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Updated README.md to reflect build steps for Windows.
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@ -8,13 +8,21 @@ NOTE: Hand tracking is enabled, but this has been done because I got too annoyed
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## Building
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### Prerequisites
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1. Linux. I've only been building on this platform for now, so my scripts work on it.
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4. Install your copy of Quake III Arena from Steam.
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1. Install your copy of Quake III Arena from Steam.
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2. Android Studio with NDK version 21.1.6352462.
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3. Copy the Oculus VR SDK from https://developer.oculus.com/downloads/package/oculus-mobile-sdk/ and extract the VrApi folder to ./code/VrApi/
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### Building and running the build
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1. Run ./android/run.sh
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The scripts assume that you installed everything in the default locations. In case you want to deviate from that, the paths are in ./android/run.(sh|bat) and in Makefile.local.
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#### Linux
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1. Open Makefile.local and uncomment the Linux section.
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2. Run ./android/run.sh
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#### Windows
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1. Open Makefile.local and uncomment the Windows section.
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2. Replace \<username\> with your windows username folder as it appears in C:\Users.
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3. Open git bash and run ./android/run.bat.
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# Original ioq3 README:
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,---------------------------------------.
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