mirror of
https://github.com/DrBeef/DVR.git
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299 lines
6.7 KiB
C
299 lines
6.7 KiB
C
/* Emacs style mode select -*- C++ -*-
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*-----------------------------------------------------------------------------
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*
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*
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* PrBoom: a Doom port merged with LxDoom and LSDLDoom
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* based on BOOM, a modified and improved DOOM engine
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* Copyright (C) 1999 by
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* id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
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* Copyright (C) 1999-2000 by
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* Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
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* Copyright 2005, 2006 by
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* Florian Schulze, Colin Phipps, Neil Stevens, Andrey Budko
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
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* 02111-1307, USA.
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*
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* DESCRIPTION:
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* Low level UDP network interface. This is shared between the server
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* and client, with SERVER defined for the former to select some extra
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* functions. Handles socket creation, and packet send and receive.
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*
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*-----------------------------------------------------------------------------*/
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//#ifdef HAVE_CONFIG_H
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# include "config.h"
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//#endif
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#ifdef HAVE_NETINET_IN_H
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# include <netinet/in.h>
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#endif
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#include <stdlib.h>
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#include <errno.h>
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#ifdef HAVE_UNISTD_H
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#include <unistd.h>
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#endif
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#include <stdio.h>
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#include <fcntl.h>
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#include <string.h>
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#ifdef HAVE_NET
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#include "SDL.h"
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#include "SDL_net.h"
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#include "protocol.h"
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#include "i_network.h"
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#include "lprintf.h"
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//#include "doomstat.h"
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/* cph -
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* Each client will either use the IPv4 socket or the IPv6 socket
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* Each server will use whichever or both that are available
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*/
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UDP_CHANNEL sentfrom;
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IPaddress sentfrom_addr;
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UDP_SOCKET udp_socket;
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/* Statistics */
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size_t sentbytes, recvdbytes;
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UDP_PACKET *udp_packet;
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/* I_ShutdownNetwork
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*
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* Shutdown the network code
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*/
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void I_ShutdownNetwork(void)
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{
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SDLNet_FreePacket(udp_packet);
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SDLNet_Quit();
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}
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/* I_InitNetwork
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*
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* Sets up the network code
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*/
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void I_InitNetwork(void)
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{
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if ( SDLNet_Init() < 0 )
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{
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I_Error("Unable to initialize network: %s", SDL_GetError());
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}
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atexit(I_ShutdownNetwork);
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udp_packet = SDLNet_AllocPacket(10000);
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if ( udp_packet == NULL )
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{
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I_Error("Unable to allocate network packet: %s", SDL_GetError());
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}
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}
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UDP_PACKET *I_AllocPacket(int size)
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{
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return(SDLNet_AllocPacket(size));
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}
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void I_FreePacket(UDP_PACKET *packet)
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{
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SDLNet_FreePacket(packet);
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}
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/* cph - I_WaitForPacket - use select(2) via SDL_net's interface
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* No more I_uSleep loop kludge */
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void I_WaitForPacket(int ms)
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{
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SDLNet_SocketSet ss = SDLNet_AllocSocketSet(1);
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SDLNet_UDP_AddSocket(ss, udp_socket);
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SDLNet_CheckSockets(ss,ms);
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SDLNet_FreeSocketSet(ss);
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#if (defined _WIN32 && !defined PRBOOM_SERVER)
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I_UpdateConsole();
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#endif
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}
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/* I_ConnectToServer
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*
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* Connect to a server
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*/
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IPaddress serverIP;
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int I_ConnectToServer(const char *serv)
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{
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char server[500], *p;
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Uint16 port;
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/* Split serv into address and port */
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if (strlen(serv)>500) return 0;
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strcpy(server,serv);
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p = strchr(server, ':');
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if(p)
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{
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*p++ = '\0';
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port = atoi(p);
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}
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else
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port = 5030; /* Default server port */
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SDLNet_ResolveHost(&serverIP, server, port);
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if ( serverIP.host == INADDR_NONE )
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return -1;
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if (SDLNet_UDP_Bind(udp_socket, 0, &serverIP) == -1)
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return -1;
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return 0;
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}
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/* I_Disconnect
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*
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* Disconnect from server
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*/
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void I_Disconnect(void)
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{
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/* int i;
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UDP_PACKET *packet;
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packet_header_t *pdata = (packet_header_t *)packet->data;
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packet = I_AllocPacket(sizeof(packet_header_t) + 1);
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packet->data[sizeof(packet_header_t)] = consoleplayer;
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pdata->type = PKT_QUIT; pdata->tic = gametic;
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for (i=0; i<4; i++) {
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I_SendPacket(packet);
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I_uSleep(10000);
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}
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I_FreePacket(packet);*/
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SDLNet_UDP_Unbind(udp_socket, 0);
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}
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/*
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* I_Socket
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*
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* Sets the given socket non-blocking, binds to the given port, or first
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* available if none is given
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*/
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UDP_SOCKET I_Socket(Uint16 port)
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{
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if(port)
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return (SDLNet_UDP_Open(port));
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else {
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UDP_SOCKET sock;
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port = IPPORT_RESERVED;
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while( (sock = SDLNet_UDP_Open(port)) == NULL )
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port++;
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return sock;
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}
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}
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void I_CloseSocket(UDP_SOCKET sock)
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{
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SDLNet_UDP_Close(sock);
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}
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UDP_CHANNEL I_RegisterPlayer(IPaddress *ipaddr)
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{
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static int freechannel;
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return(SDLNet_UDP_Bind(udp_socket, freechannel++, ipaddr));
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}
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void I_UnRegisterPlayer(UDP_CHANNEL channel)
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{
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SDLNet_UDP_Unbind(udp_socket, channel);
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}
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/*
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* ChecksumPacket
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*
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* Returns the checksum of a given network packet
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*/
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static byte ChecksumPacket(const packet_header_t* buffer, size_t len)
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{
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const byte* p = (const void*)buffer;
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byte sum = 0;
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if (len==0)
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return 0;
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while (p++, --len)
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sum += *p;
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return sum;
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}
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size_t I_GetPacket(packet_header_t* buffer, size_t buflen)
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{
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int checksum;
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size_t len;
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int status;
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status = SDLNet_UDP_Recv(udp_socket, udp_packet);
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len = udp_packet->len;
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if (buflen<len)
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len=buflen;
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if ( (status!=0) && (len>0) )
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memcpy(buffer, udp_packet->data, len);
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sentfrom=udp_packet->channel;
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#ifndef SDL_NET_UDP_PACKET_SRC
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sentfrom_addr=udp_packet->address;
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#else
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sentfrom_addr=udp_packet->src; /* cph - allow for old SDL_net library */
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#endif
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checksum=buffer->checksum;
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buffer->checksum=0;
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if ( (status!=0) && (len>0)) {
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byte psum = ChecksumPacket(buffer, udp_packet->len);
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/* fprintf(stderr, "recvlen = %u, stolen = %u, csum = %u, psum = %u\n",
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udp_packet->len, len, checksum, psum); */
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if (psum == checksum) return len;
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}
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return 0;
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}
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void I_SendPacket(packet_header_t* packet, size_t len)
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{
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packet->checksum = ChecksumPacket(packet, len);
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memcpy(udp_packet->data, packet, udp_packet->len = len);
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SDLNet_UDP_Send(udp_socket, 0, udp_packet);
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}
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void I_SendPacketTo(packet_header_t* packet, size_t len, UDP_CHANNEL *to)
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{
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packet->checksum = ChecksumPacket(packet, len);
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memcpy(udp_packet->data, packet, udp_packet->len = len);
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SDLNet_UDP_Send(udp_socket, *to, udp_packet);
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}
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void I_PrintAddress(FILE* fp, UDP_CHANNEL *addr)
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{
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/*
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char *addy;
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Uint16 port;
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IPaddress *address;
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address = SDLNet_UDP_GetPeerAddress(udp_socket, player);
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//FIXME: if it cant resolv it may freeze up
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addy = SDLNet_ResolveIP(address);
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port = address->port;
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if(addy != NULL)
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fprintf(fp, "%s:%d", addy, port);
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else
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fprintf(fp, "Error");
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*/
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}
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#endif /* HAVE_NET */
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