dvr/app/jni/prboom/m_menu.h
2016-03-03 22:28:59 +00:00

182 lines
6.5 KiB
C++

/* Emacs style mode select -*- C++ -*-
*-----------------------------------------------------------------------------
*
*
* PrBoom: a Doom port merged with LxDoom and LSDLDoom
* based on BOOM, a modified and improved DOOM engine
* Copyright (C) 1999 by
* id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
* Copyright (C) 1999-2000 by
* Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
* Copyright 2005, 2006 by
* Florian Schulze, Colin Phipps, Neil Stevens, Andrey Budko
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* DESCRIPTION:
* Menu widget stuff, episode selection and such.
*
*-----------------------------------------------------------------------------*/
#ifndef __M_MENU__
#define __M_MENU__
#include "d_event.h"
//
// MENUS
//
// Called by main loop,
// saves config file and calls I_Quit when user exits.
// Even when the menu is not displayed,
// this can resize the view and change game parameters.
// Does all the real work of the menu interaction.
boolean M_Responder (event_t *ev);
// Called by main loop,
// only used for menu (skull cursor) animation.
void M_Ticker (void);
// Called by main loop,
// draws the menus directly into the screen buffer.
void M_Drawer (void);
// Called by D_DoomMain,
// loads the config file.
void M_Init (void);
// Called by intro code to force menu up upon a keypress,
// does nothing if menu is already up.
void M_StartControlPanel (void);
void M_ForcedLoadGame(const char *msg); // killough 5/15/98: forced loadgames
void M_Trans(void); // killough 11/98: reset translucency
void M_ResetMenu(void); // killough 11/98: reset main menu ordering
void M_DrawCredits(void); // killough 11/98
/* killough 8/15/98: warn about changes not being committed until next game */
#define warn_about_changes(x) (warning_about_changes=(x), \
print_warning_about_changes = 2)
extern int warning_about_changes, print_warning_about_changes;
/****************************
*
* The following #defines are for the m_flags field of each item on every
* Setup Screen. They can be OR'ed together where appropriate
*/
#define S_HILITE 0x1 // Cursor is sitting on this item
#define S_SELECT 0x2 // We're changing this item
#define S_TITLE 0x4 // Title item
#define S_YESNO 0x8 // Yes or No item
#define S_CRITEM 0x10 // Message color
#define S_COLOR 0x20 // Automap color
#define S_CHAT 0x40 // Chat String
#define S_RESET 0x80 // Reset to Defaults Button
#define S_PREV 0x100 // Previous menu exists
#define S_NEXT 0x200 // Next menu exists
#define S_KEY 0x400 // Key Binding
#define S_WEAP 0x800 // Weapon #
#define S_NUM 0x1000 // Numerical item
#define S_SKIP 0x2000 // Cursor can't land here
#define S_KEEP 0x4000 // Don't swap key out
#define S_END 0x8000 // Last item in list (dummy)
#define S_LEVWARN 0x10000// killough 8/30/98: Always warn about pending change
#define S_PRGWARN 0x20000// killough 10/98: Warn about change until next run
#define S_BADVAL 0x40000// killough 10/98: Warn about bad value
#define S_FILE 0x80000// killough 10/98: Filenames
#define S_LEFTJUST 0x100000 // killough 10/98: items which are left-justified
#define S_CREDIT 0x200000 // killough 10/98: credit
#define S_BADVID 0x400000 // killough 12/98: video mode change error
#define S_CHOICE 0x800000 // this item has several values
/* S_SHOWDESC = the set of items whose description should be displayed
* S_SHOWSET = the set of items whose setting should be displayed
* S_STRING = the set of items whose settings are strings -- killough 10/98:
* S_HASDEFPTR = the set of items whose var field points to default array
*/
#define S_SHOWDESC (S_TITLE|S_YESNO|S_CRITEM|S_COLOR|S_CHAT|S_RESET|S_PREV|S_NEXT|S_KEY|S_WEAP|S_NUM|S_FILE|S_CREDIT|S_CHOICE)
#define S_SHOWSET (S_YESNO|S_CRITEM|S_COLOR|S_CHAT|S_KEY|S_WEAP|S_NUM|S_FILE|S_CHOICE)
#define S_STRING (S_CHAT|S_FILE)
#define S_HASDEFPTR (S_STRING|S_YESNO|S_NUM|S_WEAP|S_COLOR|S_CRITEM|S_CHOICE)
/****************************
*
* The setup_group enum is used to show which 'groups' keys fall into so
* that you can bind a key differently in each 'group'.
*/
typedef enum {
m_null, // Has no meaning; not applicable
m_scrn, // A key can not be assigned to more than one action
m_map, // in the same group. A key can be assigned to one
m_menu, // action in one group, and another action in another.
} setup_group;
/****************************
*
* phares 4/17/98:
* State definition for each item.
* This is the definition of the structure for each setup item. Not all
* fields are used by all items.
*
* A setup screen is defined by an array of these items specific to
* that screen.
*
* killough 11/98:
*
* Restructured to allow simpler table entries,
* and to Xref with defaults[] array in m_misc.c.
* Moved from m_menu.c to m_menu.h so that m_misc.c can use it.
*/
typedef struct setup_menu_s
{
const char *m_text; /* text to display */
int m_flags; /* phares 4/17/98: flag bits S_* (defined above) */
setup_group m_group; /* Group */
short m_x; /* screen x position (left is 0) */
short m_y; /* screen y position (top is 0) */
union /* killough 11/98: The first field is a union of several types */
{
const void *var; /* generic variable */
int *m_key; /* key value, or 0 if not shown */
const char *name; /* name */
struct default_s *def; /* default[] table entry */
struct setup_menu_s *menu; /* next or prev menu */
} var;
int *m_mouse; /* mouse button value, or 0 if not shown */
int *m_joy; /* joystick button value, or 0 if not shown */
void (*action)(void); /* killough 10/98: function to call after changing */
const char **selectstrings; /* list of strings for choice value */
} setup_menu_t;
#endif