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92 lines
3.7 KiB
C++
92 lines
3.7 KiB
C++
/* Emacs style mode select -*- C++ -*-
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*-----------------------------------------------------------------------------
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*
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*
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* PrBoom: a Doom port merged with LxDoom and LSDLDoom
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* based on BOOM, a modified and improved DOOM engine
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* Copyright (C) 1999 by
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* id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
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* Copyright (C) 1999-2000 by
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* Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
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* Copyright 2005, 2006 by
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* Florian Schulze, Colin Phipps, Neil Stevens, Andrey Budko
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
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* 02111-1307, USA.
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*
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* DESCRIPTION:
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* Map functions
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*
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*-----------------------------------------------------------------------------*/
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#ifndef __P_MAP__
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#define __P_MAP__
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#include "r_defs.h"
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#include "d_player.h"
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#define USERANGE (64*FRACUNIT)
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#define MELEERANGE (64*FRACUNIT)
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#define MISSILERANGE (32*64*FRACUNIT)
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// MAXRADIUS is for precalculated sector block boxes the spider demon
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// is larger, but we do not have any moving sectors nearby
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#define MAXRADIUS (32*FRACUNIT)
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// killough 3/15/98: add fourth argument to P_TryMove
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boolean P_TryMove(mobj_t *thing, fixed_t x, fixed_t y, boolean dropoff);
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// killough 8/9/98: extra argument for telefragging
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boolean P_TeleportMove(mobj_t *thing, fixed_t x, fixed_t y,boolean boss);
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void P_SlideMove(mobj_t *mo);
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boolean P_CheckSight(mobj_t *t1, mobj_t *t2);
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void P_UseLines(player_t *player);
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// killough 8/2/98: add 'mask' argument to prevent friends autoaiming at others
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fixed_t P_AimLineAttack(mobj_t *t1,angle_t angle,fixed_t distance, uint_64_t mask);
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void P_LineAttack(mobj_t *t1, angle_t angle, fixed_t distance,
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fixed_t slope, int damage );
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void P_RadiusAttack(mobj_t *spot, mobj_t *source, int damage);
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boolean P_CheckPosition(mobj_t *thing, fixed_t x, fixed_t y);
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//jff 3/19/98 P_CheckSector(): new routine to replace P_ChangeSector()
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boolean P_ChangeSector(sector_t* sector,boolean crunch);
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boolean P_CheckSector(sector_t *sector, boolean crunch);
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void P_DelSeclist(msecnode_t*); // phares 3/16/98
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void P_CreateSecNodeList(mobj_t*,fixed_t,fixed_t); // phares 3/14/98
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boolean Check_Sides(mobj_t *, int, int); // phares
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int P_GetMoveFactor(const mobj_t *mo, int *friction); // killough 8/28/98
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int P_GetFriction(const mobj_t *mo, int *factor); // killough 8/28/98
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void P_ApplyTorque(mobj_t *mo); // killough 9/12/98
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/* cphipps 2004/08/30 */
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void P_MapStart(void);
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void P_MapEnd(void);
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// If "floatok" true, move would be ok if within "tmfloorz - tmceilingz".
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extern boolean floatok;
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extern boolean felldown; // killough 11/98: indicates object pushed off ledge
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extern fixed_t tmfloorz;
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extern fixed_t tmceilingz;
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extern line_t *ceilingline;
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extern line_t *floorline; // killough 8/23/98
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extern mobj_t *linetarget; // who got hit (or NULL)
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extern msecnode_t *sector_list; // phares 3/16/98
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extern fixed_t tmbbox[4]; // phares 3/20/98
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extern line_t *blockline; // killough 8/11/98
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#endif // __P_MAP__
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