Remove C99 code constructs from IQM code, patch by gimhael (#4974)

This commit is contained in:
Thilo Schulz 2011-05-05 13:33:43 +00:00
parent 876fd7dcb9
commit 45824008d9
2 changed files with 250 additions and 92 deletions

View file

@ -24,6 +24,8 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#define IQM_MAGIC "INTERQUAKEMODEL" #define IQM_MAGIC "INTERQUAKEMODEL"
#define IQM_VERSION 1 #define IQM_VERSION 1
#define IQM_MAX_JOINTS 128
typedef struct iqmheader typedef struct iqmheader
{ {
char magic[16]; char magic[16];

View file

@ -67,6 +67,62 @@ static void InterpolateMatrix( float *a, float *b, float lerp, float *mat ) {
mat[10] = a[10] * unLerp + b[10] * lerp; mat[10] = a[10] * unLerp + b[10] * lerp;
mat[11] = a[11] * unLerp + b[11] * lerp; mat[11] = a[11] * unLerp + b[11] * lerp;
} }
static void JointToMatrix( vec3_t rot, vec3_t scale, vec3_t trans,
float *mat ) {
float rotLen = DotProduct(rot, rot);
float rotW = -SQRTFAST(1.0f - rotLen);
float xx = 2.0f * rot[0] * rot[0];
float yy = 2.0f * rot[1] * rot[1];
float zz = 2.0f * rot[2] * rot[2];
float xy = 2.0f * rot[0] * rot[1];
float xz = 2.0f * rot[0] * rot[2];
float yz = 2.0f * rot[1] * rot[2];
float wx = 2.0f * rotW * rot[0];
float wy = 2.0f * rotW * rot[1];
float wz = 2.0f * rotW * rot[2];
mat[ 0] = scale[0] * (1.0f - (yy + zz));
mat[ 1] = scale[0] * (xy - wz);
mat[ 2] = scale[0] * (xz + wy);
mat[ 3] = trans[0];
mat[ 4] = scale[1] * (xy + wz);
mat[ 5] = scale[1] * (1.0f - (xx + zz));
mat[ 6] = scale[1] * (yz - wx);
mat[ 7] = trans[1];
mat[ 8] = scale[2] * (xz - wy);
mat[ 9] = scale[2] * (yz + wx);
mat[10] = scale[2] * (1.0f - (xx + yy));
mat[11] = trans[2];
}
static void JointToMatrixInverse( vec3_t rot, vec3_t scale, vec3_t trans,
float *mat ) {
float rotLen = DotProduct(rot, rot);
float rotW = -SQRTFAST(1.0f - rotLen);
float xx = 2.0f * rot[0] * rot[0];
float yy = 2.0f * rot[1] * rot[1];
float zz = 2.0f * rot[2] * rot[2];
float xy = 2.0f * rot[0] * rot[1];
float xz = 2.0f * rot[0] * rot[2];
float yz = 2.0f * rot[1] * rot[2];
float wx = 2.0f * rotW * rot[0];
float wy = 2.0f * rotW * rot[1];
float wz = 2.0f * rotW * rot[2];
mat[ 0] = scale[0] * (1.0f - (yy + zz));
mat[ 1] = scale[0] * (xy + wz);
mat[ 2] = scale[2] * (xz - wy);
mat[ 3] = -DotProduct((mat + 0), trans);
mat[ 4] = scale[0] * (xy - wz);
mat[ 5] = scale[1] * (1.0f - (xx + zz));
mat[ 6] = scale[2] * (yz + wx);
mat[ 7] = -DotProduct((mat + 4), trans);
mat[ 8] = scale[0] * (xz + wy);
mat[ 9] = scale[1] * (yz - wx);
mat[10] = scale[2] * (1.0f - (xx + yy));
mat[11] = -DotProduct((mat + 8), trans);
}
/* /*
================= =================
@ -86,7 +142,8 @@ qboolean R_LoadIQM( model_t *mod, void *buffer, int filesize, const char *mod_na
unsigned short *framedata; unsigned short *framedata;
char *str; char *str;
int i, j; int i, j;
float *jointMats, *mat; float jointMats[IQM_MAX_JOINTS * 2 * 12];
float *mat;
size_t size, joint_names; size_t size, joint_names;
iqmData_t *iqmData; iqmData_t *iqmData;
srfIQModel_t *surface; srfIQModel_t *surface;
@ -262,7 +319,8 @@ qboolean R_LoadIQM( model_t *mod, void *buffer, int filesize, const char *mod_na
} }
// check and swap joints // check and swap joints
if( IQM_CheckRange( header, header->ofs_joints, if( header->num_joints > IQM_MAX_JOINTS ||
IQM_CheckRange( header, header->ofs_joints,
header->num_joints, sizeof(iqmJoint_t) ) ) { header->num_joints, sizeof(iqmJoint_t) ) ) {
return qfalse; return qfalse;
} }
@ -390,37 +448,13 @@ qboolean R_LoadIQM( model_t *mod, void *buffer, int filesize, const char *mod_na
// calculate joint matrices and their inverses // calculate joint matrices and their inverses
// they are needed only until the pose matrices are calculated // they are needed only until the pose matrices are calculated
jointMats = (float *)ri.Hunk_AllocateTempMemory( header->num_joints * 2 * 3 * 4 * sizeof(float) );
mat = jointMats; mat = jointMats;
joint = (iqmJoint_t *)((byte *)header + header->ofs_joints); joint = (iqmJoint_t *)((byte *)header + header->ofs_joints);
for( i = 0; i < header->num_joints; i++, joint++ ) { for( i = 0; i < header->num_joints; i++, joint++ ) {
float tmpMat[12]; float tmpMat[12];
float rotW = DotProduct(joint->rotate, joint->rotate); JointToMatrix( joint->rotate, joint->scale, joint->translate,
rotW = -SQRTFAST(1.0f - rotW); tmpMat );
float xx = 2.0f * joint->rotate[0] * joint->rotate[0];
float yy = 2.0f * joint->rotate[1] * joint->rotate[1];
float zz = 2.0f * joint->rotate[2] * joint->rotate[2];
float xy = 2.0f * joint->rotate[0] * joint->rotate[1];
float xz = 2.0f * joint->rotate[0] * joint->rotate[2];
float yz = 2.0f * joint->rotate[1] * joint->rotate[2];
float wx = 2.0f * rotW * joint->rotate[0];
float wy = 2.0f * rotW * joint->rotate[1];
float wz = 2.0f * rotW * joint->rotate[2];
tmpMat[ 0] = joint->scale[0] * (1.0f - (yy + zz));
tmpMat[ 1] = joint->scale[0] * (xy - wz);
tmpMat[ 2] = joint->scale[0] * (xz + wy);
tmpMat[ 3] = joint->translate[0];
tmpMat[ 4] = joint->scale[1] * (xy + wz);
tmpMat[ 5] = joint->scale[1] * (1.0f - (xx + zz));
tmpMat[ 6] = joint->scale[1] * (yz - wx);
tmpMat[ 7] = joint->translate[1];
tmpMat[ 8] = joint->scale[2] * (xz - wy);
tmpMat[ 9] = joint->scale[2] * (yz + wx);
tmpMat[10] = joint->scale[2] * (1.0f - (xx + yy));
tmpMat[11] = joint->translate[2];
if( joint->parent >= 0 ) { if( joint->parent >= 0 ) {
// premultiply with parent-matrix // premultiply with parent-matrix
@ -434,18 +468,8 @@ qboolean R_LoadIQM( model_t *mod, void *buffer, int filesize, const char *mod_na
// compute the inverse matrix by combining the // compute the inverse matrix by combining the
// inverse scale, rotation and translation // inverse scale, rotation and translation
tmpMat[ 0] = joint->scale[0] * (1.0f - (yy + zz)); JointToMatrixInverse( joint->rotate, joint->scale,
tmpMat[ 1] = joint->scale[1] * (xy + wz); joint->translate, tmpMat );
tmpMat[ 2] = joint->scale[2] * (xz - wy);
tmpMat[ 3] = -DotProduct((tmpMat + 0), joint->translate);
tmpMat[ 4] = joint->scale[0] * (xy - wz);
tmpMat[ 5] = joint->scale[1] * (1.0f - (xx + zz));
tmpMat[ 6] = joint->scale[2] * (yz + wx);
tmpMat[ 7] = -DotProduct((tmpMat + 4), joint->translate);
tmpMat[ 8] = joint->scale[0] * (xz + wy);
tmpMat[ 9] = joint->scale[1] * (yz - wx);
tmpMat[10] = joint->scale[2] * (1.0f - (xx + yy));
tmpMat[11] = -DotProduct((tmpMat + 8), joint->translate);
if( joint->parent >= 0 ) { if( joint->parent >= 0 ) {
// premultiply with inverse parent-matrix // premultiply with inverse parent-matrix
@ -497,31 +521,7 @@ qboolean R_LoadIQM( model_t *mod, void *buffer, int filesize, const char *mod_na
scale[2] += *framedata++ * pose->channelscale[8]; scale[2] += *framedata++ * pose->channelscale[8];
// construct transformation matrix // construct transformation matrix
float rotW = DotProduct(rotate, rotate); JointToMatrix( rotate, scale, translate, mat1 );
rotW = -SQRTFAST(1.0f - rotW);
float xx = 2.0f * rotate[0] * rotate[0];
float yy = 2.0f * rotate[1] * rotate[1];
float zz = 2.0f * rotate[2] * rotate[2];
float xy = 2.0f * rotate[0] * rotate[1];
float xz = 2.0f * rotate[0] * rotate[2];
float yz = 2.0f * rotate[1] * rotate[2];
float wx = 2.0f * rotW * rotate[0];
float wy = 2.0f * rotW * rotate[1];
float wz = 2.0f * rotW * rotate[2];
mat1[ 0] = scale[0] * (1.0f - (yy + zz));
mat1[ 1] = scale[0] * (xy - wz);
mat1[ 2] = scale[0] * (xz + wy);
mat1[ 3] = translate[0];
mat1[ 4] = scale[1] * (xy + wz);
mat1[ 5] = scale[1] * (1.0f - (xx + zz));
mat1[ 6] = scale[1] * (yz - wx);
mat1[ 7] = translate[1];
mat1[ 8] = scale[2] * (xz - wy);
mat1[ 9] = scale[2] * (yz + wx);
mat1[10] = scale[2] * (1.0f - (xx + yy));
mat1[11] = translate[2];
if( pose->parent >= 0 ) { if( pose->parent >= 0 ) {
Matrix34Multiply( jointMats + 12 * 2 * pose->parent, Matrix34Multiply( jointMats + 12 * 2 * pose->parent,
@ -534,7 +534,6 @@ qboolean R_LoadIQM( model_t *mod, void *buffer, int filesize, const char *mod_na
mat += 12; mat += 12;
} }
} }
ri.Hunk_FreeTempMemory( jointMats );
// register shaders // register shaders
// overwrite the material offset with the shader index // overwrite the material offset with the shader index
@ -647,6 +646,84 @@ qboolean R_LoadIQM( model_t *mod, void *buffer, int filesize, const char *mod_na
return qtrue; return qtrue;
} }
/*
=============
R_CullIQM
=============
*/
static int R_CullIQM( iqmData_t *data, trRefEntity_t *ent ) {
vec3_t bounds[2];
vec_t *oldBounds, *newBounds;
int i;
// compute bounds pointers
oldBounds = data->bounds + 6*ent->e.oldframe;
newBounds = data->bounds + 6*ent->e.frame;
// calculate a bounding box in the current coordinate system
for (i = 0 ; i < 3 ; i++) {
bounds[0][i] = oldBounds[i] < newBounds[i] ? oldBounds[i] : newBounds[i];
bounds[1][i] = oldBounds[i+3] > newBounds[i+3] ? oldBounds[i+3] : newBounds[i+3];
}
switch ( R_CullLocalBox( bounds ) )
{
case CULL_IN:
tr.pc.c_box_cull_md3_in++;
return CULL_IN;
case CULL_CLIP:
tr.pc.c_box_cull_md3_clip++;
return CULL_CLIP;
case CULL_OUT:
default:
tr.pc.c_box_cull_md3_out++;
return CULL_OUT;
}
}
/*
=================
R_ComputeIQMFogNum
=================
*/
int R_ComputeIQMFogNum( iqmData_t *data, trRefEntity_t *ent ) {
int i, j;
fog_t *fog;
vec_t *bounds;
vec3_t diag, center;
vec3_t localOrigin;
vec_t radius;
if ( tr.refdef.rdflags & RDF_NOWORLDMODEL ) {
return 0;
}
// FIXME: non-normalized axis issues
bounds = data->bounds + 6*ent->e.frame;
VectorSubtract( bounds+3, bounds, diag );
VectorMA( bounds, 0.5f, diag, center );
VectorAdd( ent->e.origin, center, localOrigin );
radius = 0.5f * VectorLength( diag );
for ( i = 1 ; i < tr.world->numfogs ; i++ ) {
fog = &tr.world->fogs[i];
for ( j = 0 ; j < 3 ; j++ ) {
if ( localOrigin[j] - radius >= fog->bounds[1][j] ) {
break;
}
if ( localOrigin[j] + radius <= fog->bounds[0][j] ) {
break;
}
}
if ( j == 3 ) {
return i;
}
}
return 0;
}
/* /*
================= =================
R_AddIQMSurfaces R_AddIQMSurfaces
@ -658,15 +735,91 @@ void R_AddIQMSurfaces( trRefEntity_t *ent ) {
iqmData_t *data; iqmData_t *data;
srfIQModel_t *surface; srfIQModel_t *surface;
int i; int i;
qboolean personalModel;
int cull;
int fogNum;
shader_t *shader;
data = tr.currentModel->modelData; data = tr.currentModel->modelData;
surface = data->surfaces; surface = data->surfaces;
// don't add third_person objects if not in a portal
personalModel = (ent->e.renderfx & RF_THIRD_PERSON) && !tr.viewParms.isPortal;
if ( ent->e.renderfx & RF_WRAP_FRAMES ) {
ent->e.frame %= data->num_frames;
ent->e.oldframe %= data->num_frames;
}
//
// Validate the frames so there is no chance of a crash.
// This will write directly into the entity structure, so
// when the surfaces are rendered, they don't need to be
// range checked again.
//
if ( (ent->e.frame >= data->num_frames)
|| (ent->e.frame < 0)
|| (ent->e.oldframe >= data->num_frames)
|| (ent->e.oldframe < 0) ) {
ri.Printf( PRINT_DEVELOPER, "R_AddIQMSurfaces: no such frame %d to %d for '%s'\n",
ent->e.oldframe, ent->e.frame,
tr.currentModel->name );
ent->e.frame = 0;
ent->e.oldframe = 0;
}
//
// cull the entire model if merged bounding box of both frames
// is outside the view frustum.
//
cull = R_CullIQM ( data, ent );
if ( cull == CULL_OUT ) {
return;
}
//
// set up lighting now that we know we aren't culled
//
if ( !personalModel || r_shadows->integer > 1 ) {
R_SetupEntityLighting( &tr.refdef, ent ); R_SetupEntityLighting( &tr.refdef, ent );
}
//
// see if we are in a fog volume
//
fogNum = R_ComputeIQMFogNum( data, ent );
for ( i = 0 ; i < data->num_surfaces ; i++ ) { for ( i = 0 ; i < data->num_surfaces ; i++ ) {
if( ent->e.customShader ) {
shader = R_GetShaderByHandle( ent->e.customShader );
} else {
shader = surface->shader;
}
// we will add shadows even if the main object isn't visible in the view
// stencil shadows can't do personal models unless I polyhedron clip
if ( !personalModel
&& r_shadows->integer == 2
&& fogNum == 0
&& !(ent->e.renderfx & ( RF_NOSHADOW | RF_DEPTHHACK ) )
&& shader->sort == SS_OPAQUE ) {
R_AddDrawSurf( (void *)surface, tr.shadowShader, 0, 0 );
}
// projection shadows work fine with personal models
if ( r_shadows->integer == 3
&& fogNum == 0
&& (ent->e.renderfx & RF_SHADOW_PLANE )
&& shader->sort == SS_OPAQUE ) {
R_AddDrawSurf( (void *)surface, tr.projectionShadowShader, 0, 0 );
}
if( !personalModel ) {
R_AddDrawSurf( &surface->surfaceType, R_AddDrawSurf( &surface->surfaceType,
surface->shader, 0 /*fogNum*/, 0 ); shader, fogNum, 0 );
}
surface++; surface++;
} }
} }
@ -719,6 +872,7 @@ Compute vertices for this model surface
void RB_IQMSurfaceAnim( surfaceType_t *surface ) { void RB_IQMSurfaceAnim( surfaceType_t *surface ) {
srfIQModel_t *surf = (srfIQModel_t *)surface; srfIQModel_t *surf = (srfIQModel_t *)surface;
iqmData_t *data = surf->data; iqmData_t *data = surf->data;
float jointMats[IQM_MAX_JOINTS * 12];
int i; int i;
vec4_t *outXYZ = &tess.xyz[tess.numVertexes]; vec4_t *outXYZ = &tess.xyz[tess.numVertexes];
@ -726,15 +880,18 @@ void RB_IQMSurfaceAnim( surfaceType_t *surface ) {
vec2_t (*outTexCoord)[2] = &tess.texCoords[tess.numVertexes]; vec2_t (*outTexCoord)[2] = &tess.texCoords[tess.numVertexes];
color4ub_t *outColor = &tess.vertexColors[tess.numVertexes]; color4ub_t *outColor = &tess.vertexColors[tess.numVertexes];
float mat[data->num_joints * 12];
int frame = backEnd.currentEntity->e.frame % data->num_frames; int frame = backEnd.currentEntity->e.frame % data->num_frames;
int oldframe = backEnd.currentEntity->e.oldframe % data->num_frames; int oldframe = backEnd.currentEntity->e.oldframe % data->num_frames;
float backlerp = backEnd.currentEntity->e.backlerp; float backlerp = backEnd.currentEntity->e.backlerp;
int *tri;
glIndex_t *ptr;
glIndex_t base;
RB_CHECKOVERFLOW( surf->num_vertexes, surf->num_triangles * 3 ); RB_CHECKOVERFLOW( surf->num_vertexes, surf->num_triangles * 3 );
// compute interpolated joint matrices // compute interpolated joint matrices
ComputeJointMats( data, frame, oldframe, backlerp, mat ); ComputeJointMats( data, frame, oldframe, backlerp, jointMats );
// transform vertexes and fill other data // transform vertexes and fill other data
for( i = 0; i < surf->num_vertexes; for( i = 0; i < surf->num_vertexes;
@ -748,13 +905,13 @@ void RB_IQMSurfaceAnim( surfaceType_t *surface ) {
// four blend weights // four blend weights
for( k = 0; k < 12; k++ ) for( k = 0; k < 12; k++ )
vtxMat[k] = data->blendWeights[4*vtx] vtxMat[k] = data->blendWeights[4*vtx]
* mat[12*data->blendIndexes[4*vtx] + k]; * jointMats[12*data->blendIndexes[4*vtx] + k];
for( j = 1; j < 4; j++ ) { for( j = 1; j < 4; j++ ) {
if( data->blendWeights[4*vtx + j] <= 0 ) if( data->blendWeights[4*vtx + j] <= 0 )
break; break;
for( k = 0; k < 12; k++ ) for( k = 0; k < 12; k++ )
vtxMat[k] += data->blendWeights[4*vtx + j] vtxMat[k] += data->blendWeights[4*vtx + j]
* mat[12*data->blendIndexes[4*vtx + j] + k]; * jointMats[12*data->blendIndexes[4*vtx + j] + k];
} }
for( k = 0; k < 12; k++ ) for( k = 0; k < 12; k++ )
vtxMat[k] *= 1.0f / 255.0f; vtxMat[k] *= 1.0f / 255.0f;
@ -813,11 +970,9 @@ void RB_IQMSurfaceAnim( surfaceType_t *surface ) {
(*outColor)[3] = data->colors[4*vtx+3]; (*outColor)[3] = data->colors[4*vtx+3];
} }
int *tri = data->triangles; tri = data->triangles + 3 * surf->first_triangle;
tri += 3 * surf->first_triangle; ptr = &tess.indexes[tess.numIndexes];
base = tess.numVertexes;
glIndex_t *ptr = &tess.indexes[tess.numIndexes];
glIndex_t base = tess.numVertexes;
for( i = 0; i < surf->num_triangles; i++ ) { for( i = 0; i < surf->num_triangles; i++ ) {
*ptr++ = base + (*tri++ - surf->first_vertex); *ptr++ = base + (*tri++ - surf->first_vertex);
@ -832,9 +987,9 @@ void RB_IQMSurfaceAnim( surfaceType_t *surface ) {
int R_IQMLerpTag( orientation_t *tag, iqmData_t *data, int R_IQMLerpTag( orientation_t *tag, iqmData_t *data,
int startFrame, int endFrame, int startFrame, int endFrame,
float frac, const char *tagName ) { float frac, const char *tagName ) {
float jointMats[IQM_MAX_JOINTS * 12];
int joint; int joint;
char *names = data->names; char *names = data->names;
float mat[data->num_joints * 12];
// get joint number by reading the joint names // get joint number by reading the joint names
for( joint = 0; joint < data->num_joints; joint++ ) { for( joint = 0; joint < data->num_joints; joint++ ) {
@ -845,19 +1000,20 @@ int R_IQMLerpTag( orientation_t *tag, iqmData_t *data,
if( joint >= data->num_joints ) if( joint >= data->num_joints )
return qfalse; return qfalse;
ComputeJointMats( data, startFrame, endFrame, frac, mat ); ComputeJointMats( data, startFrame, endFrame, frac, jointMats );
tag->axis[0][0] = mat[12 * joint + 0];
tag->axis[1][0] = mat[12 * joint + 1]; tag->axis[0][0] = jointMats[12 * joint + 0];
tag->axis[2][0] = mat[12 * joint + 2]; tag->axis[1][0] = jointMats[12 * joint + 1];
tag->origin[0] = mat[12 * joint + 3]; tag->axis[2][0] = jointMats[12 * joint + 2];
tag->axis[0][1] = mat[12 * joint + 4]; tag->origin[0] = jointMats[12 * joint + 3];
tag->axis[1][1] = mat[12 * joint + 5]; tag->axis[0][1] = jointMats[12 * joint + 4];
tag->axis[2][1] = mat[12 * joint + 6]; tag->axis[1][1] = jointMats[12 * joint + 5];
tag->origin[1] = mat[12 * joint + 7]; tag->axis[2][1] = jointMats[12 * joint + 6];
tag->axis[0][2] = mat[12 * joint + 8]; tag->origin[1] = jointMats[12 * joint + 7];
tag->axis[1][2] = mat[12 * joint + 9]; tag->axis[0][2] = jointMats[12 * joint + 8];
tag->axis[2][2] = mat[12 * joint + 10]; tag->axis[1][2] = jointMats[12 * joint + 9];
tag->origin[0] = mat[12 * joint + 11]; tag->axis[2][2] = jointMats[12 * joint + 10];
tag->origin[0] = jointMats[12 * joint + 11];
return qfalse; return qfalse;
} }