dvr/app/jni/prboom/p_saveg.c
2016-03-03 22:28:59 +00:00

1029 lines
31 KiB
C

/* Emacs style mode select -*- C++ -*-
*-----------------------------------------------------------------------------
*
*
* PrBoom: a Doom port merged with LxDoom and LSDLDoom
* based on BOOM, a modified and improved DOOM engine
* Copyright (C) 1999 by
* id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
* Copyright (C) 1999-2000 by
* Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
* Copyright 2005, 2006 by
* Florian Schulze, Colin Phipps, Neil Stevens, Andrey Budko
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* DESCRIPTION:
* Archiving: SaveGame I/O.
*
*-----------------------------------------------------------------------------*/
#include "doomstat.h"
#include "r_main.h"
#include "p_maputl.h"
#include "p_spec.h"
#include "p_tick.h"
#include "p_saveg.h"
#include "m_random.h"
#include "am_map.h"
#include "p_enemy.h"
#include "lprintf.h"
byte *save_p;
// Pads save_p to a 4-byte boundary
// so that the load/save works on SGI&Gecko.
#define PADSAVEP() do { save_p += (4 - ((int) save_p & 3)) & 3; } while (0)
//
// P_ArchivePlayers
//
void P_ArchivePlayers (void)
{
int i;
CheckSaveGame(sizeof(player_t) * MAXPLAYERS); // killough
for (i=0 ; i<MAXPLAYERS ; i++)
if (playeringame[i])
{
int j;
player_t *dest;
PADSAVEP();
dest = (player_t *) save_p;
memcpy(dest, &players[i], sizeof(player_t));
save_p += sizeof(player_t);
for (j=0; j<NUMPSPRITES; j++)
if (dest->psprites[j].state)
dest->psprites[j].state =
(state_t *)(dest->psprites[j].state-states);
}
}
//
// P_UnArchivePlayers
//
void P_UnArchivePlayers (void)
{
int i;
for (i=0 ; i<MAXPLAYERS ; i++)
if (playeringame[i])
{
int j;
PADSAVEP();
memcpy(&players[i], save_p, sizeof(player_t));
save_p += sizeof(player_t);
// will be set when unarc thinker
players[i].mo = NULL;
players[i].message = NULL;
players[i].attacker = NULL;
for (j=0 ; j<NUMPSPRITES ; j++)
if (players[i]. psprites[j].state)
players[i]. psprites[j].state =
&states[ (int)players[i].psprites[j].state ];
}
}
//
// P_ArchiveWorld
//
void P_ArchiveWorld (void)
{
int i;
const sector_t *sec;
const line_t *li;
const side_t *si;
short *put;
// killough 3/22/98: fix bug caused by hoisting save_p too early
// killough 10/98: adjust size for changes below
size_t size =
(sizeof(short)*5 + sizeof sec->floorheight + sizeof sec->ceilingheight)
* numsectors + sizeof(short)*3*numlines + 4;
for (i=0; i<numlines; i++)
{
if (lines[i].sidenum[0] != NO_INDEX)
size +=
sizeof(short)*3 + sizeof si->textureoffset + sizeof si->rowoffset;
if (lines[i].sidenum[1] != NO_INDEX)
size +=
sizeof(short)*3 + sizeof si->textureoffset + sizeof si->rowoffset;
}
CheckSaveGame(size); // killough
PADSAVEP(); // killough 3/22/98
put = (short *)save_p;
// do sectors
for (i=0, sec = sectors ; i<numsectors ; i++,sec++)
{
// killough 10/98: save full floor & ceiling heights, including fraction
memcpy(put, &sec->floorheight, sizeof sec->floorheight);
put = (void *)((char *) put + sizeof sec->floorheight);
memcpy(put, &sec->ceilingheight, sizeof sec->ceilingheight);
put = (void *)((char *) put + sizeof sec->ceilingheight);
*put++ = sec->floorpic;
*put++ = sec->ceilingpic;
*put++ = sec->lightlevel;
*put++ = sec->special; // needed? yes -- transfer types
*put++ = sec->tag; // needed? need them -- killough
}
// do lines
for (i=0, li = lines ; i<numlines ; i++,li++)
{
int j;
*put++ = li->flags;
*put++ = li->special;
*put++ = li->tag;
for (j=0; j<2; j++)
if (li->sidenum[j] != NO_INDEX)
{
si = &sides[li->sidenum[j]];
// killough 10/98: save full sidedef offsets,
// preserving fractional scroll offsets
memcpy(put, &si->textureoffset, sizeof si->textureoffset);
put = (void *)((char *) put + sizeof si->textureoffset);
memcpy(put, &si->rowoffset, sizeof si->rowoffset);
put = (void *)((char *) put + sizeof si->rowoffset);
*put++ = si->toptexture;
*put++ = si->bottomtexture;
*put++ = si->midtexture;
}
}
save_p = (byte *) put;
}
//
// P_UnArchiveWorld
//
void P_UnArchiveWorld (void)
{
int i;
sector_t *sec;
line_t *li;
const short *get;
PADSAVEP(); // killough 3/22/98
get = (short *) save_p;
// do sectors
for (i=0, sec = sectors ; i<numsectors ; i++,sec++)
{
// killough 10/98: load full floor & ceiling heights, including fractions
memcpy(&sec->floorheight, get, sizeof sec->floorheight);
get = (void *)((char *) get + sizeof sec->floorheight);
memcpy(&sec->ceilingheight, get, sizeof sec->ceilingheight);
get = (void *)((char *) get + sizeof sec->ceilingheight);
sec->floorpic = *get++;
sec->ceilingpic = *get++;
sec->lightlevel = *get++;
sec->special = *get++;
sec->tag = *get++;
sec->ceilingdata = 0; //jff 2/22/98 now three thinker fields, not two
sec->floordata = 0;
sec->lightingdata = 0;
sec->soundtarget = 0;
}
// do lines
for (i=0, li = lines ; i<numlines ; i++,li++)
{
int j;
li->flags = *get++;
li->special = *get++;
li->tag = *get++;
for (j=0 ; j<2 ; j++)
if (li->sidenum[j] != NO_INDEX)
{
side_t *si = &sides[li->sidenum[j]];
// killough 10/98: load full sidedef offsets, including fractions
memcpy(&si->textureoffset, get, sizeof si->textureoffset);
get = (void *)((char *) get + sizeof si->textureoffset);
memcpy(&si->rowoffset, get, sizeof si->rowoffset);
get = (void *)((char *) get + sizeof si->rowoffset);
si->toptexture = *get++;
si->bottomtexture = *get++;
si->midtexture = *get++;
}
}
save_p = (byte *) get;
}
//
// Thinkers
//
typedef enum {
tc_end,
tc_mobj
} thinkerclass_t;
// phares 9/13/98: Moved this code outside of P_ArchiveThinkers so the
// thinker indices could be used by the code that saves sector info.
static int number_of_thinkers;
void P_ThinkerToIndex(void)
{
thinker_t *th;
// killough 2/14/98:
// count the number of thinkers, and mark each one with its index, using
// the prev field as a placeholder, since it can be restored later.
number_of_thinkers = 0;
for (th = thinkercap.next ; th != &thinkercap ; th=th->next)
if (th->function == P_MobjThinker)
th->prev = (thinker_t *) ++number_of_thinkers;
}
// phares 9/13/98: Moved this code outside of P_ArchiveThinkers so the
// thinker indices could be used by the code that saves sector info.
void P_IndexToThinker(void)
{
// killough 2/14/98: restore prev pointers
thinker_t *th;
thinker_t *prev = &thinkercap;
for (th = thinkercap.next ; th != &thinkercap ; prev=th, th=th->next)
th->prev = prev;
}
//
// P_ArchiveThinkers
//
// 2/14/98 killough: substantially modified to fix savegame bugs
void P_ArchiveThinkers (void)
{
thinker_t *th;
CheckSaveGame(sizeof brain); // killough 3/26/98: Save boss brain state
memcpy(save_p, &brain, sizeof brain);
save_p += sizeof brain;
/* check that enough room is available in savegame buffer
* - killough 2/14/98
* cph - use number_of_thinkers saved by P_ThinkerToIndex above
* size per object is sizeof(mobj_t) - 2*sizeof(void*) - 4*sizeof(fixed_t) plus
* padded type (4) plus 5*sizeof(void*), i.e. sizeof(mobj_t) + 4 +
* 3*sizeof(void*)
* cph - +1 for the tc_end
*/
CheckSaveGame(number_of_thinkers*(sizeof(mobj_t)-3*sizeof(fixed_t)+4+3*sizeof(void*)) +1);
// save off the current thinkers
for (th = thinkercap.next ; th != &thinkercap ; th=th->next)
if (th->function == P_MobjThinker)
{
mobj_t *mobj;
*save_p++ = tc_mobj;
PADSAVEP();
mobj = (mobj_t *)save_p;
/* cph 2006/07/30 -
* The end of mobj_t changed from
* boolean invisible;
* mobj_t* lastenemy;
* mobj_t* above_monster;
* mobj_t* below_monster;
* void* touching_sectorlist;
* to
* mobj_t* lastenemy;
* void* touching_sectorlist;
* fixed_t PrevX, PrevY, PrevZ, padding;
* at prboom 2.4.4. There is code here to preserve the savegame format.
*
* touching_sectorlist is reconstructed anyway, so we now leave off the
* last 2 words of mobj_t, write 5 words of 0 and then write lastenemy
* into the second of these.
*/
memcpy (mobj, th, sizeof(*mobj) - 2*sizeof(void*));
save_p += sizeof(*mobj) - 2*sizeof(void*) - 4*sizeof(fixed_t);
memset (save_p, 0, 5*sizeof(void*));
mobj->state = (state_t *)(mobj->state - states);
// killough 2/14/98: convert pointers into indices.
// Fixes many savegame problems, by properly saving
// target and tracer fields. Note: we store NULL if
// the thinker pointed to by these fields is not a
// mobj thinker.
if (mobj->target)
mobj->target = mobj->target->thinker.function ==
P_MobjThinker ?
(mobj_t *) mobj->target->thinker.prev : NULL;
if (mobj->tracer)
mobj->tracer = mobj->tracer->thinker.function ==
P_MobjThinker ?
(mobj_t *) mobj->tracer->thinker.prev : NULL;
// killough 2/14/98: new field: save last known enemy. Prevents
// monsters from going to sleep after killing monsters and not
// seeing player anymore.
if (((mobj_t*)th)->lastenemy && ((mobj_t*)th)->lastenemy->thinker.function == P_MobjThinker) {
memcpy (save_p + sizeof(void*), &(((mobj_t*)th)->lastenemy->thinker.prev), sizeof(void*));
}
// killough 2/14/98: end changes
save_p += 5*sizeof(void*);
if (mobj->player)
mobj->player = (player_t *)((mobj->player-players) + 1);
}
// add a terminating marker
*save_p++ = tc_end;
// killough 9/14/98: save soundtargets
{
int i;
CheckSaveGame(numsectors * sizeof(mobj_t *)); // killough 9/14/98
for (i = 0; i < numsectors; i++)
{
mobj_t *target = sectors[i].soundtarget;
// Fix crash on reload when a soundtarget points to a removed corpse
// (prboom bug #1590350)
if (target && target->thinker.function == P_MobjThinker)
target = (mobj_t *) target->thinker.prev;
else
target = NULL;
memcpy(save_p, &target, sizeof target);
save_p += sizeof target;
}
}
}
/*
* killough 11/98
*
* Same as P_SetTarget() in p_tick.c, except that the target is nullified
* first, so that no old target's reference count is decreased (when loading
* savegames, old targets are indices, not really pointers to targets).
*/
static void P_SetNewTarget(mobj_t **mop, mobj_t *targ)
{
*mop = NULL;
P_SetTarget(mop, targ);
}
//
// P_UnArchiveThinkers
//
// 2/14/98 killough: substantially modified to fix savegame bugs
//
// savegame file stores ints in the corresponding * field; this function
// safely casts them back to int.
static int P_GetMobj(mobj_t* mi, size_t s)
{
size_t i = (size_t)mi;
if (i >= s) I_Error("Corrupt savegame");
return i;
}
void P_UnArchiveThinkers (void)
{
thinker_t *th;
mobj_t **mobj_p; // killough 2/14/98: Translation table
size_t size; // killough 2/14/98: size of or index into table
totallive = 0;
// killough 3/26/98: Load boss brain state
memcpy(&brain, save_p, sizeof brain);
save_p += sizeof brain;
// remove all the current thinkers
for (th = thinkercap.next; th != &thinkercap; )
{
thinker_t *next = th->next;
if (th->function == P_MobjThinker)
P_RemoveMobj ((mobj_t *) th);
else
Z_Free (th);
th = next;
}
P_InitThinkers ();
// killough 2/14/98: count number of thinkers by skipping through them
{
byte *sp = save_p; // save pointer and skip header
for (size = 1; *save_p++ == tc_mobj; size++) // killough 2/14/98
{ // skip all entries, adding up count
PADSAVEP();
/* cph 2006/07/30 - see comment below for change in layout of mobj_t */
save_p += sizeof(mobj_t)+3*sizeof(void*)-4*sizeof(fixed_t);
}
if (*--save_p != tc_end)
I_Error ("P_UnArchiveThinkers: Unknown tclass %i in savegame", *save_p);
// first table entry special: 0 maps to NULL
*(mobj_p = malloc(size * sizeof *mobj_p)) = 0; // table of pointers
save_p = sp; // restore save pointer
}
// read in saved thinkers
for (size = 1; *save_p++ == tc_mobj; size++) // killough 2/14/98
{
mobj_t *mobj = Z_Malloc(sizeof(mobj_t), PU_LEVEL, NULL);
// killough 2/14/98 -- insert pointers to thinkers into table, in order:
mobj_p[size] = mobj;
PADSAVEP();
/* cph 2006/07/30 -
* The end of mobj_t changed from
* boolean invisible;
* mobj_t* lastenemy;
* mobj_t* above_monster;
* mobj_t* below_monster;
* void* touching_sectorlist;
* to
* mobj_t* lastenemy;
* void* touching_sectorlist;
* fixed_t PrevX, PrevY, PrevZ;
* at prboom 2.4.4. There is code here to preserve the savegame format.
*
* touching_sectorlist is reconstructed anyway, so we now read in all
* but the last 5 words from the savegame (filling all but the last 2
* fields of our current mobj_t. We then pull lastenemy from the 2nd of
* the 5 leftover words, and skip the others.
*/
memcpy (mobj, save_p, sizeof(mobj_t)-2*sizeof(void*)-4*sizeof(fixed_t));
save_p += sizeof(mobj_t)-sizeof(void*)-4*sizeof(fixed_t);
memcpy (&(mobj->lastenemy), save_p, sizeof(void*));
save_p += 4*sizeof(void*);
mobj->state = states + (int) mobj->state;
if (mobj->player)
(mobj->player = &players[(int) mobj->player - 1]) -> mo = mobj;
P_SetThingPosition (mobj);
mobj->info = &mobjinfo[mobj->type];
// killough 2/28/98:
// Fix for falling down into a wall after savegame loaded:
// mobj->floorz = mobj->subsector->sector->floorheight;
// mobj->ceilingz = mobj->subsector->sector->ceilingheight;
mobj->thinker.function = P_MobjThinker;
P_AddThinker (&mobj->thinker);
if (!((mobj->flags ^ MF_COUNTKILL) & (MF_FRIEND | MF_COUNTKILL | MF_CORPSE)))
totallive++;
}
// killough 2/14/98: adjust target and tracer fields, plus
// lastenemy field, to correctly point to mobj thinkers.
// NULL entries automatically handled by first table entry.
//
// killough 11/98: use P_SetNewTarget() to set fields
for (th = thinkercap.next ; th != &thinkercap ; th=th->next)
{
P_SetNewTarget(&((mobj_t *) th)->target,
mobj_p[P_GetMobj(((mobj_t *)th)->target,size)]);
P_SetNewTarget(&((mobj_t *) th)->tracer,
mobj_p[P_GetMobj(((mobj_t *)th)->tracer,size)]);
P_SetNewTarget(&((mobj_t *) th)->lastenemy,
mobj_p[P_GetMobj(((mobj_t *)th)->lastenemy,size)]);
}
{ // killough 9/14/98: restore soundtargets
int i;
for (i = 0; i < numsectors; i++)
{
mobj_t *target;
memcpy(&target, save_p, sizeof target);
save_p += sizeof target;
// Must verify soundtarget. See P_ArchiveThinkers.
P_SetNewTarget(&sectors[i].soundtarget, mobj_p[P_GetMobj(target,size)]);
}
}
free(mobj_p); // free translation table
// killough 3/26/98: Spawn icon landings:
if (gamemode == commercial)
P_SpawnBrainTargets();
}
//
// P_ArchiveSpecials
//
enum {
tc_ceiling,
tc_door,
tc_floor,
tc_plat,
tc_flash,
tc_strobe,
tc_glow,
tc_elevator, //jff 2/22/98 new elevator type thinker
tc_scroll, // killough 3/7/98: new scroll effect thinker
tc_pusher, // phares 3/22/98: new push/pull effect thinker
tc_flicker, // killough 10/4/98
tc_endspecials
} specials_e;
//
// Things to handle:
//
// T_MoveCeiling, (ceiling_t: sector_t * swizzle), - active list
// T_VerticalDoor, (vldoor_t: sector_t * swizzle),
// T_MoveFloor, (floormove_t: sector_t * swizzle),
// T_LightFlash, (lightflash_t: sector_t * swizzle),
// T_StrobeFlash, (strobe_t: sector_t *),
// T_Glow, (glow_t: sector_t *),
// T_PlatRaise, (plat_t: sector_t *), - active list
// T_MoveElevator, (plat_t: sector_t *), - active list // jff 2/22/98
// T_Scroll // killough 3/7/98
// T_Pusher // phares 3/22/98
// T_FireFlicker // killough 10/4/98
//
void P_ArchiveSpecials (void)
{
thinker_t *th;
size_t size = 0; // killough
// save off the current thinkers (memory size calculation -- killough)
for (th = thinkercap.next ; th != &thinkercap ; th=th->next)
if (!th->function)
{
platlist_t *pl;
ceilinglist_t *cl; //jff 2/22/98 need this for ceilings too now
for (pl=activeplats; pl; pl=pl->next)
if (pl->plat == (plat_t *) th) // killough 2/14/98
{
size += 4+sizeof(plat_t);
goto end;
}
for (cl=activeceilings; cl; cl=cl->next) // search for activeceiling
if (cl->ceiling == (ceiling_t *) th) //jff 2/22/98
{
size += 4+sizeof(ceiling_t);
goto end;
}
end:;
}
else
size +=
th->function==T_MoveCeiling ? 4+sizeof(ceiling_t) :
th->function==T_VerticalDoor ? 4+sizeof(vldoor_t) :
th->function==T_MoveFloor ? 4+sizeof(floormove_t):
th->function==T_PlatRaise ? 4+sizeof(plat_t) :
th->function==T_LightFlash ? 4+sizeof(lightflash_t):
th->function==T_StrobeFlash ? 4+sizeof(strobe_t) :
th->function==T_Glow ? 4+sizeof(glow_t) :
th->function==T_MoveElevator ? 4+sizeof(elevator_t):
th->function==T_Scroll ? 4+sizeof(scroll_t) :
th->function==T_Pusher ? 4+sizeof(pusher_t) :
th->function==T_FireFlicker? 4+sizeof(fireflicker_t) :
0;
CheckSaveGame(size + 1); // killough; cph: +1 for the tc_endspecials
// save off the current thinkers
for (th=thinkercap.next; th!=&thinkercap; th=th->next)
{
if (!th->function)
{
platlist_t *pl;
ceilinglist_t *cl; //jff 2/22/98 add iter variable for ceilings
// killough 2/8/98: fix plat original height bug.
// Since acv==NULL, this could be a plat in stasis.
// so check the active plats list, and save this
// plat (jff: or ceiling) even if it is in stasis.
for (pl=activeplats; pl; pl=pl->next)
if (pl->plat == (plat_t *) th) // killough 2/14/98
goto plat;
for (cl=activeceilings; cl; cl=cl->next)
if (cl->ceiling == (ceiling_t *) th) //jff 2/22/98
goto ceiling;
continue;
}
if (th->function == T_MoveCeiling)
{
ceiling_t *ceiling;
ceiling: // killough 2/14/98
*save_p++ = tc_ceiling;
PADSAVEP();
ceiling = (ceiling_t *)save_p;
memcpy (ceiling, th, sizeof(*ceiling));
save_p += sizeof(*ceiling);
ceiling->sector = (sector_t *)(ceiling->sector - sectors);
continue;
}
if (th->function == T_VerticalDoor)
{
vldoor_t *door;
*save_p++ = tc_door;
PADSAVEP();
door = (vldoor_t *) save_p;
memcpy (door, th, sizeof *door);
save_p += sizeof(*door);
door->sector = (sector_t *)(door->sector - sectors);
//jff 1/31/98 archive line remembered by door as well
door->line = (line_t *) (door->line ? door->line-lines : -1);
continue;
}
if (th->function == T_MoveFloor)
{
floormove_t *floor;
*save_p++ = tc_floor;
PADSAVEP();
floor = (floormove_t *)save_p;
memcpy (floor, th, sizeof(*floor));
save_p += sizeof(*floor);
floor->sector = (sector_t *)(floor->sector - sectors);
continue;
}
if (th->function == T_PlatRaise)
{
plat_t *plat;
plat: // killough 2/14/98: added fix for original plat height above
*save_p++ = tc_plat;
PADSAVEP();
plat = (plat_t *)save_p;
memcpy (plat, th, sizeof(*plat));
save_p += sizeof(*plat);
plat->sector = (sector_t *)(plat->sector - sectors);
continue;
}
if (th->function == T_LightFlash)
{
lightflash_t *flash;
*save_p++ = tc_flash;
PADSAVEP();
flash = (lightflash_t *)save_p;
memcpy (flash, th, sizeof(*flash));
save_p += sizeof(*flash);
flash->sector = (sector_t *)(flash->sector - sectors);
continue;
}
if (th->function == T_StrobeFlash)
{
strobe_t *strobe;
*save_p++ = tc_strobe;
PADSAVEP();
strobe = (strobe_t *)save_p;
memcpy (strobe, th, sizeof(*strobe));
save_p += sizeof(*strobe);
strobe->sector = (sector_t *)(strobe->sector - sectors);
continue;
}
if (th->function == T_Glow)
{
glow_t *glow;
*save_p++ = tc_glow;
PADSAVEP();
glow = (glow_t *)save_p;
memcpy (glow, th, sizeof(*glow));
save_p += sizeof(*glow);
glow->sector = (sector_t *)(glow->sector - sectors);
continue;
}
// killough 10/4/98: save flickers
if (th->function == T_FireFlicker)
{
fireflicker_t *flicker;
*save_p++ = tc_flicker;
PADSAVEP();
flicker = (fireflicker_t *)save_p;
memcpy (flicker, th, sizeof(*flicker));
save_p += sizeof(*flicker);
flicker->sector = (sector_t *)(flicker->sector - sectors);
continue;
}
//jff 2/22/98 new case for elevators
if (th->function == T_MoveElevator)
{
elevator_t *elevator; //jff 2/22/98
*save_p++ = tc_elevator;
PADSAVEP();
elevator = (elevator_t *)save_p;
memcpy (elevator, th, sizeof(*elevator));
save_p += sizeof(*elevator);
elevator->sector = (sector_t *)(elevator->sector - sectors);
continue;
}
// killough 3/7/98: Scroll effect thinkers
if (th->function == T_Scroll)
{
*save_p++ = tc_scroll;
memcpy (save_p, th, sizeof(scroll_t));
save_p += sizeof(scroll_t);
continue;
}
// phares 3/22/98: Push/Pull effect thinkers
if (th->function == T_Pusher)
{
*save_p++ = tc_pusher;
memcpy (save_p, th, sizeof(pusher_t));
save_p += sizeof(pusher_t);
continue;
}
}
// add a terminating marker
*save_p++ = tc_endspecials;
}
//
// P_UnArchiveSpecials
//
void P_UnArchiveSpecials (void)
{
byte tclass;
// read in saved thinkers
while ((tclass = *save_p++) != tc_endspecials) // killough 2/14/98
switch (tclass)
{
case tc_ceiling:
PADSAVEP();
{
ceiling_t *ceiling = Z_Malloc (sizeof(*ceiling), PU_LEVEL, NULL);
memcpy (ceiling, save_p, sizeof(*ceiling));
save_p += sizeof(*ceiling);
ceiling->sector = &sectors[(int)ceiling->sector];
ceiling->sector->ceilingdata = ceiling; //jff 2/22/98
if (ceiling->thinker.function)
ceiling->thinker.function = T_MoveCeiling;
P_AddThinker (&ceiling->thinker);
P_AddActiveCeiling(ceiling);
break;
}
case tc_door:
PADSAVEP();
{
vldoor_t *door = Z_Malloc (sizeof(*door), PU_LEVEL, NULL);
memcpy (door, save_p, sizeof(*door));
save_p += sizeof(*door);
door->sector = &sectors[(int)door->sector];
//jff 1/31/98 unarchive line remembered by door as well
door->line = (int)door->line!=-1? &lines[(int)door->line] : NULL;
door->sector->ceilingdata = door; //jff 2/22/98
door->thinker.function = T_VerticalDoor;
P_AddThinker (&door->thinker);
break;
}
case tc_floor:
PADSAVEP();
{
floormove_t *floor = Z_Malloc (sizeof(*floor), PU_LEVEL, NULL);
memcpy (floor, save_p, sizeof(*floor));
save_p += sizeof(*floor);
floor->sector = &sectors[(int)floor->sector];
floor->sector->floordata = floor; //jff 2/22/98
floor->thinker.function = T_MoveFloor;
P_AddThinker (&floor->thinker);
break;
}
case tc_plat:
PADSAVEP();
{
plat_t *plat = Z_Malloc (sizeof(*plat), PU_LEVEL, NULL);
memcpy (plat, save_p, sizeof(*plat));
save_p += sizeof(*plat);
plat->sector = &sectors[(int)plat->sector];
plat->sector->floordata = plat; //jff 2/22/98
if (plat->thinker.function)
plat->thinker.function = T_PlatRaise;
P_AddThinker (&plat->thinker);
P_AddActivePlat(plat);
break;
}
case tc_flash:
PADSAVEP();
{
lightflash_t *flash = Z_Malloc (sizeof(*flash), PU_LEVEL, NULL);
memcpy (flash, save_p, sizeof(*flash));
save_p += sizeof(*flash);
flash->sector = &sectors[(int)flash->sector];
flash->thinker.function = T_LightFlash;
P_AddThinker (&flash->thinker);
break;
}
case tc_strobe:
PADSAVEP();
{
strobe_t *strobe = Z_Malloc (sizeof(*strobe), PU_LEVEL, NULL);
memcpy (strobe, save_p, sizeof(*strobe));
save_p += sizeof(*strobe);
strobe->sector = &sectors[(int)strobe->sector];
strobe->thinker.function = T_StrobeFlash;
P_AddThinker (&strobe->thinker);
break;
}
case tc_glow:
PADSAVEP();
{
glow_t *glow = Z_Malloc (sizeof(*glow), PU_LEVEL, NULL);
memcpy (glow, save_p, sizeof(*glow));
save_p += sizeof(*glow);
glow->sector = &sectors[(int)glow->sector];
glow->thinker.function = T_Glow;
P_AddThinker (&glow->thinker);
break;
}
case tc_flicker: // killough 10/4/98
PADSAVEP();
{
fireflicker_t *flicker = Z_Malloc (sizeof(*flicker), PU_LEVEL, NULL);
memcpy (flicker, save_p, sizeof(*flicker));
save_p += sizeof(*flicker);
flicker->sector = &sectors[(int)flicker->sector];
flicker->thinker.function = T_FireFlicker;
P_AddThinker (&flicker->thinker);
break;
}
//jff 2/22/98 new case for elevators
case tc_elevator:
PADSAVEP();
{
elevator_t *elevator = Z_Malloc (sizeof(*elevator), PU_LEVEL, NULL);
memcpy (elevator, save_p, sizeof(*elevator));
save_p += sizeof(*elevator);
elevator->sector = &sectors[(int)elevator->sector];
elevator->sector->floordata = elevator; //jff 2/22/98
elevator->sector->ceilingdata = elevator; //jff 2/22/98
elevator->thinker.function = T_MoveElevator;
P_AddThinker (&elevator->thinker);
break;
}
case tc_scroll: // killough 3/7/98: scroll effect thinkers
{
scroll_t *scroll = Z_Malloc (sizeof(scroll_t), PU_LEVEL, NULL);
memcpy (scroll, save_p, sizeof(scroll_t));
save_p += sizeof(scroll_t);
scroll->thinker.function = T_Scroll;
P_AddThinker(&scroll->thinker);
break;
}
case tc_pusher: // phares 3/22/98: new Push/Pull effect thinkers
{
pusher_t *pusher = Z_Malloc (sizeof(pusher_t), PU_LEVEL, NULL);
memcpy (pusher, save_p, sizeof(pusher_t));
save_p += sizeof(pusher_t);
pusher->thinker.function = T_Pusher;
pusher->source = P_GetPushThing(pusher->affectee);
P_AddThinker(&pusher->thinker);
break;
}
default:
I_Error("P_UnarchiveSpecials: Unknown tclass %i in savegame", tclass);
}
}
// killough 2/16/98: save/restore random number generator state information
void P_ArchiveRNG(void)
{
CheckSaveGame(sizeof rng);
memcpy(save_p, &rng, sizeof rng);
save_p += sizeof rng;
}
void P_UnArchiveRNG(void)
{
memcpy(&rng, save_p, sizeof rng);
save_p += sizeof rng;
}
// killough 2/22/98: Save/restore automap state
// killough 2/22/98: Save/restore automap state
void P_ArchiveMap(void)
{
int zero = 0, one = 1;
CheckSaveGame(2 * sizeof zero + sizeof markpointnum +
markpointnum * sizeof *markpoints +
sizeof automapmode + sizeof one);
memcpy(save_p, &automapmode, sizeof automapmode);
save_p += sizeof automapmode;
memcpy(save_p, &one, sizeof one); // CPhipps - used to be viewactive, now
save_p += sizeof one; // that's worked out locally by D_Display
memcpy(save_p, &zero, sizeof zero); // CPhipps - used to be followplayer
save_p += sizeof zero; // that is now part of automapmode
memcpy(save_p, &zero, sizeof zero); // CPhipps - used to be automap_grid, ditto
save_p += sizeof zero;
memcpy(save_p, &markpointnum, sizeof markpointnum);
save_p += sizeof markpointnum;
if (markpointnum)
{
memcpy(save_p, markpoints, sizeof *markpoints * markpointnum);
save_p += markpointnum * sizeof *markpoints;
}
}
void P_UnArchiveMap(void)
{
int unused;
memcpy(&automapmode, save_p, sizeof automapmode);
save_p += sizeof automapmode;
memcpy(&unused, save_p, sizeof unused);
save_p += sizeof unused;
memcpy(&unused, save_p, sizeof unused);
save_p += sizeof unused;
memcpy(&unused, save_p, sizeof unused);
save_p += sizeof unused;
if (automapmode & am_active)
AM_Start();
memcpy(&markpointnum, save_p, sizeof markpointnum);
save_p += sizeof markpointnum;
if (markpointnum)
{
while (markpointnum >= markpointnum_max)
markpoints = realloc(markpoints, sizeof *markpoints *
(markpointnum_max = markpointnum_max ? markpointnum_max*2 : 16));
memcpy(markpoints, save_p, markpointnum * sizeof *markpoints);
save_p += markpointnum * sizeof *markpoints;
}
}