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120 lines
3.3 KiB
C++
120 lines
3.3 KiB
C++
/* Emacs style mode select -*- C++ -*-
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*-----------------------------------------------------------------------------
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*
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*
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* PrBoom: a Doom port merged with LxDoom and LSDLDoom
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* based on BOOM, a modified and improved DOOM engine
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* Copyright (C) 1999 by
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* id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
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* Copyright (C) 1999-2000 by
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* Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
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* Copyright 2005, 2006 by
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* Florian Schulze, Colin Phipps, Neil Stevens, Andrey Budko
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
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* 02111-1307, USA.
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*
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* DESCRIPTION:
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* System interface, sound.
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*
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*-----------------------------------------------------------------------------*/
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#ifndef __I_SOUND__
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#define __I_SOUND__
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#include "sounds.h"
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#include "doomtype.h"
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#define SNDSERV
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#undef SNDINTR
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#ifndef SNDSERV
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#include "l_soundgen.h"
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#endif
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// Init at program start...
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void I_InitSound(void);
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// ... shut down and relase at program termination.
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void I_ShutdownSound(void);
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//
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// SFX I/O
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//
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// Initialize channels?
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void I_SetChannels(void);
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// Get raw data lump index for sound descriptor.
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int I_GetSfxLumpNum (sfxinfo_t *sfxinfo);
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// Starts a sound in a particular sound channel.
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int I_StartSound(int id, int channel, int vol, int sep, int pitch, int priority);
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// Stops a sound channel.
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void I_StopSound(int handle);
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// Called by S_*() functions
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// to see if a channel is still playing.
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// Returns 0 if no longer playing, 1 if playing.
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boolean I_SoundIsPlaying(int handle);
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// Called by m_menu.c to let the quit sound play and quit right after it stops
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boolean I_AnySoundStillPlaying(void);
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// Updates the volume, separation,
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// and pitch of a sound channel.
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void I_UpdateSoundParams(int handle, int vol, int sep, int pitch);
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//
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// MUSIC I/O
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//
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void I_InitMusic(void);
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void I_ShutdownMusic(void);
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void I_UpdateMusic(void);
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// Volume.
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void I_SetMusicVolume(int volume);
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// PAUSE game handling.
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void I_PauseSong(int handle);
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void I_ResumeSong(int handle);
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// Registers a song handle to song data.
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int I_RegisterSong(const void *data, size_t len);
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// cournia - tries to load a music file
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int I_RegisterMusic( const char* filename, musicinfo_t *music );
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// Called by anything that wishes to start music.
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// plays a song, and when the song is done,
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// starts playing it again in an endless loop.
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// Horrible thing to do, considering.
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void I_PlaySong(int handle, int looping);
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// Stops a song over 3 seconds.
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void I_StopSong(int handle);
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// See above (register), then think backwards
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void I_UnRegisterSong(int handle);
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// Allegro card support jff 1/18/98
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extern int snd_card;
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extern int mus_card;
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// CPhipps - put these in config file
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extern int snd_samplerate;
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#endif
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