mirror of
https://github.com/DrBeef/DVR.git
synced 2024-12-21 10:01:47 +00:00
61058cab74
- Enabled 32 bit colour mode - Allowed any resolution (default now 800x600 for speed) - Improve world scale a bit - Reduce size of player sprite and give a bit of depth for comfort - Make DVR logo spin
902 lines
22 KiB
C
902 lines
22 KiB
C
/* Emacs style mode select -*- C++ -*-
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*-----------------------------------------------------------------------------
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*
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*
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* PrBoom: a Doom port merged with LxDoom and LSDLDoom
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* based on BOOM, a modified and improved DOOM engine
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* Copyright (C) 1999 by
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* id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
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* Copyright (C) 1999-2006 by
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* Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
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* Copyright 2005, 2006 by
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* Florian Schulze, Colin Phipps, Neil Stevens, Andrey Budko
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
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* 02111-1307, USA.
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*
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* DESCRIPTION:
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* DOOM graphics stuff for SDL
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*
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*-----------------------------------------------------------------------------
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include <stdlib.h>
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#include <android/log.h>
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#ifdef HAVE_UNISTD_H
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#include <unistd.h>
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#endif
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#include "m_argv.h"
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#include "doomstat.h"
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#include "doomdef.h"
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#include "doomtype.h"
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#include "v_video.h"
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#include "r_draw.h"
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#include "d_main.h"
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#include "d_event.h"
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#include "i_joy.h"
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#include "i_video.h"
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#include "z_zone.h"
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#include "s_sound.h"
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#include "sounds.h"
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#include "w_wad.h"
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#include "st_stuff.h"
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#include "lprintf.h"
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// Vladimir
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#include "include/jni_doom.h"
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int gl_colorbuffer_bits=16;
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int gl_depthbuffer_bits=16;
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extern void M_QuitDOOM(int choice);
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#ifdef DISABLE_DOUBLEBUFFER
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int use_doublebuffer = 0;
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#else
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int use_doublebuffer = 1; // Included not to break m_misc, but not relevant to SDL
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#endif
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int use_fullscreen;
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int desired_fullscreen;
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//static SDL_Surface *screen;
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/**********************************************************
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* Class XImage
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**********************************************************/
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typedef struct Image XImage;
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struct Image
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{
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int width;
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int height;
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byte * data;
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};
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/**
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* Class Color
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*/
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typedef struct Color XColor;
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struct Color
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{
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int red;
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int green;
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int blue;
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//int pixel;
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};
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// The Image
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XImage * image;
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/**
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* XImage Constructor
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*/
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XImage * XCreateImage(int width, int height)
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{
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XImage * this = (XImage*) malloc(sizeof(XImage));
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// set width, height
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this->width = width;
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this->height = height;
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// allocate image buffer
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this->data = (byte *)malloc (width * height);
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return this;
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}
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/**********************************************************
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* Class XImage
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**********************************************************/
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////////////////////////////////////////////////////////////////////////////
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// Input code
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int leds_always_off = 0; // Expected by m_misc, not relevant
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// Mouse handling
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extern int usemouse; // config file var
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static boolean mouse_enabled; // usemouse, but can be overriden by -nomouse
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static boolean mouse_currently_grabbed;
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/////////////////////////////////////////////////////////////////////////////////
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// Keyboard handling
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//
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// Translates the key currently in key
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//
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/*
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static int I_TranslateKey(SDL_keysym* key)
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{
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int rc = 0;
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switch (key->sym) {
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case SDLK_LEFT: rc = KEYD_LEFTARROW; break;
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case SDLK_RIGHT: rc = KEYD_RIGHTARROW; break;
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case SDLK_DOWN: rc = KEYD_DOWNARROW; break;
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case SDLK_UP: rc = KEYD_UPARROW; break;
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case SDLK_ESCAPE: rc = KEYD_ESCAPE; break;
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case SDLK_RETURN: rc = KEYD_ENTER; break;
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case SDLK_TAB: rc = KEYD_TAB; break;
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case SDLK_F1: rc = KEYD_F1; break;
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case SDLK_F2: rc = KEYD_F2; break;
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case SDLK_F3: rc = KEYD_F3; break;
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case SDLK_F4: rc = KEYD_F4; break;
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case SDLK_F5: rc = KEYD_F5; break;
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case SDLK_F6: rc = KEYD_F6; break;
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case SDLK_F7: rc = KEYD_F7; break;
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case SDLK_F8: rc = KEYD_F8; break;
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case SDLK_F9: rc = KEYD_F9; break;
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case SDLK_F10: rc = KEYD_F10; break;
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case SDLK_F11: rc = KEYD_F11; break;
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case SDLK_F12: rc = KEYD_F12; break;
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case SDLK_BACKSPACE: rc = KEYD_BACKSPACE; break;
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case SDLK_DELETE: rc = KEYD_DEL; break;
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case SDLK_INSERT: rc = KEYD_INSERT; break;
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case SDLK_PAGEUP: rc = KEYD_PAGEUP; break;
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case SDLK_PAGEDOWN: rc = KEYD_PAGEDOWN; break;
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case SDLK_HOME: rc = KEYD_HOME; break;
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case SDLK_END: rc = KEYD_END; break;
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case SDLK_PAUSE: rc = KEYD_PAUSE; break;
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case SDLK_EQUALS: rc = KEYD_EQUALS; break;
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case SDLK_MINUS: rc = KEYD_MINUS; break;
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case SDLK_KP0: rc = KEYD_KEYPAD0; break;
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case SDLK_KP1: rc = KEYD_KEYPAD1; break;
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case SDLK_KP2: rc = KEYD_KEYPAD2; break;
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case SDLK_KP3: rc = KEYD_KEYPAD3; break;
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case SDLK_KP4: rc = KEYD_KEYPAD4; break;
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case SDLK_KP5: rc = KEYD_KEYPAD5; break;
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case SDLK_KP6: rc = KEYD_KEYPAD6; break;
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case SDLK_KP7: rc = KEYD_KEYPAD7; break;
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case SDLK_KP8: rc = KEYD_KEYPAD8; break;
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case SDLK_KP9: rc = KEYD_KEYPAD9; break;
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case SDLK_KP_PLUS: rc = KEYD_KEYPADPLUS; break;
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case SDLK_KP_MINUS: rc = KEYD_KEYPADMINUS; break;
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case SDLK_KP_DIVIDE: rc = KEYD_KEYPADDIVIDE; break;
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case SDLK_KP_MULTIPLY: rc = KEYD_KEYPADMULTIPLY; break;
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case SDLK_KP_ENTER: rc = KEYD_KEYPADENTER; break;
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case SDLK_KP_PERIOD: rc = KEYD_KEYPADPERIOD; break;
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case SDLK_LSHIFT:
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case SDLK_RSHIFT: rc = KEYD_RSHIFT; break;
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case SDLK_LCTRL:
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case SDLK_RCTRL: rc = KEYD_RCTRL; break;
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case SDLK_LALT:
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case SDLK_LMETA:
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case SDLK_RALT:
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case SDLK_RMETA: rc = KEYD_RALT; break;
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case SDLK_CAPSLOCK: rc = KEYD_CAPSLOCK; break;
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default: rc = key->sym; break;
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}
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return rc;
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}
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*/
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/////////////////////////////////////////////////////////////////////////////////
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// Main input code
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/* cph - pulled out common button code logic */
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/*
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static int I_SDLtoDoomMouseState(Uint8 buttonstate)
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{
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return 0
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| (buttonstate & SDL_BUTTON(1) ? 1 : 0)
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| (buttonstate & SDL_BUTTON(2) ? 2 : 0)
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| (buttonstate & SDL_BUTTON(3) ? 4 : 0);
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}
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*/
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static void I_GetEvent() //SDL_Event *Event)
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{
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/*
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event_t event;
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switch (Event->type) {
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case SDL_KEYDOWN:
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event.type = ev_keydown;
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event.data1 = I_TranslateKey(&Event->key.keysym);
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D_PostEvent(&event);
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break;
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case SDL_KEYUP:
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{
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event.type = ev_keyup;
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event.data1 = I_TranslateKey(&Event->key.keysym);
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D_PostEvent(&event);
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}
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break;
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case SDL_MOUSEBUTTONDOWN:
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case SDL_MOUSEBUTTONUP:
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if (mouse_enabled) // recognise clicks even if the pointer isn't grabbed
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{
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event.type = ev_mouse;
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event.data1 = I_SDLtoDoomMouseState(SDL_GetMouseState(NULL, NULL));
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event.data2 = event.data3 = 0;
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D_PostEvent(&event);
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}
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break;
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case SDL_MOUSEMOTION:
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if (mouse_currently_grabbed) {
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event.type = ev_mouse;
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event.data1 = I_SDLtoDoomMouseState(Event->motion.state);
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event.data2 = Event->motion.xrel << 5;
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event.data3 = -Event->motion.yrel << 5;
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D_PostEvent(&event);
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}
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break;
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case SDL_QUIT:
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S_StartSound(NULL, sfx_swtchn);
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M_QuitDOOM(0);
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default:
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break;
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}
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*/
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}
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//
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// I_StartTic
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//
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void I_StartTic (void)
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{
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/*
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SDL_Event Event;
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{
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boolean should_be_grabbed = mouse_enabled &&
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!(paused || (gamestate != GS_LEVEL) || demoplayback);
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if (mouse_currently_grabbed != should_be_grabbed)
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SDL_WM_GrabInput((mouse_currently_grabbed = should_be_grabbed)
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? SDL_GRAB_ON : SDL_GRAB_OFF);
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}
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while ( SDL_PollEvent(&Event) )
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I_GetEvent(&Event);
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I_PollJoystick();
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*/
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}
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//
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// I_StartFrame
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//
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void I_StartFrame (void)
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{
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}
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//
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// I_InitInputs
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//
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static void I_InitInputs(void)
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{
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printf ("i_video::I_InitInputs\n");
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/*
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int nomouse_parm = M_CheckParm("-nomouse");
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// check if the user wants to use the mouse
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mouse_enabled = usemouse && !nomouse_parm;
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// e6y: fix for turn-snapping bug on fullscreen in software mode
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if (!nomouse_parm)
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SDL_WarpMouse((unsigned short)(SCREENWIDTH/2), (unsigned short)(SCREENHEIGHT/2));
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I_InitJoystick();
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*/
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}
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/////////////////////////////////////////////////////////////////////////////
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// I_SkipFrame
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//
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// Returns true if it thinks we can afford to skip this frame
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inline static boolean I_SkipFrame(void)
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{
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return false;
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/*
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static int frameno;
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frameno++;
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switch (gamestate) {
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case GS_LEVEL:
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if (!paused)
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return false;
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default:
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// Skip odd frames
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return (frameno & 1) ? true : false;
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}*/
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}
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///////////////////////////////////////////////////////////
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// Palette stuff.
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//
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// Color pallete
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static XColor * colours;
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static void I_UploadNewPalette(int pal)
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{
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// This is used to replace the current 256 colour cmap with a new one
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// Used by 256 colour PseudoColor modes
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// Array of SDL_Color structs used for setting the 256-colour palette
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// static SDL_Color* colours;
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static int cachedgamma;
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static size_t num_pals;
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if (V_GetMode() == VID_MODEGL)
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return;
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//jni_printf("I_UploadNewPalette New palette: %d, cached gamma: %d, usegamma: %d"
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// , pal, cachedgamma, usegamma);
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if ((colours == NULL) || (cachedgamma != usegamma)) {
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int pplump = W_GetNumForName("PLAYPAL");
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int gtlump = (W_CheckNumForName)("GAMMATBL",ns_prboom);
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//jni_printf("I_UploadNewPalette pplump:%d, gtlump: %d\n"
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// , pplump, gtlump);
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register const byte * palette = W_CacheLumpNum(pplump);
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register const byte * const gtable = (const byte *)W_CacheLumpNum(gtlump) + 256*(cachedgamma = usegamma);
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register int i;
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num_pals = W_LumpLength(pplump) / (3*256);
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num_pals *= 256;
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if (!colours) {
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// First call - allocate and prepare colour array
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colours = malloc(sizeof(*colours)*num_pals);
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}
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jni_printf("I_UploadNewPalette Setting %d colors. Colormap size: %d"
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, (sizeof(*colours)*num_pals), num_pals);
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// set the colormap entries
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for (i=0 ; (size_t)i<num_pals ; i++) {
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colours[i].red = gtable[palette[0]];
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colours[i].green = gtable[palette[1]];
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colours[i].blue = gtable[palette[2]];
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palette += 3;
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}
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W_UnlockLumpNum(pplump);
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W_UnlockLumpNum(gtlump);
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num_pals/=256;
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}
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#ifdef RANGECHECK
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if ((size_t)pal >= num_pals)
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I_Error("I_UploadNewPalette: Palette number out of range (%d>=%d)",
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pal, num_pals);
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#endif
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// store the colors to the current display
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// SDL_SetColors(SDL_GetVideoSurface(), colours+256*pal, 0, 256);
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/*
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SDL_SetPalette(
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SDL_GetVideoSurface(),
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SDL_LOGPAL | SDL_PHYSPAL,
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colours+256*pal, 0, 256); */
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}
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//////////////////////////////////////////////////////////////////////////////
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// Graphics API
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void I_ShutdownGraphics(void)
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{
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}
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//
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// I_UpdateNoBlit
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//
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void I_UpdateNoBlit (void)
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{
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}
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//
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// I_FinishUpdate
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//
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#define NO_PALETTE_CHANGE 1000
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static int newpal = 0;
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void I_FinishUpdate (int eye)
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{
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// __android_log_print(ANDROID_LOG_INFO, "I_FinishUpdate", "got this far!");
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if (I_SkipFrame()) return;
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// screen size
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int size = SCREENWIDTH * SCREENHEIGHT;
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// ARGB pixels
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static int *pixels = 0;
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if (V_GetMode() == VID_MODE32) {
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/*for (i = 0; i < size; i++) {
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byte r = screens[0].data[i * 4];
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byte g = screens[0].data[i * 4 + 1];
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byte b = screens[0].data[i * 4 + 2];
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//alpha is ignored
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byte a = screens[0].data[i * 4 + 3];
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pixels[i] = (0xFF << 24)
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| (b << 16)
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| (g << 8)
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| r;
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}*/
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//memcpy(pixels, screens[0].data, size * sizeof(int));
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//We can literally just pass the pointer to the screen buffer
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pixels = (int*)screens[0].data;
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}
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else if (V_GetMode() == VID_MODE8) {
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if (!pixels)
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{
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pixels = (int*)malloc(size * sizeof(int) + 1);
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}
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int i;
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for (i = 0; i < size; i++) {
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byte b = screens[0].data[i];
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XColor color = colours[b];
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pixels[i] = (0xFF << 24)
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| (color.red << 16)
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| (color.green << 8)
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| color.blue;
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}
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}
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// Send pixels to java
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jni_send_pixels(pixels, eye);
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/*
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#ifdef MONITOR_VISIBILITY
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if (!(SDL_GetAppState()&SDL_APPACTIVE)) {
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return;
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}
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#endif
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#ifdef GL_DOOM
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if (V_GetMode() == VID_MODEGL) {
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// proff 04/05/2000: swap OpenGL buffers
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gld_Finish();
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return;
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}
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#endif
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if (SDL_MUSTLOCK(screen)) {
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int h;
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byte *src;
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byte *dest;
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if (SDL_LockSurface(screen) < 0) {
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lprintf(LO_INFO,"I_FinishUpdate: %s\n", SDL_GetError());
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return;
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}
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dest=screen->pixels;
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src=screens[0].data;
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h=screen->h;
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for (; h>0; h--)
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{
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memcpy(dest,src,SCREENWIDTH*V_GetPixelDepth());
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dest+=screen->pitch;
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src+=screens[0].byte_pitch;
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}
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SDL_UnlockSurface(screen);
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}
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*/
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/* Update the display buffer (flipping video pages if supported)
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* If we need to change palette, that implicitely does a flip */
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/*
|
|
if (newpal != NO_PALETTE_CHANGE) {
|
|
I_UploadNewPalette(newpal);
|
|
newpal = NO_PALETTE_CHANGE;
|
|
}
|
|
*/
|
|
//SDL_Flip(screen);
|
|
|
|
}
|
|
|
|
//
|
|
// I_ScreenShot - moved to i_sshot.c
|
|
//
|
|
|
|
//
|
|
// I_SetPalette
|
|
//
|
|
void I_SetPalette (int pal)
|
|
{
|
|
newpal = pal;
|
|
//jni_printf("I_SetPalette New Palette: %d\n", pal);
|
|
|
|
// Vladimir: Gotta set palette colors
|
|
if (newpal != NO_PALETTE_CHANGE) {
|
|
I_UploadNewPalette(newpal);
|
|
newpal = NO_PALETTE_CHANGE;
|
|
}
|
|
|
|
}
|
|
|
|
// I_PreInitGraphics
|
|
|
|
static void I_ShutdownSDL(void)
|
|
{
|
|
//SDL_Quit();
|
|
return;
|
|
}
|
|
|
|
|
|
void I_PreInitGraphics(void)
|
|
{
|
|
printf ("I_PreInitGraphics\n");
|
|
|
|
/*
|
|
// Initialize SDL
|
|
unsigned int flags = 0;
|
|
if (!(M_CheckParm("-nodraw") && M_CheckParm("-nosound")))
|
|
flags = SDL_INIT_VIDEO;
|
|
#ifdef _DEBUG
|
|
flags |= SDL_INIT_NOPARACHUTE;
|
|
#endif
|
|
if ( SDL_Init(flags) < 0 ) {
|
|
I_Error("Could not initialize SDL [%s]", SDL_GetError());
|
|
}
|
|
|
|
atexit(I_ShutdownSDL);
|
|
*/
|
|
}
|
|
|
|
// e6y
|
|
// GLBoom use this function for trying to set the closest supported resolution if the requested mode can't be set correctly.
|
|
// For example glboom.exe -geom 1025x768 -nowindow will set 1024x768.
|
|
// It should be used only for fullscreen modes.
|
|
/*
|
|
static void I_ClosestResolution (int *width, int *height, int flags)
|
|
{
|
|
SDL_Rect **modes;
|
|
int twidth, theight;
|
|
int cwidth = 0, cheight = 0;
|
|
// int iteration;
|
|
int i;
|
|
unsigned int closest = UINT_MAX;
|
|
unsigned int dist;
|
|
|
|
modes = SDL_ListModes(NULL, flags);
|
|
|
|
//for (iteration = 0; iteration < 2; iteration++)
|
|
{
|
|
for(i=0; modes[i]; ++i)
|
|
{
|
|
twidth = modes[i]->w;
|
|
theight = modes[i]->h;
|
|
|
|
if (twidth > MAX_SCREENWIDTH || theight> MAX_SCREENHEIGHT)
|
|
continue;
|
|
|
|
if (twidth == *width && theight == *height)
|
|
return;
|
|
|
|
//if (iteration == 0 && (twidth < *width || theight < *height))
|
|
// continue;
|
|
|
|
dist = (twidth - *width) * (twidth - *width) +
|
|
(theight - *height) * (theight - *height);
|
|
|
|
if (dist < closest)
|
|
{
|
|
closest = dist;
|
|
cwidth = twidth;
|
|
cheight = theight;
|
|
}
|
|
}
|
|
if (closest != 4294967295u)
|
|
{
|
|
*width = cwidth;
|
|
*height = cheight;
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
*/
|
|
|
|
// CPhipps -
|
|
// I_CalculateRes
|
|
// Calculates the screen resolution, possibly using the supplied guide
|
|
void I_CalculateRes(unsigned int width, unsigned int height)
|
|
{
|
|
printf("I_CalculateRes w:%d h:%d\n", width, height);
|
|
|
|
// e6y: how about 1680x1050?
|
|
/*
|
|
SCREENWIDTH = (width+3) & ~3;
|
|
SCREENHEIGHT = (height+3) & ~3;
|
|
*/
|
|
|
|
// e6y
|
|
// GLBoom will try to set the closest supported resolution
|
|
// if the requested mode can't be set correctly.
|
|
// For example glboom.exe -geom 1025x768 -nowindow will set 1024x768.
|
|
// It affects only fullscreen modes.
|
|
/*
|
|
if (V_GetMode() == VID_MODEGL) {
|
|
if ( desired_fullscreen )
|
|
{
|
|
I_ClosestResolution(&width, &height, SDL_OPENGL|SDL_FULLSCREEN);
|
|
}
|
|
SCREENWIDTH = width;
|
|
SCREENHEIGHT = height;
|
|
SCREENPITCH = SCREENWIDTH;
|
|
} else { */
|
|
SCREENWIDTH = (width+15) & ~15;
|
|
SCREENHEIGHT = height;
|
|
// if (!(SCREENWIDTH % 1024)) {
|
|
// SCREENPITCH = SCREENWIDTH*V_GetPixelDepth()+32;
|
|
// } else {
|
|
SCREENPITCH = SCREENWIDTH*V_GetPixelDepth();
|
|
// }
|
|
// }
|
|
}
|
|
|
|
// CPhipps -
|
|
// I_SetRes
|
|
// Sets the screen resolution
|
|
void I_SetRes(void)
|
|
{
|
|
int i;
|
|
|
|
I_CalculateRes(SCREENWIDTH, SCREENHEIGHT);
|
|
|
|
// Tell Java graphics have inited
|
|
jni_printf("I_SetRes: Creating %dx%d image.", SCREENWIDTH, SCREENHEIGHT);
|
|
jni_init_graphics(SCREENWIDTH, SCREENHEIGHT);
|
|
|
|
// set first three to standard values
|
|
for (i=0; i<3; i++) {
|
|
screens[i].width = SCREENWIDTH;
|
|
screens[i].height = SCREENHEIGHT;
|
|
screens[i].byte_pitch = SCREENPITCH;
|
|
screens[i].short_pitch = SCREENPITCH / V_GetModePixelDepth(VID_MODE16);
|
|
screens[i].int_pitch = SCREENPITCH / V_GetModePixelDepth(VID_MODE32);
|
|
}
|
|
|
|
// statusbar
|
|
screens[4].width = SCREENWIDTH;
|
|
screens[4].height = (ST_SCALED_HEIGHT+1);
|
|
screens[4].byte_pitch = SCREENPITCH;
|
|
screens[4].short_pitch = SCREENPITCH / V_GetModePixelDepth(VID_MODE16);
|
|
screens[4].int_pitch = SCREENPITCH / V_GetModePixelDepth(VID_MODE32);
|
|
|
|
//lprintf(LO_INFO,"I_SetRes: Using resolution %dx%d\n", SCREENWIDTH, SCREENHEIGHT);
|
|
jni_printf("I_SetRes: Using resolution %dx%d", SCREENWIDTH, SCREENHEIGHT);
|
|
}
|
|
|
|
void I_InitGraphics(void)
|
|
{
|
|
//char titlebuffer[2048];
|
|
static int firsttime=1;
|
|
|
|
if (firsttime)
|
|
{
|
|
firsttime = 0;
|
|
|
|
atexit(I_ShutdownGraphics);
|
|
lprintf(LO_INFO, "I_InitGraphics: %dx%d\n", SCREENWIDTH, SCREENHEIGHT);
|
|
|
|
/* Set the video mode */
|
|
I_UpdateVideoMode();
|
|
|
|
/* Setup the window title */
|
|
/*
|
|
strcpy(titlebuffer,PACKAGE);
|
|
strcat(titlebuffer," ");
|
|
strcat(titlebuffer,VERSION);
|
|
SDL_WM_SetCaption(titlebuffer, titlebuffer);
|
|
*/
|
|
|
|
/* Initialize the input system */
|
|
I_InitInputs();
|
|
}
|
|
}
|
|
|
|
int I_GetModeFromString(const char *modestr)
|
|
{
|
|
video_mode_t mode;
|
|
|
|
if (!stricmp(modestr,"15")) {
|
|
mode = VID_MODE15;
|
|
} else if (!stricmp(modestr,"15bit")) {
|
|
mode = VID_MODE15;
|
|
} else if (!stricmp(modestr,"16")) {
|
|
mode = VID_MODE16;
|
|
} else if (!stricmp(modestr,"16bit")) {
|
|
mode = VID_MODE16;
|
|
} else if (!stricmp(modestr,"32")) {
|
|
mode = VID_MODE32;
|
|
} else if (!stricmp(modestr,"32bit")) {
|
|
mode = VID_MODE32;
|
|
} else if (!stricmp(modestr,"gl")) {
|
|
mode = VID_MODEGL;
|
|
} else if (!stricmp(modestr,"OpenGL")) {
|
|
mode = VID_MODEGL;
|
|
} else {
|
|
mode = VID_MODE8;
|
|
}
|
|
return mode;
|
|
}
|
|
|
|
void I_UpdateVideoMode(void)
|
|
{
|
|
//int init_flags;
|
|
int i;
|
|
video_mode_t mode;
|
|
|
|
jni_printf("I_UpdateVideoMode: %dx%d (%s) default VM=%s\n"
|
|
, SCREENWIDTH, SCREENHEIGHT
|
|
, desired_fullscreen ? "fullscreen" : "nofullscreen"
|
|
, default_videomode);
|
|
|
|
mode = I_GetModeFromString(default_videomode);
|
|
|
|
if ((i=M_CheckParm("-vidmode")) && i<myargc-1) {
|
|
mode = I_GetModeFromString(myargv[i+1]);
|
|
}
|
|
|
|
V_InitMode(mode);
|
|
V_DestroyUnusedTrueColorPalettes();
|
|
V_FreeScreens();
|
|
|
|
I_SetRes();
|
|
/*
|
|
// Initialize SDL with this graphics mode
|
|
if (V_GetMode() == VID_MODEGL) {
|
|
init_flags = SDL_OPENGL;
|
|
} else {
|
|
if (use_doublebuffer)
|
|
init_flags = SDL_DOUBLEBUF;
|
|
else
|
|
init_flags = SDL_SWSURFACE;
|
|
#ifndef _DEBUG
|
|
init_flags |= SDL_HWPALETTE;
|
|
#endif
|
|
}
|
|
|
|
if ( desired_fullscreen )
|
|
init_flags |= SDL_FULLSCREEN;
|
|
*/
|
|
/*
|
|
if (V_GetMode() == VID_MODEGL) {
|
|
SDL_GL_SetAttribute( SDL_GL_RED_SIZE, 0 );
|
|
SDL_GL_SetAttribute( SDL_GL_GREEN_SIZE, 0 );
|
|
SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, 0 );
|
|
SDL_GL_SetAttribute( SDL_GL_ALPHA_SIZE, 0 );
|
|
SDL_GL_SetAttribute( SDL_GL_STENCIL_SIZE, 0 );
|
|
SDL_GL_SetAttribute( SDL_GL_ACCUM_RED_SIZE, 0 );
|
|
SDL_GL_SetAttribute( SDL_GL_ACCUM_GREEN_SIZE, 0 );
|
|
SDL_GL_SetAttribute( SDL_GL_ACCUM_BLUE_SIZE, 0 );
|
|
SDL_GL_SetAttribute( SDL_GL_ACCUM_ALPHA_SIZE, 0 );
|
|
SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 );
|
|
SDL_GL_SetAttribute( SDL_GL_BUFFER_SIZE, gl_colorbuffer_bits );
|
|
SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, gl_depthbuffer_bits );
|
|
screen = SDL_SetVideoMode(SCREENWIDTH, SCREENHEIGHT, gl_colorbuffer_bits, init_flags);
|
|
} else {
|
|
screen = SDL_SetVideoMode(SCREENWIDTH, SCREENHEIGHT, V_GetNumPixelBits(), init_flags);
|
|
}
|
|
|
|
if(screen == NULL) {
|
|
I_Error("Couldn't set %dx%d video mode [%s]", SCREENWIDTH, SCREENHEIGHT, SDL_GetError());
|
|
}
|
|
|
|
lprintf(LO_INFO, "I_UpdateVideoMode: 0x%x, %s, %s\n", init_flags, screen->pixels ? "SDL buffer" : "own buffer", SDL_MUSTLOCK(screen) ? "lock-and-copy": "direct access");
|
|
*/
|
|
|
|
mouse_currently_grabbed = false;
|
|
|
|
// Get the info needed to render to the display
|
|
/*
|
|
if (!SDL_MUSTLOCK(screen))
|
|
{
|
|
screens[0].not_on_heap = true;
|
|
screens[0].data = (unsigned char *) (screen->pixels);
|
|
screens[0].byte_pitch = screen->pitch;
|
|
screens[0].short_pitch = screen->pitch / V_GetModePixelDepth(VID_MODE16);
|
|
screens[0].int_pitch = screen->pitch / V_GetModePixelDepth(VID_MODE32);
|
|
}
|
|
else
|
|
{ */
|
|
screens[0].not_on_heap = false;
|
|
// }
|
|
|
|
|
|
V_AllocScreens();
|
|
|
|
// Hide pointer while over this window
|
|
//SDL_ShowCursor(0);
|
|
|
|
R_InitBuffer(SCREENWIDTH, SCREENHEIGHT);
|
|
|
|
//jni_printf("End I_UpdateVideoMode");
|
|
/*
|
|
if (V_GetMode() == VID_MODEGL) {
|
|
int temp;
|
|
lprintf(LO_INFO,"SDL OpenGL PixelFormat:\n");
|
|
SDL_GL_GetAttribute( SDL_GL_RED_SIZE, &temp );
|
|
lprintf(LO_INFO," SDL_GL_RED_SIZE: %i\n",temp);
|
|
SDL_GL_GetAttribute( SDL_GL_GREEN_SIZE, &temp );
|
|
lprintf(LO_INFO," SDL_GL_GREEN_SIZE: %i\n",temp);
|
|
SDL_GL_GetAttribute( SDL_GL_BLUE_SIZE, &temp );
|
|
lprintf(LO_INFO," SDL_GL_BLUE_SIZE: %i\n",temp);
|
|
SDL_GL_GetAttribute( SDL_GL_STENCIL_SIZE, &temp );
|
|
lprintf(LO_INFO," SDL_GL_STENCIL_SIZE: %i\n",temp);
|
|
SDL_GL_GetAttribute( SDL_GL_ACCUM_RED_SIZE, &temp );
|
|
lprintf(LO_INFO," SDL_GL_ACCUM_RED_SIZE: %i\n",temp);
|
|
SDL_GL_GetAttribute( SDL_GL_ACCUM_GREEN_SIZE, &temp );
|
|
lprintf(LO_INFO," SDL_GL_ACCUM_GREEN_SIZE: %i\n",temp);
|
|
SDL_GL_GetAttribute( SDL_GL_ACCUM_BLUE_SIZE, &temp );
|
|
lprintf(LO_INFO," SDL_GL_ACCUM_BLUE_SIZE: %i\n",temp);
|
|
SDL_GL_GetAttribute( SDL_GL_ACCUM_ALPHA_SIZE, &temp );
|
|
lprintf(LO_INFO," SDL_GL_ACCUM_ALPHA_SIZE: %i\n",temp);
|
|
SDL_GL_GetAttribute( SDL_GL_DOUBLEBUFFER, &temp );
|
|
lprintf(LO_INFO," SDL_GL_DOUBLEBUFFER: %i\n",temp);
|
|
SDL_GL_GetAttribute( SDL_GL_BUFFER_SIZE, &temp );
|
|
lprintf(LO_INFO," SDL_GL_BUFFER_SIZE: %i\n",temp);
|
|
SDL_GL_GetAttribute( SDL_GL_DEPTH_SIZE, &temp );
|
|
lprintf(LO_INFO," SDL_GL_DEPTH_SIZE: %i\n",temp);
|
|
#ifdef GL_DOOM
|
|
gld_Init(SCREENWIDTH, SCREENHEIGHT);
|
|
#endif
|
|
}
|
|
*/
|
|
|
|
}
|