dvr/app/jni/prboom/i_video.c
Simon 61058cab74 So many improvements!
- Enabled 32 bit colour mode
- Allowed any resolution (default now 800x600 for speed)
- Improve world scale a bit
- Reduce size of player sprite and give a bit of depth for comfort
- Make DVR logo spin
2016-03-06 21:48:37 +00:00

902 lines
22 KiB
C

/* Emacs style mode select -*- C++ -*-
*-----------------------------------------------------------------------------
*
*
* PrBoom: a Doom port merged with LxDoom and LSDLDoom
* based on BOOM, a modified and improved DOOM engine
* Copyright (C) 1999 by
* id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
* Copyright (C) 1999-2006 by
* Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
* Copyright 2005, 2006 by
* Florian Schulze, Colin Phipps, Neil Stevens, Andrey Budko
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* DESCRIPTION:
* DOOM graphics stuff for SDL
*
*-----------------------------------------------------------------------------
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include <stdlib.h>
#include <android/log.h>
#ifdef HAVE_UNISTD_H
#include <unistd.h>
#endif
#include "m_argv.h"
#include "doomstat.h"
#include "doomdef.h"
#include "doomtype.h"
#include "v_video.h"
#include "r_draw.h"
#include "d_main.h"
#include "d_event.h"
#include "i_joy.h"
#include "i_video.h"
#include "z_zone.h"
#include "s_sound.h"
#include "sounds.h"
#include "w_wad.h"
#include "st_stuff.h"
#include "lprintf.h"
// Vladimir
#include "include/jni_doom.h"
int gl_colorbuffer_bits=16;
int gl_depthbuffer_bits=16;
extern void M_QuitDOOM(int choice);
#ifdef DISABLE_DOUBLEBUFFER
int use_doublebuffer = 0;
#else
int use_doublebuffer = 1; // Included not to break m_misc, but not relevant to SDL
#endif
int use_fullscreen;
int desired_fullscreen;
//static SDL_Surface *screen;
/**********************************************************
* Class XImage
**********************************************************/
typedef struct Image XImage;
struct Image
{
int width;
int height;
byte * data;
};
/**
* Class Color
*/
typedef struct Color XColor;
struct Color
{
int red;
int green;
int blue;
//int pixel;
};
// The Image
XImage * image;
/**
* XImage Constructor
*/
XImage * XCreateImage(int width, int height)
{
XImage * this = (XImage*) malloc(sizeof(XImage));
// set width, height
this->width = width;
this->height = height;
// allocate image buffer
this->data = (byte *)malloc (width * height);
return this;
}
/**********************************************************
* Class XImage
**********************************************************/
////////////////////////////////////////////////////////////////////////////
// Input code
int leds_always_off = 0; // Expected by m_misc, not relevant
// Mouse handling
extern int usemouse; // config file var
static boolean mouse_enabled; // usemouse, but can be overriden by -nomouse
static boolean mouse_currently_grabbed;
/////////////////////////////////////////////////////////////////////////////////
// Keyboard handling
//
// Translates the key currently in key
//
/*
static int I_TranslateKey(SDL_keysym* key)
{
int rc = 0;
switch (key->sym) {
case SDLK_LEFT: rc = KEYD_LEFTARROW; break;
case SDLK_RIGHT: rc = KEYD_RIGHTARROW; break;
case SDLK_DOWN: rc = KEYD_DOWNARROW; break;
case SDLK_UP: rc = KEYD_UPARROW; break;
case SDLK_ESCAPE: rc = KEYD_ESCAPE; break;
case SDLK_RETURN: rc = KEYD_ENTER; break;
case SDLK_TAB: rc = KEYD_TAB; break;
case SDLK_F1: rc = KEYD_F1; break;
case SDLK_F2: rc = KEYD_F2; break;
case SDLK_F3: rc = KEYD_F3; break;
case SDLK_F4: rc = KEYD_F4; break;
case SDLK_F5: rc = KEYD_F5; break;
case SDLK_F6: rc = KEYD_F6; break;
case SDLK_F7: rc = KEYD_F7; break;
case SDLK_F8: rc = KEYD_F8; break;
case SDLK_F9: rc = KEYD_F9; break;
case SDLK_F10: rc = KEYD_F10; break;
case SDLK_F11: rc = KEYD_F11; break;
case SDLK_F12: rc = KEYD_F12; break;
case SDLK_BACKSPACE: rc = KEYD_BACKSPACE; break;
case SDLK_DELETE: rc = KEYD_DEL; break;
case SDLK_INSERT: rc = KEYD_INSERT; break;
case SDLK_PAGEUP: rc = KEYD_PAGEUP; break;
case SDLK_PAGEDOWN: rc = KEYD_PAGEDOWN; break;
case SDLK_HOME: rc = KEYD_HOME; break;
case SDLK_END: rc = KEYD_END; break;
case SDLK_PAUSE: rc = KEYD_PAUSE; break;
case SDLK_EQUALS: rc = KEYD_EQUALS; break;
case SDLK_MINUS: rc = KEYD_MINUS; break;
case SDLK_KP0: rc = KEYD_KEYPAD0; break;
case SDLK_KP1: rc = KEYD_KEYPAD1; break;
case SDLK_KP2: rc = KEYD_KEYPAD2; break;
case SDLK_KP3: rc = KEYD_KEYPAD3; break;
case SDLK_KP4: rc = KEYD_KEYPAD4; break;
case SDLK_KP5: rc = KEYD_KEYPAD5; break;
case SDLK_KP6: rc = KEYD_KEYPAD6; break;
case SDLK_KP7: rc = KEYD_KEYPAD7; break;
case SDLK_KP8: rc = KEYD_KEYPAD8; break;
case SDLK_KP9: rc = KEYD_KEYPAD9; break;
case SDLK_KP_PLUS: rc = KEYD_KEYPADPLUS; break;
case SDLK_KP_MINUS: rc = KEYD_KEYPADMINUS; break;
case SDLK_KP_DIVIDE: rc = KEYD_KEYPADDIVIDE; break;
case SDLK_KP_MULTIPLY: rc = KEYD_KEYPADMULTIPLY; break;
case SDLK_KP_ENTER: rc = KEYD_KEYPADENTER; break;
case SDLK_KP_PERIOD: rc = KEYD_KEYPADPERIOD; break;
case SDLK_LSHIFT:
case SDLK_RSHIFT: rc = KEYD_RSHIFT; break;
case SDLK_LCTRL:
case SDLK_RCTRL: rc = KEYD_RCTRL; break;
case SDLK_LALT:
case SDLK_LMETA:
case SDLK_RALT:
case SDLK_RMETA: rc = KEYD_RALT; break;
case SDLK_CAPSLOCK: rc = KEYD_CAPSLOCK; break;
default: rc = key->sym; break;
}
return rc;
}
*/
/////////////////////////////////////////////////////////////////////////////////
// Main input code
/* cph - pulled out common button code logic */
/*
static int I_SDLtoDoomMouseState(Uint8 buttonstate)
{
return 0
| (buttonstate & SDL_BUTTON(1) ? 1 : 0)
| (buttonstate & SDL_BUTTON(2) ? 2 : 0)
| (buttonstate & SDL_BUTTON(3) ? 4 : 0);
}
*/
static void I_GetEvent() //SDL_Event *Event)
{
/*
event_t event;
switch (Event->type) {
case SDL_KEYDOWN:
event.type = ev_keydown;
event.data1 = I_TranslateKey(&Event->key.keysym);
D_PostEvent(&event);
break;
case SDL_KEYUP:
{
event.type = ev_keyup;
event.data1 = I_TranslateKey(&Event->key.keysym);
D_PostEvent(&event);
}
break;
case SDL_MOUSEBUTTONDOWN:
case SDL_MOUSEBUTTONUP:
if (mouse_enabled) // recognise clicks even if the pointer isn't grabbed
{
event.type = ev_mouse;
event.data1 = I_SDLtoDoomMouseState(SDL_GetMouseState(NULL, NULL));
event.data2 = event.data3 = 0;
D_PostEvent(&event);
}
break;
case SDL_MOUSEMOTION:
if (mouse_currently_grabbed) {
event.type = ev_mouse;
event.data1 = I_SDLtoDoomMouseState(Event->motion.state);
event.data2 = Event->motion.xrel << 5;
event.data3 = -Event->motion.yrel << 5;
D_PostEvent(&event);
}
break;
case SDL_QUIT:
S_StartSound(NULL, sfx_swtchn);
M_QuitDOOM(0);
default:
break;
}
*/
}
//
// I_StartTic
//
void I_StartTic (void)
{
/*
SDL_Event Event;
{
boolean should_be_grabbed = mouse_enabled &&
!(paused || (gamestate != GS_LEVEL) || demoplayback);
if (mouse_currently_grabbed != should_be_grabbed)
SDL_WM_GrabInput((mouse_currently_grabbed = should_be_grabbed)
? SDL_GRAB_ON : SDL_GRAB_OFF);
}
while ( SDL_PollEvent(&Event) )
I_GetEvent(&Event);
I_PollJoystick();
*/
}
//
// I_StartFrame
//
void I_StartFrame (void)
{
}
//
// I_InitInputs
//
static void I_InitInputs(void)
{
printf ("i_video::I_InitInputs\n");
/*
int nomouse_parm = M_CheckParm("-nomouse");
// check if the user wants to use the mouse
mouse_enabled = usemouse && !nomouse_parm;
// e6y: fix for turn-snapping bug on fullscreen in software mode
if (!nomouse_parm)
SDL_WarpMouse((unsigned short)(SCREENWIDTH/2), (unsigned short)(SCREENHEIGHT/2));
I_InitJoystick();
*/
}
/////////////////////////////////////////////////////////////////////////////
// I_SkipFrame
//
// Returns true if it thinks we can afford to skip this frame
inline static boolean I_SkipFrame(void)
{
return false;
/*
static int frameno;
frameno++;
switch (gamestate) {
case GS_LEVEL:
if (!paused)
return false;
default:
// Skip odd frames
return (frameno & 1) ? true : false;
}*/
}
///////////////////////////////////////////////////////////
// Palette stuff.
//
// Color pallete
static XColor * colours;
static void I_UploadNewPalette(int pal)
{
// This is used to replace the current 256 colour cmap with a new one
// Used by 256 colour PseudoColor modes
// Array of SDL_Color structs used for setting the 256-colour palette
// static SDL_Color* colours;
static int cachedgamma;
static size_t num_pals;
if (V_GetMode() == VID_MODEGL)
return;
//jni_printf("I_UploadNewPalette New palette: %d, cached gamma: %d, usegamma: %d"
// , pal, cachedgamma, usegamma);
if ((colours == NULL) || (cachedgamma != usegamma)) {
int pplump = W_GetNumForName("PLAYPAL");
int gtlump = (W_CheckNumForName)("GAMMATBL",ns_prboom);
//jni_printf("I_UploadNewPalette pplump:%d, gtlump: %d\n"
// , pplump, gtlump);
register const byte * palette = W_CacheLumpNum(pplump);
register const byte * const gtable = (const byte *)W_CacheLumpNum(gtlump) + 256*(cachedgamma = usegamma);
register int i;
num_pals = W_LumpLength(pplump) / (3*256);
num_pals *= 256;
if (!colours) {
// First call - allocate and prepare colour array
colours = malloc(sizeof(*colours)*num_pals);
}
jni_printf("I_UploadNewPalette Setting %d colors. Colormap size: %d"
, (sizeof(*colours)*num_pals), num_pals);
// set the colormap entries
for (i=0 ; (size_t)i<num_pals ; i++) {
colours[i].red = gtable[palette[0]];
colours[i].green = gtable[palette[1]];
colours[i].blue = gtable[palette[2]];
palette += 3;
}
W_UnlockLumpNum(pplump);
W_UnlockLumpNum(gtlump);
num_pals/=256;
}
#ifdef RANGECHECK
if ((size_t)pal >= num_pals)
I_Error("I_UploadNewPalette: Palette number out of range (%d>=%d)",
pal, num_pals);
#endif
// store the colors to the current display
// SDL_SetColors(SDL_GetVideoSurface(), colours+256*pal, 0, 256);
/*
SDL_SetPalette(
SDL_GetVideoSurface(),
SDL_LOGPAL | SDL_PHYSPAL,
colours+256*pal, 0, 256); */
}
//////////////////////////////////////////////////////////////////////////////
// Graphics API
void I_ShutdownGraphics(void)
{
}
//
// I_UpdateNoBlit
//
void I_UpdateNoBlit (void)
{
}
//
// I_FinishUpdate
//
#define NO_PALETTE_CHANGE 1000
static int newpal = 0;
void I_FinishUpdate (int eye)
{
// __android_log_print(ANDROID_LOG_INFO, "I_FinishUpdate", "got this far!");
if (I_SkipFrame()) return;
// screen size
int size = SCREENWIDTH * SCREENHEIGHT;
// ARGB pixels
static int *pixels = 0;
if (V_GetMode() == VID_MODE32) {
/*for (i = 0; i < size; i++) {
byte r = screens[0].data[i * 4];
byte g = screens[0].data[i * 4 + 1];
byte b = screens[0].data[i * 4 + 2];
//alpha is ignored
byte a = screens[0].data[i * 4 + 3];
pixels[i] = (0xFF << 24)
| (b << 16)
| (g << 8)
| r;
}*/
//memcpy(pixels, screens[0].data, size * sizeof(int));
//We can literally just pass the pointer to the screen buffer
pixels = (int*)screens[0].data;
}
else if (V_GetMode() == VID_MODE8) {
if (!pixels)
{
pixels = (int*)malloc(size * sizeof(int) + 1);
}
int i;
for (i = 0; i < size; i++) {
byte b = screens[0].data[i];
XColor color = colours[b];
pixels[i] = (0xFF << 24)
| (color.red << 16)
| (color.green << 8)
| color.blue;
}
}
// Send pixels to java
jni_send_pixels(pixels, eye);
/*
#ifdef MONITOR_VISIBILITY
if (!(SDL_GetAppState()&SDL_APPACTIVE)) {
return;
}
#endif
#ifdef GL_DOOM
if (V_GetMode() == VID_MODEGL) {
// proff 04/05/2000: swap OpenGL buffers
gld_Finish();
return;
}
#endif
if (SDL_MUSTLOCK(screen)) {
int h;
byte *src;
byte *dest;
if (SDL_LockSurface(screen) < 0) {
lprintf(LO_INFO,"I_FinishUpdate: %s\n", SDL_GetError());
return;
}
dest=screen->pixels;
src=screens[0].data;
h=screen->h;
for (; h>0; h--)
{
memcpy(dest,src,SCREENWIDTH*V_GetPixelDepth());
dest+=screen->pitch;
src+=screens[0].byte_pitch;
}
SDL_UnlockSurface(screen);
}
*/
/* Update the display buffer (flipping video pages if supported)
* If we need to change palette, that implicitely does a flip */
/*
if (newpal != NO_PALETTE_CHANGE) {
I_UploadNewPalette(newpal);
newpal = NO_PALETTE_CHANGE;
}
*/
//SDL_Flip(screen);
}
//
// I_ScreenShot - moved to i_sshot.c
//
//
// I_SetPalette
//
void I_SetPalette (int pal)
{
newpal = pal;
//jni_printf("I_SetPalette New Palette: %d\n", pal);
// Vladimir: Gotta set palette colors
if (newpal != NO_PALETTE_CHANGE) {
I_UploadNewPalette(newpal);
newpal = NO_PALETTE_CHANGE;
}
}
// I_PreInitGraphics
static void I_ShutdownSDL(void)
{
//SDL_Quit();
return;
}
void I_PreInitGraphics(void)
{
printf ("I_PreInitGraphics\n");
/*
// Initialize SDL
unsigned int flags = 0;
if (!(M_CheckParm("-nodraw") && M_CheckParm("-nosound")))
flags = SDL_INIT_VIDEO;
#ifdef _DEBUG
flags |= SDL_INIT_NOPARACHUTE;
#endif
if ( SDL_Init(flags) < 0 ) {
I_Error("Could not initialize SDL [%s]", SDL_GetError());
}
atexit(I_ShutdownSDL);
*/
}
// e6y
// GLBoom use this function for trying to set the closest supported resolution if the requested mode can't be set correctly.
// For example glboom.exe -geom 1025x768 -nowindow will set 1024x768.
// It should be used only for fullscreen modes.
/*
static void I_ClosestResolution (int *width, int *height, int flags)
{
SDL_Rect **modes;
int twidth, theight;
int cwidth = 0, cheight = 0;
// int iteration;
int i;
unsigned int closest = UINT_MAX;
unsigned int dist;
modes = SDL_ListModes(NULL, flags);
//for (iteration = 0; iteration < 2; iteration++)
{
for(i=0; modes[i]; ++i)
{
twidth = modes[i]->w;
theight = modes[i]->h;
if (twidth > MAX_SCREENWIDTH || theight> MAX_SCREENHEIGHT)
continue;
if (twidth == *width && theight == *height)
return;
//if (iteration == 0 && (twidth < *width || theight < *height))
// continue;
dist = (twidth - *width) * (twidth - *width) +
(theight - *height) * (theight - *height);
if (dist < closest)
{
closest = dist;
cwidth = twidth;
cheight = theight;
}
}
if (closest != 4294967295u)
{
*width = cwidth;
*height = cheight;
return;
}
}
}
*/
// CPhipps -
// I_CalculateRes
// Calculates the screen resolution, possibly using the supplied guide
void I_CalculateRes(unsigned int width, unsigned int height)
{
printf("I_CalculateRes w:%d h:%d\n", width, height);
// e6y: how about 1680x1050?
/*
SCREENWIDTH = (width+3) & ~3;
SCREENHEIGHT = (height+3) & ~3;
*/
// e6y
// GLBoom will try to set the closest supported resolution
// if the requested mode can't be set correctly.
// For example glboom.exe -geom 1025x768 -nowindow will set 1024x768.
// It affects only fullscreen modes.
/*
if (V_GetMode() == VID_MODEGL) {
if ( desired_fullscreen )
{
I_ClosestResolution(&width, &height, SDL_OPENGL|SDL_FULLSCREEN);
}
SCREENWIDTH = width;
SCREENHEIGHT = height;
SCREENPITCH = SCREENWIDTH;
} else { */
SCREENWIDTH = (width+15) & ~15;
SCREENHEIGHT = height;
// if (!(SCREENWIDTH % 1024)) {
// SCREENPITCH = SCREENWIDTH*V_GetPixelDepth()+32;
// } else {
SCREENPITCH = SCREENWIDTH*V_GetPixelDepth();
// }
// }
}
// CPhipps -
// I_SetRes
// Sets the screen resolution
void I_SetRes(void)
{
int i;
I_CalculateRes(SCREENWIDTH, SCREENHEIGHT);
// Tell Java graphics have inited
jni_printf("I_SetRes: Creating %dx%d image.", SCREENWIDTH, SCREENHEIGHT);
jni_init_graphics(SCREENWIDTH, SCREENHEIGHT);
// set first three to standard values
for (i=0; i<3; i++) {
screens[i].width = SCREENWIDTH;
screens[i].height = SCREENHEIGHT;
screens[i].byte_pitch = SCREENPITCH;
screens[i].short_pitch = SCREENPITCH / V_GetModePixelDepth(VID_MODE16);
screens[i].int_pitch = SCREENPITCH / V_GetModePixelDepth(VID_MODE32);
}
// statusbar
screens[4].width = SCREENWIDTH;
screens[4].height = (ST_SCALED_HEIGHT+1);
screens[4].byte_pitch = SCREENPITCH;
screens[4].short_pitch = SCREENPITCH / V_GetModePixelDepth(VID_MODE16);
screens[4].int_pitch = SCREENPITCH / V_GetModePixelDepth(VID_MODE32);
//lprintf(LO_INFO,"I_SetRes: Using resolution %dx%d\n", SCREENWIDTH, SCREENHEIGHT);
jni_printf("I_SetRes: Using resolution %dx%d", SCREENWIDTH, SCREENHEIGHT);
}
void I_InitGraphics(void)
{
//char titlebuffer[2048];
static int firsttime=1;
if (firsttime)
{
firsttime = 0;
atexit(I_ShutdownGraphics);
lprintf(LO_INFO, "I_InitGraphics: %dx%d\n", SCREENWIDTH, SCREENHEIGHT);
/* Set the video mode */
I_UpdateVideoMode();
/* Setup the window title */
/*
strcpy(titlebuffer,PACKAGE);
strcat(titlebuffer," ");
strcat(titlebuffer,VERSION);
SDL_WM_SetCaption(titlebuffer, titlebuffer);
*/
/* Initialize the input system */
I_InitInputs();
}
}
int I_GetModeFromString(const char *modestr)
{
video_mode_t mode;
if (!stricmp(modestr,"15")) {
mode = VID_MODE15;
} else if (!stricmp(modestr,"15bit")) {
mode = VID_MODE15;
} else if (!stricmp(modestr,"16")) {
mode = VID_MODE16;
} else if (!stricmp(modestr,"16bit")) {
mode = VID_MODE16;
} else if (!stricmp(modestr,"32")) {
mode = VID_MODE32;
} else if (!stricmp(modestr,"32bit")) {
mode = VID_MODE32;
} else if (!stricmp(modestr,"gl")) {
mode = VID_MODEGL;
} else if (!stricmp(modestr,"OpenGL")) {
mode = VID_MODEGL;
} else {
mode = VID_MODE8;
}
return mode;
}
void I_UpdateVideoMode(void)
{
//int init_flags;
int i;
video_mode_t mode;
jni_printf("I_UpdateVideoMode: %dx%d (%s) default VM=%s\n"
, SCREENWIDTH, SCREENHEIGHT
, desired_fullscreen ? "fullscreen" : "nofullscreen"
, default_videomode);
mode = I_GetModeFromString(default_videomode);
if ((i=M_CheckParm("-vidmode")) && i<myargc-1) {
mode = I_GetModeFromString(myargv[i+1]);
}
V_InitMode(mode);
V_DestroyUnusedTrueColorPalettes();
V_FreeScreens();
I_SetRes();
/*
// Initialize SDL with this graphics mode
if (V_GetMode() == VID_MODEGL) {
init_flags = SDL_OPENGL;
} else {
if (use_doublebuffer)
init_flags = SDL_DOUBLEBUF;
else
init_flags = SDL_SWSURFACE;
#ifndef _DEBUG
init_flags |= SDL_HWPALETTE;
#endif
}
if ( desired_fullscreen )
init_flags |= SDL_FULLSCREEN;
*/
/*
if (V_GetMode() == VID_MODEGL) {
SDL_GL_SetAttribute( SDL_GL_RED_SIZE, 0 );
SDL_GL_SetAttribute( SDL_GL_GREEN_SIZE, 0 );
SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, 0 );
SDL_GL_SetAttribute( SDL_GL_ALPHA_SIZE, 0 );
SDL_GL_SetAttribute( SDL_GL_STENCIL_SIZE, 0 );
SDL_GL_SetAttribute( SDL_GL_ACCUM_RED_SIZE, 0 );
SDL_GL_SetAttribute( SDL_GL_ACCUM_GREEN_SIZE, 0 );
SDL_GL_SetAttribute( SDL_GL_ACCUM_BLUE_SIZE, 0 );
SDL_GL_SetAttribute( SDL_GL_ACCUM_ALPHA_SIZE, 0 );
SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 );
SDL_GL_SetAttribute( SDL_GL_BUFFER_SIZE, gl_colorbuffer_bits );
SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, gl_depthbuffer_bits );
screen = SDL_SetVideoMode(SCREENWIDTH, SCREENHEIGHT, gl_colorbuffer_bits, init_flags);
} else {
screen = SDL_SetVideoMode(SCREENWIDTH, SCREENHEIGHT, V_GetNumPixelBits(), init_flags);
}
if(screen == NULL) {
I_Error("Couldn't set %dx%d video mode [%s]", SCREENWIDTH, SCREENHEIGHT, SDL_GetError());
}
lprintf(LO_INFO, "I_UpdateVideoMode: 0x%x, %s, %s\n", init_flags, screen->pixels ? "SDL buffer" : "own buffer", SDL_MUSTLOCK(screen) ? "lock-and-copy": "direct access");
*/
mouse_currently_grabbed = false;
// Get the info needed to render to the display
/*
if (!SDL_MUSTLOCK(screen))
{
screens[0].not_on_heap = true;
screens[0].data = (unsigned char *) (screen->pixels);
screens[0].byte_pitch = screen->pitch;
screens[0].short_pitch = screen->pitch / V_GetModePixelDepth(VID_MODE16);
screens[0].int_pitch = screen->pitch / V_GetModePixelDepth(VID_MODE32);
}
else
{ */
screens[0].not_on_heap = false;
// }
V_AllocScreens();
// Hide pointer while over this window
//SDL_ShowCursor(0);
R_InitBuffer(SCREENWIDTH, SCREENHEIGHT);
//jni_printf("End I_UpdateVideoMode");
/*
if (V_GetMode() == VID_MODEGL) {
int temp;
lprintf(LO_INFO,"SDL OpenGL PixelFormat:\n");
SDL_GL_GetAttribute( SDL_GL_RED_SIZE, &temp );
lprintf(LO_INFO," SDL_GL_RED_SIZE: %i\n",temp);
SDL_GL_GetAttribute( SDL_GL_GREEN_SIZE, &temp );
lprintf(LO_INFO," SDL_GL_GREEN_SIZE: %i\n",temp);
SDL_GL_GetAttribute( SDL_GL_BLUE_SIZE, &temp );
lprintf(LO_INFO," SDL_GL_BLUE_SIZE: %i\n",temp);
SDL_GL_GetAttribute( SDL_GL_STENCIL_SIZE, &temp );
lprintf(LO_INFO," SDL_GL_STENCIL_SIZE: %i\n",temp);
SDL_GL_GetAttribute( SDL_GL_ACCUM_RED_SIZE, &temp );
lprintf(LO_INFO," SDL_GL_ACCUM_RED_SIZE: %i\n",temp);
SDL_GL_GetAttribute( SDL_GL_ACCUM_GREEN_SIZE, &temp );
lprintf(LO_INFO," SDL_GL_ACCUM_GREEN_SIZE: %i\n",temp);
SDL_GL_GetAttribute( SDL_GL_ACCUM_BLUE_SIZE, &temp );
lprintf(LO_INFO," SDL_GL_ACCUM_BLUE_SIZE: %i\n",temp);
SDL_GL_GetAttribute( SDL_GL_ACCUM_ALPHA_SIZE, &temp );
lprintf(LO_INFO," SDL_GL_ACCUM_ALPHA_SIZE: %i\n",temp);
SDL_GL_GetAttribute( SDL_GL_DOUBLEBUFFER, &temp );
lprintf(LO_INFO," SDL_GL_DOUBLEBUFFER: %i\n",temp);
SDL_GL_GetAttribute( SDL_GL_BUFFER_SIZE, &temp );
lprintf(LO_INFO," SDL_GL_BUFFER_SIZE: %i\n",temp);
SDL_GL_GetAttribute( SDL_GL_DEPTH_SIZE, &temp );
lprintf(LO_INFO," SDL_GL_DEPTH_SIZE: %i\n",temp);
#ifdef GL_DOOM
gld_Init(SCREENWIDTH, SCREENHEIGHT);
#endif
}
*/
}