mirror of
https://github.com/DrBeef/DVR.git
synced 2024-12-19 09:01:35 +00:00
61058cab74
- Enabled 32 bit colour mode - Allowed any resolution (default now 800x600 for speed) - Improve world scale a bit - Reduce size of player sprite and give a bit of depth for comfort - Make DVR logo spin
1763 lines
49 KiB
C
1763 lines
49 KiB
C
/* Emacs style mode select -*- C++ -*-
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*-----------------------------------------------------------------------------
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*
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*
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* PrBoom: a Doom port merged with LxDoom and LSDLDoom
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* based on BOOM, a modified and improved DOOM engine
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* Copyright (C) 1999 by
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* id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
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* Copyright (C) 1999-2004 by
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* Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
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* Copyright 2005, 2006 by
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* Florian Schulze, Colin Phipps, Neil Stevens, Andrey Budko
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
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* 02111-1307, USA.
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*
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* DESCRIPTION:
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* DOOM main program (D_DoomMain) and game loop (D_DoomLoop),
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* plus functions to determine game mode (shareware, registered),
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* parse command line parameters, configure game parameters (turbo),
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* and call the startup functions.
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*
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*-----------------------------------------------------------------------------
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*/
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#ifdef _MSC_VER
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#define F_OK 0 /* Check for file existence */
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#define W_OK 2 /* Check for write permission */
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#define R_OK 4 /* Check for read permission */
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#include <io.h>
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#include <direct.h>
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#else
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#include <unistd.h>
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#endif
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#include <sys/types.h>
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#include <sys/stat.h>
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#include <fcntl.h>
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#include "doomdef.h"
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#include "doomtype.h"
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#include "doomstat.h"
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#include "d_net.h"
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#include "dstrings.h"
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#include "sounds.h"
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#include "z_zone.h"
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#include "w_wad.h"
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#include "s_sound.h"
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#include "v_video.h"
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#include "f_finale.h"
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#include "f_wipe.h"
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#include "m_argv.h"
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#include "m_misc.h"
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#include "m_menu.h"
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#include "p_checksum.h"
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#include "i_main.h"
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#include "i_system.h"
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#include "i_sound.h"
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#include "i_video.h"
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#include "g_game.h"
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#include "hu_stuff.h"
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#include "wi_stuff.h"
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#include "st_stuff.h"
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#include "am_map.h"
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#include "p_setup.h"
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#include "r_draw.h"
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#include "r_main.h"
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#include "r_fps.h"
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#include "d_main.h"
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#include "d_deh.h" // Ty 04/08/98 - Externalizations
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#include "lprintf.h" // jff 08/03/98 - declaration of lprintf
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#include "am_map.h"
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void GetFirstMap(int *ep, int *map); // Ty 08/29/98 - add "-warp x" functionality
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static void D_PageDrawer(void);
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// CPhipps - removed wadfiles[] stuff
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boolean devparm; // started game with -devparm
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// jff 1/24/98 add new versions of these variables to remember command line
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boolean clnomonsters; // checkparm of -nomonsters
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boolean clrespawnparm; // checkparm of -respawn
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boolean clfastparm; // checkparm of -fast
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// jff 1/24/98 end definition of command line version of play mode switches
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boolean nomonsters; // working -nomonsters
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boolean respawnparm; // working -respawn
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boolean fastparm; // working -fast
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boolean singletics = false; // debug flag to cancel adaptiveness
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//Cardboard orientation
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float hmdYaw;
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float hmdRoll;
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float hmdPitch;
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char *doomWADDir;
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//jff 1/22/98 parms for disabling music and sound
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boolean nosfxparm;
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boolean nomusicparm;
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//jff 4/18/98
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extern boolean inhelpscreens;
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skill_t startskill;
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int startepisode;
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int startmap;
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boolean autostart;
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FILE *debugfile;
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int ffmap;
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boolean advancedemo;
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char wadfile[PATH_MAX+1]; // primary wad file
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char mapdir[PATH_MAX+1]; // directory of development maps
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char baseiwad[PATH_MAX+1]; // jff 3/23/98: iwad directory
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char basesavegame[PATH_MAX+1]; // killough 2/16/98: savegame directory
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//jff 4/19/98 list of standard IWAD names
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const char *const standard_iwads[]=
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{
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"doom2f.wad",
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"doom2.wad",
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"plutonia.wad",
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"tnt.wad",
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"doom.wad",
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"doom1.wad",
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"doomu.wad", /* CPhipps - alow doomu.wad */
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"freedoom.wad", /* wart@kobold.org: added freedoom for Fedora Extras */
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};
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static const int nstandard_iwads = sizeof standard_iwads/sizeof*standard_iwads;
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/*
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* D_PostEvent - Event handling
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*
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* Called by I/O functions when an event is received.
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* Try event handlers for each code area in turn.
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* cph - in the true spirit of the Boom source, let the
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* short ciruit operator madness begin!
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*/
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void D_PostEvent(event_t *ev)
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{
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/* cph - suppress all input events at game start
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* FIXME: This is a lousy kludge */
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if (gametic < 3) return;
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M_Responder(ev) ||
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(gamestate == GS_LEVEL && (
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HU_Responder(ev) ||
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ST_Responder(ev) ||
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AM_Responder(ev)
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)
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) ||
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G_Responder(ev);
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}
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//
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// D_Wipe
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//
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// CPhipps - moved the screen wipe code from D_Display to here
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// The screens to wipe between are already stored, this just does the timing
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// and screen updating
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static void D_Wipe(int eye)
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{
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boolean done;
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int wipestart = I_GetTime () - 1;
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do
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{
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int nowtime, tics;
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do
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{
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I_uSleep(5000); // CPhipps - don't thrash cpu in this loop
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nowtime = I_GetTime();
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tics = nowtime - wipestart;
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}
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while (!tics);
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wipestart = nowtime;
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done = wipe_ScreenWipe(tics);
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I_UpdateNoBlit();
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M_Drawer(); // menu is drawn even on top of wipes
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I_FinishUpdate(eye); // page flip or blit buffer
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}
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while (!done);
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M_Drawer(); // menu is drawn even on top of wipes
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I_FinishUpdate(eye); // page flip or blit buffer
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}
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//
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// D_Display
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// draw current display, possibly wiping it from the previous
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//
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// wipegamestate can be set to -1 to force a wipe on the next draw
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gamestate_t wipegamestate = GS_DEMOSCREEN;
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extern boolean setsizeneeded;
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extern int showMessages;
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int current_eye;
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void D_Display (int eye)
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{
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static boolean inhelpscreensstate = false;
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static boolean isborderstate = false;
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static boolean borderwillneedredraw = false;
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static gamestate_t oldgamestate = -1;
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boolean wipe;
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boolean viewactive = false, isborder = false;
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current_eye = eye;
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if (nodrawers) // for comparative timing / profiling
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return;
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if (eye == 0 && !I_StartDisplay())
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return;
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// save the current screen if about to wipe
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if ((wipe = gamestate != wipegamestate) && (V_GetMode() != VID_MODEGL))
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wipe_StartScreen();
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if (gamestate != GS_LEVEL) { // Not a level
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switch (oldgamestate) {
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case -1:
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case GS_LEVEL:
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V_SetPalette(0); // cph - use default (basic) palette
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default:
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break;
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}
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switch (gamestate) {
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case GS_INTERMISSION:
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WI_Drawer();
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break;
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case GS_FINALE:
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F_Drawer();
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break;
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case GS_DEMOSCREEN:
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D_PageDrawer();
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break;
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default:
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break;
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}
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} else if (gametic != basetic) { // In a level
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boolean redrawborderstuff;
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HU_Erase();
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if (setsizeneeded) { // change the view size if needed
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R_ExecuteSetViewSize();
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oldgamestate = -1; // force background redraw
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}
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// Work out if the player view is visible, and if there is a border
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viewactive = (!(automapmode & am_active) || (automapmode & am_overlay)) && !inhelpscreens;
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isborder = viewactive ? (viewheight != SCREENHEIGHT) : (!inhelpscreens && (automapmode & am_active));
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if (oldgamestate != GS_LEVEL) {
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R_FillBackScreen (); // draw the pattern into the back screen
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redrawborderstuff = isborder;
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} else {
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// CPhipps -
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// If there is a border, and either there was no border last time,
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// or the border might need refreshing, then redraw it.
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redrawborderstuff = isborder && (!isborderstate || borderwillneedredraw);
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// The border may need redrawing next time if the border surrounds the screen,
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// and there is a menu being displayed
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borderwillneedredraw = menuactive && isborder && viewactive && (viewwidth != SCREENWIDTH);
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}
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if (redrawborderstuff || (V_GetMode() == VID_MODEGL))
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R_DrawViewBorder();
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// Now do the drawing
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if (viewactive)
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R_RenderPlayerView (&players[displayplayer], eye);
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if (automapmode & am_active)
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AM_Drawer();
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ST_Drawer((viewheight != SCREENHEIGHT) || ((automapmode & am_active) && !(automapmode & am_overlay)), redrawborderstuff);
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if (V_GetMode() != VID_MODEGL)
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R_DrawViewBorder();
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HU_Drawer();
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}
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inhelpscreensstate = inhelpscreens;
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isborderstate = isborder;
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oldgamestate = wipegamestate = gamestate;
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// draw pause pic
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if (paused) {
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// Simplified the "logic" here and no need for x-coord caching - POPE
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V_DrawNamePatch((320 - V_NamePatchWidth("M_PAUSE"))/2, 4,
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0, "M_PAUSE", CR_DEFAULT, VPT_STRETCH);
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}
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// menus go directly to the screen
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M_Drawer(); // menu is drawn even on top of everything
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if (eye == 1) {
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#ifdef HAVE_NET
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NetUpdate(); // send out any new accumulation
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#else
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//Vladimir printf("d_main::D_Display Bypassing D_BuildNewTiccmds\n");
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D_BuildNewTiccmds();
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#endif
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}
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// normal update
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// if (!wipe || (V_GetMode() == VID_MODEGL))
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I_FinishUpdate (eye); // page flip or blit buffer
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/* else {
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// wipe update
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wipe_EndScreen();
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D_Wipe(eye);
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}*/
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if (eye == 1) {
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I_EndDisplay();
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//e6y: don't thrash cpu during pausing
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if (paused) {
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I_uSleep(1000);
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}
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}
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}
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// CPhipps - Auto screenshot Variables
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static int auto_shot_count, auto_shot_time;
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static const char *auto_shot_fname;
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static void sDoomStartFrame(float pitch, float yaw, float roll)
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{
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WasRenderedInTryRunTics = false;
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//Store orientation
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hmdYaw = yaw;
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hmdRoll = roll;
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hmdPitch = pitch;
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// frame syncronous IO operations
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I_StartFrame ();
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if (ffmap == gamemap) ffmap = 0;
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// process one or more tics
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if (singletics)
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{
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I_StartTic ();
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G_BuildTiccmd (&netcmds[consoleplayer][maketic%BACKUPTICS]);
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if (advancedemo)
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D_DoAdvanceDemo ();
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M_Ticker ();
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G_Ticker ();
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P_Checksum(gametic);
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gametic++;
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maketic++;
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}
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else {
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TryRunTics (yaw); // will run at least one tic
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}
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// killough 3/16/98: change consoleplayer to displayplayer
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if (players[displayplayer].mo) // cph 2002/08/10
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S_UpdateSounds(players[displayplayer].mo);// move positional sounds
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}
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void D_DoomStartFrame(float pitch, float yaw, float roll)
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{
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sDoomStartFrame(pitch, yaw, roll);
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}
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static void sDoomEndFrame(void)
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{
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// CPhipps - auto screenshot
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if (auto_shot_fname && !--auto_shot_count) {
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auto_shot_count = auto_shot_time;
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M_DoScreenShot(auto_shot_fname);
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}
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}
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void D_DoomEndFrame(void)
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{
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sDoomEndFrame();
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}
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//
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// DEMO LOOP
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//
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static int demosequence; // killough 5/2/98: made static
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static int pagetic;
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static const char *pagename; // CPhipps - const
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//
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// D_PageTicker
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// Handles timing for warped projection
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//
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void D_PageTicker(void)
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{
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if (--pagetic < 0)
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D_AdvanceDemo();
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}
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//
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// D_PageDrawer
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//
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static void D_PageDrawer(void)
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{
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// proff/nicolas 09/14/98 -- now stretchs bitmaps to fullscreen!
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// CPhipps - updated for new patch drawing
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// proff - added M_DrawCredits
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if (pagename)
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{
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V_DrawNamePatch(0, 0, 0, pagename, CR_DEFAULT, VPT_STRETCH);
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}
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else
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M_DrawCredits();
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}
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//
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// D_AdvanceDemo
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// Called after each demo or intro demosequence finishes
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//
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void D_AdvanceDemo (void)
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{
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advancedemo = true;
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}
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/* killough 11/98: functions to perform demo sequences
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* cphipps 10/99: constness fixes
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*/
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static void D_SetPageName(const char *name)
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{
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pagename = name;
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}
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static void D_DrawTitle1(const char *name)
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{
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S_StartMusic(mus_intro);
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pagetic = (TICRATE*170)/35;
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D_SetPageName(name);
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}
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static void D_DrawTitle2(const char *name)
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{
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S_StartMusic(mus_dm2ttl);
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D_SetPageName(name);
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}
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/* killough 11/98: tabulate demo sequences
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*/
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static struct
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{
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void (*func)(const char *);
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const char *name;
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} const demostates[][4] =
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{
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{
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{D_DrawTitle1, "TITLEPIC"},
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{D_DrawTitle1, "TITLEPIC"},
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{D_DrawTitle2, "TITLEPIC"},
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{D_DrawTitle1, "TITLEPIC"},
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},
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{
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{G_DeferedPlayDemo, "demo1"},
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{G_DeferedPlayDemo, "demo1"},
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{G_DeferedPlayDemo, "demo1"},
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{G_DeferedPlayDemo, "demo1"},
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},
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{
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{D_SetPageName, NULL},
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{D_SetPageName, NULL},
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{D_SetPageName, NULL},
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{D_SetPageName, NULL},
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},
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{
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{G_DeferedPlayDemo, "demo2"},
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{G_DeferedPlayDemo, "demo2"},
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{G_DeferedPlayDemo, "demo2"},
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{G_DeferedPlayDemo, "demo2"},
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},
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{
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{D_SetPageName, "HELP2"},
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{D_SetPageName, "HELP2"},
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{D_SetPageName, "CREDIT"},
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{D_DrawTitle1, "TITLEPIC"},
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},
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{
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{G_DeferedPlayDemo, "demo3"},
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{G_DeferedPlayDemo, "demo3"},
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{G_DeferedPlayDemo, "demo3"},
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{G_DeferedPlayDemo, "demo3"},
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},
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{
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{NULL},
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{NULL},
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{NULL},
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{D_SetPageName, "CREDIT"},
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},
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{
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{NULL},
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{NULL},
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{NULL},
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{G_DeferedPlayDemo, "demo4"},
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},
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{
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{NULL},
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{NULL},
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{NULL},
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{NULL},
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}
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};
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/*
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* This cycles through the demo sequences.
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* killough 11/98: made table-driven
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*/
|
|
|
|
void D_DoAdvanceDemo(void)
|
|
{
|
|
players[consoleplayer].playerstate = PST_LIVE; /* not reborn */
|
|
advancedemo = usergame = paused = false;
|
|
gameaction = ga_nothing;
|
|
|
|
pagetic = TICRATE * 11; /* killough 11/98: default behavior */
|
|
gamestate = GS_DEMOSCREEN;
|
|
|
|
if (netgame && !demoplayback) {
|
|
demosequence = 0;
|
|
}
|
|
else if (!demostates[++demosequence][gamemode].func)
|
|
demosequence = 0;
|
|
|
|
printf("D_DoAdvanceDemo Calling demoseq: %d gamemode: %d Name: %s\n"
|
|
, demosequence, gamemode, demostates[demosequence][gamemode].name);
|
|
|
|
demostates[demosequence][gamemode].func(demostates[demosequence][gamemode].name);
|
|
}
|
|
|
|
//
|
|
// D_StartTitle
|
|
//
|
|
void D_StartTitle (void)
|
|
{
|
|
gameaction = ga_nothing;
|
|
demosequence = -1;
|
|
D_AdvanceDemo();
|
|
}
|
|
|
|
//
|
|
// D_AddFile
|
|
//
|
|
// Rewritten by Lee Killough
|
|
//
|
|
// Ty 08/29/98 - add source parm to indicate where this came from
|
|
// CPhipps - static, const char* parameter
|
|
// - source is an enum
|
|
// - modified to allocate & use new wadfiles array
|
|
void D_AddFile (const char *file, wad_source_t source)
|
|
{
|
|
char *gwa_filename=NULL;
|
|
|
|
wadfiles = realloc(wadfiles, sizeof(*wadfiles)*(numwadfiles+1));
|
|
wadfiles[numwadfiles].name =
|
|
AddDefaultExtension(strcpy(malloc(strlen(file)+5), file), ".wad");
|
|
wadfiles[numwadfiles].src = source; // Ty 08/29/98
|
|
numwadfiles++;
|
|
// proff: automatically try to add the gwa files
|
|
// proff - moved from w_wad.c
|
|
gwa_filename=AddDefaultExtension(strcpy(malloc(strlen(file)+5), file), ".wad");
|
|
if (strlen(gwa_filename)>4)
|
|
if (!strcasecmp(gwa_filename+(strlen(gwa_filename)-4),".wad"))
|
|
{
|
|
char *ext;
|
|
ext = &gwa_filename[strlen(gwa_filename)-4];
|
|
ext[1] = 'g'; ext[2] = 'w'; ext[3] = 'a';
|
|
wadfiles = realloc(wadfiles, sizeof(*wadfiles)*(numwadfiles+1));
|
|
wadfiles[numwadfiles].name = gwa_filename;
|
|
wadfiles[numwadfiles].src = source; // Ty 08/29/98
|
|
numwadfiles++;
|
|
}
|
|
}
|
|
|
|
// killough 10/98: support -dehout filename
|
|
// cph - made const, don't cache results
|
|
static const char *D_dehout(void)
|
|
{
|
|
int p = M_CheckParm("-dehout");
|
|
if (!p)
|
|
p = M_CheckParm("-bexout");
|
|
return (p && ++p < myargc ? myargv[p] : NULL);
|
|
}
|
|
|
|
//
|
|
// CheckIWAD
|
|
//
|
|
// Verify a file is indeed tagged as an IWAD
|
|
// Scan its lumps for levelnames and return gamemode as indicated
|
|
// Detect missing wolf levels in DOOM II
|
|
//
|
|
// The filename to check is passed in iwadname, the gamemode detected is
|
|
// returned in gmode, hassec returns the presence of secret levels
|
|
//
|
|
// jff 4/19/98 Add routine to test IWAD for validity and determine
|
|
// the gamemode from it. Also note if DOOM II, whether secret levels exist
|
|
// CPhipps - const char* for iwadname, made static
|
|
static void CheckIWAD(const char *iwadname,GameMode_t *gmode,boolean *hassec)
|
|
{
|
|
if ( !access (iwadname,R_OK) )
|
|
{
|
|
int ud=0,rg=0,sw=0,cm=0,sc=0;
|
|
FILE* fp;
|
|
|
|
// Identify IWAD correctly
|
|
if ((fp = fopen(iwadname, "rb")))
|
|
{
|
|
wadinfo_t header;
|
|
|
|
// read IWAD header
|
|
if (fread(&header, sizeof(header), 1, fp) == 1
|
|
&& (!strncmp(header.identification, "IWAD", 4)
|
|
//PWAD is ok too!
|
|
|| !strncmp(header.identification, "PWAD", 4)))
|
|
{
|
|
size_t length;
|
|
filelump_t *fileinfo;
|
|
|
|
// read IWAD directory
|
|
header.numlumps = LONG(header.numlumps);
|
|
header.infotableofs = LONG(header.infotableofs);
|
|
length = header.numlumps;
|
|
fileinfo = malloc(length*sizeof(filelump_t));
|
|
if (fseek (fp, header.infotableofs, SEEK_SET) ||
|
|
fread (fileinfo, sizeof(filelump_t), length, fp) != length ||
|
|
fclose(fp))
|
|
I_Error("CheckIWAD: failed to read directory %s",iwadname);
|
|
|
|
// scan directory for levelname lumps
|
|
while (length--)
|
|
if (fileinfo[length].name[0] == 'E' &&
|
|
fileinfo[length].name[2] == 'M' &&
|
|
fileinfo[length].name[4] == 0)
|
|
{
|
|
if (fileinfo[length].name[1] == '4')
|
|
++ud;
|
|
else if (fileinfo[length].name[1] == '3')
|
|
++rg;
|
|
else if (fileinfo[length].name[1] == '2')
|
|
++rg;
|
|
else if (fileinfo[length].name[1] == '1')
|
|
++sw;
|
|
}
|
|
else if (fileinfo[length].name[0] == 'M' &&
|
|
fileinfo[length].name[1] == 'A' &&
|
|
fileinfo[length].name[2] == 'P' &&
|
|
fileinfo[length].name[5] == 0)
|
|
{
|
|
++cm;
|
|
if (fileinfo[length].name[3] == '3')
|
|
if (fileinfo[length].name[4] == '1' ||
|
|
fileinfo[length].name[4] == '2')
|
|
++sc;
|
|
}
|
|
|
|
free(fileinfo);
|
|
}
|
|
else // missing IWAD tag in header
|
|
I_Error("CheckIWAD: IWAD tag %s not present", iwadname);
|
|
}
|
|
else // error from open call
|
|
I_Error("CheckIWAD: Can't open IWAD %s", iwadname);
|
|
|
|
// Determine game mode from levels present
|
|
// Must be a full set for whichever mode is present
|
|
// Lack of wolf-3d levels also detected here
|
|
|
|
*gmode = indetermined;
|
|
*hassec = false;
|
|
if (cm>=30)
|
|
{
|
|
*gmode = commercial;
|
|
*hassec = sc>=2;
|
|
}
|
|
else if (ud>=9)
|
|
*gmode = retail;
|
|
else if (rg>=18)
|
|
*gmode = registered;
|
|
else if (sw>=9)
|
|
*gmode = shareware;
|
|
}
|
|
else // error from access call
|
|
I_Error("CheckIWAD: IWAD %s not readable", iwadname);
|
|
}
|
|
|
|
|
|
|
|
// NormalizeSlashes
|
|
//
|
|
// Remove trailing slashes, translate backslashes to slashes
|
|
// The string to normalize is passed and returned in str
|
|
//
|
|
// jff 4/19/98 Make killoughs slash fixer a subroutine
|
|
//
|
|
static void NormalizeSlashes(char *str)
|
|
{
|
|
int l;
|
|
|
|
// killough 1/18/98: Neater / \ handling.
|
|
// Remove trailing / or \ to prevent // /\ \/ \\, and change \ to /
|
|
|
|
if (!str || !(l = strlen(str)))
|
|
return;
|
|
if (str[--l]=='/' || str[l]=='\\') // killough 1/18/98
|
|
str[l]=0;
|
|
while (l--)
|
|
if (str[l]=='\\')
|
|
str[l]='/';
|
|
}
|
|
|
|
/*
|
|
* FindIWADFIle
|
|
*
|
|
* Search for one of the standard IWADs
|
|
* CPhipps - static, proper prototype
|
|
* - 12/1999 - rewritten to use I_FindFile
|
|
*/
|
|
static char *FindIWADFile(void)
|
|
{
|
|
int i;
|
|
char * iwad = NULL;
|
|
|
|
i = M_CheckParm("-iwad");
|
|
if (i && (++i < myargc)) {
|
|
iwad = I_FindFile(myargv[i], ".wad");
|
|
} else {
|
|
for (i=0; !iwad && i<nstandard_iwads; i++)
|
|
iwad = I_FindFile(standard_iwads[i], ".wad");
|
|
}
|
|
return iwad;
|
|
}
|
|
|
|
//
|
|
// IdentifyVersion
|
|
//
|
|
// Set the location of the defaults file and the savegame root
|
|
// Locate and validate an IWAD file
|
|
// Determine gamemode from the IWAD
|
|
//
|
|
// supports IWADs with custom names. Also allows the -iwad parameter to
|
|
// specify which iwad is being searched for if several exist in one dir.
|
|
// The -iwad parm may specify:
|
|
//
|
|
// 1) a specific pathname, which must exist (.wad optional)
|
|
// 2) or a directory, which must contain a standard IWAD,
|
|
// 3) or a filename, which must be found in one of the standard places:
|
|
// a) current dir,
|
|
// b) exe dir
|
|
// c) $DOOMWADDIR
|
|
// d) or $HOME
|
|
//
|
|
// jff 4/19/98 rewritten to use a more advanced search algorithm
|
|
|
|
static void IdentifyVersion (void)
|
|
{
|
|
int i; //jff 3/24/98 index of args on commandline
|
|
//struct stat sbuf; //jff 3/24/98 used to test save path for existence
|
|
char *iwad;
|
|
|
|
// set save path to -save parm or current dir
|
|
|
|
//jff 3/27/98 default to current dir
|
|
//V.Aguilar (5/30/99): In LiNUX, default to $HOME/.lxdoom
|
|
{
|
|
// CPhipps - use DOOMSAVEDIR if defined
|
|
char* p = getenv("DOOMSAVEDIR");
|
|
|
|
if (p != NULL)
|
|
if (strlen(p) > PATH_MAX-12) p = NULL;
|
|
|
|
strcpy(basesavegame,(p == NULL) ? I_DoomExeDir() : p);
|
|
}
|
|
if ((i=M_CheckParm("-save")) && i<myargc-1) //jff 3/24/98 if -save present
|
|
{
|
|
/*
|
|
if (!stat(myargv[i+1],&sbuf) && S_ISDIR(sbuf.st_mode)) // and is a dir
|
|
{
|
|
strcpy(basesavegame,myargv[i+1]); //jff 3/24/98 use that for savegame
|
|
NormalizeSlashes(basesavegame); //jff 9/22/98 fix c:\ not working
|
|
}
|
|
//jff 9/3/98 use logical output routine
|
|
else */
|
|
lprintf(LO_ERROR,"Error: -save path does not exist, using %s\n", basesavegame);
|
|
}
|
|
|
|
// locate the IWAD and determine game mode from it
|
|
|
|
iwad = FindIWADFile();
|
|
|
|
#if (defined(GL_DOOM) && defined(_DEBUG))
|
|
// proff 11/99: used for debugging
|
|
{
|
|
FILE *f;
|
|
f=fopen("levelinfo.txt","w");
|
|
if (f)
|
|
{
|
|
fprintf(f,"%s\n",iwad);
|
|
fclose(f);
|
|
}
|
|
}
|
|
#endif
|
|
|
|
if (iwad && *iwad)
|
|
{
|
|
//jff 9/3/98 use logical output routine
|
|
lprintf(LO_CONFIRM,"IWAD found: %s\n",iwad); //jff 4/20/98 print only if found
|
|
CheckIWAD(iwad,&gamemode,&haswolflevels);
|
|
|
|
/* jff 8/23/98 set gamemission global appropriately in all cases
|
|
* cphipps 12/1999 - no version output here, leave that to the caller
|
|
*/
|
|
switch(gamemode)
|
|
{
|
|
case retail:
|
|
case registered:
|
|
case shareware:
|
|
gamemission = doom;
|
|
break;
|
|
case commercial:
|
|
i = strlen(iwad);
|
|
gamemission = doom2;
|
|
if (i>=10 && !strnicmp(iwad+i-10,"doom2f.wad",10))
|
|
language=french;
|
|
else if (i>=7 && !strnicmp(iwad+i-7,"tnt.wad",7))
|
|
gamemission = pack_tnt;
|
|
else if (i>=12 && !strnicmp(iwad+i-12,"plutonia.wad",12))
|
|
gamemission = pack_plut;
|
|
break;
|
|
default:
|
|
gamemission = none;
|
|
break;
|
|
}
|
|
if (gamemode == indetermined)
|
|
//jff 9/3/98 use logical output routine
|
|
lprintf(LO_WARN,"Unknown Game Version, may not work\n");
|
|
D_AddFile(iwad,source_iwad);
|
|
free(iwad);
|
|
}
|
|
else
|
|
I_Error("IdentifyVersion: IWAD not found\n");
|
|
}
|
|
|
|
|
|
|
|
// killough 5/3/98: old code removed
|
|
//
|
|
// Find a Response File
|
|
//
|
|
|
|
#define MAXARGVS 100
|
|
|
|
static void FindResponseFile (void)
|
|
{
|
|
int i;
|
|
|
|
for (i = 1;i < myargc;i++)
|
|
if (myargv[i][0] == '@')
|
|
{
|
|
int size;
|
|
int index;
|
|
int indexinfile;
|
|
byte *file = NULL;
|
|
const char **moreargs = malloc(myargc * sizeof(const char*));
|
|
const char **newargv;
|
|
// proff 04/05/2000: Added for searching responsefile
|
|
char fname[PATH_MAX+1];
|
|
|
|
strcpy(fname,&myargv[i][1]);
|
|
AddDefaultExtension(fname,".rsp");
|
|
|
|
// READ THE RESPONSE FILE INTO MEMORY
|
|
// proff 04/05/2000: changed for searching responsefile
|
|
// cph 2002/08/09 - use M_ReadFile for simplicity
|
|
size = M_ReadFile(fname, &file);
|
|
// proff 04/05/2000: Added for searching responsefile
|
|
if (size < 0)
|
|
{
|
|
strcat(strcpy(fname,I_DoomExeDir()),&myargv[i][1]);
|
|
AddDefaultExtension(fname,".rsp");
|
|
size = M_ReadFile(fname, &file);
|
|
}
|
|
if (size < 0)
|
|
{
|
|
/* proff 04/05/2000: Changed from LO_FATAL
|
|
* proff 04/05/2000: Simply removed the exit(1);
|
|
* cph - made fatal, don't drop through and SEGV
|
|
*/
|
|
I_Error("No such response file: %s",fname);
|
|
}
|
|
//jff 9/3/98 use logical output routine
|
|
lprintf(LO_CONFIRM,"Found response file %s\n",fname);
|
|
// proff 04/05/2000: Added check for empty rsp file
|
|
if (size<=0)
|
|
{
|
|
int k;
|
|
lprintf(LO_ERROR,"\nResponse file empty!\n");
|
|
|
|
newargv = calloc(sizeof(char *),MAXARGVS);
|
|
newargv[0] = myargv[0];
|
|
for (k = 1,index = 1;k < myargc;k++)
|
|
{
|
|
if (i!=k)
|
|
newargv[index++] = myargv[k];
|
|
}
|
|
myargc = index; myargv = newargv;
|
|
return;
|
|
}
|
|
|
|
// KEEP ALL CMDLINE ARGS FOLLOWING @RESPONSEFILE ARG
|
|
memcpy((void *)moreargs,&myargv[i+1],(index = myargc - i - 1) * sizeof(myargv[0]));
|
|
|
|
{
|
|
const char *firstargv = myargv[0];
|
|
newargv = calloc(sizeof(char *),MAXARGVS);
|
|
newargv[0] = firstargv;
|
|
}
|
|
|
|
{
|
|
byte *infile = file;
|
|
indexinfile = 0;
|
|
indexinfile++; // SKIP PAST ARGV[0] (KEEP IT)
|
|
do {
|
|
while (size > 0 && isspace(*infile)) { infile++; size--; }
|
|
if (size > 0) {
|
|
char *s = malloc(size+1);
|
|
char *p = s;
|
|
int quoted = 0;
|
|
|
|
while (size > 0) {
|
|
// Whitespace terminates the token unless quoted
|
|
if (!quoted && isspace(*infile)) break;
|
|
if (*infile == '\"') {
|
|
// Quotes are removed but remembered
|
|
infile++; size--; quoted ^= 1;
|
|
} else {
|
|
*p++ = *infile++; size--;
|
|
}
|
|
}
|
|
if (quoted) I_Error("Runaway quoted string in response file");
|
|
|
|
// Terminate string, realloc and add to argv
|
|
*p = 0;
|
|
newargv[indexinfile++] = realloc(s,strlen(s)+1);
|
|
}
|
|
} while(size > 0);
|
|
}
|
|
free(file);
|
|
|
|
memcpy((void *)&newargv[indexinfile],moreargs,index*sizeof(moreargs[0]));
|
|
free((void *)moreargs);
|
|
|
|
myargc = indexinfile+index; myargv = newargv;
|
|
|
|
// DISPLAY ARGS
|
|
//jff 9/3/98 use logical output routine
|
|
lprintf(LO_CONFIRM,"%d command-line args:\n",myargc);
|
|
for (index=1;index<myargc;index++)
|
|
//jff 9/3/98 use logical output routine
|
|
lprintf(LO_CONFIRM,"%s\n",myargv[index]);
|
|
break;
|
|
}
|
|
}
|
|
|
|
//
|
|
// DoLooseFiles
|
|
//
|
|
// Take any file names on the command line before the first switch parm
|
|
// and insert the appropriate -file, -deh or -playdemo switch in front
|
|
// of them.
|
|
//
|
|
// Note that more than one -file, etc. entry on the command line won't
|
|
// work, so we have to go get all the valid ones if any that show up
|
|
// after the loose ones. This means that boom fred.wad -file wilma
|
|
// will still load fred.wad and wilma.wad, in that order.
|
|
// The response file code kludges up its own version of myargv[] and
|
|
// unfortunately we have to do the same here because that kludge only
|
|
// happens if there _is_ a response file. Truth is, it's more likely
|
|
// that there will be a need to do one or the other so it probably
|
|
// isn't important. We'll point off to the original argv[], or the
|
|
// area allocated in FindResponseFile, or our own areas from strdups.
|
|
//
|
|
// CPhipps - OUCH! Writing into *myargv is too dodgy, damn
|
|
|
|
static void DoLooseFiles(void)
|
|
{
|
|
char *wads[MAXARGVS]; // store the respective loose filenames
|
|
char *lmps[MAXARGVS];
|
|
char *dehs[MAXARGVS];
|
|
int wadcount = 0; // count the loose filenames
|
|
int lmpcount = 0;
|
|
int dehcount = 0;
|
|
int i,j,p;
|
|
const char **tmyargv; // use these to recreate the argv array
|
|
int tmyargc;
|
|
boolean skip[MAXARGVS]; // CPhipps - should these be skipped at the end
|
|
|
|
for (i=0; i<MAXARGVS; i++)
|
|
skip[i] = false;
|
|
|
|
for (i=1;i<myargc;i++)
|
|
{
|
|
if (*myargv[i] == '-') break; // quit at first switch
|
|
|
|
// so now we must have a loose file. Find out what kind and store it.
|
|
j = strlen(myargv[i]);
|
|
if (!stricmp(&myargv[i][j-4],".wad"))
|
|
wads[wadcount++] = strdup(myargv[i]);
|
|
if (!stricmp(&myargv[i][j-4],".lmp"))
|
|
lmps[lmpcount++] = strdup(myargv[i]);
|
|
if (!stricmp(&myargv[i][j-4],".deh"))
|
|
dehs[dehcount++] = strdup(myargv[i]);
|
|
if (!stricmp(&myargv[i][j-4],".bex"))
|
|
dehs[dehcount++] = strdup(myargv[i]);
|
|
if (myargv[i][j-4] != '.') // assume wad if no extension
|
|
wads[wadcount++] = strdup(myargv[i]);
|
|
skip[i] = true; // nuke that entry so it won't repeat later
|
|
}
|
|
|
|
// Now, if we didn't find any loose files, we can just leave.
|
|
if (wadcount+lmpcount+dehcount == 0) return; // ******* early return ****
|
|
|
|
if ((p = M_CheckParm ("-file")))
|
|
{
|
|
skip[p] = true; // nuke the entry
|
|
while (++p != myargc && *myargv[p] != '-')
|
|
{
|
|
wads[wadcount++] = strdup(myargv[p]);
|
|
skip[p] = true; // null any we find and save
|
|
}
|
|
}
|
|
|
|
if ((p = M_CheckParm ("-deh")))
|
|
{
|
|
skip[p] = true; // nuke the entry
|
|
while (++p != myargc && *myargv[p] != '-')
|
|
{
|
|
dehs[dehcount++] = strdup(myargv[p]);
|
|
skip[p] = true; // null any we find and save
|
|
}
|
|
}
|
|
|
|
if ((p = M_CheckParm ("-playdemo")))
|
|
{
|
|
skip[p] = true; // nuke the entry
|
|
while (++p != myargc && *myargv[p] != '-')
|
|
{
|
|
lmps[lmpcount++] = strdup(myargv[p]);
|
|
skip[p] = true; // null any we find and save
|
|
}
|
|
}
|
|
|
|
// Now go back and redo the whole myargv array with our stuff in it.
|
|
// First, create a new myargv array to copy into
|
|
tmyargv = calloc(sizeof(char *),MAXARGVS);
|
|
tmyargv[0] = myargv[0]; // invocation
|
|
tmyargc = 1;
|
|
|
|
// put our stuff into it
|
|
if (wadcount > 0)
|
|
{
|
|
tmyargv[tmyargc++] = strdup("-file"); // put the switch in
|
|
for (i=0;i<wadcount;)
|
|
tmyargv[tmyargc++] = wads[i++]; // allocated by strdup above
|
|
}
|
|
|
|
// for -deh
|
|
if (dehcount > 0)
|
|
{
|
|
tmyargv[tmyargc++] = strdup("-deh");
|
|
for (i=0;i<dehcount;)
|
|
tmyargv[tmyargc++] = dehs[i++];
|
|
}
|
|
|
|
// for -playdemo
|
|
if (lmpcount > 0)
|
|
{
|
|
tmyargv[tmyargc++] = strdup("-playdemo");
|
|
for (i=0;i<lmpcount;)
|
|
tmyargv[tmyargc++] = lmps[i++];
|
|
}
|
|
|
|
// then copy everything that's there now
|
|
for (i=1;i<myargc;i++)
|
|
{
|
|
if (!skip[i]) // skip any zapped entries
|
|
tmyargv[tmyargc++] = myargv[i]; // pointers are still valid
|
|
}
|
|
// now make the global variables point to our array
|
|
myargv = tmyargv;
|
|
myargc = tmyargc;
|
|
}
|
|
|
|
/* cph - MBF-like wad/deh/bex autoload code */
|
|
const char *wad_files[MAXLOADFILES], *deh_files[MAXLOADFILES];
|
|
|
|
// CPhipps - misc screen stuff
|
|
unsigned int desired_screenwidth, desired_screenheight;
|
|
|
|
static void L_SetupConsoleMasks(void) {
|
|
int p;
|
|
int i;
|
|
const char *cena="ICWEFDA",*pos; //jff 9/3/98 use this for parsing console masks // CPhipps - const char*'s
|
|
|
|
//jff 9/3/98 get mask for console output filter
|
|
if ((p = M_CheckParm ("-cout"))) {
|
|
lprintf(LO_DEBUG, "mask for stdout console output: ");
|
|
if (++p != myargc && *myargv[p] != '-')
|
|
for (i=0,cons_output_mask=0;(size_t)i<strlen(myargv[p]);i++)
|
|
if ((pos = strchr(cena,toupper(myargv[p][i])))) {
|
|
cons_output_mask |= (1<<(pos-cena));
|
|
lprintf(LO_DEBUG, "%c", toupper(myargv[p][i]));
|
|
}
|
|
lprintf(LO_DEBUG, "\n");
|
|
}
|
|
|
|
//jff 9/3/98 get mask for redirected console error filter
|
|
if ((p = M_CheckParm ("-cerr"))) {
|
|
lprintf(LO_DEBUG, "mask for stderr console output: ");
|
|
if (++p != myargc && *myargv[p] != '-')
|
|
for (i=0,cons_error_mask=0;(size_t)i<strlen(myargv[p]);i++)
|
|
if ((pos = strchr(cena,toupper(myargv[p][i])))) {
|
|
cons_error_mask |= (1<<(pos-cena));
|
|
lprintf(LO_DEBUG, "%c", toupper(myargv[p][i]));
|
|
}
|
|
lprintf(LO_DEBUG, "\n");
|
|
}
|
|
}
|
|
|
|
//
|
|
// D_DoomMainSetup
|
|
//
|
|
// CPhipps - the old contents of D_DoomMain, but moved out of the main
|
|
// line of execution so its stack space can be freed
|
|
|
|
void D_DoomMainSetup(char *wadDir)
|
|
{
|
|
int p,slot;
|
|
|
|
doomWADDir = wadDir;
|
|
|
|
L_SetupConsoleMasks();
|
|
|
|
// Vladimir setbuf(stdout,NULL);
|
|
|
|
// proff 04/05/2000: Added support for include response files
|
|
/* proff 2001/7/1 - Moved up, so -config can be in response files */
|
|
{
|
|
boolean rsp_found;
|
|
int i;
|
|
|
|
do {
|
|
rsp_found=false;
|
|
for (i=0; i<myargc; i++)
|
|
if (myargv[i][0]=='@')
|
|
rsp_found=true;
|
|
FindResponseFile();
|
|
} while (rsp_found==true);
|
|
}
|
|
|
|
lprintf(LO_INFO,"M_LoadDefaults: Load system defaults.\n");
|
|
M_LoadDefaults(); // load before initing other systems
|
|
|
|
// figgi 09/18/00-- added switch to force classic bsp nodes
|
|
if (M_CheckParm ("-forceoldbsp"))
|
|
{
|
|
extern boolean forceOldBsp;
|
|
forceOldBsp = true;
|
|
}
|
|
|
|
DoLooseFiles(); // Ty 08/29/98 - handle "loose" files on command line
|
|
IdentifyVersion();
|
|
|
|
// e6y: DEH files preloaded in wrong order
|
|
// http://sourceforge.net/tracker/index.php?func=detail&aid=1418158&group_id=148658&atid=772943
|
|
// The dachaked stuff has been moved below an autoload
|
|
|
|
// jff 1/24/98 set both working and command line value of play parms
|
|
nomonsters = clnomonsters = M_CheckParm ("-nomonsters");
|
|
respawnparm = clrespawnparm = M_CheckParm ("-respawn");
|
|
fastparm = clfastparm = M_CheckParm ("-fast");
|
|
// jff 1/24/98 end of set to both working and command line value
|
|
|
|
devparm = M_CheckParm ("-devparm");
|
|
|
|
if (M_CheckParm ("-altdeath"))
|
|
deathmatch = 2;
|
|
else
|
|
if (M_CheckParm ("-deathmatch"))
|
|
deathmatch = 1;
|
|
|
|
{
|
|
// CPhipps - localise title variable
|
|
// print title for every printed line
|
|
// cph - code cleaned and made smaller
|
|
const char* doomverstr;
|
|
|
|
switch ( gamemode ) {
|
|
case retail:
|
|
doomverstr = "The Ultimate DOOM";
|
|
break;
|
|
case shareware:
|
|
doomverstr = "DOOM Shareware";
|
|
break;
|
|
case registered:
|
|
doomverstr = "DOOM Registered";
|
|
break;
|
|
case commercial: // Ty 08/27/98 - fixed gamemode vs gamemission
|
|
switch (gamemission)
|
|
{
|
|
case pack_plut:
|
|
doomverstr = "DOOM 2: Plutonia Experiment";
|
|
break;
|
|
case pack_tnt:
|
|
doomverstr = "DOOM 2: TNT - Evilution";
|
|
break;
|
|
default:
|
|
doomverstr = "DOOM 2: Hell on Earth";
|
|
break;
|
|
}
|
|
break;
|
|
default:
|
|
doomverstr = "Public DOOM";
|
|
break;
|
|
}
|
|
|
|
/* cphipps - the main display. This shows the build date, copyright, and game type */
|
|
lprintf(LO_ALWAYS,"PrBoom (built %s), playing: %s\n"
|
|
"PrBoom is released under the GNU General Public license v2.0.\n"
|
|
"You are welcome to redistribute it under certain conditions.\n"
|
|
"It comes with ABSOLUTELY NO WARRANTY. See the file COPYING for details.\n",
|
|
version_date, doomverstr);
|
|
}
|
|
|
|
if (devparm)
|
|
//jff 9/3/98 use logical output routine
|
|
lprintf(LO_CONFIRM,"%s",D_DEVSTR);
|
|
|
|
// turbo option
|
|
if ((p=M_CheckParm ("-turbo")))
|
|
{
|
|
int scale = 200;
|
|
extern int forwardmove[2];
|
|
extern int sidemove[2];
|
|
|
|
if (p<myargc-1)
|
|
scale = atoi(myargv[p+1]);
|
|
if (scale < 10)
|
|
scale = 10;
|
|
if (scale > 400)
|
|
scale = 400;
|
|
//jff 9/3/98 use logical output routine
|
|
lprintf (LO_CONFIRM,"turbo scale: %i%%\n",scale);
|
|
forwardmove[0] = forwardmove[0]*scale/100;
|
|
forwardmove[1] = forwardmove[1]*scale/100;
|
|
sidemove[0] = sidemove[0]*scale/100;
|
|
sidemove[1] = sidemove[1]*scale/100;
|
|
}
|
|
|
|
modifiedgame = false;
|
|
|
|
// get skill / episode / map from parms
|
|
|
|
startskill = sk_none; // jff 3/24/98 was sk_medium, just note not picked
|
|
startepisode = 1;
|
|
startmap = 1;
|
|
autostart = false;
|
|
|
|
if ((p = M_CheckParm ("-skill")) && p < myargc-1)
|
|
{
|
|
startskill = myargv[p+1][0]-'1';
|
|
autostart = true;
|
|
}
|
|
|
|
if ((p = M_CheckParm ("-episode")) && p < myargc-1)
|
|
{
|
|
startepisode = myargv[p+1][0]-'0';
|
|
startmap = 1;
|
|
autostart = true;
|
|
}
|
|
|
|
if ((p = M_CheckParm ("-timer")) && p < myargc-1 && deathmatch)
|
|
{
|
|
int time = atoi(myargv[p+1]);
|
|
//jff 9/3/98 use logical output routine
|
|
lprintf(LO_CONFIRM,"Levels will end after %d minute%s.\n", time, time>1 ? "s" : "");
|
|
}
|
|
|
|
if ((p = M_CheckParm ("-avg")) && p < myargc-1 && deathmatch)
|
|
//jff 9/3/98 use logical output routine
|
|
lprintf(LO_CONFIRM,"Austin Virtual Gaming: Levels will end after 20 minutes\n");
|
|
|
|
if ((p = M_CheckParm ("-warp")) || // killough 5/2/98
|
|
(p = M_CheckParm ("-wart")))
|
|
// Ty 08/29/98 - moved this check later so we can have -warp alone: && p < myargc-1)
|
|
{
|
|
startmap = 0; // Ty 08/29/98 - allow "-warp x" to go to first map in wad(s)
|
|
autostart = true; // Ty 08/29/98 - move outside the decision tree
|
|
if (gamemode == commercial)
|
|
{
|
|
if (p < myargc-1)
|
|
startmap = atoi(myargv[p+1]); // Ty 08/29/98 - add test if last parm
|
|
}
|
|
else // 1/25/98 killough: fix -warp xxx from crashing Doom 1 / UD
|
|
{
|
|
if (p < myargc-2)
|
|
{
|
|
startepisode = atoi(myargv[++p]);
|
|
startmap = atoi(myargv[p+1]);
|
|
}
|
|
}
|
|
}
|
|
// Ty 08/29/98 - later we'll check for startmap=0 and autostart=true
|
|
// as a special case that -warp * was used. Actually -warp with any
|
|
// non-numeric will do that but we'll only document "*"
|
|
|
|
//jff 1/22/98 add command line parms to disable sound and music
|
|
{
|
|
int nosound = M_CheckParm("-nosound");
|
|
nomusicparm = nosound || M_CheckParm("-nomusic");
|
|
nosfxparm = nosound || M_CheckParm("-nosfx");
|
|
}
|
|
//jff end of sound/music command line parms
|
|
|
|
// killough 3/2/98: allow -nodraw -noblit generally
|
|
nodrawers = M_CheckParm ("-nodraw");
|
|
noblit = M_CheckParm ("-noblit");
|
|
|
|
//proff 11/22/98: Added setting of viewangleoffset
|
|
p = M_CheckParm("-viewangle");
|
|
if (p)
|
|
{
|
|
viewangleoffset = atoi(myargv[p+1]);
|
|
viewangleoffset = viewangleoffset<0 ? 0 : (viewangleoffset>7 ? 7 : viewangleoffset);
|
|
viewangleoffset = (8-viewangleoffset) * ANG45;
|
|
}
|
|
|
|
// init subsystems
|
|
|
|
G_ReloadDefaults(); // killough 3/4/98: set defaults just loaded.
|
|
// jff 3/24/98 this sets startskill if it was -1
|
|
|
|
// Video stuff
|
|
if ((p = M_CheckParm("-width")))
|
|
if (myargv[p+1])
|
|
desired_screenwidth = atoi(myargv[p+1]);
|
|
|
|
if ((p = M_CheckParm("-height")))
|
|
if (myargv[p+1])
|
|
desired_screenheight = atoi(myargv[p+1]);
|
|
|
|
if ((p = M_CheckParm("-fullscreen")))
|
|
use_fullscreen = 1;
|
|
|
|
if ((p = M_CheckParm("-nofullscreen")))
|
|
use_fullscreen = 0;
|
|
|
|
// e6y
|
|
// New command-line options for setting a window (-window)
|
|
// or fullscreen (-nowindow) mode temporarily which is not saved in cfg.
|
|
// It works like "-geom" switch
|
|
desired_fullscreen = use_fullscreen;
|
|
if ((p = M_CheckParm("-window")))
|
|
desired_fullscreen = 0;
|
|
|
|
if ((p = M_CheckParm("-nowindow")))
|
|
desired_fullscreen = 1;
|
|
|
|
{ // -geometry handling, change screen size for this session only
|
|
// e6y: new code by me
|
|
int w, h;
|
|
|
|
if (!(p = M_CheckParm("-geom")))
|
|
p = M_CheckParm("-geometry");
|
|
|
|
if (!(p && (p+1<myargc) && sscanf(myargv[p+1], "%dx%d", &w, &h) == 2))
|
|
{
|
|
w = desired_screenwidth;
|
|
h = desired_screenheight;
|
|
}
|
|
I_CalculateRes(w, h);
|
|
}
|
|
|
|
#ifdef GL_DOOM
|
|
// proff 04/05/2000: for GL-specific switches
|
|
gld_InitCommandLine();
|
|
#endif
|
|
|
|
//jff 9/3/98 use logical output routine
|
|
lprintf(LO_INFO,"V_Init: allocate screens.\n");
|
|
V_Init();
|
|
|
|
// CPhipps - autoloading of wads
|
|
// Designed to be general, instead of specific to boomlump.wad
|
|
// Some people might find this useful
|
|
// cph - support MBF -noload parameter
|
|
if (!M_CheckParm("-noload")) {
|
|
int i;
|
|
|
|
for (i=0; i<MAXLOADFILES*2; i++) {
|
|
const char *fname = (i < MAXLOADFILES) ? wad_files[i]
|
|
: deh_files[i - MAXLOADFILES];
|
|
char *fpath;
|
|
|
|
if (!(fname && *fname)) continue;
|
|
// Filename is now stored as a zero terminated string
|
|
fpath = I_FindFile(fname, (i < MAXLOADFILES) ? ".wad" : ".bex");
|
|
if (!fpath)
|
|
lprintf(LO_WARN, "Failed to autoload %s\n", fname);
|
|
else {
|
|
if (i >= MAXLOADFILES)
|
|
ProcessDehFile(fpath, D_dehout(), 0);
|
|
else {
|
|
D_AddFile(fpath,source_auto_load);
|
|
}
|
|
modifiedgame = true;
|
|
free(fpath);
|
|
}
|
|
}
|
|
}
|
|
|
|
// e6y: DEH files preloaded in wrong order
|
|
// http://sourceforge.net/tracker/index.php?func=detail&aid=1418158&group_id=148658&atid=772943
|
|
// The dachaked stuff has been moved from above
|
|
|
|
// ty 03/09/98 do dehacked stuff
|
|
// Note: do this before any other since it is expected by
|
|
// the deh patch author that this is actually part of the EXE itself
|
|
// Using -deh in BOOM, others use -dehacked.
|
|
// Ty 03/18/98 also allow .bex extension. .bex overrides if both exist.
|
|
|
|
D_BuildBEXTables(); // haleyjd
|
|
|
|
p = M_CheckParm ("-deh");
|
|
if (p)
|
|
{
|
|
char file[PATH_MAX+1]; // cph - localised
|
|
// the parms after p are deh/bex file names,
|
|
// until end of parms or another - preceded parm
|
|
// Ty 04/11/98 - Allow multiple -deh files in a row
|
|
|
|
while (++p != myargc && *myargv[p] != '-')
|
|
{
|
|
AddDefaultExtension(strcpy(file, myargv[p]), ".bex");
|
|
if (access(file, F_OK)) // nope
|
|
{
|
|
AddDefaultExtension(strcpy(file, myargv[p]), ".deh");
|
|
if (access(file, F_OK)) // still nope
|
|
I_Error("D_DoomMainSetup: Cannot find .deh or .bex file named %s",myargv[p]);
|
|
}
|
|
// during the beta we have debug output to dehout.txt
|
|
ProcessDehFile(file,D_dehout(),0);
|
|
}
|
|
}
|
|
// ty 03/09/98 end of do dehacked stuff
|
|
|
|
// add any files specified on the command line with -file wadfile
|
|
// to the wad list
|
|
|
|
// killough 1/31/98, 5/2/98: reload hack removed, -wart same as -warp now.
|
|
|
|
if ((p = M_CheckParm ("-file")))
|
|
{
|
|
// the parms after p are wadfile/lump names,
|
|
// until end of parms or another - preceded parm
|
|
modifiedgame = true; // homebrew levels
|
|
while (++p != myargc && *myargv[p] != '-')
|
|
D_AddFile(myargv[p],source_pwad);
|
|
}
|
|
|
|
if (!(p = M_CheckParm("-playdemo")) || p >= myargc-1) { /* killough */
|
|
if ((p = M_CheckParm ("-fastdemo")) && p < myargc-1) /* killough */
|
|
fastdemo = true; // run at fastest speed possible
|
|
else
|
|
p = M_CheckParm ("-timedemo");
|
|
}
|
|
|
|
if (p && p < myargc-1)
|
|
{
|
|
char file[PATH_MAX+1]; // cph - localised
|
|
strcpy(file,myargv[p+1]);
|
|
AddDefaultExtension(file,".lmp"); // killough
|
|
D_AddFile (file,source_lmp);
|
|
//jff 9/3/98 use logical output routine
|
|
lprintf(LO_CONFIRM,"Playing demo %s\n",file);
|
|
if ((p = M_CheckParm ("-ffmap")) && p < myargc-1) {
|
|
ffmap = atoi(myargv[p+1]);
|
|
}
|
|
|
|
}
|
|
|
|
// internal translucency set to config file value // phares
|
|
general_translucency = default_translucency; // phares
|
|
|
|
// 1/18/98 killough: Z_Init() call moved to i_main.c
|
|
|
|
// CPhipps - move up netgame init
|
|
//jff 9/3/98 use logical output routine
|
|
lprintf(LO_INFO,"D_InitNetGame: Checking for network game.\n");
|
|
|
|
D_InitNetGame();
|
|
|
|
//jff 9/3/98 use logical output routine
|
|
lprintf(LO_INFO,"W_Init: Init WADfiles.\n");
|
|
W_Init(); // CPhipps - handling of wadfiles init changed
|
|
|
|
lprintf(LO_INFO,"\n"); // killough 3/6/98: add a newline, by popular demand :)
|
|
|
|
// e6y
|
|
// option to disable automatic loading of dehacked-in-wad lump
|
|
if (!M_CheckParm ("-nodeh"))
|
|
if ((p = W_CheckNumForName("DEHACKED")) != -1) // cph - add dehacked-in-a-wad support
|
|
ProcessDehFile(NULL, D_dehout(), p);
|
|
|
|
V_InitColorTranslation(); //jff 4/24/98 load color translation lumps
|
|
|
|
// killough 2/22/98: copyright / "modified game" / SPA banners removed
|
|
|
|
// Ty 04/08/98 - Add 5 lines of misc. data, only if nonblank
|
|
// The expectation is that these will be set in a .bex file
|
|
//jff 9/3/98 use logical output routine
|
|
if (*startup1) lprintf(LO_INFO,"%s",startup1);
|
|
if (*startup2) lprintf(LO_INFO,"%s",startup2);
|
|
if (*startup3) lprintf(LO_INFO,"%s",startup3);
|
|
if (*startup4) lprintf(LO_INFO,"%s",startup4);
|
|
if (*startup5) lprintf(LO_INFO,"%s",startup5);
|
|
// End new startup strings
|
|
|
|
//jff 9/3/98 use logical output routine
|
|
lprintf(LO_INFO,"M_Init: Init miscellaneous info.\n");
|
|
M_Init();
|
|
|
|
#ifdef HAVE_NET
|
|
// CPhipps - now wait for netgame start
|
|
D_CheckNetGame();
|
|
#endif
|
|
|
|
//jff 9/3/98 use logical output routine
|
|
lprintf(LO_INFO,"R_Init: Init DOOM refresh daemon - ");
|
|
R_Init();
|
|
|
|
//jff 9/3/98 use logical output routine
|
|
lprintf(LO_INFO,"\nP_Init: Init Playloop state.\n");
|
|
P_Init();
|
|
|
|
//jff 9/3/98 use logical output routine
|
|
lprintf(LO_INFO,"I_Init: Setting up machine state.\n");
|
|
I_Init();
|
|
|
|
//jff 9/3/98 use logical output routine
|
|
lprintf(LO_INFO,"S_Init: Setting up sound.\n");
|
|
S_Init(snd_SfxVolume /* *8 */, snd_MusicVolume /* *8*/ );
|
|
|
|
//jff 9/3/98 use logical output routine
|
|
lprintf(LO_INFO,"HU_Init: Setting up heads up display.\n");
|
|
HU_Init();
|
|
|
|
if (!(M_CheckParm("-nodraw") && M_CheckParm("-nosound")))
|
|
I_InitGraphics();
|
|
|
|
//jff 9/3/98 use logical output routine
|
|
lprintf(LO_INFO,"ST_Init: Init status bar.\n");
|
|
ST_Init();
|
|
|
|
|
|
idmusnum = -1; //jff 3/17/98 insure idmus number is blank
|
|
|
|
// CPhipps - auto screenshots
|
|
if ((p = M_CheckParm("-autoshot")) && (p < myargc-2))
|
|
if ((auto_shot_count = auto_shot_time = atoi(myargv[p+1])))
|
|
auto_shot_fname = myargv[p+2];
|
|
|
|
// start the apropriate game based on parms
|
|
|
|
// killough 12/98:
|
|
// Support -loadgame with -record and reimplement -recordfrom.
|
|
|
|
if ((slot = M_CheckParm("-recordfrom")) && (p = slot+2) < myargc)
|
|
G_RecordDemo(myargv[p]);
|
|
else
|
|
{
|
|
slot = M_CheckParm("-loadgame");
|
|
if ((p = M_CheckParm("-record")) && ++p < myargc)
|
|
{
|
|
autostart = true;
|
|
G_RecordDemo(myargv[p]);
|
|
}
|
|
}
|
|
|
|
if ((p = M_CheckParm ("-checksum")) && ++p < myargc)
|
|
{
|
|
P_RecordChecksum (myargv[p]);
|
|
}
|
|
|
|
if ((p = M_CheckParm ("-fastdemo")) && ++p < myargc)
|
|
{ // killough
|
|
fastdemo = true; // run at fastest speed possible
|
|
timingdemo = true; // show stats after quit
|
|
G_DeferedPlayDemo(myargv[p]);
|
|
singledemo = true; // quit after one demo
|
|
}
|
|
else
|
|
if ((p = M_CheckParm("-timedemo")) && ++p < myargc)
|
|
{
|
|
singletics = true;
|
|
timingdemo = true; // show stats after quit
|
|
G_DeferedPlayDemo(myargv[p]);
|
|
singledemo = true; // quit after one demo
|
|
}
|
|
else
|
|
if ((p = M_CheckParm("-playdemo")) && ++p < myargc)
|
|
{
|
|
G_DeferedPlayDemo(myargv[p]);
|
|
singledemo = true; // quit after one demo
|
|
}
|
|
|
|
if (slot && ++slot < myargc)
|
|
{
|
|
slot = atoi(myargv[slot]); // killough 3/16/98: add slot info
|
|
G_LoadGame(slot, true); // killough 5/15/98: add command flag // cph - no filename
|
|
}
|
|
else
|
|
if (!singledemo) { /* killough 12/98 */
|
|
if (autostart || netgame) {
|
|
|
|
G_InitNew(startskill, startepisode, startmap);
|
|
if (demorecording)
|
|
G_BeginRecording();
|
|
}
|
|
else {
|
|
D_StartTitle(); // start up intro loop
|
|
}
|
|
}
|
|
}
|
|
|
|
//
|
|
// D_DoomMain
|
|
//
|
|
/*
|
|
void D_DoomMain(void)
|
|
{
|
|
D_DoomMainSetup(); // CPhipps - setup out of main execution stack
|
|
|
|
D_DoomLoop (); // never returns
|
|
}*/
|
|
|
|
//
|
|
// GetFirstMap
|
|
//
|
|
// Ty 08/29/98 - determine first available map from the loaded wads and run it
|
|
//
|
|
|
|
void GetFirstMap(int *ep, int *map)
|
|
{
|
|
int i,j; // used to generate map name
|
|
boolean done = false; // Ty 09/13/98 - to exit inner loops
|
|
char test[6]; // MAPxx or ExMx plus terminator for testing
|
|
char name[6]; // MAPxx or ExMx plus terminator for display
|
|
boolean newlevel = false; // Ty 10/04/98 - to test for new level
|
|
int ix; // index for lookup
|
|
|
|
strcpy(name,""); // initialize
|
|
if (*map == 0) // unknown so go search for first changed one
|
|
{
|
|
*ep = 1;
|
|
*map = 1; // default E1M1 or MAP01
|
|
if (gamemode == commercial)
|
|
{
|
|
for (i=1;!done && i<33;i++) // Ty 09/13/98 - add use of !done
|
|
{
|
|
sprintf(test,"MAP%02d",i);
|
|
ix = W_CheckNumForName(test);
|
|
if (ix != -1) // Ty 10/04/98 avoid -1 subscript
|
|
{
|
|
if (lumpinfo[ix].source == source_pwad)
|
|
{
|
|
*map = i;
|
|
strcpy(name,test); // Ty 10/04/98
|
|
done = true; // Ty 09/13/98
|
|
newlevel = true; // Ty 10/04/98
|
|
}
|
|
else
|
|
{
|
|
if (!*name) // found one, not pwad. First default.
|
|
strcpy(name,test);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else // one of the others
|
|
{
|
|
strcpy(name,"E1M1"); // Ty 10/04/98 - default for display
|
|
for (i=1;!done && i<5;i++) // Ty 09/13/98 - add use of !done
|
|
{
|
|
for (j=1;!done && j<10;j++) // Ty 09/13/98 - add use of !done
|
|
{
|
|
sprintf(test,"E%dM%d",i,j);
|
|
ix = W_CheckNumForName(test);
|
|
if (ix != -1) // Ty 10/04/98 avoid -1 subscript
|
|
{
|
|
if (lumpinfo[ix].source == source_pwad)
|
|
{
|
|
*ep = i;
|
|
*map = j;
|
|
strcpy(name,test); // Ty 10/04/98
|
|
done = true; // Ty 09/13/98
|
|
newlevel = true; // Ty 10/04/98
|
|
}
|
|
else
|
|
{
|
|
if (!*name) // found one, not pwad. First default.
|
|
strcpy(name,test);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
//jff 9/3/98 use logical output routine
|
|
lprintf(LO_CONFIRM,"Auto-warping to first %slevel: %s\n",
|
|
newlevel ? "new " : "", name); // Ty 10/04/98 - new level test
|
|
}
|
|
}
|