ioq3quest/code/q3_ui/ui_teamorders.c

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2005-08-26 17:39:27 +00:00
/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Quake III Arena source code; if not, write to the Free Software
2005-08-26 17:39:27 +00:00
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
//
/*
=======================================================================
TEAM ORDERS MENU
=======================================================================
*/
#include "ui_local.h"
#define ART_FRAME "menu/art/addbotframe"
#define ART_BACK0 "menu/art/back_0"
#define ART_BACK1 "menu/art/back_1"
#define ID_LIST_BOTS 10
#define ID_LIST_CTF_ORDERS 11
#define ID_LIST_TEAM_ORDERS 12
typedef struct {
menuframework_s menu;
menutext_s banner;
menubitmap_s frame;
menulist_s list;
menubitmap_s back;
int gametype;
int numBots;
int selectedBot;
char *bots[9];
char botNames[9][16];
} teamOrdersMenuInfo_t;
static teamOrdersMenuInfo_t teamOrdersMenuInfo;
#define NUM_CTF_ORDERS 7
static const char *ctfOrders[] = {
"I Am the Leader",
"Defend the Base",
"Follow Me",
"Get Enemy Flag",
"Camp Here",
"Report",
"I Relinquish Command",
NULL
};
static const char *ctfMessages[] = {
"i am the leader",
"%s defend the base",
"%s follow me",
"%s get enemy flag",
"%s camp here",
"%s report",
"i stop being the leader",
NULL
};
#define NUM_TEAM_ORDERS 6
static const char *teamOrders[] = {
"I Am the Leader",
"Follow Me",
"Roam",
"Camp Here",
"Report",
"I Relinquish Command",
NULL
};
static const char *teamMessages[] = {
"i am the leader",
"%s follow me",
"%s roam",
"%s camp here",
"%s report",
"i stop being the leader",
NULL
};
/*
===============
UI_TeamOrdersMenu_BackEvent
===============
*/
static void UI_TeamOrdersMenu_BackEvent( void *ptr, int event ) {
if( event != QM_ACTIVATED ) {
return;
}
UI_PopMenu();
}
/*
===============
UI_TeamOrdersMenu_SetList
===============
*/
static void UI_TeamOrdersMenu_SetList( int id ) {
switch( id ) {
default:
case ID_LIST_BOTS:
teamOrdersMenuInfo.list.generic.id = id;
teamOrdersMenuInfo.list.numitems = teamOrdersMenuInfo.numBots;
teamOrdersMenuInfo.list.itemnames = (const char **)teamOrdersMenuInfo.bots;
break;
case ID_LIST_CTF_ORDERS:
teamOrdersMenuInfo.list.generic.id = id;
teamOrdersMenuInfo.list.numitems = NUM_CTF_ORDERS;
teamOrdersMenuInfo.list.itemnames = ctfOrders;
break;
case ID_LIST_TEAM_ORDERS:
teamOrdersMenuInfo.list.generic.id = id;
teamOrdersMenuInfo.list.numitems = NUM_TEAM_ORDERS;
teamOrdersMenuInfo.list.itemnames = teamOrders;
break;
}
teamOrdersMenuInfo.list.generic.bottom = teamOrdersMenuInfo.list.generic.top + teamOrdersMenuInfo.list.numitems * PROP_HEIGHT;
}
/*
=================
UI_TeamOrdersMenu_Key
=================
*/
sfxHandle_t UI_TeamOrdersMenu_Key( int key ) {
menulist_s *l;
int x;
int y;
int index;
l = (menulist_s *)Menu_ItemAtCursor( &teamOrdersMenuInfo.menu );
if( l != &teamOrdersMenuInfo.list ) {
return Menu_DefaultKey( &teamOrdersMenuInfo.menu, key );
}
switch( key ) {
case K_MOUSE1:
x = l->generic.left;
y = l->generic.top;
if( UI_CursorInRect( x, y, l->generic.right - x, l->generic.bottom - y ) ) {
index = (uis.cursory - y) / PROP_HEIGHT;
l->oldvalue = l->curvalue;
l->curvalue = index;
if( l->generic.callback ) {
l->generic.callback( l, QM_ACTIVATED );
return menu_move_sound;
}
}
return menu_null_sound;
case K_KP_UPARROW:
case K_UPARROW:
l->oldvalue = l->curvalue;
if( l->curvalue == 0 ) {
l->curvalue = l->numitems - 1;
}
else {
l->curvalue--;
}
return menu_move_sound;
case K_KP_DOWNARROW:
case K_DOWNARROW:
l->oldvalue = l->curvalue;
if( l->curvalue == l->numitems - 1 ) {
l->curvalue = 0;;
}
else {
l->curvalue++;
}
return menu_move_sound;
}
return Menu_DefaultKey( &teamOrdersMenuInfo.menu, key );
}
/*
=================
UI_TeamOrdersMenu_ListDraw
=================
*/
static void UI_TeamOrdersMenu_ListDraw( void *self ) {
menulist_s *l;
int x;
int y;
int i;
float *color;
qboolean hasfocus;
int style;
l = (menulist_s *)self;
hasfocus = (l->generic.parent->cursor == l->generic.menuPosition);
x = 320;//l->generic.x;
y = l->generic.y;
for( i = 0; i < l->numitems; i++ ) {
style = UI_LEFT|UI_SMALLFONT|UI_CENTER;
if( i == l->curvalue ) {
color = color_yellow;
if( hasfocus ) {
style |= UI_PULSE;
}
}
else {
color = color_orange;
}
UI_DrawProportionalString( x, y, l->itemnames[i], style, color );
y += PROP_HEIGHT;
}
}
/*
===============
UI_TeamOrdersMenu_ListEvent
===============
*/
static void UI_TeamOrdersMenu_ListEvent( void *ptr, int event ) {
int id;
int selection;
char message[256];
if (event != QM_ACTIVATED)
return;
id = ((menulist_s *)ptr)->generic.id;
selection = ((menulist_s *)ptr)->curvalue;
if( id == ID_LIST_BOTS ) {
teamOrdersMenuInfo.selectedBot = selection;
if( teamOrdersMenuInfo.gametype == GT_CTF ) {
UI_TeamOrdersMenu_SetList( ID_LIST_CTF_ORDERS );
}
else {
UI_TeamOrdersMenu_SetList( ID_LIST_TEAM_ORDERS );
}
return;
}
if( id == ID_LIST_CTF_ORDERS ) {
Com_sprintf( message, sizeof(message), ctfMessages[selection], teamOrdersMenuInfo.botNames[teamOrdersMenuInfo.selectedBot] );
}
else {
Com_sprintf( message, sizeof(message), teamMessages[selection], teamOrdersMenuInfo.botNames[teamOrdersMenuInfo.selectedBot] );
}
trap_Cmd_ExecuteText( EXEC_APPEND, va( "say_team \"%s\"\n", message ) );
UI_PopMenu();
}
/*
===============
UI_TeamOrdersMenu_BuildBotList
===============
*/
static void UI_TeamOrdersMenu_BuildBotList( void ) {
uiClientState_t cs;
int numPlayers;
int isBot;
int n;
char playerTeam;
char botTeam;
char info[MAX_INFO_STRING];
for( n = 0; n < 9; n++ ) {
teamOrdersMenuInfo.bots[n] = teamOrdersMenuInfo.botNames[n];
}
trap_GetClientState( &cs );
Q_strncpyz( teamOrdersMenuInfo.botNames[0], "Everyone", 16 );
teamOrdersMenuInfo.numBots = 1;
trap_GetConfigString( CS_SERVERINFO, info, sizeof(info) );
numPlayers = atoi( Info_ValueForKey( info, "sv_maxclients" ) );
teamOrdersMenuInfo.gametype = atoi( Info_ValueForKey( info, "g_gametype" ) );
for( n = 0; n < numPlayers && teamOrdersMenuInfo.numBots < 9; n++ ) {
trap_GetConfigString( CS_PLAYERS + n, info, MAX_INFO_STRING );
playerTeam = TEAM_SPECTATOR; // bk001204 = possible uninit use
if( n == cs.clientNum ) {
playerTeam = *Info_ValueForKey( info, "t" );
continue;
}
isBot = atoi( Info_ValueForKey( info, "skill" ) );
if( !isBot ) {
continue;
}
botTeam = *Info_ValueForKey( info, "t" );
if( botTeam != playerTeam ) {
continue;
}
Q_strncpyz( teamOrdersMenuInfo.botNames[teamOrdersMenuInfo.numBots], Info_ValueForKey( info, "n" ), 16 );
Q_CleanStr( teamOrdersMenuInfo.botNames[teamOrdersMenuInfo.numBots] );
teamOrdersMenuInfo.numBots++;
}
}
/*
===============
UI_TeamOrdersMenu_Init
===============
*/
static void UI_TeamOrdersMenu_Init( void ) {
UI_TeamOrdersMenu_Cache();
memset( &teamOrdersMenuInfo, 0, sizeof(teamOrdersMenuInfo) );
teamOrdersMenuInfo.menu.fullscreen = qfalse;
teamOrdersMenuInfo.menu.key = UI_TeamOrdersMenu_Key;
UI_TeamOrdersMenu_BuildBotList();
teamOrdersMenuInfo.banner.generic.type = MTYPE_BTEXT;
teamOrdersMenuInfo.banner.generic.x = 320;
teamOrdersMenuInfo.banner.generic.y = 16;
teamOrdersMenuInfo.banner.string = "TEAM ORDERS";
teamOrdersMenuInfo.banner.color = color_white;
teamOrdersMenuInfo.banner.style = UI_CENTER;
teamOrdersMenuInfo.frame.generic.type = MTYPE_BITMAP;
teamOrdersMenuInfo.frame.generic.flags = QMF_INACTIVE;
teamOrdersMenuInfo.frame.generic.name = ART_FRAME;
teamOrdersMenuInfo.frame.generic.x = 320-233;
teamOrdersMenuInfo.frame.generic.y = 240-166;
teamOrdersMenuInfo.frame.width = 466;
teamOrdersMenuInfo.frame.height = 332;
teamOrdersMenuInfo.list.generic.type = MTYPE_SCROLLLIST;
teamOrdersMenuInfo.list.generic.flags = QMF_PULSEIFFOCUS;
teamOrdersMenuInfo.list.generic.ownerdraw = UI_TeamOrdersMenu_ListDraw;
teamOrdersMenuInfo.list.generic.callback = UI_TeamOrdersMenu_ListEvent;
teamOrdersMenuInfo.list.generic.x = 320-64;
teamOrdersMenuInfo.list.generic.y = 120;
teamOrdersMenuInfo.back.generic.type = MTYPE_BITMAP;
teamOrdersMenuInfo.back.generic.name = ART_BACK0;
teamOrdersMenuInfo.back.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS;
teamOrdersMenuInfo.back.generic.callback = UI_TeamOrdersMenu_BackEvent;
teamOrdersMenuInfo.back.generic.x = 0;
teamOrdersMenuInfo.back.generic.y = 480-64;
teamOrdersMenuInfo.back.width = 128;
teamOrdersMenuInfo.back.height = 64;
teamOrdersMenuInfo.back.focuspic = ART_BACK1;
Menu_AddItem( &teamOrdersMenuInfo.menu, &teamOrdersMenuInfo.banner );
Menu_AddItem( &teamOrdersMenuInfo.menu, &teamOrdersMenuInfo.frame );
Menu_AddItem( &teamOrdersMenuInfo.menu, &teamOrdersMenuInfo.list );
Menu_AddItem( &teamOrdersMenuInfo.menu, &teamOrdersMenuInfo.back );
teamOrdersMenuInfo.list.generic.left = 220;
teamOrdersMenuInfo.list.generic.top = teamOrdersMenuInfo.list.generic.y;
teamOrdersMenuInfo.list.generic.right = 420;
UI_TeamOrdersMenu_SetList( ID_LIST_BOTS );
}
/*
=================
UI_TeamOrdersMenu_Cache
=================
*/
void UI_TeamOrdersMenu_Cache( void ) {
trap_R_RegisterShaderNoMip( ART_FRAME );
trap_R_RegisterShaderNoMip( ART_BACK0 );
trap_R_RegisterShaderNoMip( ART_BACK1 );
}
/*
===============
UI_TeamOrdersMenu
===============
*/
void UI_TeamOrdersMenu( void ) {
UI_TeamOrdersMenu_Init();
UI_PushMenu( &teamOrdersMenuInfo.menu );
}
/*
===============
UI_TeamOrdersMenu_f
===============
*/
void UI_TeamOrdersMenu_f( void ) {
uiClientState_t cs;
char info[MAX_INFO_STRING];
int team;
// make sure it's a team game
trap_GetConfigString( CS_SERVERINFO, info, sizeof(info) );
teamOrdersMenuInfo.gametype = atoi( Info_ValueForKey( info, "g_gametype" ) );
if( teamOrdersMenuInfo.gametype < GT_TEAM ) {
return;
}
// not available to spectators
trap_GetClientState( &cs );
trap_GetConfigString( CS_PLAYERS + cs.clientNum, info, MAX_INFO_STRING );
team = atoi( Info_ValueForKey( info, "t" ) );
if( team == TEAM_SPECTATOR ) {
return;
}
UI_TeamOrdersMenu();
}