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Update tr_glsl.c
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1 changed files with 3 additions and 1 deletions
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@ -24,6 +24,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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#include "tr_dsa.h"
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#include "../vr/vr_base.h"
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#include "../vr/vr_clientinfo.h"
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extern const char *fallbackShader_bokeh_vp;
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@ -56,6 +57,7 @@ extern const char *fallbackShader_tonemap_vp;
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extern const char *fallbackShader_tonemap_fp;
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extern cvar_t *vr_hudDepth;
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extern vr_clientinfo_t vr;
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typedef struct uniformInfo_s
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{
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@ -197,7 +199,7 @@ static void GLSL_ViewMatricesUniformBuffer(const float value[32]) {
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if (i == ORTHO_PROJECTION)
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{
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//don't want depth when in screen view
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const auto depth = VR_useScreenLayer() ? 0 : (5-vr_hudDepth->integer) * 20;
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const auto depth = (VR_useScreenLayer() || vr.weapon_zoomed) ? 0 : (5-vr_hudDepth->integer) * 20;
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//For now just set identity matrices
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vec3_t translate;
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