dvr/app/jni/prboom/i_sound.h
2016-03-03 22:28:59 +00:00

120 lines
3.3 KiB
C++

/* Emacs style mode select -*- C++ -*-
*-----------------------------------------------------------------------------
*
*
* PrBoom: a Doom port merged with LxDoom and LSDLDoom
* based on BOOM, a modified and improved DOOM engine
* Copyright (C) 1999 by
* id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
* Copyright (C) 1999-2000 by
* Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
* Copyright 2005, 2006 by
* Florian Schulze, Colin Phipps, Neil Stevens, Andrey Budko
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* DESCRIPTION:
* System interface, sound.
*
*-----------------------------------------------------------------------------*/
#ifndef __I_SOUND__
#define __I_SOUND__
#include "sounds.h"
#include "doomtype.h"
#define SNDSERV
#undef SNDINTR
#ifndef SNDSERV
#include "l_soundgen.h"
#endif
// Init at program start...
void I_InitSound(void);
// ... shut down and relase at program termination.
void I_ShutdownSound(void);
//
// SFX I/O
//
// Initialize channels?
void I_SetChannels(void);
// Get raw data lump index for sound descriptor.
int I_GetSfxLumpNum (sfxinfo_t *sfxinfo);
// Starts a sound in a particular sound channel.
int I_StartSound(int id, int channel, int vol, int sep, int pitch, int priority);
// Stops a sound channel.
void I_StopSound(int handle);
// Called by S_*() functions
// to see if a channel is still playing.
// Returns 0 if no longer playing, 1 if playing.
boolean I_SoundIsPlaying(int handle);
// Called by m_menu.c to let the quit sound play and quit right after it stops
boolean I_AnySoundStillPlaying(void);
// Updates the volume, separation,
// and pitch of a sound channel.
void I_UpdateSoundParams(int handle, int vol, int sep, int pitch);
//
// MUSIC I/O
//
void I_InitMusic(void);
void I_ShutdownMusic(void);
void I_UpdateMusic(void);
// Volume.
void I_SetMusicVolume(int volume);
// PAUSE game handling.
void I_PauseSong(int handle);
void I_ResumeSong(int handle);
// Registers a song handle to song data.
int I_RegisterSong(const void *data, size_t len);
// cournia - tries to load a music file
int I_RegisterMusic( const char* filename, musicinfo_t *music );
// Called by anything that wishes to start music.
// plays a song, and when the song is done,
// starts playing it again in an endless loop.
// Horrible thing to do, considering.
void I_PlaySong(int handle, int looping);
// Stops a song over 3 seconds.
void I_StopSong(int handle);
// See above (register), then think backwards
void I_UnRegisterSong(int handle);
// Allegro card support jff 1/18/98
extern int snd_card;
extern int mus_card;
// CPhipps - put these in config file
extern int snd_samplerate;
#endif