dvr/app/jni/prboom/Makefile.in
2016-03-03 22:28:59 +00:00

736 lines
28 KiB
Makefile

# Makefile.in generated by automake 1.10 from Makefile.am.
# @configure_input@
# Copyright (C) 1994, 1995, 1996, 1997, 1998, 1999, 2000, 2001, 2002,
# 2003, 2004, 2005, 2006 Free Software Foundation, Inc.
# This Makefile.in is free software; the Free Software Foundation
# gives unlimited permission to copy and/or distribute it,
# with or without modifications, as long as this notice is preserved.
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY, to the extent permitted by law; without
# even the implied warranty of MERCHANTABILITY or FITNESS FOR A
# PARTICULAR PURPOSE.
@SET_MAKE@
#
# automake Makefile.am for the PrBoom source directory
#
#
# Process this file with automake to produce Makefile.in
#
#
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am__prboom_SOURCES_DIST = mmus2mid.c mmus2mid.h am_map.c g_game.c \
p_maputl.h r_plane.h am_map.h g_game.h p_mobj.c r_demo.c \
r_segs.c hu_lib.c lprintf.c p_mobj.h r_demo.h r_segs.h \
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m_argv.c p_pspr.c r_sky.h d_deh.h hu_stuff.h m_argv.h p_pspr.h \
r_state.h d_englsh.h i_joy.h m_bbox.c p_saveg.c r_things.c \
d_event.h m_bbox.h p_saveg.h r_things.h d_items.c i_network.h \
m_cheat.c p_setup.c s_sound.c d_items.h i_sound.h m_cheat.h \
p_setup.h s_sound.h d_main.c i_system.h m_fixed.h p_sight.c \
sounds.c d_main.h i_video.h m_menu.c p_spec.c sounds.h info.c \
m_menu.h p_spec.h st_lib.c d_net.h info.h m_misc.c p_switch.c \
st_lib.h d_player.h m_misc.h p_telept.c st_stuff.c m_random.c \
p_tick.c st_stuff.h i_main.h d_think.h m_random.h p_tick.h \
tables.c d_ticcmd.h m_swap.h p_user.c tables.h doomdata.h \
p_ceilng.c p_user.h v_video.c doomdef.c p_doors.c protocol.h \
v_video.h doomdef.h p_enemy.c r_bsp.c version.c doomstat.c \
p_enemy.h r_bsp.h version.h doomstat.h p_floor.c r_data.c \
w_wad.c doomtype.h p_genlin.c r_data.h w_wad.h dstrings.c \
p_inter.c r_defs.h wi_stuff.c dstrings.h p_inter.h r_draw.c \
wi_stuff.h f_finale.c p_lights.c r_draw.h z_bmalloc.c \
f_finale.h p_map.c r_main.c z_bmalloc.h f_wipe.c p_map.h \
r_main.h z_zone.c f_wipe.h p_maputl.c r_plane.c z_zone.h md5.c \
md5.h p_checksum.h p_checksum.c r_patch.c r_patch.h r_fps.c \
r_fps.h r_filter.c r_filter.h d_client.c gl_intern.h gl_main.c \
gl_struct.h gl_texture.c w_memcache.c w_mmap.c
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r_demo.$(OBJEXT) r_segs.$(OBJEXT) hu_lib.$(OBJEXT) \
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f_finale.$(OBJEXT) p_lights.$(OBJEXT) z_bmalloc.$(OBJEXT) \
p_map.$(OBJEXT) r_main.$(OBJEXT) f_wipe.$(OBJEXT) \
z_zone.$(OBJEXT) p_maputl.$(OBJEXT) r_plane.$(OBJEXT) \
md5.$(OBJEXT) p_checksum.$(OBJEXT) r_patch.$(OBJEXT) \
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SUBDIRS = SDL POSIX MAC
gamesdir = $(prefix)/games
prboom_game_server_SOURCES = d_server.c protocol.h
prboom_game_server_LDADD = POSIX/libposixdoom.a SDL/i_network.o @NET_LIBS@ @SDL_LIBS@
COMMON_SRC = \
am_map.c g_game.c p_maputl.h r_plane.h \
am_map.h g_game.h p_mobj.c r_demo.c r_segs.c \
hu_lib.c lprintf.c p_mobj.h r_demo.h r_segs.h \
hu_lib.h lprintf.h p_plats.c r_sky.c \
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d_deh.h hu_stuff.h m_argv.h p_pspr.h r_state.h \
d_englsh.h i_joy.h m_bbox.c p_saveg.c r_things.c \
d_event.h m_bbox.h p_saveg.h r_things.h \
d_items.c i_network.h m_cheat.c p_setup.c s_sound.c \
d_items.h i_sound.h m_cheat.h p_setup.h s_sound.h \
d_main.c i_system.h m_fixed.h p_sight.c sounds.c \
d_main.h i_video.h m_menu.c p_spec.c sounds.h \
info.c m_menu.h p_spec.h st_lib.c \
d_net.h info.h m_misc.c p_switch.c st_lib.h \
d_player.h m_misc.h p_telept.c st_stuff.c \
m_random.c p_tick.c st_stuff.h i_main.h \
d_think.h m_random.h p_tick.h tables.c \
d_ticcmd.h m_swap.h p_user.c tables.h \
doomdata.h p_ceilng.c p_user.h v_video.c \
doomdef.c p_doors.c protocol.h v_video.h \
doomdef.h p_enemy.c r_bsp.c version.c \
doomstat.c p_enemy.h r_bsp.h version.h \
doomstat.h p_floor.c r_data.c w_wad.c \
doomtype.h p_genlin.c r_data.h w_wad.h \
dstrings.c p_inter.c r_defs.h wi_stuff.c \
dstrings.h p_inter.h r_draw.c wi_stuff.h \
f_finale.c p_lights.c r_draw.h z_bmalloc.c \
f_finale.h p_map.c r_main.c z_bmalloc.h \
f_wipe.c p_map.h r_main.h z_zone.c \
f_wipe.h p_maputl.c r_plane.c z_zone.h \
md5.c md5.h p_checksum.h p_checksum.c \
r_patch.c r_patch.h r_fps.c r_fps.h \
r_filter.c r_filter.h
NET_CLIENT_SRC = d_client.c
@BUILD_GL_FALSE@USE_GL_SRC =
@BUILD_GL_TRUE@USE_GL_SRC = gl_intern.h gl_main.c gl_struct.h gl_texture.c
@WAD_MMAP_FALSE@WAD_SRC = w_memcache.c
@WAD_MMAP_TRUE@WAD_SRC = w_mmap.c
prboom_SOURCES = mmus2mid.c mmus2mid.h $(COMMON_SRC) $(NET_CLIENT_SRC) $(USE_GL_SRC) $(WAD_SRC)
prboom_LDADD = SDL/libsdldoom.a @MIXER_LIBS@ @NET_LIBS@ @SDL_LIBS@ @GL_LIBS@ @MATH_LIB@
EXTRA_DIST = \
r_drawcolumn.inl r_drawflush.inl r_drawspan.inl r_drawcolpipeline.inl
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clean-gamesPROGRAMS:
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