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468 lines
14 KiB
C
468 lines
14 KiB
C
/* Emacs style mode select -*- C++ -*-
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*-----------------------------------------------------------------------------
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*
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*
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* PrBoom: a Doom port merged with LxDoom and LSDLDoom
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* based on BOOM, a modified and improved DOOM engine
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* Copyright (C) 1999 by
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* id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
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* Copyright (C) 1999-2000 by
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* Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
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* Copyright 2005, 2006 by
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* Florian Schulze, Colin Phipps, Neil Stevens, Andrey Budko
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
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* 02111-1307, USA.
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*
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* DESCRIPTION:
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* Here is a core component: drawing the floors and ceilings,
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* while maintaining a per column clipping list only.
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* Moreover, the sky areas have to be determined.
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*
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* MAXVISPLANES is no longer a limit on the number of visplanes,
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* but a limit on the number of hash slots; larger numbers mean
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* better performance usually but after a point they are wasted,
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* and memory and time overheads creep in.
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*
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* For more information on visplanes, see:
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*
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* http://classicgaming.com/doom/editing/
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*
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* Lee Killough
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*
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*-----------------------------------------------------------------------------*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "z_zone.h" /* memory allocation wrappers -- killough */
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#include "doomstat.h"
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#include "w_wad.h"
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#include "r_main.h"
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#include "r_draw.h"
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#include "r_things.h"
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#include "r_sky.h"
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#include "r_plane.h"
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#include "v_video.h"
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#include "lprintf.h"
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#define MAXVISPLANES 128 /* must be a power of 2 */
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static visplane_t *visplanes[MAXVISPLANES]; // killough
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static visplane_t *freetail; // killough
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static visplane_t **freehead = &freetail; // killough
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visplane_t *floorplane, *ceilingplane;
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// killough -- hash function for visplanes
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// Empirically verified to be fairly uniform:
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#define visplane_hash(picnum,lightlevel,height) \
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((unsigned)((picnum)*3+(lightlevel)+(height)*7) & (MAXVISPLANES-1))
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size_t maxopenings;
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int *openings,*lastopening; // dropoff overflow
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// Clip values are the solid pixel bounding the range.
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// floorclip starts out SCREENHEIGHT
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// ceilingclip starts out -1
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int floorclip[MAX_SCREENWIDTH], ceilingclip[MAX_SCREENWIDTH]; // dropoff overflow
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// spanstart holds the start of a plane span; initialized to 0 at start
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static int spanstart[MAX_SCREENHEIGHT]; // killough 2/8/98
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//
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// texture mapping
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//
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static const lighttable_t **planezlight;
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static fixed_t planeheight;
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// killough 2/8/98: make variables static
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static fixed_t basexscale, baseyscale;
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static fixed_t cachedheight[MAX_SCREENHEIGHT];
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static fixed_t cacheddistance[MAX_SCREENHEIGHT];
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static fixed_t cachedxstep[MAX_SCREENHEIGHT];
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static fixed_t cachedystep[MAX_SCREENHEIGHT];
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static fixed_t xoffs,yoffs; // killough 2/28/98: flat offsets
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fixed_t yslope[MAX_SCREENHEIGHT], distscale[MAX_SCREENWIDTH];
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//
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// R_InitPlanes
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// Only at game startup.
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//
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void R_InitPlanes (void)
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{
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}
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//
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// R_MapPlane
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//
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// Uses global vars:
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// planeheight
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// dsvars.source
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// basexscale
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// baseyscale
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// viewx
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// viewy
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// xoffs
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// yoffs
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//
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// BASIC PRIMITIVE
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//
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static void R_MapPlane(int y, int x1, int x2, draw_span_vars_t *dsvars)
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{
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angle_t angle;
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fixed_t distance, length;
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unsigned index;
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#ifdef RANGECHECK
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if (x2 < x1 || x1<0 || x2>=viewwidth || (unsigned)y>(unsigned)viewheight)
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I_Error ("R_MapPlane: %i, %i at %i",x1,x2,y);
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#endif
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if (planeheight != cachedheight[y])
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{
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cachedheight[y] = planeheight;
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distance = cacheddistance[y] = FixedMul (planeheight, yslope[y]);
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dsvars->xstep = cachedxstep[y] = FixedMul (distance,basexscale);
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dsvars->ystep = cachedystep[y] = FixedMul (distance,baseyscale);
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}
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else
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{
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distance = cacheddistance[y];
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dsvars->xstep = cachedxstep[y];
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dsvars->ystep = cachedystep[y];
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}
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length = FixedMul (distance,distscale[x1]);
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angle = (viewangle + xtoviewangle[x1])>>ANGLETOFINESHIFT;
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// killough 2/28/98: Add offsets
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dsvars->xfrac = viewx + FixedMul(finecosine[angle], length) + xoffs;
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dsvars->yfrac = -viewy - FixedMul(finesine[angle], length) + yoffs;
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if (drawvars.filterfloor == RDRAW_FILTER_LINEAR) {
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dsvars->xfrac -= (FRACUNIT>>1);
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dsvars->yfrac -= (FRACUNIT>>1);
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}
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if (!(dsvars->colormap = fixedcolormap))
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{
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dsvars->z = distance;
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index = distance >> LIGHTZSHIFT;
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if (index >= MAXLIGHTZ )
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index = MAXLIGHTZ-1;
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dsvars->colormap = planezlight[index];
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dsvars->nextcolormap = planezlight[index+1 >= MAXLIGHTZ ? MAXLIGHTZ-1 : index+1];
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}
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else
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{
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dsvars->z = 0;
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}
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dsvars->y = y;
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dsvars->x1 = x1;
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dsvars->x2 = x2;
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if (V_GetMode() != VID_MODEGL)
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R_DrawSpan(dsvars);
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}
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//
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// R_ClearPlanes
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// At begining of frame.
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//
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void R_ClearPlanes(void)
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{
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int i;
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// opening / clipping determination
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for (i=0 ; i<viewwidth ; i++)
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floorclip[i] = viewheight, ceilingclip[i] = -1;
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for (i=0;i<MAXVISPLANES;i++) // new code -- killough
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for (*freehead = visplanes[i], visplanes[i] = NULL; *freehead; )
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freehead = &(*freehead)->next;
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lastopening = openings;
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// texture calculation
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memset (cachedheight, 0, sizeof(cachedheight));
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// scale will be unit scale at SCREENWIDTH/2 distance
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basexscale = FixedDiv (viewsin,projection);
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baseyscale = FixedDiv (viewcos,projection);
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}
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// New function, by Lee Killough
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static visplane_t *new_visplane(unsigned hash)
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{
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visplane_t *check = freetail;
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if (!check)
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check = calloc(1, sizeof *check);
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else
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if (!(freetail = freetail->next))
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freehead = &freetail;
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check->next = visplanes[hash];
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visplanes[hash] = check;
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return check;
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}
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/*
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* R_DupPlane
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*
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* cph 2003/04/18 - create duplicate of existing visplane and set initial range
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*/
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visplane_t *R_DupPlane(const visplane_t *pl, int start, int stop)
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{
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unsigned hash = visplane_hash(pl->picnum, pl->lightlevel, pl->height);
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visplane_t *new_pl = new_visplane(hash);
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new_pl->height = pl->height;
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new_pl->picnum = pl->picnum;
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new_pl->lightlevel = pl->lightlevel;
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new_pl->xoffs = pl->xoffs; // killough 2/28/98
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new_pl->yoffs = pl->yoffs;
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new_pl->minx = start;
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new_pl->maxx = stop;
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memset(new_pl->top, 0xff, sizeof new_pl->top);
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return new_pl;
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}
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//
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// R_FindPlane
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//
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// killough 2/28/98: Add offsets
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visplane_t *R_FindPlane(fixed_t height, int picnum, int lightlevel,
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fixed_t xoffs, fixed_t yoffs)
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{
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visplane_t *check;
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unsigned hash; // killough
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if (picnum == skyflatnum || picnum & PL_SKYFLAT)
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height = lightlevel = 0; // killough 7/19/98: most skies map together
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// New visplane algorithm uses hash table -- killough
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hash = visplane_hash(picnum,lightlevel,height);
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for (check=visplanes[hash]; check; check=check->next) // killough
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if (height == check->height &&
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picnum == check->picnum &&
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lightlevel == check->lightlevel &&
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xoffs == check->xoffs && // killough 2/28/98: Add offset checks
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yoffs == check->yoffs)
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return check;
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check = new_visplane(hash); // killough
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check->height = height;
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check->picnum = picnum;
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check->lightlevel = lightlevel;
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check->minx = viewwidth; // Was SCREENWIDTH -- killough 11/98
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check->maxx = -1;
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check->xoffs = xoffs; // killough 2/28/98: Save offsets
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check->yoffs = yoffs;
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memset (check->top, 0xff, sizeof check->top);
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return check;
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}
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//
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// R_CheckPlane
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//
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visplane_t *R_CheckPlane(visplane_t *pl, int start, int stop)
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{
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int intrl, intrh, unionl, unionh, x;
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if (start < pl->minx)
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intrl = pl->minx, unionl = start;
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else
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unionl = pl->minx, intrl = start;
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if (stop > pl->maxx)
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intrh = pl->maxx, unionh = stop;
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else
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unionh = pl->maxx, intrh = stop;
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for (x=intrl ; x <= intrh && pl->top[x] == 0xffffffffu; x++) // dropoff overflow
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;
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if (x > intrh) { /* Can use existing plane; extend range */
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pl->minx = unionl; pl->maxx = unionh;
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return pl;
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} else /* Cannot use existing plane; create a new one */
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return R_DupPlane(pl,start,stop);
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}
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//
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// R_MakeSpans
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//
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static void R_MakeSpans(int x, unsigned int t1, unsigned int b1,
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unsigned int t2, unsigned int b2,
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draw_span_vars_t *dsvars)
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{
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for (; t1 < t2 && t1 <= b1; t1++)
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R_MapPlane(t1, spanstart[t1], x-1, dsvars);
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for (; b1 > b2 && b1 >= t1; b1--)
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R_MapPlane(b1, spanstart[b1] ,x-1, dsvars);
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while (t2 < t1 && t2 <= b2)
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spanstart[t2++] = x;
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while (b2 > b1 && b2 >= t2)
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spanstart[b2--] = x;
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}
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// New function, by Lee Killough
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static void R_DoDrawPlane(visplane_t *pl)
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{
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register int x;
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draw_column_vars_t dcvars;
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R_DrawColumn_f colfunc = R_GetDrawColumnFunc(RDC_PIPELINE_STANDARD, drawvars.filterwall, drawvars.filterz);
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R_SetDefaultDrawColumnVars(&dcvars);
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if (pl->minx <= pl->maxx) {
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if (pl->picnum == skyflatnum || pl->picnum & PL_SKYFLAT) { // sky flat
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int texture;
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const rpatch_t *tex_patch;
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angle_t an, flip;
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// killough 10/98: allow skies to come from sidedefs.
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// Allows scrolling and/or animated skies, as well as
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// arbitrary multiple skies per level without having
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// to use info lumps.
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an = viewangle;
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if (pl->picnum & PL_SKYFLAT)
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{
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// Sky Linedef
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const line_t *l = &lines[pl->picnum & ~PL_SKYFLAT];
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// Sky transferred from first sidedef
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const side_t *s = *l->sidenum + sides;
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// Texture comes from upper texture of reference sidedef
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texture = texturetranslation[s->toptexture];
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// Horizontal offset is turned into an angle offset,
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// to allow sky rotation as well as careful positioning.
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// However, the offset is scaled very small, so that it
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// allows a long-period of sky rotation.
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an += s->textureoffset;
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// Vertical offset allows careful sky positioning.
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dcvars.texturemid = s->rowoffset - 28*FRACUNIT;
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// We sometimes flip the picture horizontally.
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//
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// Doom always flipped the picture, so we make it optional,
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// to make it easier to use the new feature, while to still
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// allow old sky textures to be used.
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flip = l->special==272 ? 0u : ~0u;
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}
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else
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{ // Normal Doom sky, only one allowed per level
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dcvars.texturemid = skytexturemid; // Default y-offset
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texture = skytexture; // Default texture
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flip = 0; // Doom flips it
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}
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/* Sky is always drawn full bright, i.e. colormaps[0] is used.
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* Because of this hack, sky is not affected by INVUL inverse mapping.
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* Until Boom fixed this. Compat option added in MBF. */
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if (comp[comp_skymap] || !(dcvars.colormap = fixedcolormap))
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dcvars.colormap = fullcolormap; // killough 3/20/98
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dcvars.nextcolormap = dcvars.colormap; // for filtering -- POPE
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//dcvars.texturemid = skytexturemid;
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dcvars.texheight = textureheight[skytexture]>>FRACBITS; // killough
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// proff 09/21/98: Changed for high-res
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dcvars.iscale = FRACUNIT*200/viewheight;
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tex_patch = R_CacheTextureCompositePatchNum(texture);
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// killough 10/98: Use sky scrolling offset, and possibly flip picture
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for (x = pl->minx; (dcvars.x = x) <= pl->maxx; x++)
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if ((dcvars.yl = pl->top[x]) != -1 && dcvars.yl <= (dcvars.yh = pl->bottom[x])) // dropoff overflow
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{
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dcvars.source = R_GetTextureColumn(tex_patch, ((an + xtoviewangle[x])^flip) >> ANGLETOSKYSHIFT);
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dcvars.prevsource = R_GetTextureColumn(tex_patch, ((an + xtoviewangle[x-1])^flip) >> ANGLETOSKYSHIFT);
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dcvars.nextsource = R_GetTextureColumn(tex_patch, ((an + xtoviewangle[x+1])^flip) >> ANGLETOSKYSHIFT);
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colfunc(&dcvars);
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}
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R_UnlockTextureCompositePatchNum(texture);
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} else { // regular flat
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int stop, light;
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draw_span_vars_t dsvars;
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dsvars.source = W_CacheLumpNum(firstflat + flattranslation[pl->picnum]);
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xoffs = pl->xoffs; // killough 2/28/98: Add offsets
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yoffs = pl->yoffs;
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planeheight = D_abs(pl->height-viewz);
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light = (pl->lightlevel >> LIGHTSEGSHIFT) + extralight;
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if (light >= LIGHTLEVELS)
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light = LIGHTLEVELS-1;
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if (light < 0)
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light = 0;
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stop = pl->maxx + 1;
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planezlight = zlight[light];
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pl->top[pl->minx-1] = pl->top[stop] = 0xffffffffu; // dropoff overflow
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for (x = pl->minx ; x <= stop ; x++)
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R_MakeSpans(x,pl->top[x-1],pl->bottom[x-1],
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pl->top[x],pl->bottom[x], &dsvars);
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W_UnlockLumpNum(firstflat + flattranslation[pl->picnum]);
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}
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}
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}
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//
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// RDrawPlanes
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// At the end of each frame.
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//
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void R_DrawPlanes ()
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{
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visplane_t *pl;
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int i;
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for (i=0;i<MAXVISPLANES;i++)
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for (pl=visplanes[i]; pl; pl=pl->next, rendered_visplanes++)
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R_DoDrawPlane(pl);
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}
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