dvr/app/jni/prboom/doomdef.h
2016-03-03 22:28:59 +00:00

332 lines
8.9 KiB
C++

/* Emacs style mode select -*- C++ -*-
*-----------------------------------------------------------------------------
*
*
* PrBoom: a Doom port merged with LxDoom and LSDLDoom
* based on BOOM, a modified and improved DOOM engine
* Copyright (C) 1999 by
* id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
* Copyright (C) 1999-2000 by
* Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
* Copyright 2005, 2006 by
* Florian Schulze, Colin Phipps, Neil Stevens, Andrey Budko
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* DESCRIPTION:
* Internally used data structures for virtually everything,
* key definitions, lots of other stuff.
*
*-----------------------------------------------------------------------------*/
#ifndef __DOOMDEF__
#define __DOOMDEF__
/* use config.h if autoconf made one -- josh */
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
// killough 4/25/98: Make gcc extensions mean nothing on other compilers
/*
#ifndef __GNUC__
#define __attribute__(x)
#endif
*/
// This must come first, since it redefines malloc(), free(), etc. -- killough:
#include "z_zone.h"
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <ctype.h>
#include <limits.h>
// this should go here, not in makefile/configure.ac -- josh
#ifndef O_BINARY
#define O_BINARY 0
#endif
#include "m_swap.h"
#include "version.h"
// Game mode handling - identify IWAD version
// to handle IWAD dependend animations etc.
typedef enum {
shareware, // DOOM 1 shareware, E1, M9
registered, // DOOM 1 registered, E3, M27
commercial, // DOOM 2 retail, E1 M34 (DOOM 2 german edition not handled)
retail, // DOOM 1 retail, E4, M36
indetermined // Well, no IWAD found.
} GameMode_t;
// Mission packs - might be useful for TC stuff?
typedef enum {
doom, // DOOM 1
doom2, // DOOM 2
pack_tnt, // TNT mission pack
pack_plut, // Plutonia pack
none
} GameMission_t;
// Identify language to use, software localization.
typedef enum {
english,
french,
german,
unknown
} Language_t;
//
// For resize of screen, at start of game.
//
#define BASE_WIDTH 320
// It is educational but futile to change this
// scaling e.g. to 2. Drawing of status bar,
// menues etc. is tied to the scale implied
// by the graphics.
#define INV_ASPECT_RATIO 0.625 /* 0.75, ideally */
// killough 2/8/98: MAX versions for maximum screen sizes
// allows us to avoid the overhead of dynamic allocation
// when multiple screen sizes are supported
// proff 08/17/98: Changed for high-res
#define MAX_SCREENWIDTH 2048
#define MAX_SCREENHEIGHT 1536
// SCREENWIDTH and SCREENHEIGHT define the visible size
extern int SCREENWIDTH;
extern int SCREENHEIGHT;
// SCREENPITCH is the size of one line in the buffer and
// can be bigger than the SCREENWIDTH depending on the size
// of one pixel (8, 16 or 32 bit) and the padding at the
// end of the line caused by hardware considerations
extern int SCREENPITCH;
// The maximum number of players, multiplayer/networking.
#define MAXPLAYERS 4
// phares 5/14/98:
// DOOM Editor Numbers (aka doomednum in mobj_t)
#define DEN_PLAYER5 4001
#define DEN_PLAYER6 4002
#define DEN_PLAYER7 4003
#define DEN_PLAYER8 4004
// State updates, number of tics / second.
#define TICRATE 35
// The current state of the game: whether we are playing, gazing
// at the intermission screen, the game final animation, or a demo.
typedef enum {
GS_LEVEL,
GS_INTERMISSION,
GS_FINALE,
GS_DEMOSCREEN
} gamestate_t;
//
// Difficulty/skill settings/filters.
//
// These are Thing flags
// Skill flags.
#define MTF_EASY 1
#define MTF_NORMAL 2
#define MTF_HARD 4
// Deaf monsters/do not react to sound.
#define MTF_AMBUSH 8
/* killough 11/98 */
#define MTF_NOTSINGLE 16
#define MTF_NOTDM 32
#define MTF_NOTCOOP 64
#define MTF_FRIEND 128
#define MTF_RESERVED 256
typedef enum {
sk_none=-1, //jff 3/24/98 create unpicked skill setting
sk_baby=0,
sk_easy,
sk_medium,
sk_hard,
sk_nightmare
} skill_t;
//
// Key cards.
//
typedef enum {
it_bluecard,
it_yellowcard,
it_redcard,
it_blueskull,
it_yellowskull,
it_redskull,
NUMCARDS
} card_t;
// The defined weapons, including a marker
// indicating user has not changed weapon.
typedef enum {
wp_fist,
wp_pistol,
wp_shotgun,
wp_chaingun,
wp_missile,
wp_plasma,
wp_bfg,
wp_chainsaw,
wp_supershotgun,
NUMWEAPONS,
wp_nochange // No pending weapon change.
} weapontype_t;
// Ammunition types defined.
typedef enum {
am_clip, // Pistol / chaingun ammo.
am_shell, // Shotgun / double barreled shotgun.
am_cell, // Plasma rifle, BFG.
am_misl, // Missile launcher.
NUMAMMO,
am_noammo // Unlimited for chainsaw / fist.
} ammotype_t;
// Power up artifacts.
typedef enum {
pw_invulnerability,
pw_strength,
pw_invisibility,
pw_ironfeet,
pw_allmap,
pw_infrared,
NUMPOWERS
} powertype_t;
// Power up durations (how many seconds till expiration).
typedef enum {
INVULNTICS = (30*TICRATE),
INVISTICS = (60*TICRATE),
INFRATICS = (120*TICRATE),
IRONTICS = (60*TICRATE)
} powerduration_t;
// DOOM keyboard definition.
// This is the stuff configured by Setup.Exe.
// Most key data are simple ascii (uppercased).
#define KEYD_RIGHTARROW 0xae
#define KEYD_LEFTARROW 0xac
#define KEYD_UPARROW 0xad
#define KEYD_DOWNARROW 0xaf
#define KEYD_ESCAPE 27
#define KEYD_ENTER 13
#define KEYD_TAB 9
#define KEYD_F1 (0x80+0x3b)
#define KEYD_F2 (0x80+0x3c)
#define KEYD_F3 (0x80+0x3d)
#define KEYD_F4 (0x80+0x3e)
#define KEYD_F5 (0x80+0x3f)
#define KEYD_F6 (0x80+0x40)
#define KEYD_F7 (0x80+0x41)
#define KEYD_F8 (0x80+0x42)
#define KEYD_F9 (0x80+0x43)
#define KEYD_F10 (0x80+0x44)
#define KEYD_F11 (0x80+0x57)
#define KEYD_F12 (0x80+0x58)
#define KEYD_BACKSPACE 127
#define KEYD_PAUSE 0xff
#define KEYD_EQUALS 0x3d
#define KEYD_MINUS 0x2d
#define KEYD_RSHIFT (0x80+0x36)
#define KEYD_RCTRL (0x80+0x1d)
#define KEYD_RALT (0x80+0x38)
#define KEYD_LALT KEYD_RALT
#define KEYD_CAPSLOCK 0xba // phares
// phares 3/2/98:
#define KEYD_INSERT 0xd2
#define KEYD_HOME 0xc7
#define KEYD_PAGEUP 0xc9
#define KEYD_PAGEDOWN 0xd1
#define KEYD_DEL 0xc8
#define KEYD_END 0xcf
#define KEYD_SCROLLLOCK 0xc6
#define KEYD_SPACEBAR 0x20
// phares 3/2/98
#define KEYD_NUMLOCK 0xC5 // killough 3/6/98
// cph - Add the numeric keypad keys, as suggested by krose 4/22/99:
// The way numbers are assigned to keys is a mess, but it's too late to
// change that easily. At least these additions are don neatly.
// Codes 0x100-0x200 are reserved for number pad
#define KEYD_KEYPAD0 (0x100 + '0')
#define KEYD_KEYPAD1 (0x100 + '1')
#define KEYD_KEYPAD2 (0x100 + '2')
#define KEYD_KEYPAD3 (0x100 + '3')
#define KEYD_KEYPAD4 (0x100 + '4')
#define KEYD_KEYPAD5 (0x100 + '5')
#define KEYD_KEYPAD6 (0x100 + '6')
#define KEYD_KEYPAD7 (0x100 + '7')
#define KEYD_KEYPAD8 (0x100 + '8')
#define KEYD_KEYPAD9 (0x100 + '9')
#define KEYD_KEYPADENTER (0x100 + KEYD_ENTER)
#define KEYD_KEYPADDIVIDE (0x100 + '/')
#define KEYD_KEYPADMULTIPLY (0x100 + '*')
#define KEYD_KEYPADMINUS (0x100 + '-')
#define KEYD_KEYPADPLUS (0x100 + '+')
#define KEYD_KEYPADPERIOD (0x100 + '.')
// phares 4/19/98:
// Defines Setup Screen groups that config variables appear in.
// Used when resetting the defaults for every item in a Setup group.
typedef enum {
ss_none,
ss_keys,
ss_weap,
ss_stat,
ss_auto,
ss_enem,
ss_mess,
ss_chat,
ss_gen, /* killough 10/98 */
ss_comp, /* killough 10/98 */
ss_max
} ss_types;
// phares 3/20/98:
//
// Player friction is variable, based on controlling
// linedefs. More friction can create mud, sludge,
// magnetized floors, etc. Less friction can create ice.
#define MORE_FRICTION_MOMENTUM 15000 // mud factor based on momentum
#define ORIG_FRICTION 0xE800 // original value
#define ORIG_FRICTION_FACTOR 2048 // original value
#endif // __DOOMDEF__