mirror of
https://github.com/DrBeef/ioq3quest.git
synced 2024-11-26 05:52:03 +00:00
Merge pull request #24 from petr666/feature/no-crosshair-mod
Allow to disable crosshair by server via sending "no crosshair" string in server info to client
This commit is contained in:
commit
58d51a9b47
5 changed files with 11 additions and 3 deletions
|
@ -1884,7 +1884,7 @@ static void CG_DrawCrosshair(void)
|
|||
float x, y;
|
||||
int ca;
|
||||
|
||||
if ( !cg_drawCrosshair.integer ) {
|
||||
if ( !cg_drawCrosshair.integer || vr->no_crosshair ) {
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -1951,7 +1951,7 @@ static void CG_DrawCrosshair3D(void)
|
|||
char rendererinfos[128];
|
||||
refEntity_t ent;
|
||||
|
||||
if ( !cg_drawCrosshair.integer ) {
|
||||
if ( !cg_drawCrosshair.integer || vr->no_crosshair ) {
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
|
@ -1972,6 +1972,9 @@ void CG_Init( int serverMessageNum, int serverCommandSequence, int clientNum ) {
|
|||
CG_ShaderStateChanged();
|
||||
|
||||
trap_S_ClearLoopingSounds( qtrue );
|
||||
|
||||
const char *serverinfo = CG_ConfigString( CS_SERVERINFO );
|
||||
vr->no_crosshair = (strcasestr(serverinfo, "nocrosshair") != NULL || strcasestr(serverinfo, "no crosshair") != NULL);
|
||||
}
|
||||
|
||||
/*
|
||||
|
|
|
@ -1722,7 +1722,7 @@ void CG_AddViewWeapon( playerState_t *ps ) {
|
|||
// set up gun position
|
||||
CG_CalculateVRWeaponPosition( hand.origin, angles );
|
||||
|
||||
if (trap_Cvar_VariableValue("vr_lasersight") != 0.0f)
|
||||
if (trap_Cvar_VariableValue("vr_lasersight") != 0.0f && !vr->no_crosshair)
|
||||
{
|
||||
vec3_t forward, end, dir;
|
||||
AngleVectors(angles, forward, NULL, NULL);
|
||||
|
|
|
@ -515,6 +515,10 @@ void G_InitGame( int levelTime, int randomSeed, int restart ) {
|
|||
G_RemapTeamShaders();
|
||||
|
||||
trap_SetConfigstring( CS_INTERMISSION, "" );
|
||||
|
||||
char serverinfo[MAX_INFO_STRING];
|
||||
trap_GetServerinfo( serverinfo, sizeof( serverinfo ) );
|
||||
vr->no_crosshair = (strcasestr(serverinfo, "nocrosshair") != NULL || strcasestr(serverinfo, "no crosshair") != NULL);
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -22,6 +22,7 @@ typedef struct {
|
|||
vrFollowMode_t follow_mode;
|
||||
qboolean weapon_select;
|
||||
qboolean weapon_select_autoclose;
|
||||
qboolean no_crosshair;
|
||||
|
||||
int realign; // used to realign the fake 6DoF playspace in a multiplayer game
|
||||
|
||||
|
|
Loading…
Reference in a new issue