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1588 lines
40 KiB
C
1588 lines
40 KiB
C
/* Emacs style mode select -*- C++ -*-
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*-----------------------------------------------------------------------------
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*
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*
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* PrBoom: a Doom port merged with LxDoom and LSDLDoom
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* based on BOOM, a modified and improved DOOM engine
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* Copyright (C) 1999 by
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* id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
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* Copyright (C) 1999-2000 by
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* Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
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* Copyright 2005, 2006 by
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* Florian Schulze, Colin Phipps, Neil Stevens, Andrey Budko
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
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* 02111-1307, USA.
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*
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* DESCRIPTION:
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* the automap code
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*
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*-----------------------------------------------------------------------------
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "doomstat.h"
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#include "st_stuff.h"
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#include "r_main.h"
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#include "p_setup.h"
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#include "p_maputl.h"
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#include "w_wad.h"
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#include "v_video.h"
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#include "p_spec.h"
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#include "am_map.h"
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#include "dstrings.h"
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#include "d_deh.h" // Ty 03/27/98 - externalizations
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#include "lprintf.h" // jff 08/03/98 - declaration of lprintf
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#include "g_game.h"
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//jff 1/7/98 default automap colors added
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int mapcolor_back; // map background
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int mapcolor_grid; // grid lines color
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int mapcolor_wall; // normal 1s wall color
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int mapcolor_fchg; // line at floor height change color
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int mapcolor_cchg; // line at ceiling height change color
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int mapcolor_clsd; // line at sector with floor=ceiling color
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int mapcolor_rkey; // red key color
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int mapcolor_bkey; // blue key color
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int mapcolor_ykey; // yellow key color
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int mapcolor_rdor; // red door color (diff from keys to allow option)
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int mapcolor_bdor; // blue door color (of enabling one but not other )
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int mapcolor_ydor; // yellow door color
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int mapcolor_tele; // teleporter line color
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int mapcolor_secr; // secret sector boundary color
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int mapcolor_exit; // jff 4/23/98 add exit line color
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int mapcolor_unsn; // computer map unseen line color
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int mapcolor_flat; // line with no floor/ceiling changes
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int mapcolor_sprt; // general sprite color
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int mapcolor_item; // item sprite color
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int mapcolor_frnd; // friendly sprite color
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int mapcolor_enemy; // enemy sprite color
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int mapcolor_hair; // crosshair color
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int mapcolor_sngl; // single player arrow color
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int mapcolor_plyr[4] = { 112, 88, 64, 32 }; // colors for player arrows in multiplayer
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//jff 3/9/98 add option to not show secret sectors until entered
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int map_secret_after;
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//jff 4/3/98 add symbols for "no-color" for disable and "black color" for black
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#define NC 0
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#define BC 247
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// drawing stuff
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#define FB 0
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// scale on entry
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#define INITSCALEMTOF (.2*FRACUNIT)
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// how much the automap moves window per tic in frame-buffer coordinates
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// moves 140 pixels in 1 second
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#define F_PANINC 4
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// how much zoom-in per tic
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// goes to 2x in 1 second
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#define M_ZOOMIN ((int) (1.02*FRACUNIT))
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// how much zoom-out per tic
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// pulls out to 0.5x in 1 second
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#define M_ZOOMOUT ((int) (FRACUNIT/1.02))
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#define PLAYERRADIUS (16*(1<<MAPBITS)) // e6y
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// translates between frame-buffer and map distances
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#define FTOM(x) FixedMul(((x)<<16),scale_ftom)
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#define MTOF(x) (FixedMul((x),scale_mtof)>>16)
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// translates between frame-buffer and map coordinates
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#define CXMTOF(x) (f_x + MTOF((x)-m_x))
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#define CYMTOF(y) (f_y + (f_h - MTOF((y)-m_y)))
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typedef struct
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{
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mpoint_t a, b;
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} mline_t;
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//
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// The vector graphics for the automap.
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// A line drawing of the player pointing right,
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// starting from the middle.
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//
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#define R ((8*PLAYERRADIUS)/7)
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mline_t player_arrow[] =
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{
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{ { -R+R/8, 0 }, { R, 0 } }, // -----
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{ { R, 0 }, { R-R/2, R/4 } }, // ----->
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{ { R, 0 }, { R-R/2, -R/4 } },
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{ { -R+R/8, 0 }, { -R-R/8, R/4 } }, // >---->
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{ { -R+R/8, 0 }, { -R-R/8, -R/4 } },
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{ { -R+3*R/8, 0 }, { -R+R/8, R/4 } }, // >>--->
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{ { -R+3*R/8, 0 }, { -R+R/8, -R/4 } }
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};
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#undef R
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#define NUMPLYRLINES (sizeof(player_arrow)/sizeof(mline_t))
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#define R ((8*PLAYERRADIUS)/7)
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mline_t cheat_player_arrow[] =
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{ // killough 3/22/98: He's alive, Jim :)
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{ { -R+R/8, 0 }, { R, 0 } }, // -----
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{ { R, 0 }, { R-R/2, R/4 } }, // ----->
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{ { R, 0 }, { R-R/2, -R/4 } },
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{ { -R+R/8, 0 }, { -R-R/8, R/4 } }, // >---->
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{ { -R+R/8, 0 }, { -R-R/8, -R/4 } },
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{ { -R+3*R/8, 0 }, { -R+R/8, R/4 } }, // >>--->
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{ { -R+3*R/8, 0 }, { -R+R/8, -R/4 } },
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{ { -R/10-R/6, R/4}, {-R/10-R/6, -R/4} }, // J
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{ { -R/10-R/6, -R/4}, {-R/10-R/6-R/8, -R/4} },
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{ { -R/10-R/6-R/8, -R/4}, {-R/10-R/6-R/8, -R/8} },
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{ { -R/10, R/4}, {-R/10, -R/4}}, // F
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{ { -R/10, R/4}, {-R/10+R/8, R/4}},
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{ { -R/10+R/4, R/4}, {-R/10+R/4, -R/4}}, // F
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{ { -R/10+R/4, R/4}, {-R/10+R/4+R/8, R/4}},
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};
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#undef R
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#define NUMCHEATPLYRLINES (sizeof(cheat_player_arrow)/sizeof(mline_t))
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#define R (FRACUNIT)
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mline_t triangle_guy[] =
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{
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{ { (fixed_t)(-.867*R), (fixed_t)(-.5*R) }, { (fixed_t)( .867*R), (fixed_t)(-.5*R) } },
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{ { (fixed_t)( .867*R), (fixed_t)(-.5*R) }, { (fixed_t)(0 ), (fixed_t)( R) } },
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{ { (fixed_t)(0 ), (fixed_t)( R) }, { (fixed_t)(-.867*R), (fixed_t)(-.5*R) } }
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};
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#undef R
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#define NUMTRIANGLEGUYLINES (sizeof(triangle_guy)/sizeof(mline_t))
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//jff 1/5/98 new symbol for keys on automap
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#define R (FRACUNIT)
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mline_t cross_mark[] =
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{
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{ { -R, 0 }, { R, 0} },
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{ { 0, -R }, { 0, R } },
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};
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#undef R
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#define NUMCROSSMARKLINES (sizeof(cross_mark)/sizeof(mline_t))
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//jff 1/5/98 end of new symbol
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#define R (FRACUNIT)
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mline_t thintriangle_guy[] =
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{
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{ { (fixed_t)(-.5*R), (fixed_t)(-.7*R) }, { (fixed_t)( R), (fixed_t)( 0) } },
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{ { (fixed_t)( R), (fixed_t)( 0) }, { (fixed_t)(-.5*R), (fixed_t)( .7*R) } },
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{ { (fixed_t)(-.5*R), (fixed_t)( .7*R) }, { (fixed_t)(-.5*R), (fixed_t)(-.7*R) } }
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};
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#undef R
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#define NUMTHINTRIANGLEGUYLINES (sizeof(thintriangle_guy)/sizeof(mline_t))
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int ddt_cheating = 0; // killough 2/7/98: make global, rename to ddt_*
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static int leveljuststarted = 1; // kluge until AM_LevelInit() is called
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enum automapmode_e automapmode; // Mode that the automap is in
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// location of window on screen
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static int f_x;
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static int f_y;
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// size of window on screen
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static int f_w;
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static int f_h;
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static mpoint_t m_paninc; // how far the window pans each tic (map coords)
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static fixed_t mtof_zoommul; // how far the window zooms each tic (map coords)
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static fixed_t ftom_zoommul; // how far the window zooms each tic (fb coords)
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static fixed_t m_x, m_y; // LL x,y window location on the map (map coords)
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static fixed_t m_x2, m_y2; // UR x,y window location on the map (map coords)
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//
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// width/height of window on map (map coords)
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//
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static fixed_t m_w;
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static fixed_t m_h;
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// based on level size
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static fixed_t min_x;
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static fixed_t min_y;
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static fixed_t max_x;
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static fixed_t max_y;
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static fixed_t max_w; // max_x-min_x,
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static fixed_t max_h; // max_y-min_y
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// based on player size
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static fixed_t min_w;
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static fixed_t min_h;
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static fixed_t min_scale_mtof; // used to tell when to stop zooming out
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static fixed_t max_scale_mtof; // used to tell when to stop zooming in
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// old stuff for recovery later
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static fixed_t old_m_w, old_m_h;
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static fixed_t old_m_x, old_m_y;
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// old location used by the Follower routine
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static mpoint_t f_oldloc;
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// used by MTOF to scale from map-to-frame-buffer coords
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static fixed_t scale_mtof = (fixed_t)INITSCALEMTOF;
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// used by FTOM to scale from frame-buffer-to-map coords (=1/scale_mtof)
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static fixed_t scale_ftom;
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static player_t *plr; // the player represented by an arrow
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// killough 2/22/98: Remove limit on automap marks,
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// and make variables external for use in savegames.
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mpoint_t *markpoints = NULL; // where the points are
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int markpointnum = 0; // next point to be assigned (also number of points now)
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int markpointnum_max = 0; // killough 2/22/98
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static boolean stopped = true;
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//
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// AM_activateNewScale()
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//
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// Changes the map scale after zooming or translating
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//
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// Passed nothing, returns nothing
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//
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static void AM_activateNewScale(void)
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{
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m_x += m_w/2;
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m_y += m_h/2;
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m_w = FTOM(f_w);
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m_h = FTOM(f_h);
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m_x -= m_w/2;
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m_y -= m_h/2;
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m_x2 = m_x + m_w;
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m_y2 = m_y + m_h;
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}
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//
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// AM_saveScaleAndLoc()
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//
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// Saves the current center and zoom
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// Affects the variables that remember old scale and loc
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//
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// Passed nothing, returns nothing
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//
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static void AM_saveScaleAndLoc(void)
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{
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old_m_x = m_x;
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old_m_y = m_y;
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old_m_w = m_w;
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old_m_h = m_h;
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}
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//
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// AM_restoreScaleAndLoc()
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//
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// restores the center and zoom from locally saved values
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// Affects global variables for location and scale
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//
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// Passed nothing, returns nothing
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//
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static void AM_restoreScaleAndLoc(void)
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{
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m_w = old_m_w;
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m_h = old_m_h;
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if (!(automapmode & am_follow))
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{
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m_x = old_m_x;
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m_y = old_m_y;
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}
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else
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{
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m_x = (plr->mo->x >> FRACTOMAPBITS) - m_w/2;//e6y
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m_y = (plr->mo->y >> FRACTOMAPBITS) - m_h/2;//e6y
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}
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m_x2 = m_x + m_w;
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m_y2 = m_y + m_h;
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// Change the scaling multipliers
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scale_mtof = FixedDiv(f_w<<FRACBITS, m_w);
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scale_ftom = FixedDiv(FRACUNIT, scale_mtof);
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}
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//
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// AM_addMark()
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//
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// Adds a marker at the current location
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// Affects global variables for marked points
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//
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// Passed nothing, returns nothing
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//
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static void AM_addMark(void)
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{
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// killough 2/22/98:
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// remove limit on automap marks
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if (markpointnum >= markpointnum_max)
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markpoints = realloc(markpoints,
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(markpointnum_max = markpointnum_max ?
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markpointnum_max*2 : 16) * sizeof(*markpoints));
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markpoints[markpointnum].x = m_x + m_w/2;
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markpoints[markpointnum].y = m_y + m_h/2;
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markpointnum++;
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}
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//
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// AM_findMinMaxBoundaries()
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//
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// Determines bounding box of all vertices,
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// sets global variables controlling zoom range.
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//
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// Passed nothing, returns nothing
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//
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static void AM_findMinMaxBoundaries(void)
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{
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int i;
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fixed_t a;
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fixed_t b;
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min_x = min_y = INT_MAX;
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max_x = max_y = -INT_MAX;
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for (i=0;i<numvertexes;i++)
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{
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if (vertexes[i].x < min_x)
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min_x = vertexes[i].x;
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else if (vertexes[i].x > max_x)
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max_x = vertexes[i].x;
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if (vertexes[i].y < min_y)
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min_y = vertexes[i].y;
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else if (vertexes[i].y > max_y)
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max_y = vertexes[i].y;
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}
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max_w = (max_x >>= FRACTOMAPBITS) - (min_x >>= FRACTOMAPBITS);//e6y
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max_h = (max_y >>= FRACTOMAPBITS) - (min_y >>= FRACTOMAPBITS);//e6y
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min_w = 2*PLAYERRADIUS; // const? never changed?
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min_h = 2*PLAYERRADIUS;
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a = FixedDiv(f_w<<FRACBITS, max_w);
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b = FixedDiv(f_h<<FRACBITS, max_h);
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min_scale_mtof = a < b ? a : b;
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max_scale_mtof = FixedDiv(f_h<<FRACBITS, 2*PLAYERRADIUS);
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}
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//
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// AM_changeWindowLoc()
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//
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// Moves the map window by the global variables m_paninc.x, m_paninc.y
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//
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// Passed nothing, returns nothing
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//
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static void AM_changeWindowLoc(void)
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{
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if (m_paninc.x || m_paninc.y)
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{
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automapmode &= ~am_follow;
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f_oldloc.x = INT_MAX;
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}
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m_x += m_paninc.x;
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m_y += m_paninc.y;
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if (m_x + m_w/2 > max_x)
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m_x = max_x - m_w/2;
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else if (m_x + m_w/2 < min_x)
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m_x = min_x - m_w/2;
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if (m_y + m_h/2 > max_y)
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m_y = max_y - m_h/2;
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else if (m_y + m_h/2 < min_y)
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m_y = min_y - m_h/2;
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m_x2 = m_x + m_w;
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m_y2 = m_y + m_h;
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}
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//
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// AM_initVariables()
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//
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// Initialize the variables for the automap
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//
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// Affects the automap global variables
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// Status bar is notified that the automap has been entered
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// Passed nothing, returns nothing
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//
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static void AM_initVariables(void)
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{
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int pnum;
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static event_t st_notify = { ev_keyup, AM_MSGENTERED, 0, 0 };
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automapmode |= am_active;
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f_oldloc.x = INT_MAX;
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m_paninc.x = m_paninc.y = 0;
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ftom_zoommul = FRACUNIT;
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mtof_zoommul = FRACUNIT;
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m_w = FTOM(f_w);
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m_h = FTOM(f_h);
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// find player to center on initially
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if (!playeringame[pnum = consoleplayer])
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for (pnum=0;pnum<MAXPLAYERS;pnum++)
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if (playeringame[pnum])
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break;
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plr = &players[pnum];
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m_x = (plr->mo->x >> FRACTOMAPBITS) - m_w/2;//e6y
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m_y = (plr->mo->y >> FRACTOMAPBITS) - m_h/2;//e6y
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AM_changeWindowLoc();
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// for saving & restoring
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old_m_x = m_x;
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old_m_y = m_y;
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old_m_w = m_w;
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old_m_h = m_h;
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// inform the status bar of the change
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ST_Responder(&st_notify);
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}
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//
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// AM_loadPics()
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//
|
|
static void AM_loadPics(void)
|
|
{
|
|
// cph - mark numbers no longer needed cached
|
|
}
|
|
|
|
//
|
|
// AM_unloadPics()
|
|
//
|
|
static void AM_unloadPics(void)
|
|
{
|
|
// cph - mark numbers no longer needed cached
|
|
}
|
|
|
|
//
|
|
// AM_clearMarks()
|
|
//
|
|
// Sets the number of marks to 0, thereby clearing them from the display
|
|
//
|
|
// Affects the global variable markpointnum
|
|
// Passed nothing, returns nothing
|
|
//
|
|
void AM_clearMarks(void)
|
|
{
|
|
markpointnum = 0;
|
|
}
|
|
|
|
//
|
|
// AM_LevelInit()
|
|
//
|
|
// Initialize the automap at the start of a new level
|
|
// should be called at the start of every level
|
|
//
|
|
// Passed nothing, returns nothing
|
|
// Affects automap's global variables
|
|
//
|
|
// CPhipps - get status bar height from status bar code
|
|
static void AM_LevelInit(void)
|
|
{
|
|
leveljuststarted = 0;
|
|
|
|
f_x = f_y = 0;
|
|
f_w = SCREENWIDTH; // killough 2/7/98: get rid of finit_ vars
|
|
f_h = SCREENHEIGHT-ST_SCALED_HEIGHT;// to allow runtime setting of width/height
|
|
|
|
AM_findMinMaxBoundaries();
|
|
scale_mtof = FixedDiv(min_scale_mtof, (int) (0.7*FRACUNIT));
|
|
if (scale_mtof > max_scale_mtof)
|
|
scale_mtof = min_scale_mtof;
|
|
scale_ftom = FixedDiv(FRACUNIT, scale_mtof);
|
|
}
|
|
|
|
//
|
|
// AM_Stop()
|
|
//
|
|
// Cease automap operations, unload patches, notify status bar
|
|
//
|
|
// Passed nothing, returns nothing
|
|
//
|
|
void AM_Stop (void)
|
|
{
|
|
static event_t st_notify = { 0, ev_keyup, AM_MSGEXITED, 0 };
|
|
|
|
AM_unloadPics();
|
|
automapmode &= ~am_active;
|
|
ST_Responder(&st_notify);
|
|
stopped = true;
|
|
}
|
|
|
|
//
|
|
// AM_Start()
|
|
//
|
|
// Start up automap operations,
|
|
// if a new level, or game start, (re)initialize level variables
|
|
// init map variables
|
|
// load mark patches
|
|
//
|
|
// Passed nothing, returns nothing
|
|
//
|
|
void AM_Start(void)
|
|
{
|
|
static int lastlevel = -1, lastepisode = -1;
|
|
|
|
if (!stopped)
|
|
AM_Stop();
|
|
stopped = false;
|
|
if (lastlevel != gamemap || lastepisode != gameepisode)
|
|
{
|
|
AM_LevelInit();
|
|
lastlevel = gamemap;
|
|
lastepisode = gameepisode;
|
|
}
|
|
AM_initVariables();
|
|
AM_loadPics();
|
|
}
|
|
|
|
//
|
|
// AM_minOutWindowScale()
|
|
//
|
|
// Set the window scale to the maximum size
|
|
//
|
|
// Passed nothing, returns nothing
|
|
//
|
|
static void AM_minOutWindowScale(void)
|
|
{
|
|
scale_mtof = min_scale_mtof;
|
|
scale_ftom = FixedDiv(FRACUNIT, scale_mtof);
|
|
AM_activateNewScale();
|
|
}
|
|
|
|
//
|
|
// AM_maxOutWindowScale(void)
|
|
//
|
|
// Set the window scale to the minimum size
|
|
//
|
|
// Passed nothing, returns nothing
|
|
//
|
|
static void AM_maxOutWindowScale(void)
|
|
{
|
|
scale_mtof = max_scale_mtof;
|
|
scale_ftom = FixedDiv(FRACUNIT, scale_mtof);
|
|
AM_activateNewScale();
|
|
}
|
|
|
|
//
|
|
// AM_Responder()
|
|
//
|
|
// Handle events (user inputs) in automap mode
|
|
//
|
|
// Passed an input event, returns true if its handled
|
|
//
|
|
|
|
extern void jni_send_str( const char * text, int level);
|
|
|
|
boolean AM_Responder
|
|
( event_t* ev )
|
|
{
|
|
int rc;
|
|
static int cheatstate=0;
|
|
static int bigstate=0;
|
|
int ch; // phares
|
|
|
|
rc = false;
|
|
|
|
if (!(automapmode & am_active))
|
|
{
|
|
if ((ev->type == ev_keydown) && (ev->data1 == key_map)) // phares
|
|
{
|
|
AM_Start ();
|
|
rc = true;
|
|
}
|
|
}
|
|
else if (ev->type == ev_keydown)
|
|
{
|
|
rc = true;
|
|
ch = ev->data1; // phares
|
|
if (ch == key_map_right) // |
|
|
if (!(automapmode & am_follow)) // V
|
|
m_paninc.x = FTOM(F_PANINC);
|
|
else
|
|
rc = false;
|
|
else if (ch == key_map_left)
|
|
if (!(automapmode & am_follow))
|
|
m_paninc.x = -FTOM(F_PANINC);
|
|
else
|
|
rc = false;
|
|
else if (ch == key_map_up)
|
|
if (!(automapmode & am_follow))
|
|
m_paninc.y = FTOM(F_PANINC);
|
|
else
|
|
rc = false;
|
|
else if (ch == key_map_down)
|
|
if (!(automapmode & am_follow))
|
|
m_paninc.y = -FTOM(F_PANINC);
|
|
else
|
|
rc = false;
|
|
else if (ch == key_map_zoomout)
|
|
{
|
|
mtof_zoommul = M_ZOOMOUT;
|
|
ftom_zoommul = M_ZOOMIN;
|
|
}
|
|
else if (ch == key_map_zoomin)
|
|
{
|
|
mtof_zoommul = M_ZOOMIN;
|
|
ftom_zoommul = M_ZOOMOUT;
|
|
}
|
|
else if (ch == key_map)
|
|
{
|
|
bigstate = 0;
|
|
AM_Stop ();
|
|
}
|
|
else if (ch == key_map_gobig)
|
|
{
|
|
bigstate = !bigstate;
|
|
if (bigstate)
|
|
{
|
|
AM_saveScaleAndLoc();
|
|
AM_minOutWindowScale();
|
|
}
|
|
else
|
|
AM_restoreScaleAndLoc();
|
|
}
|
|
else if (ch == key_map_follow)
|
|
{
|
|
automapmode ^= am_follow; // CPhipps - put all automap mode stuff into one enum
|
|
f_oldloc.x = INT_MAX;
|
|
// Ty 03/27/98 - externalized
|
|
plr->message = (automapmode & am_follow) ? s_AMSTR_FOLLOWON : s_AMSTR_FOLLOWOFF;
|
|
}
|
|
else if (ch == key_map_grid)
|
|
{
|
|
automapmode ^= am_grid; // CPhipps
|
|
// Ty 03/27/98 - *not* externalized
|
|
plr->message = (automapmode & am_grid) ? s_AMSTR_GRIDON : s_AMSTR_GRIDOFF;
|
|
}
|
|
else if (ch == key_map_mark)
|
|
{
|
|
/* Ty 03/27/98 - *not* externalized
|
|
* cph 2001/11/20 - use doom_printf so we don't have our own buffer */
|
|
doom_printf("%s %d", s_AMSTR_MARKEDSPOT, markpointnum);
|
|
AM_addMark();
|
|
}
|
|
else if (ch == key_map_clear)
|
|
{
|
|
AM_clearMarks(); // Ty 03/27/98 - *not* externalized
|
|
plr->message = s_AMSTR_MARKSCLEARED; // ^
|
|
} // |
|
|
else if (ch == key_map_rotate) {
|
|
automapmode ^= am_rotate;
|
|
plr->message = (automapmode & am_rotate) ? s_AMSTR_ROTATEON : s_AMSTR_ROTATEOFF;
|
|
}
|
|
else if (ch == key_map_overlay) {
|
|
automapmode ^= am_overlay;
|
|
plr->message = (automapmode & am_overlay) ? s_AMSTR_OVERLAYON : s_AMSTR_OVERLAYOFF;
|
|
}
|
|
else // phares
|
|
{
|
|
cheatstate=0;
|
|
rc = false;
|
|
}
|
|
}
|
|
else if (ev->type == ev_keyup)
|
|
{
|
|
rc = false;
|
|
ch = ev->data1;
|
|
if (ch == key_map_right)
|
|
{
|
|
if (!(automapmode & am_follow))
|
|
m_paninc.x = 0;
|
|
}
|
|
else if (ch == key_map_left)
|
|
{
|
|
if (!(automapmode & am_follow))
|
|
m_paninc.x = 0;
|
|
}
|
|
else if (ch == key_map_up)
|
|
{
|
|
if (!(automapmode & am_follow))
|
|
m_paninc.y = 0;
|
|
}
|
|
else if (ch == key_map_down)
|
|
{
|
|
if (!(automapmode & am_follow))
|
|
m_paninc.y = 0;
|
|
}
|
|
else if ((ch == key_map_zoomout) || (ch == key_map_zoomin))
|
|
{
|
|
mtof_zoommul = FRACUNIT;
|
|
ftom_zoommul = FRACUNIT;
|
|
}
|
|
}
|
|
return rc;
|
|
}
|
|
|
|
//
|
|
// AM_rotate()
|
|
//
|
|
// Rotation in 2D.
|
|
// Used to rotate player arrow line character.
|
|
//
|
|
// Passed the coordinates of a point, and an angle
|
|
// Returns the coordinates rotated by the angle
|
|
//
|
|
// CPhipps - made static & enhanced for automap rotation
|
|
|
|
static void AM_rotate(fixed_t* x, fixed_t* y, angle_t a, fixed_t xorig, fixed_t yorig)
|
|
{
|
|
fixed_t tmpx;
|
|
|
|
//e6y
|
|
xorig>>=FRACTOMAPBITS;
|
|
yorig>>=FRACTOMAPBITS;
|
|
|
|
tmpx =
|
|
FixedMul(*x - xorig,finecosine[a>>ANGLETOFINESHIFT])
|
|
- FixedMul(*y - yorig,finesine[a>>ANGLETOFINESHIFT]);
|
|
|
|
*y = yorig +
|
|
FixedMul(*x - xorig,finesine[a>>ANGLETOFINESHIFT])
|
|
+ FixedMul(*y - yorig,finecosine[a>>ANGLETOFINESHIFT]);
|
|
|
|
*x = tmpx + xorig;
|
|
}
|
|
|
|
//
|
|
// AM_changeWindowScale()
|
|
//
|
|
// Automap zooming
|
|
//
|
|
// Passed nothing, returns nothing
|
|
//
|
|
static void AM_changeWindowScale(void)
|
|
{
|
|
// Change the scaling multipliers
|
|
scale_mtof = FixedMul(scale_mtof, mtof_zoommul);
|
|
scale_ftom = FixedDiv(FRACUNIT, scale_mtof);
|
|
|
|
if (scale_mtof < min_scale_mtof)
|
|
AM_minOutWindowScale();
|
|
else if (scale_mtof > max_scale_mtof)
|
|
AM_maxOutWindowScale();
|
|
else
|
|
AM_activateNewScale();
|
|
}
|
|
|
|
//
|
|
// AM_doFollowPlayer()
|
|
//
|
|
// Turn on follow mode - the map scrolls opposite to player motion
|
|
//
|
|
// Passed nothing, returns nothing
|
|
//
|
|
static void AM_doFollowPlayer(void)
|
|
{
|
|
if (f_oldloc.x != plr->mo->x || f_oldloc.y != plr->mo->y)
|
|
{
|
|
m_x = FTOM(MTOF(plr->mo->x >> FRACTOMAPBITS)) - m_w/2;//e6y
|
|
m_y = FTOM(MTOF(plr->mo->y >> FRACTOMAPBITS)) - m_h/2;//e6y
|
|
m_x2 = m_x + m_w;
|
|
m_y2 = m_y + m_h;
|
|
f_oldloc.x = plr->mo->x;
|
|
f_oldloc.y = plr->mo->y;
|
|
}
|
|
}
|
|
|
|
//
|
|
// AM_Ticker()
|
|
//
|
|
// Updates on gametic - enter follow mode, zoom, or change map location
|
|
//
|
|
// Passed nothing, returns nothing
|
|
//
|
|
void AM_Ticker (void)
|
|
{
|
|
if (!(automapmode & am_active))
|
|
return;
|
|
|
|
if (automapmode & am_follow)
|
|
AM_doFollowPlayer();
|
|
|
|
// Change the zoom if necessary
|
|
if (ftom_zoommul != FRACUNIT)
|
|
AM_changeWindowScale();
|
|
|
|
// Change x,y location
|
|
if (m_paninc.x || m_paninc.y)
|
|
AM_changeWindowLoc();
|
|
}
|
|
|
|
//
|
|
// AM_clipMline()
|
|
//
|
|
// Automap clipping of lines.
|
|
//
|
|
// Based on Cohen-Sutherland clipping algorithm but with a slightly
|
|
// faster reject and precalculated slopes. If the speed is needed,
|
|
// use a hash algorithm to handle the common cases.
|
|
//
|
|
// Passed the line's coordinates on map and in the frame buffer performs
|
|
// clipping on them in the lines frame coordinates.
|
|
// Returns true if any part of line was not clipped
|
|
//
|
|
static boolean AM_clipMline
|
|
( mline_t* ml,
|
|
fline_t* fl )
|
|
{
|
|
enum
|
|
{
|
|
LEFT =1,
|
|
RIGHT =2,
|
|
BOTTOM =4,
|
|
TOP =8
|
|
};
|
|
|
|
register int outcode1 = 0;
|
|
register int outcode2 = 0;
|
|
register int outside;
|
|
|
|
fpoint_t tmp;
|
|
int dx;
|
|
int dy;
|
|
|
|
|
|
#define DOOUTCODE(oc, mx, my) \
|
|
(oc) = 0; \
|
|
if ((my) < 0) (oc) |= TOP; \
|
|
else if ((my) >= f_h) (oc) |= BOTTOM; \
|
|
if ((mx) < 0) (oc) |= LEFT; \
|
|
else if ((mx) >= f_w) (oc) |= RIGHT;
|
|
|
|
|
|
// do trivial rejects and outcodes
|
|
if (ml->a.y > m_y2)
|
|
outcode1 = TOP;
|
|
else if (ml->a.y < m_y)
|
|
outcode1 = BOTTOM;
|
|
|
|
if (ml->b.y > m_y2)
|
|
outcode2 = TOP;
|
|
else if (ml->b.y < m_y)
|
|
outcode2 = BOTTOM;
|
|
|
|
if (outcode1 & outcode2)
|
|
return false; // trivially outside
|
|
|
|
if (ml->a.x < m_x)
|
|
outcode1 |= LEFT;
|
|
else if (ml->a.x > m_x2)
|
|
outcode1 |= RIGHT;
|
|
|
|
if (ml->b.x < m_x)
|
|
outcode2 |= LEFT;
|
|
else if (ml->b.x > m_x2)
|
|
outcode2 |= RIGHT;
|
|
|
|
if (outcode1 & outcode2)
|
|
return false; // trivially outside
|
|
|
|
// transform to frame-buffer coordinates.
|
|
fl->a.x = CXMTOF(ml->a.x);
|
|
fl->a.y = CYMTOF(ml->a.y);
|
|
fl->b.x = CXMTOF(ml->b.x);
|
|
fl->b.y = CYMTOF(ml->b.y);
|
|
|
|
DOOUTCODE(outcode1, fl->a.x, fl->a.y);
|
|
DOOUTCODE(outcode2, fl->b.x, fl->b.y);
|
|
|
|
if (outcode1 & outcode2)
|
|
return false;
|
|
|
|
while (outcode1 | outcode2)
|
|
{
|
|
// may be partially inside box
|
|
// find an outside point
|
|
if (outcode1)
|
|
outside = outcode1;
|
|
else
|
|
outside = outcode2;
|
|
|
|
// clip to each side
|
|
if (outside & TOP)
|
|
{
|
|
dy = fl->a.y - fl->b.y;
|
|
dx = fl->b.x - fl->a.x;
|
|
tmp.x = fl->a.x + (dx*(fl->a.y))/dy;
|
|
tmp.y = 0;
|
|
}
|
|
else if (outside & BOTTOM)
|
|
{
|
|
dy = fl->a.y - fl->b.y;
|
|
dx = fl->b.x - fl->a.x;
|
|
tmp.x = fl->a.x + (dx*(fl->a.y-f_h))/dy;
|
|
tmp.y = f_h-1;
|
|
}
|
|
else if (outside & RIGHT)
|
|
{
|
|
dy = fl->b.y - fl->a.y;
|
|
dx = fl->b.x - fl->a.x;
|
|
tmp.y = fl->a.y + (dy*(f_w-1 - fl->a.x))/dx;
|
|
tmp.x = f_w-1;
|
|
}
|
|
else if (outside & LEFT)
|
|
{
|
|
dy = fl->b.y - fl->a.y;
|
|
dx = fl->b.x - fl->a.x;
|
|
tmp.y = fl->a.y + (dy*(-fl->a.x))/dx;
|
|
tmp.x = 0;
|
|
}
|
|
|
|
if (outside == outcode1)
|
|
{
|
|
fl->a = tmp;
|
|
DOOUTCODE(outcode1, fl->a.x, fl->a.y);
|
|
}
|
|
else
|
|
{
|
|
fl->b = tmp;
|
|
DOOUTCODE(outcode2, fl->b.x, fl->b.y);
|
|
}
|
|
|
|
if (outcode1 & outcode2)
|
|
return false; // trivially outside
|
|
}
|
|
|
|
return true;
|
|
}
|
|
#undef DOOUTCODE
|
|
|
|
//
|
|
// AM_drawMline()
|
|
//
|
|
// Clip lines, draw visible parts of lines.
|
|
//
|
|
// Passed the map coordinates of the line, and the color to draw it
|
|
// Color -1 is special and prevents drawing. Color 247 is special and
|
|
// is translated to black, allowing Color 0 to represent feature disable
|
|
// in the defaults file.
|
|
// Returns nothing.
|
|
//
|
|
static void AM_drawMline
|
|
( mline_t* ml,
|
|
int color )
|
|
{
|
|
static fline_t fl;
|
|
|
|
if (color==-1) // jff 4/3/98 allow not drawing any sort of line
|
|
return; // by setting its color to -1
|
|
if (color==247) // jff 4/3/98 if color is 247 (xparent), use black
|
|
color=0;
|
|
|
|
if (AM_clipMline(ml, &fl))
|
|
V_DrawLine(&fl, color); // draws it on frame buffer using fb coords
|
|
}
|
|
|
|
//
|
|
// AM_drawGrid()
|
|
//
|
|
// Draws blockmap aligned grid lines.
|
|
//
|
|
// Passed the color to draw the grid lines
|
|
// Returns nothing
|
|
//
|
|
static void AM_drawGrid(int color)
|
|
{
|
|
fixed_t x, y;
|
|
fixed_t start, end;
|
|
mline_t ml;
|
|
|
|
// Figure out start of vertical gridlines
|
|
start = m_x;
|
|
if ((start-bmaporgx)%(MAPBLOCKUNITS<<MAPBITS))//e6y
|
|
start += (MAPBLOCKUNITS<<MAPBITS)//e6y
|
|
- ((start-bmaporgx)%(MAPBLOCKUNITS<<MAPBITS));//e6y
|
|
end = m_x + m_w;
|
|
|
|
// draw vertical gridlines
|
|
ml.a.y = m_y;
|
|
ml.b.y = m_y+m_h;
|
|
for (x=start; x<end; x+=(MAPBLOCKUNITS<<MAPBITS))//e6y
|
|
{
|
|
ml.a.x = x;
|
|
ml.b.x = x;
|
|
AM_drawMline(&ml, color);
|
|
}
|
|
|
|
// Figure out start of horizontal gridlines
|
|
start = m_y;
|
|
if ((start-bmaporgy)%(MAPBLOCKUNITS<<MAPBITS))//e6y
|
|
start += (MAPBLOCKUNITS<<MAPBITS)//e6y
|
|
- ((start-bmaporgy)%(MAPBLOCKUNITS<<MAPBITS));//e6y
|
|
end = m_y + m_h;
|
|
|
|
// draw horizontal gridlines
|
|
ml.a.x = m_x;
|
|
ml.b.x = m_x + m_w;
|
|
for (y=start; y<end; y+=(MAPBLOCKUNITS<<MAPBITS))//e6y
|
|
{
|
|
ml.a.y = y;
|
|
ml.b.y = y;
|
|
AM_drawMline(&ml, color);
|
|
}
|
|
}
|
|
|
|
//
|
|
// AM_DoorColor()
|
|
//
|
|
// Returns the 'color' or key needed for a door linedef type
|
|
//
|
|
// Passed the type of linedef, returns:
|
|
// -1 if not a keyed door
|
|
// 0 if a red key required
|
|
// 1 if a blue key required
|
|
// 2 if a yellow key required
|
|
// 3 if a multiple keys required
|
|
//
|
|
// jff 4/3/98 add routine to get color of generalized keyed door
|
|
//
|
|
static int AM_DoorColor(int type)
|
|
{
|
|
if (GenLockedBase <= type && type< GenDoorBase)
|
|
{
|
|
type -= GenLockedBase;
|
|
type = (type & LockedKey) >> LockedKeyShift;
|
|
if (!type || type==7)
|
|
return 3; //any or all keys
|
|
else return (type-1)%3;
|
|
}
|
|
switch (type) // closed keyed door
|
|
{
|
|
case 26: case 32: case 99: case 133:
|
|
/*bluekey*/
|
|
return 1;
|
|
case 27: case 34: case 136: case 137:
|
|
/*yellowkey*/
|
|
return 2;
|
|
case 28: case 33: case 134: case 135:
|
|
/*redkey*/
|
|
return 0;
|
|
default:
|
|
return -1; //not a keyed door
|
|
}
|
|
}
|
|
|
|
//
|
|
// Determines visible lines, draws them.
|
|
// This is LineDef based, not LineSeg based.
|
|
//
|
|
// jff 1/5/98 many changes in this routine
|
|
// backward compatibility not needed, so just changes, no ifs
|
|
// addition of clauses for:
|
|
// doors opening, keyed door id, secret sectors,
|
|
// teleports, exit lines, key things
|
|
// ability to suppress any of added features or lines with no height changes
|
|
//
|
|
// support for gamma correction in automap abandoned
|
|
//
|
|
// jff 4/3/98 changed mapcolor_xxxx=0 as control to disable feature
|
|
// jff 4/3/98 changed mapcolor_xxxx=-1 to disable drawing line completely
|
|
//
|
|
static void AM_drawWalls(void)
|
|
{
|
|
int i;
|
|
static mline_t l;
|
|
|
|
// draw the unclipped visible portions of all lines
|
|
for (i=0;i<numlines;i++)
|
|
{
|
|
l.a.x = lines[i].v1->x >> FRACTOMAPBITS;//e6y
|
|
l.a.y = lines[i].v1->y >> FRACTOMAPBITS;//e6y
|
|
l.b.x = lines[i].v2->x >> FRACTOMAPBITS;//e6y
|
|
l.b.y = lines[i].v2->y >> FRACTOMAPBITS;//e6y
|
|
|
|
if (automapmode & am_rotate) {
|
|
AM_rotate(&l.a.x, &l.a.y, ANG90-plr->mo->angle, plr->mo->x, plr->mo->y);
|
|
AM_rotate(&l.b.x, &l.b.y, ANG90-plr->mo->angle, plr->mo->x, plr->mo->y);
|
|
}
|
|
|
|
// if line has been seen or IDDT has been used
|
|
if (ddt_cheating || (lines[i].flags & ML_MAPPED))
|
|
{
|
|
if ((lines[i].flags & ML_DONTDRAW) && !ddt_cheating)
|
|
continue;
|
|
{
|
|
/* cph - show keyed doors and lines */
|
|
int amd;
|
|
if ((mapcolor_bdor || mapcolor_ydor || mapcolor_rdor) &&
|
|
!(lines[i].flags & ML_SECRET) && /* non-secret */
|
|
(amd = AM_DoorColor(lines[i].special)) != -1
|
|
)
|
|
{
|
|
{
|
|
switch (amd) /* closed keyed door */
|
|
{
|
|
case 1:
|
|
/*bluekey*/
|
|
AM_drawMline(&l,
|
|
mapcolor_bdor? mapcolor_bdor : mapcolor_cchg);
|
|
continue;
|
|
case 2:
|
|
/*yellowkey*/
|
|
AM_drawMline(&l,
|
|
mapcolor_ydor? mapcolor_ydor : mapcolor_cchg);
|
|
continue;
|
|
case 0:
|
|
/*redkey*/
|
|
AM_drawMline(&l,
|
|
mapcolor_rdor? mapcolor_rdor : mapcolor_cchg);
|
|
continue;
|
|
case 3:
|
|
/*any or all*/
|
|
AM_drawMline(&l,
|
|
mapcolor_clsd? mapcolor_clsd : mapcolor_cchg);
|
|
continue;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if /* jff 4/23/98 add exit lines to automap */
|
|
(
|
|
mapcolor_exit &&
|
|
(
|
|
lines[i].special==11 ||
|
|
lines[i].special==52 ||
|
|
lines[i].special==197 ||
|
|
lines[i].special==51 ||
|
|
lines[i].special==124 ||
|
|
lines[i].special==198
|
|
)
|
|
) {
|
|
AM_drawMline(&l, mapcolor_exit); /* exit line */
|
|
continue;
|
|
}
|
|
|
|
if (!lines[i].backsector)
|
|
{
|
|
// jff 1/10/98 add new color for 1S secret sector boundary
|
|
if (mapcolor_secr && //jff 4/3/98 0 is disable
|
|
(
|
|
(
|
|
map_secret_after &&
|
|
P_WasSecret(lines[i].frontsector) &&
|
|
!P_IsSecret(lines[i].frontsector)
|
|
)
|
|
||
|
|
(
|
|
!map_secret_after &&
|
|
P_WasSecret(lines[i].frontsector)
|
|
)
|
|
)
|
|
)
|
|
AM_drawMline(&l, mapcolor_secr); // line bounding secret sector
|
|
else //jff 2/16/98 fixed bug
|
|
AM_drawMline(&l, mapcolor_wall); // special was cleared
|
|
}
|
|
else /* now for 2S lines */
|
|
{
|
|
// jff 1/10/98 add color change for all teleporter types
|
|
if
|
|
(
|
|
mapcolor_tele && !(lines[i].flags & ML_SECRET) &&
|
|
(lines[i].special == 39 || lines[i].special == 97 ||
|
|
lines[i].special == 125 || lines[i].special == 126)
|
|
)
|
|
{ // teleporters
|
|
AM_drawMline(&l, mapcolor_tele);
|
|
}
|
|
else if (lines[i].flags & ML_SECRET) // secret door
|
|
{
|
|
AM_drawMline(&l, mapcolor_wall); // wall color
|
|
}
|
|
else if
|
|
(
|
|
mapcolor_clsd &&
|
|
!(lines[i].flags & ML_SECRET) && // non-secret closed door
|
|
((lines[i].backsector->floorheight==lines[i].backsector->ceilingheight) ||
|
|
(lines[i].frontsector->floorheight==lines[i].frontsector->ceilingheight))
|
|
)
|
|
{
|
|
AM_drawMline(&l, mapcolor_clsd); // non-secret closed door
|
|
} //jff 1/6/98 show secret sector 2S lines
|
|
else if
|
|
(
|
|
mapcolor_secr && //jff 2/16/98 fixed bug
|
|
( // special was cleared after getting it
|
|
(map_secret_after &&
|
|
(
|
|
(P_WasSecret(lines[i].frontsector)
|
|
&& !P_IsSecret(lines[i].frontsector)) ||
|
|
(P_WasSecret(lines[i].backsector)
|
|
&& !P_IsSecret(lines[i].backsector))
|
|
)
|
|
)
|
|
|| //jff 3/9/98 add logic to not show secret til after entered
|
|
( // if map_secret_after is true
|
|
!map_secret_after &&
|
|
(P_WasSecret(lines[i].frontsector) ||
|
|
P_WasSecret(lines[i].backsector))
|
|
)
|
|
)
|
|
)
|
|
{
|
|
AM_drawMline(&l, mapcolor_secr); // line bounding secret sector
|
|
} //jff 1/6/98 end secret sector line change
|
|
else if (lines[i].backsector->floorheight !=
|
|
lines[i].frontsector->floorheight)
|
|
{
|
|
AM_drawMline(&l, mapcolor_fchg); // floor level change
|
|
}
|
|
else if (lines[i].backsector->ceilingheight !=
|
|
lines[i].frontsector->ceilingheight)
|
|
{
|
|
AM_drawMline(&l, mapcolor_cchg); // ceiling level change
|
|
}
|
|
else if (mapcolor_flat && ddt_cheating)
|
|
{
|
|
AM_drawMline(&l, mapcolor_flat); //2S lines that appear only in IDDT
|
|
}
|
|
}
|
|
} // now draw the lines only visible because the player has computermap
|
|
else if (plr->powers[pw_allmap]) // computermap visible lines
|
|
{
|
|
if (!(lines[i].flags & ML_DONTDRAW)) // invisible flag lines do not show
|
|
{
|
|
if
|
|
(
|
|
mapcolor_flat
|
|
||
|
|
!lines[i].backsector
|
|
||
|
|
lines[i].backsector->floorheight
|
|
!= lines[i].frontsector->floorheight
|
|
||
|
|
lines[i].backsector->ceilingheight
|
|
!= lines[i].frontsector->ceilingheight
|
|
)
|
|
AM_drawMline(&l, mapcolor_unsn);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//
|
|
// AM_drawLineCharacter()
|
|
//
|
|
// Draws a vector graphic according to numerous parameters
|
|
//
|
|
// Passed the structure defining the vector graphic shape, the number
|
|
// of vectors in it, the scale to draw it at, the angle to draw it at,
|
|
// the color to draw it with, and the map coordinates to draw it at.
|
|
// Returns nothing
|
|
//
|
|
static void AM_drawLineCharacter
|
|
( mline_t* lineguy,
|
|
int lineguylines,
|
|
fixed_t scale,
|
|
angle_t angle,
|
|
int color,
|
|
fixed_t x,
|
|
fixed_t y )
|
|
{
|
|
int i;
|
|
mline_t l;
|
|
|
|
if (automapmode & am_rotate) angle -= plr->mo->angle - ANG90; // cph
|
|
|
|
for (i=0;i<lineguylines;i++)
|
|
{
|
|
l.a.x = lineguy[i].a.x;
|
|
l.a.y = lineguy[i].a.y;
|
|
|
|
if (scale)
|
|
{
|
|
l.a.x = FixedMul(scale, l.a.x);
|
|
l.a.y = FixedMul(scale, l.a.y);
|
|
}
|
|
|
|
if (angle)
|
|
AM_rotate(&l.a.x, &l.a.y, angle, 0, 0);
|
|
|
|
l.a.x += x;
|
|
l.a.y += y;
|
|
|
|
l.b.x = lineguy[i].b.x;
|
|
l.b.y = lineguy[i].b.y;
|
|
|
|
if (scale)
|
|
{
|
|
l.b.x = FixedMul(scale, l.b.x);
|
|
l.b.y = FixedMul(scale, l.b.y);
|
|
}
|
|
|
|
if (angle)
|
|
AM_rotate(&l.b.x, &l.b.y, angle, 0, 0);
|
|
|
|
l.b.x += x;
|
|
l.b.y += y;
|
|
|
|
AM_drawMline(&l, color);
|
|
}
|
|
}
|
|
|
|
//
|
|
// AM_drawPlayers()
|
|
//
|
|
// Draws the player arrow in single player,
|
|
// or all the player arrows in a netgame.
|
|
//
|
|
// Passed nothing, returns nothing
|
|
//
|
|
static void AM_drawPlayers(void)
|
|
{
|
|
int i;
|
|
|
|
if (!netgame)
|
|
{
|
|
if (ddt_cheating)
|
|
AM_drawLineCharacter
|
|
(
|
|
cheat_player_arrow,
|
|
NUMCHEATPLYRLINES,
|
|
0,
|
|
plr->mo->angle,
|
|
mapcolor_sngl, //jff color
|
|
plr->mo->x >> FRACTOMAPBITS,//e6y
|
|
plr->mo->y >> FRACTOMAPBITS//e6y
|
|
);
|
|
else
|
|
AM_drawLineCharacter
|
|
(
|
|
player_arrow,
|
|
NUMPLYRLINES,
|
|
0,
|
|
plr->mo->angle,
|
|
mapcolor_sngl, //jff color
|
|
plr->mo->x >> FRACTOMAPBITS,//e6y
|
|
plr->mo->y >> FRACTOMAPBITS);//e6y
|
|
return;
|
|
}
|
|
|
|
for (i=0;i<MAXPLAYERS;i++) {
|
|
player_t* p = &players[i];
|
|
|
|
if ( (deathmatch && !demoplayback) && p != plr)
|
|
continue;
|
|
|
|
if (playeringame[i]) {
|
|
fixed_t x = p->mo->x >> FRACTOMAPBITS, y = p->mo->y >> FRACTOMAPBITS;//e6y
|
|
if (automapmode & am_rotate)
|
|
AM_rotate(&x, &y, ANG90-plr->mo->angle, plr->mo->x, plr->mo->y);
|
|
|
|
AM_drawLineCharacter (player_arrow, NUMPLYRLINES, 0, p->mo->angle,
|
|
p->powers[pw_invisibility] ? 246 /* *close* to black */
|
|
: mapcolor_plyr[i], //jff 1/6/98 use default color
|
|
x, y);
|
|
}
|
|
}
|
|
}
|
|
|
|
//
|
|
// AM_drawThings()
|
|
//
|
|
// Draws the things on the automap in double IDDT cheat mode
|
|
//
|
|
// Passed colors and colorrange, no longer used
|
|
// Returns nothing
|
|
//
|
|
static void AM_drawThings(void)
|
|
{
|
|
int i;
|
|
mobj_t* t;
|
|
|
|
// for all sectors
|
|
for (i=0;i<numsectors;i++)
|
|
{
|
|
t = sectors[i].thinglist;
|
|
while (t) // for all things in that sector
|
|
{
|
|
fixed_t x = t->x >> FRACTOMAPBITS, y = t->y >> FRACTOMAPBITS;//e6y
|
|
|
|
if (automapmode & am_rotate)
|
|
AM_rotate(&x, &y, ANG90-plr->mo->angle, plr->mo->x, plr->mo->y);
|
|
|
|
//jff 1/5/98 case over doomednum of thing being drawn
|
|
if (mapcolor_rkey || mapcolor_ykey || mapcolor_bkey)
|
|
{
|
|
switch(t->info->doomednum)
|
|
{
|
|
//jff 1/5/98 treat keys special
|
|
case 38: case 13: //jff red key
|
|
AM_drawLineCharacter
|
|
(
|
|
cross_mark,
|
|
NUMCROSSMARKLINES,
|
|
16<<MAPBITS,//e6y
|
|
t->angle,
|
|
mapcolor_rkey!=-1? mapcolor_rkey : mapcolor_sprt,
|
|
x, y
|
|
);
|
|
t = t->snext;
|
|
continue;
|
|
case 39: case 6: //jff yellow key
|
|
AM_drawLineCharacter
|
|
(
|
|
cross_mark,
|
|
NUMCROSSMARKLINES,
|
|
16<<MAPBITS,//e6y
|
|
t->angle,
|
|
mapcolor_ykey!=-1? mapcolor_ykey : mapcolor_sprt,
|
|
x, y
|
|
);
|
|
t = t->snext;
|
|
continue;
|
|
case 40: case 5: //jff blue key
|
|
AM_drawLineCharacter
|
|
(
|
|
cross_mark,
|
|
NUMCROSSMARKLINES,
|
|
16<<MAPBITS,//e6y
|
|
t->angle,
|
|
mapcolor_bkey!=-1? mapcolor_bkey : mapcolor_sprt,
|
|
x, y
|
|
);
|
|
t = t->snext;
|
|
continue;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
//jff 1/5/98 end added code for keys
|
|
//jff previously entire code
|
|
AM_drawLineCharacter
|
|
(
|
|
thintriangle_guy,
|
|
NUMTHINTRIANGLEGUYLINES,
|
|
16<<MAPBITS,//e6y
|
|
t->angle,
|
|
t->flags & MF_FRIEND && !t->player ? mapcolor_frnd :
|
|
/* cph 2006/07/30 - Show count-as-kills in red. */
|
|
((t->flags & (MF_COUNTKILL | MF_CORPSE)) == MF_COUNTKILL) ? mapcolor_enemy :
|
|
/* bbm 2/28/03 Show countable items in yellow. */
|
|
t->flags & MF_COUNTITEM ? mapcolor_item : mapcolor_sprt,
|
|
x, y
|
|
);
|
|
t = t->snext;
|
|
}
|
|
}
|
|
}
|
|
|
|
//
|
|
// AM_drawMarks()
|
|
//
|
|
// Draw the marked locations on the automap
|
|
//
|
|
// Passed nothing, returns nothing
|
|
//
|
|
// killough 2/22/98:
|
|
// Rewrote AM_drawMarks(). Removed limit on marks.
|
|
//
|
|
static void AM_drawMarks(void)
|
|
{
|
|
int i;
|
|
for (i=0;i<markpointnum;i++) // killough 2/22/98: remove automap mark limit
|
|
if (markpoints[i].x != -1)
|
|
{
|
|
int w = 5;
|
|
int h = 6;
|
|
int fx = markpoints[i].x;
|
|
int fy = markpoints[i].y;
|
|
int j = i;
|
|
|
|
if (automapmode & am_rotate)
|
|
AM_rotate(&fx, &fy, ANG90-plr->mo->angle, plr->mo->x, plr->mo->y);
|
|
|
|
fx = CXMTOF(fx); fy = CYMTOF(fy);
|
|
|
|
do
|
|
{
|
|
int d = j % 10;
|
|
if (d==1) // killough 2/22/98: less spacing for '1'
|
|
fx++;
|
|
|
|
if (fx >= f_x && fx < f_w - w && fy >= f_y && fy < f_h - h) {
|
|
// cph - construct patch name and draw marker
|
|
char namebuf[] = { 'A', 'M', 'M', 'N', 'U', 'M', '0'+d, 0 };
|
|
|
|
V_DrawNamePatch(fx, fy, FB, namebuf, CR_DEFAULT, VPT_NONE);
|
|
}
|
|
fx -= w-1; // killough 2/22/98: 1 space backwards
|
|
j /= 10;
|
|
}
|
|
while (j>0);
|
|
}
|
|
}
|
|
|
|
//
|
|
// AM_drawCrosshair()
|
|
//
|
|
// Draw the single point crosshair representing map center
|
|
//
|
|
// Passed the color to draw the pixel with
|
|
// Returns nothing
|
|
//
|
|
// CPhipps - made static inline, and use the general pixel plotter function
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inline static void AM_drawCrosshair(int color)
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{
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fline_t line;
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line.a.x = (f_w/2)-1;
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line.a.y = (f_h/2);
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line.b.x = (f_w/2)+1;
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line.b.y = (f_h/2);
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V_DrawLine(&line, color);
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line.a.x = (f_w/2);
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line.a.y = (f_h/2)-1;
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line.b.x = (f_w/2);
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line.b.y = (f_h/2)+1;
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V_DrawLine(&line, color);
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}
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//
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// AM_Drawer()
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//
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// Draws the entire automap
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//
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// Passed nothing, returns nothing
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//
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void AM_Drawer (void)
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{
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// CPhipps - all automap modes put into one enum
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if (!(automapmode & am_active)) return;
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if (!(automapmode & am_overlay)) // cph - If not overlay mode, clear background for the automap
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V_FillRect(FB, f_x, f_y, f_w, f_h, (byte)mapcolor_back); //jff 1/5/98 background default color
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if (automapmode & am_grid)
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AM_drawGrid(mapcolor_grid); //jff 1/7/98 grid default color
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AM_drawWalls();
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AM_drawPlayers();
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if (ddt_cheating==2)
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AM_drawThings(); //jff 1/5/98 default double IDDT sprite
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AM_drawCrosshair(mapcolor_hair); //jff 1/7/98 default crosshair color
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AM_drawMarks();
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}
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