mirror of
https://github.com/DrBeef/DVR.git
synced 2024-12-19 00:51:53 +00:00
118 lines
3.6 KiB
C++
118 lines
3.6 KiB
C++
/* Emacs style mode select -*- C++ -*-
|
|
*-----------------------------------------------------------------------------
|
|
*
|
|
*
|
|
* PrBoom: a Doom port merged with LxDoom and LSDLDoom
|
|
* based on BOOM, a modified and improved DOOM engine
|
|
* Copyright (C) 1999 by
|
|
* id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
|
|
* Copyright (C) 1999-2000 by
|
|
* Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
|
|
* Copyright 2005, 2006 by
|
|
* Florian Schulze, Colin Phipps, Neil Stevens, Andrey Budko
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
|
|
* 02111-1307, USA.
|
|
*
|
|
* DESCRIPTION:
|
|
* Enemy thinking, AI.
|
|
* Action Pointer Functions
|
|
* that are associated with states/frames.
|
|
*
|
|
*-----------------------------------------------------------------------------*/
|
|
|
|
#ifndef __P_ENEMY__
|
|
#define __P_ENEMY__
|
|
|
|
#include "p_mobj.h"
|
|
|
|
void P_NoiseAlert (mobj_t *target, mobj_t *emmiter);
|
|
void P_SpawnBrainTargets(void); /* killough 3/26/98: spawn icon landings */
|
|
|
|
extern struct brain_s { /* killough 3/26/98: global state of boss brain */
|
|
int easy, targeton;
|
|
} brain;
|
|
|
|
// ********************************************************************
|
|
// Function addresses or Code Pointers
|
|
// ********************************************************************
|
|
// These function addresses are the Code Pointers that have been
|
|
// modified for years by Dehacked enthusiasts. The new BEX format
|
|
// allows more extensive changes (see d_deh.c)
|
|
|
|
// Doesn't work with g++, needs actionf_p1
|
|
void A_Explode();
|
|
void A_Pain();
|
|
void A_PlayerScream();
|
|
void A_Fall();
|
|
void A_XScream();
|
|
void A_Look();
|
|
void A_Chase();
|
|
void A_FaceTarget();
|
|
void A_PosAttack();
|
|
void A_Scream();
|
|
void A_SPosAttack();
|
|
void A_VileChase();
|
|
void A_VileStart();
|
|
void A_VileTarget();
|
|
void A_VileAttack();
|
|
void A_StartFire();
|
|
void A_Fire();
|
|
void A_FireCrackle();
|
|
void A_Tracer();
|
|
void A_SkelWhoosh();
|
|
void A_SkelFist();
|
|
void A_SkelMissile();
|
|
void A_FatRaise();
|
|
void A_FatAttack1();
|
|
void A_FatAttack2();
|
|
void A_FatAttack3();
|
|
void A_BossDeath();
|
|
void A_CPosAttack();
|
|
void A_CPosRefire();
|
|
void A_TroopAttack();
|
|
void A_SargAttack();
|
|
void A_HeadAttack();
|
|
void A_BruisAttack();
|
|
void A_SkullAttack();
|
|
void A_Metal();
|
|
void A_SpidRefire();
|
|
void A_BabyMetal();
|
|
void A_BspiAttack();
|
|
void A_Hoof();
|
|
void A_CyberAttack();
|
|
void A_PainAttack();
|
|
void A_PainDie();
|
|
void A_KeenDie();
|
|
void A_BrainPain();
|
|
void A_BrainScream();
|
|
void A_BrainDie();
|
|
void A_BrainAwake();
|
|
void A_BrainSpit();
|
|
void A_SpawnSound();
|
|
void A_SpawnFly();
|
|
void A_BrainExplode();
|
|
void A_Die();
|
|
void A_Detonate(); /* killough 8/9/98: detonate a bomb or other device */
|
|
void A_Mushroom(); /* killough 10/98: mushroom effect */
|
|
void A_Spawn(); // killough 11/98
|
|
void A_Turn(); // killough 11/98
|
|
void A_Face(); // killough 11/98
|
|
void A_Scratch(); // killough 11/98
|
|
void A_PlaySound(); // killough 11/98
|
|
void A_RandomJump(); // killough 11/98
|
|
void A_LineEffect(); // killough 11/98
|
|
|
|
#endif // __P_ENEMY__
|