2005-08-26 17:39:27 +00:00
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/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Foobar; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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//=============================================================================
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// memory.h
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//#define MEMDEBUG
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#undef MEMDEBUG
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#ifndef MEMDEBUG
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void *GetClearedMemory(int size);
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void *GetMemory(unsigned long size);
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#else
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#define GetMemory(size) GetMemoryDebug(size, #size, __FILE__, __LINE__);
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#define GetClearedMemory(size) GetClearedMemoryDebug(size, #size, __FILE__, __LINE__);
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//allocate a memory block of the given size
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void *GetMemoryDebug(unsigned long size, char *label, char *file, int line);
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//allocate a memory block of the given size and clear it
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void *GetClearedMemoryDebug(unsigned long size, char *label, char *file, int line);
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//
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void PrintMemoryLabels(void);
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#endif //MEMDEBUG
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void FreeMemory(void *ptr);
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int MemorySize(void *ptr);
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void PrintMemorySize(unsigned long size);
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int TotalAllocatedMemory(void);
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