFORM_ANDROID 1
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#include <EGL/egl.h>
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@ -33,7 +32,7 @@ typedef union {
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XrCompositionLayerCylinderKHR Cylinder;
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} ovrCompositorLayer_Union;
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enum { ovrMaxLayerCount = 16 };
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enum { ovrMaxLayerCount = 1 };
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enum { ovrMaxNumEyes = 2 };
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#define GL(func) func;
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@ -174,6 +173,13 @@ void ovrRenderer_Create(
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int suggestedEyeTextureWidth,
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int suggestedEyeTextureHeight);
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void ovrRenderer_Destroy(ovrRenderer* renderer);
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void ovrRenderer_SetFoveation(
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XrInstance* instance,
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XrSession* session,
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ovrRenderer* renderer,
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XrFoveationLevelFB level,
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float verticalOffset,
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XrFoveationDynamicFB dynamic);
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void ovrTrackedController_Clear(ovrTrackedController* controller);
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@ -81,7 +81,7 @@ int main(int argc, char* argv[]) {
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VR_InitRenderer(engine);
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qboolean hasFocus = qtrue;
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qboolean paused = qfalse;
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qboolean paused = qfalse;
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while (1) {
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if (hasFocus != g_HasFocus) {
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hasFocus = g_HasFocus;
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