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82 lines
2.6 KiB
C++
82 lines
2.6 KiB
C++
/* Emacs style mode select -*- C++ -*-
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*-----------------------------------------------------------------------------
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*
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*
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* PrBoom: a Doom port merged with LxDoom and LSDLDoom
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* based on BOOM, a modified and improved DOOM engine
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* Copyright (C) 1999 by
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* id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
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* Copyright (C) 1999-2000 by
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* Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
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* Copyright 2005, 2006 by
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* Florian Schulze, Colin Phipps, Neil Stevens, Andrey Budko
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
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* 02111-1307, USA.
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*
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* DESCRIPTION:
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* System specific interface stuff.
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*
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*-----------------------------------------------------------------------------*/
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#ifndef __I_VIDEO__
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#define __I_VIDEO__
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#include "doomtype.h"
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#include "v_video.h"
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#ifdef __GNUG__
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#pragma interface
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#endif
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void I_PreInitGraphics(void); /* CPhipps - do stuff immediately on start */
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void I_CalculateRes(unsigned int width, unsigned int height); /* calculate resolution */
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void I_SetRes(void); /* set resolution */
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void I_InitGraphics (void);
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void I_UpdateVideoMode(void);
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void I_ShutdownGraphics(void);
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/* Takes full 8 bit values. */
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void I_SetPalette(int pal); /* CPhipps - pass down palette number */
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void I_UpdateNoBlit (void);
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void I_FinishUpdate (int eye);
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int I_ScreenShot (const char *fname);
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/* I_StartTic
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* Called by D_DoomLoop,
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* called before processing each tic in a frame.
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* Quick syncronous operations are performed here.
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* Can call D_PostEvent.
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*/
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void I_StartTic (void);
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/* I_StartFrame
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* Called by D_DoomLoop,
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* called before processing any tics in a frame
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* (just after displaying a frame).
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* Time consuming syncronous operations
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* are performed here (joystick reading).
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* Can call D_PostEvent.
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*/
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void I_StartFrame (void);
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extern int use_doublebuffer; /* proff 2001-7-4 - controls wether to use doublebuffering*/
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extern int use_fullscreen; /* proff 21/05/2000 */
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extern int desired_fullscreen; //e6y
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#endif
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