mirror of
https://github.com/DrBeef/DVR.git
synced 2024-12-19 00:51:53 +00:00
111 lines
3.9 KiB
C++
111 lines
3.9 KiB
C++
/* Emacs style mode select -*- C++ -*-
|
|
*-----------------------------------------------------------------------------
|
|
*
|
|
*
|
|
* PrBoom: a Doom port merged with LxDoom and LSDLDoom
|
|
* based on BOOM, a modified and improved DOOM engine
|
|
* Copyright (C) 1999 by
|
|
* id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
|
|
* Copyright (C) 1999-2000 by
|
|
* Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
|
|
* Copyright 2005, 2006 by
|
|
* Florian Schulze, Colin Phipps, Neil Stevens, Andrey Budko
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
|
|
* 02111-1307, USA.
|
|
*
|
|
* DESCRIPTION:
|
|
* AutoMap module.
|
|
*
|
|
*-----------------------------------------------------------------------------*/
|
|
|
|
#ifndef __AMMAP_H__
|
|
#define __AMMAP_H__
|
|
|
|
#include "d_event.h"
|
|
|
|
#define MAPBITS 12
|
|
#define FRACTOMAPBITS (FRACBITS-MAPBITS)
|
|
|
|
// Used by ST StatusBar stuff.
|
|
#define AM_MSGHEADER (('a'<<24)+('m'<<16))
|
|
#define AM_MSGENTERED (AM_MSGHEADER | ('e'<<8))
|
|
#define AM_MSGEXITED (AM_MSGHEADER | ('x'<<8))
|
|
|
|
// Called by main loop.
|
|
boolean AM_Responder (event_t* ev);
|
|
|
|
// Called by main loop.
|
|
void AM_Ticker (void);
|
|
|
|
// Called by main loop,
|
|
// called instead of view drawer if automap active.
|
|
void AM_Drawer (void);
|
|
|
|
// Called to force the automap to quit
|
|
// if the level is completed while it is up.
|
|
void AM_Stop (void);
|
|
|
|
// killough 2/22/98: for saving automap information in savegame:
|
|
|
|
extern void AM_Start(void);
|
|
|
|
//jff 4/16/98 make externally available
|
|
|
|
extern void AM_clearMarks(void);
|
|
|
|
typedef struct
|
|
{
|
|
fixed_t x,y;
|
|
} mpoint_t;
|
|
|
|
extern mpoint_t *markpoints;
|
|
extern int markpointnum, markpointnum_max;
|
|
|
|
// end changes -- killough 2/22/98
|
|
|
|
// killough 5/2/98: moved from m_misc.c
|
|
|
|
//jff 1/7/98 automap colors added
|
|
extern int mapcolor_back; // map background
|
|
extern int mapcolor_grid; // grid lines color
|
|
extern int mapcolor_wall; // normal 1s wall color
|
|
extern int mapcolor_fchg; // line at floor height change color
|
|
extern int mapcolor_cchg; // line at ceiling height change color
|
|
extern int mapcolor_clsd; // line at sector with floor=ceiling color
|
|
extern int mapcolor_rkey; // red key color
|
|
extern int mapcolor_bkey; // blue key color
|
|
extern int mapcolor_ykey; // yellow key color
|
|
extern int mapcolor_rdor; // red door color (diff from keys to allow option)
|
|
extern int mapcolor_bdor; // blue door color (of enabling one not other)
|
|
extern int mapcolor_ydor; // yellow door color
|
|
extern int mapcolor_tele; // teleporter line color
|
|
extern int mapcolor_secr; // secret sector boundary color
|
|
//jff 4/23/98
|
|
extern int mapcolor_exit; // exit line
|
|
extern int mapcolor_unsn; // computer map unseen line color
|
|
extern int mapcolor_flat; // line with no floor/ceiling changes
|
|
extern int mapcolor_sprt; // general sprite color
|
|
extern int mapcolor_item; // item sprite color
|
|
extern int mapcolor_enemy; // enemy sprite color
|
|
extern int mapcolor_frnd; // friendly sprite color
|
|
extern int mapcolor_hair; // crosshair color
|
|
extern int mapcolor_sngl; // single player arrow color
|
|
extern int mapcolor_plyr[4]; // colors for players in multiplayer
|
|
extern int mapcolor_me; // consoleplayer's chosen colour
|
|
//jff 3/9/98
|
|
extern int map_secret_after; // secrets do not appear til after bagged
|
|
|
|
#endif
|