Updated README.md to reflect build steps for Windows.

This commit is contained in:
XsparkieX 2021-02-01 22:20:59 +01:00
parent 149c836b94
commit 3dc2dac2e5

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@ -8,13 +8,21 @@ NOTE: Hand tracking is enabled, but this has been done because I got too annoyed
## Building
### Prerequisites
1. Linux. I've only been building on this platform for now, so my scripts work on it.
4. Install your copy of Quake III Arena from Steam.
1. Install your copy of Quake III Arena from Steam.
2. Android Studio with NDK version 21.1.6352462.
3. Copy the Oculus VR SDK from https://developer.oculus.com/downloads/package/oculus-mobile-sdk/ and extract the VrApi folder to ./code/VrApi/
### Building and running the build
1. Run ./android/run.sh
The scripts assume that you installed everything in the default locations. In case you want to deviate from that, the paths are in ./android/run.(sh|bat) and in Makefile.local.
#### Linux
1. Open Makefile.local and uncomment the Linux section.
2. Run ./android/run.sh
#### Windows
1. Open Makefile.local and uncomment the Windows section.
2. Replace \<username\> with your windows username folder as it appears in C:\Users.
3. Open git bash and run ./android/run.bat.
# Original ioq3 README:
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