Merge pull request #12 from petr666/feature/team-arena-menus

Update of main menu for Team Arena
This commit is contained in:
Simon 2022-03-12 20:20:35 +00:00 committed by GitHub
commit 1727aae218
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10 changed files with 2833 additions and 0 deletions

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#include "ui/menudef.h"
{
\\ SETUP MENU \\
menuDef {
name "comfort_menu"
visible 0
fullscreen 0
rect 186 0 443 426
focusColor 1 .75 0 1
style 1
border 1
onOpen { setitemcolor fadebox backcolor 0 0 0 1 ;
fadeout fadebox }
onEsc { close comfort_menu ; close setup_menu ; open main }
itemDef {
name window
group grpControlbutton
rect 0 2 443 426
style WINDOW_STYLE_FILLED
border 1
bordercolor .5 .5 .5 .5
forecolor 1 1 1 1
backcolor 0 0 0 .25
visible 1
decoration
}
itemDef {
name comfort
group grpComfort
type ITEM_TYPE_SLIDER
text "Comfort Vignette:"
cvarfloat "vr_comfortVignette" 0.2 0 1
rect 99 150 256 20
textalign ITEM_ALIGN_RIGHT
textalignx 128
textaligny 20
textscale .333
forecolor 1 1 1 1
visible 1
}
itemDef {
name comfort
group grpComfort
type ITEM_TYPE_SLIDER
text "Height Adjust:"
cvarfloat "vr_heightAdjust" 0.2 0 1
rect 99 175 256 20
textalign ITEM_ALIGN_RIGHT
textalignx 128
textaligny 20
textscale .333
forecolor 1 1 1 1
visible 1
}
itemDef {
name comfort
group grpComfort
type ITEM_TYPE_YESNO
text "Roll When Hit:"
cvar "vr_rollWhenHit"
rect 99 200 256 20
textalign ITEM_ALIGN_RIGHT
textalignx 128
textaligny 20
textscale .333
forecolor 1 1 1 1
visible 1
}
itemDef {
name comfort
group grpComfort
type ITEM_TYPE_SLIDER
text "Haptic Intensity:"
cvarfloat "vr_hudYOffset" 0.2 0 1
rect 99 225 256 20
textalign ITEM_ALIGN_RIGHT
textalignx 128
textaligny 20
textscale .333
forecolor 1 1 1 1
visible 1
}
itemDef {
name comfort
group grpComfort
type ITEM_TYPE_MULTI
text "HUD Depth:"
cvar "vr_hudDepth"
cvarFloatList { "Very Close" 0 "Close" 1 "Middle" 2 "Further" 3 "Far" 4 "Distant" 5 }
rect 99 250 256 20
textalign ITEM_ALIGN_RIGHT
textalignx 128
textaligny 20
textscale .333
forecolor 1 1 1 1
visible 1
}
itemDef {
name comfort
group grpComfort
type ITEM_TYPE_SLIDER
text "HUD Y Offset:"
cvarfloat "vr_hudYOffset" 20 -200 200
rect 99 275 256 20
textalign ITEM_ALIGN_RIGHT
textalignx 128
textaligny 20
textscale .333
forecolor 1 1 1 1
visible 1
}
itemDef {
name fadebox
style WINDOW_STYLE_FILLED
background "ui/assets/fadebox.tga"
forecolor 0 0 0 1
backcolor 0 0 0 1
rect 0 0 640 480
visible 1
decoration
}
}

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#include "ui/menudef.h"
{
\\ SETUP MENU \\
menuDef {
name "controls3_menu"
visible 0
fullscreen 0
rect 186 0 443 426
focusColor 1 .75 0 1
style 1
border 1
onOpen { setitemcolor fadebox backcolor 0 0 0 1 ;
fadeout fadebox }
onEsc { close controls3_menu ; close setup_menu ; open main }
itemDef {
name window
group grpControlbutton
rect 0 2 443 426
style WINDOW_STYLE_FILLED
border 1
bordercolor .5 .5 .5 .5
forecolor 1 1 1 1
backcolor 0 0 0 .25
visible 1
decoration
}
itemDef {
name controls3
group grpControls3
type ITEM_TYPE_YESNO
text "Autoswitch Weapons:"
cvar "cg_autoswitch"
rect 99 125 256 20
textalign ITEM_ALIGN_RIGHT
textalignx 128
textaligny 20
textscale .333
forecolor 1 1 1 1
visible 1
}
itemDef {
name controls3
group grpControls3
type ITEM_TYPE_YESNO
text "Railgun Scope:"
cvar "vr_weaponScope"
rect 99 150 256 20
textalign ITEM_ALIGN_RIGHT
textalignx 128
textaligny 20
textscale .333
forecolor 1 1 1 1
visible 1
}
itemDef {
name controls3
group grpControls3
type ITEM_TYPE_YESNO
text "Two-Handed Weapons:"
cvar "vr_twoHandedWeapons"
rect 99 175 256 20
textalign ITEM_ALIGN_RIGHT
textalignx 128
textaligny 20
textscale .333
forecolor 1 1 1 1
visible 1
}
itemDef {
name controls3
group grpControls3
type ITEM_TYPE_MULTI
text "Direction Mode:"
cvar "vr_directionMode"
cvarFloatList { "HMD (Default)" 0 "Off-hand Controller" 1 }
rect 99 200 256 20
textalign ITEM_ALIGN_RIGHT
textalignx 128
textaligny 20
textscale .333
forecolor 1 1 1 1
visible 1
}
itemDef {
name controls3
group grpControls3
type ITEM_TYPE_MULTI
text "Turning Mode:"
cvar "vr_snapturn"
cvarFloatList { "Smooth Turning" 0 "45 Degrees" 45 "90 Degrees" 90 }
rect 99 225 256 20
textalign ITEM_ALIGN_RIGHT
textalignx 128
textaligny 20
textscale .333
forecolor 1 1 1 1
visible 1
}
itemDef {
name controls3
group grpControls3
type ITEM_TYPE_YESNO
text "Right-Handed:"
cvar "vr_righthanded"
rect 99 250 256 20
textalign ITEM_ALIGN_RIGHT
textalignx 128
textaligny 20
textscale .333
forecolor 1 1 1 1
visible 1
}
itemDef {
name controls3
group grpControls3
type ITEM_TYPE_SLIDER
text "Weapon Pitch:"
cvarfloat "vr_weaponPitch" 5 -25 5
rect 99 275 256 20
textalign ITEM_ALIGN_RIGHT
textalignx 128
textaligny 20
textscale .333
forecolor 1 1 1 1
visible 1
}
itemDef {
name controls3
group grpControls3
type ITEM_TYPE_MULTI
text "Weapon Selector Mode:"
cvar "vr_weaponSelectorMode"
cvarFloatList { "Controller Weapon Selector" 0 "HMD Weapon Wheel" 1 "Alt-Key Bindings" 2 "Thumbstick Forward/Back" 3 }
rect 99 300 256 20
textalign ITEM_ALIGN_RIGHT
textalignx 128
textaligny 20
textscale .333
forecolor 1 1 1 1
visible 1
}
itemDef {
name fadebox
style WINDOW_STYLE_FILLED
background "ui/assets/fadebox.tga"
forecolor 0 0 0 1
backcolor 0 0 0 1
rect 0 0 640 480
visible 1
decoration
}
}

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#include "ui/menudef.h"
{
\\ DEFAULT MENU \\
menuDef {
name "default_menu"
visible 0
fullscreen 0
rect 186 0 443 426
focusColor 1 .75 0 1
style 1
border 1
onOpen { setitemcolor fadebox backcolor 0 0 0 1 ;
fadeout fadebox ;
show grpdefault ;
hide grpfinish }
onEsc { close default_menu ; close setup_menu ; open main }
itemDef {
name window
group grpControlbutton
rect 0 2 443 426
style WINDOW_STYLE_FILLED
border 1
bordercolor .5 .5 .5 .5
forecolor 1 1 1 1
backcolor 0 0 0 .25
visible 1
decoration
}
itemDef {
name default
group grpdefault
style 0
text "This will set your Controls,"
rect 0 140 443 20
textalign ITEM_ALIGN_CENTER
textalignx 221
textaligny 20
textscale .333
forecolor 1 1 1 1
visible 1
decoration
}
itemDef {
name default
group grpdefault
style 0
text "Graphics and game Options"
rect 0 160 443 20
textalign ITEM_ALIGN_CENTER
textalignx 221
textaligny 20
textscale .333
forecolor 1 1 1 1
visible 1
decoration
}
itemDef {
name default
group grpdefault
style 0
text "to their original defaults."
rect 0 180 443 20
textalign ITEM_ALIGN_CENTER
textalignx 221
textaligny 20
textscale .333
forecolor 1 1 1 1
visible 1
decoration
}
itemDef {
name default
group grpdefault
style 0
text "Are you sure?"
rect 0 220 443 20
textalign ITEM_ALIGN_CENTER
textalignx 221
textaligny 20
textscale .333
forecolor 1 1 1 1
visible 1
decoration
}
itemDef {
name yes
text "YES"
group grpdefault
type 1
textscale .3
style WINDOW_STYLE_FILLED
background "ui/assets/button_back.tga"
rect 135 250 70 26
textalign 1
textalignx 35
textaligny 20
forecolor 1 1 1 1
backcolor .37 .1 .1 1
visible 1
action { play "sound/misc/nomenu.wav" ;
hide grpdefault ;
show grpfinish ;
uiScript resetDefaults }
mouseEnter { setitemcolor yes backcolor .1 .37 .1 1 }
mouseExit { setitemcolor yes backcolor .37 .1 .1 1 }
}
itemDef {
name yes
group grpdefault
style WINDOW_STYLE_SHADER
background "ui/assets/framebutton.tga"
rect 135 250 70 26
visible 1
decoration
}
itemDef {
name yes
group grpdefault
style WINDOW_STYLE_SHADER
background "ui/assets/leftbutton.tga"
rect 123 250 13 26
visible 1
decoration
}
itemDef {
name yes
group grpdefault
style WINDOW_STYLE_SHADER
background "ui/assets/rightbutton.tga"
rect 204 250 13 26
visible 1
decoration
}
itemDef {
name no
text "No"
group grpdefault
type 1
textscale .3
style WINDOW_STYLE_FILLED
background "ui/assets/button_back.tga"
rect 235 250 70 26
textalign 1
textalignx 35
textaligny 20
forecolor 1 1 1 1
backcolor .37 .1 .1 1
visible 1
action { play "sound/misc/nomenu.wav" ;
close default_menu ; open controls3_menu }
mouseEnter { setitemcolor no backcolor .1 .37 .1 1 }
mouseExit { setitemcolor no backcolor .37 .1 .1 1 }
}
itemDef {
name no
group grpdefault
style WINDOW_STYLE_SHADER
background "ui/assets/framebutton.tga"
rect 235 250 70 26
visible 1
decoration
}
itemDef {
name no
group grpdefault
style WINDOW_STYLE_SHADER
background "ui/assets/leftbutton.tga"
rect 223 250 13 26
visible 1
decoration
}
itemDef {
name no
group grpdefault
style WINDOW_STYLE_SHADER
background "ui/assets/rightbutton.tga"
rect 304 250 13 26
visible 1
decoration
}
itemDef {
name finish_message
group grpfinish
style 0
text "Your settings are now set"
rect 0 160 443 20
textalign ITEM_ALIGN_CENTER
textalignx 221
textaligny 20
textscale .333
forecolor 1 1 1 1
visible 0
decoration
}
itemDef {
name finish_message
group grpfinish
style 0
text "to their original default values."
rect 0 180 443 20
textalign ITEM_ALIGN_CENTER
textalignx 221
textaligny 20
textscale .333
forecolor 1 1 1 1
visible 0
decoration
}
itemDef {
name fadebox
style WINDOW_STYLE_FILLED
background "ui/assets/fadebox.tga"
forecolor 0 0 0 1
backcolor 0 0 0 1
rect 0 0 640 480
visible 1
decoration
}
}

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#include "ui/menudef.h"
{
assetGlobalDef {
font "fonts/font" 16 // font
smallFont "fonts/smallfont" 12 // font
bigFont "fonts/bigfont" 20 // font
cursor "ui/assets/3_cursor3" // cursor
gradientBar "ui/assets/gradientbar2.tga" // gradient bar
itemFocusSound "sound/misc/menu2.wav" // sound for item getting focus (via keyboard or mouse )
fadeClamp 1.0 // sets the fadeup alpha
fadeCycle 1 // how often fade happens in milliseconds
fadeAmount 0.1 // amount to adjust alpha per cycle
shadowColor 0.1 0.1 0.1 0.25 // shadow color
}
menuDef {
name "main"
background "menuback_a" // Spinning Circle Background
fullScreen MENU_TRUE
rect 0 0 640 480 // Size and position of the menu
visible MENU_TRUE // Visible on open
focusColor 1 .75 0 1 // Menu focus color for text and items
onOpen {
setitemcolor fadebox backcolor 0 0 0 1 ;
playlooped "music/sonic1.wav" ;
fadeout fadebox ;
transition cinematic 390 198 250 1 390 163 250 155 20 12 ;
transition menuback_d 0 198 250 1 0 163 255 155 20 12 ;
transition menuback_b 0 198 640 1 0 163 640 155 20 12 ;
transition teamArenaBar 80 55 520 1 80 40 520 30 20 10 ;
transition singlebar 0 95 640 1 0 80 640 30 20 10 ;
transition optionbar 0 375 640 1 0 360 640 30 20 10 ;
transition quitbar 0 419 640 1 0 404 640 30 20 10 ;
play "sound/misc/tim_pump.wav" ;
uiScript stopRefresh ;
}
onESC { open quit_popmenu }
itemDef {
name modelselection //Precache player model
ownerdraw UI_PLAYERMODEL //Ownerdraw for player models
rect 0 0 0 0
style 1
decoration
visible 1
}
itemDef {
name menuback_e // Flashing and rotating light
style WINDOW_STYLE_SHADER
rect 0 163 640 155
background "menuback_e"
visible 1
decoration
}
itemDef {
name menuback_b // Transparent Blue Effect
style WINDOW_STYLE_SHADER
rect 0 163 640 155
visible 1
background "menuback_b"
bordercolor 0.5 0.5 0.5 .7
decoration
}
itemDef {
name cinematic
style 5 // Style for cinematic
cinematic "mpintro.roq"
rect 390 163 250 155
backcolor 1 1 1 .25
decoration
visible 1
}
itemDef {
name menuback_d // Team arena text
style WINDOW_STYLE_SHADER
rect 0 163 255 155
background "menuback_d"
visible 1
decoration
}
itemDef {
name windowscreen // Vertical Line Image
rect 0 0 640 240
style 3
background levelshotdetail
forecolor 0 0 0 0
visible 1
decoration
}
itemDef {
name windowscreen // Vertical Line Image
rect 0 240 640 240
style 3
background levelshotdetail
forecolor 0 0 0 0
visible 1
decoration
}
itemDef {
name menuback_c // Center medal image
style WINDOW_STYLE_SHADER
rect 205 123 235 235
background "menuback_c"
visible 1
decoration
}
// GAMETYPE //
itemDef {
name teamArenaBar
style 2
rect 80 40 520 30
backcolor 0 0 .75 .25
border 4
bordercolor 0.5 0.5 0.5 1
bordersize 1
visible 1
mouseEnter { hide gametype ; show teamarena ; setcolor backcolor .75 0 0 .25 }
mouseExit { show gametype ; hide teamarena ; setcolor backcolor 0 0 .75 .25 }
decoration
}
itemDef {
name gametype
type 1
text "TEAM ARENA"
style 0
textstyle 6
rect 0 40 640 30
forecolor 1 1 1 1
textalignx 320
textaligny 24
textalign 1
textscale .416
visible 1
}
itemDef {
name teamarena
type 1
text "Quake3"
style 0
textstyle 6
rect 120 40 80 30
textscale .333
textalign 1
textalignx 40
textaligny 22
backcolor 0 0 0 0
forecolor 1 1 1 1
visible 0
action { play "sound/misc/kcaction.wav" ;
open quake3_popmenu }
}
itemDef {
name teamarena
text "Rules"
type 1
style 0
textstyle 6
rect 200 40 80 30
textscale .333
textalignx 40
textaligny 22
textalign 1
backcolor 0 0 0 0
forecolor 1 1 1 1
visible 0
action { play "sound/misc/kcaction.wav" ;
close main ;
open help_menu }
}
itemDef {
name teamarena
text "Credits"
type 1
textstyle 6
textscale .333
style 0
rect 280 40 80 30
textalignx 40
textaligny 22
textalign 1
backcolor 0 0 0 0
forecolor 1 1 1 1
visible 0
action { play "sound/misc/kcaction.wav" ;
close main ;
open credit }
}
itemDef {
name teamarena
text "Mods"
type 1
style 0
textstyle 6
textscale .333
rect 360 40 80 30
textalignx 40
textaligny 22
textalign 1
backcolor 0 0 0 0
forecolor 1 1 1 1
visible 0
action { play "sound/misc/kcaction.wav" ;
close main ;
open mod }
}
itemDef {
name teamarena
text "Cinematics"
type 1
style 0
textstyle 6
textscale .333
rect 440 40 80 30
textalignx 40
textaligny 22
textalign 1
backcolor 0 0 0 0
forecolor 1 1 1 1
visible 0
action { play "sound/misc/kcaction.wav" ;
close main ;
open cinematicMenu }
}
// SINGLEPLAYER //
itemDef {
name singlebar
style 2
rect 0 80 640 30
backcolor 0 0 .75 .25
border 4
bordercolor 0.5 0.5 0.5 1
bordersize 1
visible 1
mouseEnter { setcolor backcolor .75 0 0 .25 ; hide play ; show playselection }
mouseExit { setcolor backcolor 0 0 .75 .25 ; show play ; hide playselection }
decoration
}
itemDef {
name play
text "PLAY"
type 1
style 0
textstyle 6
rect 0 80 640 30
textalign 1
textscale .416
textalignx 320
textaligny 24
forecolor 1 1 1 1
visible 1
}
itemDef {
name playselection
text "SinglePlayer"
type 1
textstyle 6
rect 170 80 100 30
textalignx 50
textaligny 22
textscale .333
textalign 1
forecolor 1 1 1 1
visible 0
action { play "sound/misc/kcaction.wav" ;
close main ;
open Skirmish }
}
itemDef {
name playselection
text "MultiPlayer"
type 1
style 0
textstyle 6
rect 270 80 100 30
textalign 1 // center
textalignx 50
textaligny 22
textscale .333
forecolor 1 1 1 1
visible 0
action { play "sound/misc/kcaction.wav" ;
close main ;
open joinserver }
}
itemDef {
name playselection
text "StartServer"
type 1
style 0
textstyle 6
rect 370 80 100 30
textalign 1 // center
textalignx 50
textaligny 22
textscale .333
forecolor 1 1 1 1
visible 0
action { play "sound/misc/kcaction.wav" ;
close main ;
open createserver }
}
// OPTIONS //
itemDef {
name optionbar
style 2
rect 0 360 640 30
backcolor 0 0 1 .25
border 4
bordercolor 0.5 0.5 0.5 1
bordersize 1
visible 1
mouseEnter { setcolor backcolor .75 0 0 .25 ; hide options ; show optionselection }
mouseExit { setcolor backcolor 0 0 .75 .25 ; show options ; hide optionselection }
decoration
}
itemDef {
name options
text "OPTIONS"
style 0
type 1
textstyle 6
rect 0 360 640 30
textalignx 320
textaligny 24
textscale .416
textalign 1
forecolor 1 1 1 1
visible 1
}
itemDef {
name optionselection
text "Player"
style 0
type 1
textstyle 6
rect 170 360 100 30
textalignx 50
textaligny 22
textscale .333
textalign 1
forecolor 1 1 1 1
visible 0
action { play "sound/misc/kcaction.wav" ;
close main ;
open player_menu }
}
itemDef {
name optionselection
text "Setup"
type 1
style 0
textstyle 6
rect 270 360 100 30
textalignx 50
textaligny 22
textscale .333
textalign 1
forecolor 1 1 1 1
visible 0
action { play "sound/misc/kcaction.wav" ;
close main ;
open setup_menu ;
open controls3_menu }
}
itemDef {
name optionselection
text "Demos"
type 1
style 0
textstyle 6
rect 370 360 100 30
textalignx 50
textaligny 22
textscale .333
textalign 1
forecolor 1 1 1 1
visible 0
action { play "sound/misc/kcaction.wav" ;
close main ;
open demo }
}
// QUIT //
itemDef {
name quitbar
style 2
rect 0 404 640 30
backcolor 0 0 1 .25
border 4
bordercolor 0.5 0.5 0.5 1
bordersize 1
visible 1
decoration
}
itemDef {
name quit
text "QUIT"
style 0
type 1
textstyle 6
rect 0 404 640 30
textalignx 320
textaligny 24
textscale .416
textalign 1
forecolor 1 1 1 1
visible 1
action { play "sound/misc/kcaction.wav" ;
open quit_popmenu }
mouseEnter { setitemcolor quitbar backcolor .75 0 0 .25 }
mouseExit { setitemcolor quitbar backcolor 0 0 .75 .25 }
}
/*
// DEMO ONLY OPTION //
itemDef {
name copyright
// demo_only
text "Demo Version Only. Content Warning: Contains Depictions of Violence."
style 0
textscale .25
rect 0 425 640 40
textalign 1
textaligny 32
textalignx 320
forecolor 1 .75 0 1
visible 1
decoration
}
*/
itemDef {
name copyright
text "Quake III: Team Arena Copyright 2000 Id Software, Inc. All rights reserved"
style 0
textscale .25
rect 0 440 640 40
textalign 1
textaligny 32
textalignx 320
forecolor .75 0 0 .75
visible 1
decoration
}
itemDef {
name fadebox // Box for fading in menus
style WINDOW_STYLE_FILLED
background "ui/assets/fadebox.tga"
forecolor 0 0 0 1
backcolor 0 0 0 1
rect 0 0 640 480
visible 1
decoration
}
}
}
}
}
}
}

2
android/app/src/main/pakQ3Q/ui/menus.txt Normal file → Executable file
View file

@ -11,6 +11,8 @@
loadMenu { "ui/skirmish.menu" }
loadMenu { "ui/createserver.menu" }
loadMenu { "ui/controls.menu" }
loadMenu { "ui/controls3.menu" }
loadMenu { "ui/comfort.menu" }
loadMenu { "ui/cdkey.menu" }
loadMenu { "ui/system.menu" }
loadMenu { "ui/options.menu" }

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@ -0,0 +1,340 @@
#include "ui/menudef.h"
{
\\ SETUP MENU \\
menuDef {
name "options_menu"
visible 0
fullscreen 0
rect 186 0 443 426
focusColor 1 .75 0 1
style 1
border 1
onOpen { setitemcolor fadebox backcolor 0 0 0 1 ;
fadeout fadebox }
onEsc { close options_menu ; close setup_menu ; open main }
itemDef {
name window
group grpControlbutton
rect 0 2 443 426
style WINDOW_STYLE_FILLED
border 1
bordercolor .5 .5 .5 .5
forecolor 1 1 1 1
backcolor 0 0 0 .25
visible 1
decoration
}
itemDef {
name options
group grpOptions
text "Crosshair:"
rect 227 15 20 20
ownerdraw UI_CROSSHAIR
textalign ITEM_ALIGN_RIGHT
textalignx 0
textaligny 20
textscale .3
forecolor 1 1 1 1
visible 1
}
itemDef {
name options
group grpOptions
type ITEM_TYPE_YESNO
text "Laser Sight:"
cvar "vr_lasersight"
rect 99 35 256 20
textalign ITEM_ALIGN_RIGHT
textalignx 128
textaligny 20
textscale .3
forecolor 1 1 1 1
visible 1
}
itemDef {
name options
group grpOptions
type ITEM_TYPE_YESNO
text "Simple Items (World):"
cvar "cg_simpleItems"
rect 99 55 256 20
textalign ITEM_ALIGN_RIGHT
textalignx 128
textaligny 20
textscale .3
forecolor 1 1 1 1
visible 1
}
itemDef {
name options
group grpOptions
type ITEM_TYPE_YESNO
text "Simple Items (Holster):"
cvar "cg_weaponSelectorSimple2DIcons"
rect 99 75 256 20
textalign ITEM_ALIGN_RIGHT
textalignx 128
textaligny 20
textscale .3
forecolor 1 1 1 1
visible 1
}
itemDef {
name options
group grpOptions
type ITEM_TYPE_YESNO
text "Show Item In Hand:"
cvar "vr_showItemInHand"
rect 99 95 256 20
textalign ITEM_ALIGN_RIGHT
textalignx 128
textaligny 20
textscale .3
forecolor 1 1 1 1
visible 1
}
itemDef {
name options
group grpOptions
type ITEM_TYPE_YESNO
text "Marks On Walls:"
cvar "cg_marks"
rect 99 115 256 20
textalign ITEM_ALIGN_RIGHT
textalignx 128
textaligny 20
textscale .3
forecolor 1 1 1 1
visible 1
}
itemDef {
name options
group grpOptions
type ITEM_TYPE_YESNO
text "Show Floating Scores:"
cvar "cg_scorePlums"
rect 99 135 256 20
textalign ITEM_ALIGN_RIGHT
textalignx 128
textaligny 20
textscale .3
forecolor 1 1 1 1
visible 1
}
itemDef {
name options
group grpOptions
text "Ejecting Brass:"
type ITEM_TYPE_MULTI
cvar "cg_brassTime"
cvarFloatList { "High" 2500 "Med" 1250 "Off" 0 }
rect 99 155 256 20
textalign ITEM_ALIGN_RIGHT
textalignx 128
textaligny 20
textscale .3
forecolor 1 1 1 1
visible 1
}
itemDef {
name options
group grpOptions
type ITEM_TYPE_YESNO
text "Identify Target:"
cvar "cg_drawCrosshairNames"
rect 99 175 256 20
textalign ITEM_ALIGN_RIGHT
textalignx 128
textaligny 20
textscale .3
forecolor 1 1 1 1
visible 1
}
itemDef {
name options
group grpOptions
type ITEM_TYPE_YESNO
text "Low Quality Sky:"
cvar "r_fastsky"
rect 99 195 256 20
textalign ITEM_ALIGN_RIGHT
textalignx 128
textaligny 20
textscale .3
forecolor 1 1 1 1
visible 1
}
itemDef {
name options
group grpOptions
type ITEM_TYPE_YESNO
text "Force Player Models:"
cvar "cg_forceModel"
rect 99 215 256 20
textalign ITEM_ALIGN_RIGHT
textalignx 128
textaligny 20
textscale .3
forecolor 1 1 1 1
visible 1
}
itemDef {
name options
group grpOptions
type ITEM_TYPE_YESNO
text "Draw Team Overlay:"
cvar "cg_drawTeamOverlay"
rect 99 235 256 20
textalign ITEM_ALIGN_RIGHT
textalignx 128
textaligny 20
textscale .3
forecolor 1 1 1 1
visible 1
}
itemDef {
name options
group grpOptions
type ITEM_TYPE_YESNO
text "Show Time:"
cvar "cg_drawTimer"
rect 99 255 256 20
textalign ITEM_ALIGN_RIGHT
textalignx 128
textaligny 20
textscale .3
forecolor 1 1 1 1
visible 1
}
itemDef {
name options
group grpOptions
type ITEM_TYPE_YESNO
text "Taunts Off:"
cvar "cg_noTaunt"
rect 99 275 256 20
textalign ITEM_ALIGN_RIGHT
textalignx 128
textaligny 20
textscale .3
forecolor 1 1 1 1
visible 1
}
itemDef {
name options
group grpOptions
type ITEM_TYPE_YESNO
text "In Game Video:"
cvar "r_inGameVideo"
rect 99 295 256 20
textalign ITEM_ALIGN_RIGHT
textalignx 128
textaligny 20
textscale .3
forecolor 1 1 1 1
visible 1
}
itemDef {
name options
group grpOptions
type ITEM_TYPE_MULTI
text "Statusbar:"
cvar "cg_hudfiles"
cvarStrList { Normal "ui/hud.txt" Small "ui/hud2.txt" }
rect 99 315 256 20
textalign ITEM_ALIGN_RIGHT
textalignx 128
textaligny 20
textscale .3
forecolor 1 1 1 1
visible 1
}
itemDef {
name options
group grpOptions
type ITEM_TYPE_YESNO
text "Blood:"
cvar "com_blood"
rect 99 345 256 20
textalign ITEM_ALIGN_RIGHT
textalignx 128
textaligny 20
textscale .3
forecolor 1 1 1 1
visible 1
}
itemDef {
name options
group grpOptions
type ITEM_TYPE_YESNO
text "Gibs:"
cvar "cg_gibs"
rect 99 365 256 20
textalign ITEM_ALIGN_RIGHT
textalignx 128
textaligny 20
textscale .3
forecolor 1 1 1 1
visible 1
}
itemDef {
name options
group grpOptions
type ITEM_TYPE_YESNO
text "Extra Gibs (Performance Hit):"
cvar "cg_megagibs"
rect 99 385 256 20
textalign ITEM_ALIGN_RIGHT
textalignx 128
textaligny 20
textscale .3
forecolor 1 1 1 1
visible 1
}
itemDef {
name fadebox
style WINDOW_STYLE_FILLED
background "ui/assets/fadebox.tga"
forecolor 0 0 0 1
backcolor 0 0 0 1
rect 0 0 640 480
visible 1
decoration
}
}

View file

@ -0,0 +1,223 @@
#include "ui/menudef.h"
{
\\ RESET SCORE MENU \\
menuDef {
name "resetscore_menu"
visible 0
fullscreen 0
rect 186 0 443 426
focusColor 1 .75 0 1
style 1
border 1
onOpen { setitemcolor fadebox backcolor 0 0 0 1 ;
fadeout fadebox ;
show grpdefault ;
hide grpfinish }
onEsc { close resetscore_menu ; close setup_menu ; open main }
itemDef {
name window
group grpControlbutton
rect 0 2 443 426
style WINDOW_STYLE_FILLED
border 1
bordercolor .5 .5 .5 .5
forecolor 1 1 1 1
backcolor 0 0 0 .25
visible 1
decoration
}
itemDef {
name default
group grpdefault
style 0
text "This will set all of your map scores"
rect 0 140 443 20
textalign ITEM_ALIGN_CENTER
textalignx 221
textaligny 20
textscale .333
forecolor 1 1 1 1
visible 1
decoration
}
itemDef {
name default
group grpdefault
style 0
text "and completion times to zero."
rect 0 160 443 20
textalign ITEM_ALIGN_CENTER
textalignx 221
textaligny 20
textscale .333
forecolor 1 1 1 1
visible 1
decoration
}
itemDef {
name default
group grpdefault
style 0
text "Are you sure?"
rect 0 220 443 20
textalign ITEM_ALIGN_CENTER
textalignx 221
textaligny 20
textscale .333
forecolor 1 1 1 1
visible 1
decoration
}
itemDef {
name yes
text "YES"
group grpdefault
type 1
textscale .3
style WINDOW_STYLE_FILLED
background "ui/assets/button_back.tga"
rect 135 250 70 26
textalign 1
textalignx 35
textaligny 20
forecolor 1 1 1 1
backcolor .37 .1 .1 1
visible 1
action { play "sound/misc/nomenu.wav" ;
uiScript resetScores ;
show grpfinish ;
hide grpdefault }
mouseEnter { setitemcolor yes backcolor .1 .37 .1 1 }
mouseExit { setitemcolor yes backcolor .37 .1 .1 1 }
}
itemDef {
name yes
group grpdefault
style WINDOW_STYLE_SHADER
background "ui/assets/framebutton.tga"
rect 135 250 70 26
visible 1
decoration
}
itemDef {
name yes
group grpdefault
style WINDOW_STYLE_SHADER
background "ui/assets/leftbutton.tga"
rect 123 250 13 26
visible 1
decoration
}
itemDef {
name yes
group grpdefault
style WINDOW_STYLE_SHADER
background "ui/assets/rightbutton.tga"
rect 204 250 13 26
visible 1
decoration
}
itemDef {
name no
text "No"
group grpdefault
type 1
textscale .3
style WINDOW_STYLE_FILLED
background "ui/assets/button_back.tga"
rect 235 250 70 26
textalign 1
textalignx 35
textaligny 20
forecolor 1 1 1 1
backcolor .37 .1 .1 1
visible 1
action { play "sound/misc/nomenu.wav" ;
close resetscore_menu ; open controls3_menu }
mouseEnter { setitemcolor no backcolor .1 .37 .1 1 }
mouseExit { setitemcolor no backcolor .37 .1 .1 1 }
}
itemDef {
name no
group grpdefault
style WINDOW_STYLE_SHADER
background "ui/assets/framebutton.tga"
rect 235 250 70 26
visible 1
decoration
}
itemDef {
name no
group grpdefault
style WINDOW_STYLE_SHADER
background "ui/assets/leftbutton.tga"
rect 223 250 13 26
visible 1
decoration
}
itemDef {
name no
group grpdefault
style WINDOW_STYLE_SHADER
background "ui/assets/rightbutton.tga"
rect 304 250 13 26
visible 1
decoration
}
itemDef {
name finish_message
group grpfinish
style 0
text "Your values are now set to zero."
rect 0 160 443 20
textalign ITEM_ALIGN_CENTER
textalignx 221
textaligny 20
textscale .333
forecolor 1 1 1 1
visible 0
decoration
}
itemDef {
name fadebox
style WINDOW_STYLE_FILLED
background "ui/assets/fadebox.tga"
forecolor 0 0 0 1
backcolor 0 0 0 1
rect 0 0 640 480
visible 1
decoration
}
}

View file

@ -0,0 +1,522 @@
#include "ui/menudef.h"
{
\\ SETUP MENU \\
menuDef {
name "setup_menu"
visible 0
fullscreen 1
rect 186 0 454 480
background "menuback_a"
focusColor 1 .75 0 1
style 1
border 1
onOpen { setitemcolor fadebox backcolor 0 0 0 1 ;
playlooped "music/fla_mp03.wav" ;
fadeout fadebox ;
hide back_alt ;
show back ;
hide grpmessage }
onEsc { close setup_menu ; open main }
itemDef {
name solid_box
style 1
rect 4 2 178 426
border 1
bordersize 1
bordercolor .5 .5 .5 .5
backcolor 0 0 .75 .25
visible 1
decoration
mouseEnter { setcolor backcolor .75 0 0 .5 }
mouseExit { setcolor backcolor 0 0 .75 .25 }
}
// Control //
itemDef {
name controls3
text "Controls"
textscale .45
style 0
type 1
textstyle 6
rect 0 75 200 40
textalign 3
textalignx 20
textaligny 32
backcolor 0 0 0 0
forecolor 1 1 1 1
visible 1
action { play "sound/misc/kcaction.wav" ;
close controls3_menu ;
close comfort_menu ;
close system_menu ;
close options_menu ;
close default_menu ;
close resetscore_menu ;
open controls3_menu }
mouseenter { show message_controls }
mouseexit { hide message_controls }
}
// Comfort Options //
itemDef {
name comfort
text "Comfort Options"
textscale .45
style 0
type 1
textstyle 6
rect 0 125 200 40
textalign 3
textalignx 20
textaligny 32
backcolor 0 0 0 0
forecolor 1 1 1 1
visible 1
action { play "sound/misc/kcaction.wav" ;
close controls3_menu ;
close comfort_menu ;
close system_menu ;
close options_menu ;
close default_menu ;
close resetscore_menu ;
open comfort_menu }
mouseenter { show message_comfort }
mouseexit { hide message_comfort }
}
// Game Options //
itemDef {
name gameoptions
text "Game Options"
style 0
type 1
textstyle 6
textscale .45
rect 0 175 200 40
textalign 3 // center
textalignx 20 // x alignment point for text
// use it to offset left/right text from the edge
// or to center the text on a different point
textaligny 32
backcolor 0 0 0 0
forecolor 1 1 1 1
visible 1
action { play "sound/misc/kcaction.wav" ;
close controls3_menu ;
close comfort_menu ;
close system_menu ;
close options_menu ;
close default_menu ;
close resetscore_menu ;
open options_menu }
mouseenter { show message_gameoptions }
mouseexit { hide message_gameoptions }
}
// System //
itemDef {
name system
text "System"
style 0
type 1
textstyle 6
textscale .45
rect 0 225 200 40
textalign 3 // center
textalignx 20 // x alignment point for text
// use it to offset left/right text from the edge
// or to center the text on a different point
textaligny 32
backcolor 0 0 0 0
forecolor 1 1 1 1
visible 1
action { play "sound/misc/kcaction.wav" ;
close controls3_menu ;
close comfort_menu ;
close system_menu ;
close options_menu ;
close default_menu ;
close resetscore_menu ;
open system_menu }
mouseenter { show message_system }
mouseexit { hide message_system }
}
// Reset Defaults //
itemDef {
name defaults
text "Defaults"
style 0
type 1
textstyle 6
textscale .45
rect 0 275 200 40
textalign 3 // center
textalignx 20 // x alignment point for text
// use it to offset left/right text from the edge
// or to center the text on a different point
textaligny 32
forecolor 1 1 1 1
visible 1
mouseenter { show message_default }
mouseexit { hide message_default }
action { play "sound/misc/kcaction.wav" ;
close controls3_menu ;
close comfort_menu ;
close system_menu ;
close options_menu ;
close default_menu ;
close resetscore_menu ;
open default_menu }
}
// Reset Score //
itemDef {
name scores
text "Clear Scores"
style 0
type 1
textstyle 6
textscale .45
rect 0 325 200 40
textalign 3 // center
textalignx 20 // x alignment point for text
// use it to offset left/right text from the edge
// or to center the text on a different point
textaligny 32
forecolor 1 1 1 1
visible 1
mouseenter { show message_scores }
mouseexit { hide message_scores }
action { play "sound/misc/kcaction.wav" ;
close controls3_menu ;
close comfort_menu ;
close system_menu ;
close options_menu ;
close default_menu ;
close resetscore_menu ;
open resetscore_menu }
}
// BACK BAR //
itemDef {
name gotobar
style 2
rect 0 430 640 30
textscale 0.4
textalign 0 // center
textalignx 60 // x alignment point for text
// use it to offset left/right text from the edge
// or to center the text on a different point
textaligny 21
style 2
border 4
bordercolor 0.5 0.5 0.5 0.5
bordersize 2
backcolor 0 0 .75 0.5
visible 1
mouseEnter { setcolor backcolor .75 0 0 .5 }
mouseExit { setcolor backcolor 0 0 .75 .5 }
decoration
}
itemDef {
name back
style 3
background "ui/assets/backarrow.tga"
rect 16 424 50 50
visible 1
action { close setup_menu ; open main }
mouseEnter { hide back ; show back_alt ; show message_back }
}
itemDef {
name back_alt
style WINDOW_STYLE_SHADER
background "ui/assets/backarrow_alt.tga"
rect 14 422 54 54
backcolor 0 0 0 0
forecolor 1 1 1 1
visible 0
type ITEM_TYPE_BUTTON
action { hide grpControls3 ;
close controls3_menu ;
close comfort_menu ;
close setup_menu ;
close system_menu ;
close options_menu ;
close default_menu ;
close resetscore_menu ;
open main }
mouseExit { hide back_alt ; show back ; hide message_back }
}
// MESSAGES //
itemDef {
name message_back
group grpmessage
style 0
rect 320 430 128 30
textstyle 1
textalign 1
textalignx 0
textaligny 25
textscale .4
text "Exit to Main Menu"
forecolor 1 1 1 1
decoration
visible 0
}
itemDef {
name message_accept
group grpmessage
style 0
rect 320 430 128 30
textalign 1
textstyle 1
textalignx 0
textaligny 25
textscale .4
text "Refresh Video"
forecolor 1 1 1 1
decoration
visible 0
}
itemDef {
name message_controls
group grpmessage
style 0
rect 320 430 128 30
textalign 1
textstyle 1
textalignx 0
textaligny 25
textscale .4
text "Select to Edit Game Controls"
forecolor 1 1 1 1
decoration
visible 0
}
itemDef {
name message_comfort
group grpmessage
style 0
rect 320 430 128 30
textalign 1
textstyle 1
textalignx 0
textaligny 25
textscale .4
text "Select to Edit Comfort Options"
forecolor 1 1 1 1
decoration
visible 0
}
itemDef {
name message_nowork
group grpmessage
style 0
rect 320 430 128 30
textalign 1
textstyle 1
textalignx 0
textaligny 25
textscale .4
text "Selection Isn't Implemented"
forecolor 1 1 1 1
decoration
visible 0
}
itemDef {
name message_look
group grpmessage
style 0
rect 320 430 128 30
textalign 1
textstyle 1
textalignx 0
textaligny 25
textscale .4
text "Select to Edit View Controls"
forecolor 1 1 1 1
decoration
visible 0
}
itemDef {
name message_move
group grpmessage
style 0
rect 320 430 128 30
textalign 1
textstyle 1
textalignx 0
textaligny 25
textscale .4
text "Select to Edit Movement Controls"
forecolor 1 1 1 1
decoration
visible 0
}
itemDef {
name message_shoot
group grpmessage
style 0
rect 320 430 128 30
textalign 1
textstyle 1
textalignx 0
textaligny 25
textscale .4
text "Select to Edit Firing and Weapon Selection"
forecolor 1 1 1 1
decoration
visible 0
}
itemDef {
name message_misc
group grpmessage
style 0
rect 320 430 128 30
textalign 1
textstyle 1
textalignx 0
textaligny 25
textscale .4
text "Select to Edit Chat and Mouse Functions"
forecolor 1 1 1 1
decoration
visible 0
}
itemDef {
name message_system
group grpmessage
style 0
rect 320 430 128 30
textalign 1
textstyle 1
textalignx 0
textaligny 25
textscale .4
text "Edit System Settings"
forecolor 1 1 1 1
decoration
visible 0
}
itemDef {
name message_gameoptions
group grpmessage
style 0
rect 320 430 128 30
textalign 1
textstyle 1
textalignx 0
textaligny 25
textscale .4
text "Edit Game Options"
forecolor 1 1 1 1
decoration
visible 0
}
itemDef {
name message_cdkey
group grpmessage
style 0
rect 320 430 128 30
textalign 1
textstyle 1
textalignx 0
textaligny 25
textscale .4
text "Enter Encryption Key"
forecolor 1 1 1 1
decoration
visible 0
}
itemDef {
name message_default
group grpmessage
style 0
rect 320 430 128 30
textalign 1
textstyle 1
textalignx 0
textaligny 25
textscale .4
text "Reset to Default Settings"
forecolor 1 1 1 1
decoration
visible 0
}
itemDef {
name message_scores
group grpmessage
style 0
rect 320 430 128 30
textalign 1
textstyle 1
textalignx 0
textaligny 25
textscale .4
text "Clear High Scores to Zero"
forecolor 1 1 1 1
decoration
visible 0
}
itemDef {
name fadebox
style WINDOW_STYLE_FILLED
background "ui/assets/fadebox.tga"
forecolor 0 0 0 1
backcolor 0 0 0 1
rect 0 0 640 480
visible 1
decoration
}
}
}

View file

@ -0,0 +1,605 @@
#include "ui/menudef.h"
{
\\ SETUP MENU \\
menuDef {
name "system_menu"
visible 0
fullscreen 0
rect 186 0 443 426
focusColor 1 .75 0 1
style 1
border 1
onOpen { setitemcolor fadebox backcolor 0 0 0 1 ; fadeout fadebox ; hide grpSystem ; show graphics }
onEsc { close system_menu ; close setup_menu ; open main }
itemDef {
name window
group grpSystembutton
rect 0 2 443 426
style WINDOW_STYLE_FILLED
border 1
bordercolor .5 .5 .5 .5
forecolor 1 1 1 1
backcolor 0 0 0 .25
visible 1
decoration
}
// System //
itemDef {
name ctr_graphics
text "Graphics"
type 1
textscale .3
group grpSystembutton
style WINDOW_STYLE_FILLED
background "ui/assets/button_back.tga"
rect 56 395 100 26
textalign 1
textalignx 50
textaligny 20
forecolor 1 1 1 1
backcolor .37 .1 .1 1
visible 1
action { play "sound/misc/kcaction.wav" ;
hide grpSystem ; show graphics }
mouseEnter { show message_graphics ; setitemcolor ctr_graphics backcolor .1 .37 .1 1 }
mouseExit { hide message_graphics ; setitemcolor ctr_graphics backcolor .37 .1 .1 1 }
}
itemDef {
name ctr_graphics
style WINDOW_STYLE_SHADER
background "ui/assets/framebutton.tga"
rect 56 395 100 26
visible 1
decoration
}
itemDef {
name ctr_graphics
style WINDOW_STYLE_SHADER
background "ui/assets/leftbutton.tga"
rect 44 395 13 26
visible 1
decoration
}
itemDef {
name ctr_graphics
style WINDOW_STYLE_SHADER
background "ui/assets/rightbutton.tga"
rect 155 395 13 26
visible 1
decoration
}
itemDef {
name graphics
group grpSystem
text "Quality:"
type ITEM_TYPE_MULTI
cvar "ui_glCustom"
cvarFloatList { "High Quality" 0 "Normal" 1 "Fast" 2 "Fastest" 3 "Custom" 4 }
rect 99 42 256 20
textalign ITEM_ALIGN_RIGHT
textalignx 128
textaligny 20
textscale .333
forecolor 1 1 1 1
visible 0
action { uiScript update "ui_glCustom" }
}
itemDef {
name graphics
group grpSystem
type ITEM_TYPE_MULTI
text "Refresh Rate:"
cvar "vr_refreshrate"
cvarFloatList { "60" 0 "72 (Default)" 1 "80" 2 "90" 3 }
rect 99 67 256 20
textalign ITEM_ALIGN_RIGHT
textalignx 128
textaligny 20
textscale .333
forecolor 1 1 1 1
visible 0
action { uiScript update "vr_refreshrate" }
}
itemDef {
name graphics
group grpSystem
type ITEM_TYPE_YESNO
text "Sync Every Frame:"
cvar "r_finish"
rect 99 92 256 20
textalign ITEM_ALIGN_RIGHT
textalignx 128
textaligny 20
textscale .333
forecolor 1 1 1 1
visible 1
}
itemDef {
name graphics
group grpSystem
type ITEM_TYPE_MULTI
text "Color Depth:"
cvar "r_colorbits"
cvarFloatList { "Desktop Default" 0 "16-bit" 16 "32-bit" 32 }
rect 99 117 256 20
textalign ITEM_ALIGN_RIGHT
textalignx 128
textaligny 20
textscale .333
forecolor 1 1 1 1
visible 0
action { uiScript glCustom ; uiScript update "r_colorbits" }
}
itemDef {
name graphics
group grpSystem
type ITEM_TYPE_MULTI
text "Lighting:"
cvar "r_vertexlight"
cvarFloatList { "Light Map (high)" 0 "Vertex (low)" 1 }
rect 99 142 256 20
textalign ITEM_ALIGN_RIGHT
textalignx 128
textaligny 20
textscale .333
forecolor 1 1 1 1
visible 0
action { uiScript glCustom }
}
itemDef {
name graphics
group grpSystem
type ITEM_TYPE_YESNO
text "Dynamic Lights:"
cvar "r_dynamiclight"
rect 99 167 256 20
textalign ITEM_ALIGN_RIGHT
textalignx 128
textaligny 20
textscale .333
forecolor 1 1 1 1
visible 1
}
itemDef {
name graphics
group grpSystem
type ITEM_TYPE_MULTI
text "Geometric Detail:"
cvar "r_lodbias"
cvarFloatList { "High" 0 "Medium" 1 "Low" 2 }
rect 99 192 256 20
textalign ITEM_ALIGN_RIGHT
textalignx 128
textaligny 20
textscale .333
forecolor 1 1 1 1
visible 0
action { uiScript glCustom ; uiScript update "r_lodbias" }
}
itemDef {
name graphics
group grpSystem
type ITEM_TYPE_MULTI
text "Texture Detail:"
cvar "r_picmip"
cvarFloatList { "Low" 2 "Normal" 1 "High" 0 }
rect 99 217 256 20
textalign ITEM_ALIGN_RIGHT
textalignx 128
textaligny 20
textscale .333
forecolor 1 1 1 1
visible 0
action { uiScript glCustom }
}
itemDef {
name graphics
group grpSystem
type ITEM_TYPE_MULTI
text "Texture Quality:"
cvar "r_texturebits"
cvarFloatList { "Default" 0 "16 bit" 16 "32 bit" 32 }
rect 99 244 256 20
textalign ITEM_ALIGN_RIGHT
textalignx 128
textaligny 20
textscale .333
forecolor 1 1 1 1
visible 0
}
itemDef {
name graphics
group grpSystem
type ITEM_TYPE_MULTI
text "Texture Filter:"
cvar "r_texturemode"
cvarStrList { "Bilinear", "GL_LINEAR_MIPMAP_NEAREST", "Trilinear", "GL_LINEAR_MIPMAP_LINEAR" }
rect 99 269 256 20
textalign ITEM_ALIGN_RIGHT
textalignx 128
textaligny 20
textscale .333
forecolor 1 1 1 1
visible 0
action { uiScript glCustom }
}
itemDef {
name graphics
group grpSystem
type ITEM_TYPE_YESNO
text "Compress Textures:"
cvar "r_ext_compressed_textures"
rect 99 294 256 20
textalign ITEM_ALIGN_RIGHT
textalignx 128
textaligny 20
textscale .333
forecolor 1 1 1 1
visible 0
action { uiScript glCustom }
}
itemDef {
name graphics
text "Apply"
type 1
group grpSystem
textscale .3
style WINDOW_STYLE_FILLED
background "ui/assets/button_back.tga"
rect 181 357 100 26
textalign 1
textalignx 50
textaligny 20
forecolor 1 1 1 1
backcolor .37 .1 .1 1
visible 1
action { play "sound/misc/kcaction.wav" ;
open vid_restart_popmenu }
mouseEnter { setitemcolor graphics backcolor .1 .37 .1 1 }
mouseExit { setitemcolor graphics backcolor .37 .1 .1 1 }
}
itemDef {
name graphics
group grpSystem
style WINDOW_STYLE_SHADER
background "ui/assets/framebutton.tga"
rect 181 357 100 26
visible 1
decoration
}
itemDef {
name graphics
group grpSystem
style WINDOW_STYLE_SHADER
background "ui/assets/leftbutton.tga"
rect 169 357 13 26
visible 1
decoration
}
itemDef {
name graphics
group grpSystem
style WINDOW_STYLE_SHADER
background "ui/assets/rightbutton.tga"
rect 280 357 13 26
visible 1
decoration
}
itemDef {
name ctr_driver
text "Driver Info"
type 1
textscale .3
group grpSystembutton
style WINDOW_STYLE_FILLED
background "ui/assets/button_back.tga"
rect 181 395 100 26
textalign 1
textalignx 50
textaligny 20
forecolor 1 1 1 1
backcolor .37 .1 .1 1
visible 1
action { play "sound/misc/kcaction.wav" ;
hide grpSystem ; show driver }
mouseEnter { show message_driver ; setitemcolor ctr_driver backcolor .1 .37 .1 1 }
mouseExit { hide message_driver ; setitemcolor ctr_driver backcolor .37 .1 .1 1 }
}
itemDef {
name ctr_driver
style WINDOW_STYLE_SHADER
background "ui/assets/framebutton.tga"
rect 181 395 100 26
visible 1
decoration
}
itemDef {
name ctr_driver
style WINDOW_STYLE_SHADER
background "ui/assets/leftbutton.tga"
rect 169 395 13 26
visible 1
decoration
}
itemDef {
name ctr_driver
style WINDOW_STYLE_SHADER
background "ui/assets/rightbutton.tga"
rect 280 395 13 26
visible 1
decoration
}
itemDef {
name driver
group grpSystem
rect 0 32 454 256
text "Driver Information"
textalign 1
textscale .333
textalignx 227
textaligny 23
forecolor 1 1 1 1
visible 0
decoration
}
itemDef {
name driver
group grpSystem
rect 10 70 400 300
ownerdraw UI_GLINFO
textalign 0
textalignx 0
textaligny 23
textscale .25
forecolor 1 1 1 1
visible 0
decoration
style 1
}
itemDef {
name ctr_other
text "Other"
type 1
textscale .3
group grpSystembutton
style WINDOW_STYLE_FILLED
background "ui/assets/button_back.tga"
rect 306 395 100 26
textalign 1
textalignx 50
textaligny 20
forecolor 1 1 1 1
backcolor .37 .1 .1 1
visible 1
action { play "sound/misc/kcaction.wav" ;
hide grpSystem ; show other }
mouseEnter { show message_other ; setitemcolor ctr_other backcolor .1 .37 .1 1 }
mouseExit { hide message_other ; setitemcolor ctr_other backcolor .37 .1 .1 1}
}
itemDef {
name ctr_other
style WINDOW_STYLE_SHADER
background "ui/assets/framebutton.tga"
rect 306 395 100 26
visible 1
decoration
}
itemDef {
name ctr_other
style WINDOW_STYLE_SHADER
background "ui/assets/leftbutton.tga"
rect 294 395 13 26
visible 1
decoration
}
itemDef {
name ctr_other
style WINDOW_STYLE_SHADER
background "ui/assets/rightbutton.tga"
rect 405 395 13 26
visible 1
decoration
}
itemDef {
name other
group grpSystem
style 1
text "Sound"
rect 163 48 128 20
textalign ITEM_ALIGN_CENTER
textalignx 64
textaligny 20
textscale .333
forecolor .4 .4 .65 1
visible 0
decoration
}
itemDef {
name other
group grpSystem
type ITEM_TYPE_SLIDER
text "Effects Volume:"
cvarfloat "s_volume" 0.7 0 1
rect 99 92 256 20
textalign ITEM_ALIGN_RIGHT
textalignx 128
textaligny 20
textscale .333
forecolor 1 1 1 1
visible 0
}
itemDef {
name other
group grpSystem
type ITEM_TYPE_SLIDER
text "Music Volume:"
cvarfloat "s_musicvolume" 0.25 0 1
rect 99 119 256 20
textalign ITEM_ALIGN_RIGHT
textalignx 128
textaligny 20
textscale .333
forecolor 1 1 1 1
visible 0
}
itemDef {
name other
group grpSystem
type ITEM_TYPE_MULTI
text "Sound Quality:"
cvar "s_khz"
cvarFloatList { "22 khz (high)" 22 "11 khz (low)" 11 }
rect 99 146 256 20
textalign ITEM_ALIGN_RIGHT
textalignx 128
textaligny 20
textscale .333
forecolor 1 1 1 1
visible 0
}
itemDef {
name other
group grpSystem
type ITEM_TYPE_YESNO
text "Doppler Sound:"
cvar "s_doppler"
rect 99 173 256 20
textalign ITEM_ALIGN_RIGHT
textalignx 128
textaligny 20
textscale .333
forecolor 1 1 1 1
visible 0
}
itemDef {
name other
group grpSystem
style 1
text "Network"
rect 163 217 128 20
textalign 1
textalignx 64
textaligny 20
textscale .333
forecolor .4 .4 .65 1
visible 0
decoration
}
itemDef {
name other
group grpSystem
type ITEM_TYPE_MULTI
text "Net Data Rate:"
cvar "rate"
cvarFloatList { "<=28.8k" 2500 "33.6k" 3000 "56k" 4000 "ISDN" 5000 "LAN/CABLE/xDSl" 25000 }
rect 99 259 256 20
textalign ITEM_ALIGN_RIGHT
textalignx 128
textaligny 20
textscale .333
forecolor 1 1 1 1
visible 0
action { uiScript update ui_setRate }
}
itemDef {
name other
group grpSystem
type ITEM_TYPE_YESNO
text "Auto-Download:"
cvar "cl_allowDownload"
rect 99 286 256 20
textalign ITEM_ALIGN_RIGHT
textalignx 128
textaligny 20
textscale .333
forecolor 1 1 1 1
visible 1
}
itemDef {
name other
group grpSystem
type ITEM_TYPE_YESNO
text "Send Roll Angle:"
cvar "vr_sendRollToServer"
rect 99 313 256 20
textalign ITEM_ALIGN_RIGHT
textalignx 128
textaligny 20
textscale .333
forecolor 1 1 1 1
visible 1
}
itemDef {
name fadebox
style WINDOW_STYLE_FILLED
background "ui/assets/fadebox.tga"
forecolor 0 0 0 1
backcolor 0 0 0 1
rect 0 0 640 480
visible 1
decoration
}
}
}