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59 lines
2 KiB
C++
59 lines
2 KiB
C++
/* Emacs style mode select -*- C++ -*-
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*-----------------------------------------------------------------------------
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*
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*
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* PrBoom: a Doom port merged with LxDoom and LSDLDoom
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* based on BOOM, a modified and improved DOOM engine
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* Copyright (C) 1999 by
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* id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
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* Copyright (C) 1999-2000 by
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* Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
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* Copyright 2005, 2006 by
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* Florian Schulze, Colin Phipps, Neil Stevens, Andrey Budko
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
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* 02111-1307, USA.
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*
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* DESCRIPTION:
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* System specific interface stuff.
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*
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*-----------------------------------------------------------------------------*/
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#ifndef __D_TICCMD__
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#define __D_TICCMD__
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#include "doomtype.h"
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#ifdef __GNUG__
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#pragma interface
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#endif
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/* The data sampled per tick (single player)
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* and transmitted to other peers (multiplayer).
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* Mainly movements/button commands per game tick,
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* plus a checksum for internal state consistency.
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* CPhipps - explicitely signed the elements, since they have to be signed to work right
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*/
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typedef struct
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{
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signed char forwardmove; /* *2048 for move */
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signed char sidemove; /* *2048 for move */
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signed short angleturn; /* <<16 for angle delta */
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short consistancy; /* checks for net game */
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byte chatchar;
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byte buttons;
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} ticcmd_t;
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#endif
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