ioq3quest/code/q3_ui/ui_setup.c

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/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Quake III Arena source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
//
/*
=======================================================================
SETUP MENU
=======================================================================
*/
#include "ui_local.h"
#define SETUP_MENU_VERTICAL_SPACING 34
#define ART_BACK0 "menu/art/back_0"
#define ART_BACK1 "menu/art/back_1"
#define ART_FRAMEL "menu/art/frame2_l"
#define ART_FRAMER "menu/art/frame1_r"
#define ID_CUSTOMIZEPLAYER 10
#define ID_CUSTOMIZECONTROLS 11
#define ID_SYSTEMCONFIG 12
#define ID_GAME 13
#define ID_VR 14
#define ID_CDKEY 15
#define ID_LOAD 16
#define ID_SAVE 17
#define ID_DEFAULTS 18
#define ID_BACK 19
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typedef struct {
menuframework_s menu;
menutext_s banner;
menubitmap_s framel;
menubitmap_s framer;
menutext_s setupplayer;
menutext_s setupcontrols;
menutext_s setupsystem;
menutext_s game;
menutext_s vr;
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menutext_s cdkey;
// menutext_s load;
// menutext_s save;
menutext_s defaults;
menubitmap_s back;
} setupMenuInfo_t;
static setupMenuInfo_t setupMenuInfo;
/*
=================
Setup_ResetDefaults_Action
=================
*/
static void Setup_ResetDefaults_Action( qboolean result ) {
if( !result ) {
return;
}
trap_Cmd_ExecuteText( EXEC_APPEND, "exec default.cfg\n");
trap_Cmd_ExecuteText( EXEC_APPEND, "cvar_restart\n");
trap_Cmd_ExecuteText( EXEC_APPEND, "vid_restart\n" );
}
/*
=================
Setup_ResetDefaults_Draw
=================
*/
static void Setup_ResetDefaults_Draw( void ) {
UI_DrawProportionalString( SCREEN_WIDTH/2, 356 + PROP_HEIGHT * 0, "WARNING: This will reset *ALL*", UI_CENTER|UI_SMALLFONT, color_yellow );
UI_DrawProportionalString( SCREEN_WIDTH/2, 356 + PROP_HEIGHT * 1, "options to their default values.", UI_CENTER|UI_SMALLFONT, color_yellow );
}
/*
===============
UI_SetupMenu_Event
===============
*/
static void UI_SetupMenu_Event( void *ptr, int event ) {
if( event != QM_ACTIVATED ) {
return;
}
switch( ((menucommon_s*)ptr)->id ) {
case ID_CUSTOMIZEPLAYER:
UI_PlayerSettingsMenu();
break;
case ID_CUSTOMIZECONTROLS:
UI_ControlsMenu();
break;
case ID_SYSTEMCONFIG:
UI_GraphicsOptionsMenu();
break;
case ID_GAME:
UI_PreferencesMenu();
break;
case ID_VR:
UI_VRMenu();
break;
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case ID_CDKEY:
UI_CDKeyMenu();
break;
// case ID_LOAD:
// UI_LoadConfigMenu();
// break;
// case ID_SAVE:
// UI_SaveConfigMenu();
// break;
case ID_DEFAULTS:
UI_ConfirmMenu( "SET TO DEFAULTS?", Setup_ResetDefaults_Draw, Setup_ResetDefaults_Action );
break;
case ID_BACK:
UI_PopMenu();
break;
}
}
/*
===============
UI_SetupMenu_Init
===============
*/
static void UI_SetupMenu_Init( void ) {
int y;
UI_SetupMenu_Cache();
memset( &setupMenuInfo, 0, sizeof(setupMenuInfo) );
setupMenuInfo.menu.wrapAround = qtrue;
setupMenuInfo.menu.fullscreen = qtrue;
setupMenuInfo.banner.generic.type = MTYPE_BTEXT;
setupMenuInfo.banner.generic.x = 320;
setupMenuInfo.banner.generic.y = 16;
setupMenuInfo.banner.string = "SETUP";
setupMenuInfo.banner.color = color_white;
setupMenuInfo.banner.style = UI_CENTER;
setupMenuInfo.framel.generic.type = MTYPE_BITMAP;
setupMenuInfo.framel.generic.name = ART_FRAMEL;
setupMenuInfo.framel.generic.flags = QMF_INACTIVE;
setupMenuInfo.framel.generic.x = 0;
setupMenuInfo.framel.generic.y = 78;
setupMenuInfo.framel.width = 256;
setupMenuInfo.framel.height = 329;
setupMenuInfo.framer.generic.type = MTYPE_BITMAP;
setupMenuInfo.framer.generic.name = ART_FRAMER;
setupMenuInfo.framer.generic.flags = QMF_INACTIVE;
setupMenuInfo.framer.generic.x = 376;
setupMenuInfo.framer.generic.y = 76;
setupMenuInfo.framer.width = 256;
setupMenuInfo.framer.height = 334;
y = 134;
setupMenuInfo.setupplayer.generic.type = MTYPE_PTEXT;
setupMenuInfo.setupplayer.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS;
setupMenuInfo.setupplayer.generic.x = 320;
setupMenuInfo.setupplayer.generic.y = y;
setupMenuInfo.setupplayer.generic.id = ID_CUSTOMIZEPLAYER;
setupMenuInfo.setupplayer.generic.callback = UI_SetupMenu_Event;
setupMenuInfo.setupplayer.string = "PLAYER";
setupMenuInfo.setupplayer.color = color_red;
setupMenuInfo.setupplayer.style = UI_CENTER;
/* y += SETUP_MENU_VERTICAL_SPACING;
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setupMenuInfo.setupcontrols.generic.type = MTYPE_PTEXT;
setupMenuInfo.setupcontrols.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS;
setupMenuInfo.setupcontrols.generic.x = 320;
setupMenuInfo.setupcontrols.generic.y = y;
setupMenuInfo.setupcontrols.generic.id = ID_CUSTOMIZECONTROLS;
setupMenuInfo.setupcontrols.generic.callback = UI_SetupMenu_Event;
setupMenuInfo.setupcontrols.string = "CONTROLS";
setupMenuInfo.setupcontrols.color = color_red;
setupMenuInfo.setupcontrols.style = UI_CENTER;
*/
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y += SETUP_MENU_VERTICAL_SPACING;
setupMenuInfo.setupsystem.generic.type = MTYPE_PTEXT;
setupMenuInfo.setupsystem.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS;
setupMenuInfo.setupsystem.generic.x = 320;
setupMenuInfo.setupsystem.generic.y = y;
setupMenuInfo.setupsystem.generic.id = ID_SYSTEMCONFIG;
setupMenuInfo.setupsystem.generic.callback = UI_SetupMenu_Event;
setupMenuInfo.setupsystem.string = "SYSTEM";
setupMenuInfo.setupsystem.color = color_red;
setupMenuInfo.setupsystem.style = UI_CENTER;
y += SETUP_MENU_VERTICAL_SPACING;
setupMenuInfo.game.generic.type = MTYPE_PTEXT;
setupMenuInfo.game.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS;
setupMenuInfo.game.generic.x = 320;
setupMenuInfo.game.generic.y = y;
setupMenuInfo.game.generic.id = ID_GAME;
setupMenuInfo.game.generic.callback = UI_SetupMenu_Event;
setupMenuInfo.game.string = "GAME OPTIONS";
setupMenuInfo.game.color = color_red;
setupMenuInfo.game.style = UI_CENTER;
y += SETUP_MENU_VERTICAL_SPACING;
setupMenuInfo.vr.generic.type = MTYPE_PTEXT;
setupMenuInfo.vr.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS;
setupMenuInfo.vr.generic.x = 320;
setupMenuInfo.vr.generic.y = y;
setupMenuInfo.vr.generic.id = ID_VR;
setupMenuInfo.vr.generic.callback = UI_SetupMenu_Event;
setupMenuInfo.vr.string = "VR OPTIONS";
setupMenuInfo.vr.color = color_red;
setupMenuInfo.vr.style = UI_CENTER;
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y += SETUP_MENU_VERTICAL_SPACING;
setupMenuInfo.cdkey.generic.type = MTYPE_PTEXT;
setupMenuInfo.cdkey.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS;
setupMenuInfo.cdkey.generic.x = 320;
setupMenuInfo.cdkey.generic.y = y;
setupMenuInfo.cdkey.generic.id = ID_CDKEY;
setupMenuInfo.cdkey.generic.callback = UI_SetupMenu_Event;
setupMenuInfo.cdkey.string = "CD Key";
setupMenuInfo.cdkey.color = color_red;
setupMenuInfo.cdkey.style = UI_CENTER;
if( !trap_Cvar_VariableValue( "cl_paused" ) ) {
#if 0
y += SETUP_MENU_VERTICAL_SPACING;
setupMenuInfo.load.generic.type = MTYPE_PTEXT;
setupMenuInfo.load.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS;
setupMenuInfo.load.generic.x = 320;
setupMenuInfo.load.generic.y = y;
setupMenuInfo.load.generic.id = ID_LOAD;
setupMenuInfo.load.generic.callback = UI_SetupMenu_Event;
setupMenuInfo.load.string = "LOAD";
setupMenuInfo.load.color = color_red;
setupMenuInfo.load.style = UI_CENTER;
y += SETUP_MENU_VERTICAL_SPACING;
setupMenuInfo.save.generic.type = MTYPE_PTEXT;
setupMenuInfo.save.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS;
setupMenuInfo.save.generic.x = 320;
setupMenuInfo.save.generic.y = y;
setupMenuInfo.save.generic.id = ID_SAVE;
setupMenuInfo.save.generic.callback = UI_SetupMenu_Event;
setupMenuInfo.save.string = "SAVE";
setupMenuInfo.save.color = color_red;
setupMenuInfo.save.style = UI_CENTER;
#endif
y += SETUP_MENU_VERTICAL_SPACING;
setupMenuInfo.defaults.generic.type = MTYPE_PTEXT;
setupMenuInfo.defaults.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS;
setupMenuInfo.defaults.generic.x = 320;
setupMenuInfo.defaults.generic.y = y;
setupMenuInfo.defaults.generic.id = ID_DEFAULTS;
setupMenuInfo.defaults.generic.callback = UI_SetupMenu_Event;
setupMenuInfo.defaults.string = "DEFAULTS";
setupMenuInfo.defaults.color = color_red;
setupMenuInfo.defaults.style = UI_CENTER;
}
setupMenuInfo.back.generic.type = MTYPE_BITMAP;
setupMenuInfo.back.generic.name = ART_BACK0;
setupMenuInfo.back.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS;
setupMenuInfo.back.generic.id = ID_BACK;
setupMenuInfo.back.generic.callback = UI_SetupMenu_Event;
setupMenuInfo.back.generic.x = 0;
setupMenuInfo.back.generic.y = 480-64;
setupMenuInfo.back.width = 128;
setupMenuInfo.back.height = 64;
setupMenuInfo.back.focuspic = ART_BACK1;
Menu_AddItem( &setupMenuInfo.menu, &setupMenuInfo.banner );
Menu_AddItem( &setupMenuInfo.menu, &setupMenuInfo.framel );
Menu_AddItem( &setupMenuInfo.menu, &setupMenuInfo.framer );
Menu_AddItem( &setupMenuInfo.menu, &setupMenuInfo.setupplayer );
// Menu_AddItem( &setupMenuInfo.menu, &setupMenuInfo.setupcontrols );
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Menu_AddItem( &setupMenuInfo.menu, &setupMenuInfo.setupsystem );
Menu_AddItem( &setupMenuInfo.menu, &setupMenuInfo.game );
Menu_AddItem( &setupMenuInfo.menu, &setupMenuInfo.vr );
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Menu_AddItem( &setupMenuInfo.menu, &setupMenuInfo.cdkey );
// Menu_AddItem( &setupMenuInfo.menu, &setupMenuInfo.load );
// Menu_AddItem( &setupMenuInfo.menu, &setupMenuInfo.save );
if( !trap_Cvar_VariableValue( "cl_paused" ) ) {
Menu_AddItem( &setupMenuInfo.menu, &setupMenuInfo.defaults );
}
Menu_AddItem( &setupMenuInfo.menu, &setupMenuInfo.back );
}
/*
=================
UI_SetupMenu_Cache
=================
*/
void UI_SetupMenu_Cache( void ) {
trap_R_RegisterShaderNoMip( ART_BACK0 );
trap_R_RegisterShaderNoMip( ART_BACK1 );
trap_R_RegisterShaderNoMip( ART_FRAMEL );
trap_R_RegisterShaderNoMip( ART_FRAMER );
}
/*
===============
UI_SetupMenu
===============
*/
void UI_SetupMenu( void ) {
UI_SetupMenu_Init();
UI_PushMenu( &setupMenuInfo.menu );
}