mirror of
https://github.com/DrBeef/DVR.git
synced 2024-12-21 01:51:11 +00:00
61058cab74
- Enabled 32 bit colour mode - Allowed any resolution (default now 800x600 for speed) - Improve world scale a bit - Reduce size of player sprite and give a bit of depth for comfort - Make DVR logo spin
1037 lines
31 KiB
C
1037 lines
31 KiB
C
/* Emacs style mode select -*- C++ -*-
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*-----------------------------------------------------------------------------
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*
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*
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* PrBoom: a Doom port merged with LxDoom and LSDLDoom
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* based on BOOM, a modified and improved DOOM engine
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* Copyright (C) 1999 by
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* id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
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* Copyright (C) 1999-2000 by
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* Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
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* Copyright 2005, 2006 by
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* Florian Schulze, Colin Phipps, Neil Stevens, Andrey Budko
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
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* 02111-1307, USA.
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*
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* DESCRIPTION:
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* Gamma correction LUT stuff.
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* Color range translation support
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* Functions to draw patches (by post) directly to screen.
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* Functions to blit a block to the screen.
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*
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*-----------------------------------------------------------------------------
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*/
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#include "doomdef.h"
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#include "r_main.h"
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#include "r_draw.h"
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#include "m_bbox.h"
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#include "w_wad.h" /* needed for color translation lump lookup */
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#include "v_video.h"
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#include "i_video.h"
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#include "r_filter.h"
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#include "lprintf.h"
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// Each screen is [SCREENWIDTH*SCREENHEIGHT];
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screeninfo_t screens[NUM_SCREENS];
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/* jff 4/24/98 initialize this at runtime */
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const byte *colrngs[CR_LIMIT];
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int usegamma;
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/*
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* V_InitColorTranslation
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*
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* Loads the color translation tables from predefined lumps at game start
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* No return
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*
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* Used for translating text colors from the red palette range
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* to other colors. The first nine entries can be used to dynamically
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* switch the output of text color thru the HUlib_drawText routine
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* by embedding ESCn in the text to obtain color n. Symbols for n are
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* provided in v_video.h.
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*
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* cphipps - constness of crdef_t stuff fixed
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*/
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typedef struct {
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const char *name;
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const byte **map;
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} crdef_t;
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// killough 5/2/98: table-driven approach
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static const crdef_t crdefs[] = {
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{"CRBRICK", &colrngs[CR_BRICK ]},
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{"CRTAN", &colrngs[CR_TAN ]},
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{"CRGRAY", &colrngs[CR_GRAY ]},
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{"CRGREEN", &colrngs[CR_GREEN ]},
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{"CRBROWN", &colrngs[CR_BROWN ]},
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{"CRGOLD", &colrngs[CR_GOLD ]},
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{"CRRED", &colrngs[CR_RED ]},
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{"CRBLUE", &colrngs[CR_BLUE ]},
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{"CRORANGE", &colrngs[CR_ORANGE]},
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{"CRYELLOW", &colrngs[CR_YELLOW]},
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{"CRBLUE2", &colrngs[CR_BLUE2]},
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{NULL}
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};
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// killough 5/2/98: tiny engine driven by table above
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void V_InitColorTranslation(void)
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{
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register const crdef_t *p;
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for (p=crdefs; p->name; p++)
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*p->map = W_CacheLumpName(p->name);
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}
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//
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// V_CopyRect
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//
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// Copies a source rectangle in a screen buffer to a destination
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// rectangle in another screen buffer. Source origin in srcx,srcy,
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// destination origin in destx,desty, common size in width and height.
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// Source buffer specfified by srcscrn, destination buffer by destscrn.
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//
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// Marks the destination rectangle on the screen dirty.
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//
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// No return.
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//
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static void FUNC_V_CopyRect(int srcx, int srcy, int srcscrn, int width,
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int height, int destx, int desty, int destscrn,
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enum patch_translation_e flags)
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{
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byte *src;
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byte *dest;
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if (flags & VPT_STRETCH)
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{
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srcx=srcx*SCREENWIDTH/320;
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srcy=srcy*SCREENHEIGHT/200;
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width=width*SCREENWIDTH/320;
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height=height*SCREENHEIGHT/200;
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destx=destx*SCREENWIDTH/320;
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desty=desty*SCREENHEIGHT/200;
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}
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#ifdef RANGECHECK
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if (srcx<0
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||srcx+width >SCREENWIDTH
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|| srcy<0
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|| srcy+height>SCREENHEIGHT
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||destx<0||destx+width >SCREENWIDTH
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|| desty<0
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|| desty+height>SCREENHEIGHT)
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I_Error ("V_CopyRect: Bad arguments");
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#endif
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src = screens[srcscrn].data+screens[srcscrn].byte_pitch*srcy+srcx*V_GetPixelDepth();
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dest = screens[destscrn].data+screens[destscrn].byte_pitch*desty+destx*V_GetPixelDepth();
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for ( ; height>0 ; height--)
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{
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memcpy (dest, src, width*V_GetPixelDepth());
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src += screens[srcscrn].byte_pitch;
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dest += screens[destscrn].byte_pitch;
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}
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}
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/*
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* V_DrawBackground tiles a 64x64 patch over the entire screen, providing the
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* background for the Help and Setup screens, and plot text betwen levels.
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* cphipps - used to have M_DrawBackground, but that was used the framebuffer
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* directly, so this is my code from the equivalent function in f_finale.c
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*/
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static void FUNC_V_DrawBackground(const char* flatname, int scrn)
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{
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/* erase the entire screen to a tiled background */
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const byte *src;
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int x,y;
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int width,height;
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int lump;
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// killough 4/17/98:
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src = W_CacheLumpNum(lump = firstflat + R_FlatNumForName(flatname));
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/* V_DrawBlock(0, 0, scrn, 64, 64, src, 0); */
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width = height = 64;
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if (V_GetMode() == VID_MODE8) {
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byte *dest = screens[scrn].data;
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while (height--) {
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memcpy (dest, src, width);
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src += width;
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dest += screens[scrn].byte_pitch;
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}
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} else if (V_GetMode() == VID_MODE15) {
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unsigned short *dest = (unsigned short *)screens[scrn].data;
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while (height--) {
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int i;
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for (i=0; i<width; i++) {
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dest[i] = VID_PAL15(src[i], VID_COLORWEIGHTMASK);
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}
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src += width;
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dest += screens[scrn].short_pitch;
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}
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} else if (V_GetMode() == VID_MODE16) {
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unsigned short *dest = (unsigned short *)screens[scrn].data;
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while (height--) {
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int i;
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for (i=0; i<width; i++) {
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dest[i] = VID_PAL16(src[i], VID_COLORWEIGHTMASK);
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}
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src += width;
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dest += screens[scrn].short_pitch;
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}
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} else if (V_GetMode() == VID_MODE32) {
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unsigned int *dest = (unsigned int *)screens[scrn].data;
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while (height--) {
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int i;
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for (i=0; i<width; i++) {
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dest[i] = VID_PAL32(src[i], VID_COLORWEIGHTMASK);
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}
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src += width;
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dest += screens[scrn].int_pitch;
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}
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}
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/* end V_DrawBlock */
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for (y=0 ; y<SCREENHEIGHT ; y+=64)
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for (x=y ? 0 : 64; x<SCREENWIDTH ; x+=64)
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V_CopyRect(0, 0, scrn, ((SCREENWIDTH-x) < 64) ? (SCREENWIDTH-x) : 64,
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((SCREENHEIGHT-y) < 64) ? (SCREENHEIGHT-y) : 64, x, y, scrn, VPT_NONE);
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W_UnlockLumpNum(lump);
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}
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//
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// V_Init
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//
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// Allocates the 4 full screen buffers in low DOS memory
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// No return
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//
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void V_Init (void)
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{
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int i;
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// reset the all
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for (i = 0; i<NUM_SCREENS; i++) {
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screens[i].data = NULL;
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screens[i].not_on_heap = false;
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screens[i].width = 0;
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screens[i].height = 0;
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screens[i].byte_pitch = 0;
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screens[i].short_pitch = 0;
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screens[i].int_pitch = 0;
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}
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}
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//
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// V_DrawMemPatch
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//
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// CPhipps - unifying patch drawing routine, handles all cases and combinations
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// of stretching, flipping and translating
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//
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// This function is big, hopefully not too big that gcc can't optimise it well.
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// In fact it packs pretty well, there is no big performance lose for all this merging;
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// the inner loops themselves are just the same as they always were
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// (indeed, laziness of the people who wrote the 'clones' of the original V_DrawPatch
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// means that their inner loops weren't so well optimised, so merging code may even speed them).
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//
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static void V_DrawMemPatch(int x, int y, int scrn, const rpatch_t *patch,
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int cm, enum patch_translation_e flags)
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{
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const byte *trans;
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if (cm<CR_LIMIT)
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trans=colrngs[cm];
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else
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trans=translationtables + 256*((cm-CR_LIMIT)-1);
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y -= patch->topoffset;
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x -= patch->leftoffset;
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// CPhipps - auto-no-stretch if not high-res
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if (flags & VPT_STRETCH)
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if ((SCREENWIDTH==320) && (SCREENHEIGHT==200))
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flags &= ~VPT_STRETCH;
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// CPhipps - null translation pointer => no translation
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if (!trans)
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flags &= ~VPT_TRANS;
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if (V_GetMode() == VID_MODE8 && !(flags & VPT_STRETCH)) {
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int col;
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byte *desttop = screens[scrn].data+y*screens[scrn].byte_pitch+x*V_GetPixelDepth();
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unsigned int w = patch->width;
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if (y<0 || y+patch->height > ((flags & VPT_STRETCH) ? 200 : SCREENHEIGHT)) {
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// killough 1/19/98: improved error message:
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lprintf(LO_WARN, "V_DrawMemPatch8: Patch (%d,%d)-(%d,%d) exceeds LFB in vertical direction (horizontal is clipped)\n"
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"Bad V_DrawMemPatch8 (flags=%u)", x, y, x+patch->width, y+patch->height, flags);
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return;
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}
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w--; // CPhipps - note: w = width-1 now, speeds up flipping
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for (col=0 ; (unsigned int)col<=w ; desttop++, col++, x++) {
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int i;
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const int colindex = (flags & VPT_FLIP) ? (w - col) : (col);
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const rcolumn_t *column = R_GetPatchColumn(patch, colindex);
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if (x < 0)
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continue;
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if (x >= SCREENWIDTH)
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break;
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// step through the posts in a column
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for (i=0; i<column->numPosts; i++) {
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const rpost_t *post = &column->posts[i];
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// killough 2/21/98: Unrolled and performance-tuned
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const byte *source = column->pixels + post->topdelta;
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byte *dest = desttop + post->topdelta*screens[scrn].byte_pitch;
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int count = post->length;
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if (!(flags & VPT_TRANS)) {
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if ((count-=4)>=0)
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do {
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register byte s0,s1;
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s0 = source[0];
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s1 = source[1];
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dest[0] = s0;
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dest[screens[scrn].byte_pitch] = s1;
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dest += screens[scrn].byte_pitch*2;
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s0 = source[2];
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s1 = source[3];
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source += 4;
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dest[0] = s0;
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dest[screens[scrn].byte_pitch] = s1;
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dest += screens[scrn].byte_pitch*2;
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} while ((count-=4)>=0);
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if (count+=4)
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do {
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*dest = *source++;
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dest += screens[scrn].byte_pitch;
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} while (--count);
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} else {
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// CPhipps - merged translation code here
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if ((count-=4)>=0)
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do {
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register byte s0,s1;
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s0 = source[0];
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s1 = source[1];
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s0 = trans[s0];
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s1 = trans[s1];
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dest[0] = s0;
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dest[screens[scrn].byte_pitch] = s1;
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dest += screens[scrn].byte_pitch*2;
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s0 = source[2];
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s1 = source[3];
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s0 = trans[s0];
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s1 = trans[s1];
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source += 4;
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dest[0] = s0;
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dest[screens[scrn].byte_pitch] = s1;
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dest += screens[scrn].byte_pitch*2;
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} while ((count-=4)>=0);
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if (count+=4)
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do {
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*dest = trans[*source++];
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dest += screens[scrn].byte_pitch;
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} while (--count);
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}
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}
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}
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}
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else {
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// CPhipps - move stretched patch drawing code here
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// - reformat initialisers, move variables into inner blocks
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int col;
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int w = (patch->width << 16) - 1; // CPhipps - -1 for faster flipping
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int left, right, top, bottom;
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int DX = (SCREENWIDTH<<16) / 320;
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int DXI = (320<<16) / SCREENWIDTH;
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int DY = (SCREENHEIGHT<<16) / 200;
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int DYI = (200<<16) / SCREENHEIGHT;
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R_DrawColumn_f colfunc;
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draw_column_vars_t dcvars;
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draw_vars_t olddrawvars = drawvars;
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R_SetDefaultDrawColumnVars(&dcvars);
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drawvars.byte_topleft = screens[scrn].data;
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drawvars.short_topleft = (unsigned short *)screens[scrn].data;
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drawvars.int_topleft = (unsigned int *)screens[scrn].data;
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drawvars.byte_pitch = screens[scrn].byte_pitch;
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drawvars.short_pitch = screens[scrn].short_pitch;
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drawvars.int_pitch = screens[scrn].int_pitch;
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if (!(flags & VPT_STRETCH)) {
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DX = 1 << 16;
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DXI = 1 << 16;
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DY = 1 << 16;
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DYI = 1 << 16;
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}
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if (flags & VPT_TRANS) {
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colfunc = R_GetDrawColumnFunc(RDC_PIPELINE_TRANSLATED, drawvars.filterpatch, RDRAW_FILTER_NONE);
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dcvars.translation = trans;
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} else {
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colfunc = R_GetDrawColumnFunc(RDC_PIPELINE_STANDARD, drawvars.filterpatch, RDRAW_FILTER_NONE);
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}
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left = ( x * DX ) >> FRACBITS;
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top = ( y * DY ) >> FRACBITS;
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right = ( (x + patch->width) * DX ) >> FRACBITS;
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bottom = ( (y + patch->height) * DY ) >> FRACBITS;
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dcvars.texheight = patch->height;
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dcvars.iscale = DYI;
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dcvars.drawingmasked = MAX(patch->width, patch->height) > 8;
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dcvars.edgetype = drawvars.patch_edges;
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if (drawvars.filterpatch == RDRAW_FILTER_LINEAR) {
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// bias the texture u coordinate
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if (patch->isNotTileable)
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col = -(FRACUNIT>>1);
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else
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col = (patch->width<<FRACBITS)-(FRACUNIT>>1);
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}
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else {
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col = 0;
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}
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for (dcvars.x=left; dcvars.x<right; dcvars.x++, col+=DXI) {
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int i;
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const int colindex = (flags & VPT_FLIP) ? ((w - col)>>16): (col>>16);
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const rcolumn_t *column = R_GetPatchColumn(patch, colindex);
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const rcolumn_t *prevcolumn = R_GetPatchColumn(patch, colindex-1);
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const rcolumn_t *nextcolumn = R_GetPatchColumn(patch, colindex+1);
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// ignore this column if it's to the left of our clampRect
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if (dcvars.x < 0)
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continue;
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if (dcvars.x >= SCREENWIDTH)
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break;
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dcvars.texu = ((flags & VPT_FLIP) ? ((patch->width<<FRACBITS)-col) : col) % (patch->width<<FRACBITS);
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// step through the posts in a column
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for (i=0; i<column->numPosts; i++) {
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const rpost_t *post = &column->posts[i];
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int yoffset = 0;
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dcvars.yl = (((y + post->topdelta) * DY)>>FRACBITS);
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dcvars.yh = (((y + post->topdelta + post->length) * DY - (FRACUNIT>>1))>>FRACBITS);
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dcvars.edgeslope = post->slope;
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if ((dcvars.yh < 0) || (dcvars.yh < top))
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continue;
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if ((dcvars.yl >= SCREENHEIGHT) || (dcvars.yl >= bottom))
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continue;
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if (dcvars.yh >= bottom) {
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dcvars.yh = bottom-1;
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dcvars.edgeslope &= ~RDRAW_EDGESLOPE_BOT_MASK;
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}
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if (dcvars.yh >= SCREENHEIGHT) {
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dcvars.yh = SCREENHEIGHT-1;
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dcvars.edgeslope &= ~RDRAW_EDGESLOPE_BOT_MASK;
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}
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if (dcvars.yl < 0) {
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yoffset = 0-dcvars.yl;
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dcvars.yl = 0;
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dcvars.edgeslope &= ~RDRAW_EDGESLOPE_TOP_MASK;
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}
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if (dcvars.yl < top) {
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yoffset = top-dcvars.yl;
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dcvars.yl = top;
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dcvars.edgeslope &= ~RDRAW_EDGESLOPE_TOP_MASK;
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}
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dcvars.source = column->pixels + post->topdelta + yoffset;
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dcvars.prevsource = prevcolumn ? prevcolumn->pixels + post->topdelta + yoffset: dcvars.source;
|
|
dcvars.nextsource = nextcolumn ? nextcolumn->pixels + post->topdelta + yoffset: dcvars.source;
|
|
|
|
dcvars.texturemid = -((dcvars.yl-centery)*dcvars.iscale);
|
|
|
|
colfunc(&dcvars);
|
|
}
|
|
}
|
|
|
|
R_ResetColumnBuffer();
|
|
drawvars = olddrawvars;
|
|
}
|
|
}
|
|
|
|
// CPhipps - some simple, useful wrappers for that function, for drawing patches from wads
|
|
|
|
// CPhipps - GNU C only suppresses generating a copy of a function if it is
|
|
// static inline; other compilers have different behaviour.
|
|
// This inline is _only_ for the function below
|
|
|
|
static void FUNC_V_DrawNumPatch(int x, int y, int scrn, int lump,
|
|
int cm, enum patch_translation_e flags)
|
|
{
|
|
V_DrawMemPatch(x, y, scrn, R_CachePatchNum(lump), cm, flags);
|
|
R_UnlockPatchNum(lump);
|
|
}
|
|
|
|
unsigned short *V_Palette15 = NULL;
|
|
unsigned short *V_Palette16 = NULL;
|
|
unsigned int *V_Palette32 = NULL;
|
|
static unsigned short *Palettes15 = NULL;
|
|
static unsigned short *Palettes16 = NULL;
|
|
static unsigned int *Palettes32 = NULL;
|
|
static int currentPaletteIndex = 0;
|
|
|
|
//
|
|
// V_UpdateTrueColorPalette
|
|
//
|
|
void V_UpdateTrueColorPalette(video_mode_t mode) {
|
|
int i, w, p;
|
|
byte r,g,b;
|
|
int nr,ng,nb;
|
|
float t;
|
|
int paletteNum = (V_GetMode() == VID_MODEGL ? 0 : currentPaletteIndex);
|
|
static int usegammaOnLastPaletteGeneration = -1;
|
|
|
|
int pplump = W_GetNumForName("PLAYPAL");
|
|
int gtlump = (W_CheckNumForName)("GAMMATBL",ns_prboom);
|
|
const byte *pal = W_CacheLumpNum(pplump);
|
|
// opengl doesn't use the gamma
|
|
const byte *const gtable =
|
|
(const byte *)W_CacheLumpNum(gtlump) +
|
|
(V_GetMode() == VID_MODEGL ? 0 : 256*(usegamma))
|
|
;
|
|
|
|
int numPals = W_LumpLength(pplump) / (3*256);
|
|
const float dontRoundAbove = 220;
|
|
float roundUpR, roundUpG, roundUpB;
|
|
|
|
if (usegammaOnLastPaletteGeneration != usegamma) {
|
|
if (Palettes15) free(Palettes15);
|
|
if (Palettes16) free(Palettes16);
|
|
if (Palettes32) free(Palettes32);
|
|
Palettes15 = NULL;
|
|
Palettes16 = NULL;
|
|
Palettes32 = NULL;
|
|
usegammaOnLastPaletteGeneration = usegamma;
|
|
}
|
|
|
|
if (mode == VID_MODE32) {
|
|
if (!Palettes32) {
|
|
// set int palette
|
|
Palettes32 = (int*)malloc(numPals*256*sizeof(int)*VID_NUMCOLORWEIGHTS);
|
|
for (p=0; p<numPals; p++) {
|
|
for (i=0; i<256; i++) {
|
|
r = gtable[pal[(256*p+i)*3+0]];
|
|
g = gtable[pal[(256*p+i)*3+1]];
|
|
b = gtable[pal[(256*p+i)*3+2]];
|
|
|
|
// ideally, we should always round up, but very bright colors
|
|
// overflow the blending adds, so they don't get rounded.
|
|
roundUpR = (r > dontRoundAbove) ? 0 : 0.5f;
|
|
roundUpG = (g > dontRoundAbove) ? 0 : 0.5f;
|
|
roundUpB = (b > dontRoundAbove) ? 0 : 0.5f;
|
|
|
|
for (w=0; w<VID_NUMCOLORWEIGHTS; w++) {
|
|
t = (float)(w)/(float)(VID_NUMCOLORWEIGHTS-1);
|
|
nr = (int)(r*t+roundUpR);
|
|
ng = (int)(g*t+roundUpG);
|
|
nb = (int)(b*t+roundUpB);
|
|
Palettes32[((p*256+i)*VID_NUMCOLORWEIGHTS)+w] = (
|
|
(nr<<16) | (ng<<8) | nb
|
|
);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
V_Palette32 = Palettes32 + paletteNum*256*VID_NUMCOLORWEIGHTS;
|
|
}
|
|
else if (mode == VID_MODE16) {
|
|
if (!Palettes16) {
|
|
// set short palette
|
|
Palettes16 = (short*)malloc(numPals*256*sizeof(short)*VID_NUMCOLORWEIGHTS);
|
|
for (p=0; p<numPals; p++) {
|
|
for (i=0; i<256; i++) {
|
|
r = gtable[pal[(256*p+i)*3+0]];
|
|
g = gtable[pal[(256*p+i)*3+1]];
|
|
b = gtable[pal[(256*p+i)*3+2]];
|
|
|
|
// ideally, we should always round up, but very bright colors
|
|
// overflow the blending adds, so they don't get rounded.
|
|
roundUpR = (r > dontRoundAbove) ? 0 : 0.5f;
|
|
roundUpG = (g > dontRoundAbove) ? 0 : 0.5f;
|
|
roundUpB = (b > dontRoundAbove) ? 0 : 0.5f;
|
|
|
|
for (w=0; w<VID_NUMCOLORWEIGHTS; w++) {
|
|
t = (float)(w)/(float)(VID_NUMCOLORWEIGHTS-1);
|
|
nr = (int)((r>>3)*t+roundUpR);
|
|
ng = (int)((g>>2)*t+roundUpG);
|
|
nb = (int)((b>>3)*t+roundUpB);
|
|
Palettes16[((p*256+i)*VID_NUMCOLORWEIGHTS)+w] = (
|
|
(nr<<11) | (ng<<5) | nb
|
|
);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
V_Palette16 = Palettes16 + paletteNum*256*VID_NUMCOLORWEIGHTS;
|
|
}
|
|
else if (mode == VID_MODE15) {
|
|
if (!Palettes15) {
|
|
// set short palette
|
|
Palettes15 = (short*)malloc(numPals*256*sizeof(short)*VID_NUMCOLORWEIGHTS);
|
|
for (p=0; p<numPals; p++) {
|
|
for (i=0; i<256; i++) {
|
|
r = gtable[pal[(256*p+i)*3+0]];
|
|
g = gtable[pal[(256*p+i)*3+1]];
|
|
b = gtable[pal[(256*p+i)*3+2]];
|
|
|
|
// ideally, we should always round up, but very bright colors
|
|
// overflow the blending adds, so they don't get rounded.
|
|
roundUpR = (r > dontRoundAbove) ? 0 : 0.5f;
|
|
roundUpG = (g > dontRoundAbove) ? 0 : 0.5f;
|
|
roundUpB = (b > dontRoundAbove) ? 0 : 0.5f;
|
|
|
|
for (w=0; w<VID_NUMCOLORWEIGHTS; w++) {
|
|
t = (float)(w)/(float)(VID_NUMCOLORWEIGHTS-1);
|
|
nr = (int)((r>>3)*t+roundUpR);
|
|
ng = (int)((g>>3)*t+roundUpG);
|
|
nb = (int)((b>>3)*t+roundUpB);
|
|
Palettes15[((p*256+i)*VID_NUMCOLORWEIGHTS)+w] = (
|
|
(nr<<10) | (ng<<5) | nb
|
|
);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
V_Palette15 = Palettes15 + paletteNum*256*VID_NUMCOLORWEIGHTS;
|
|
}
|
|
|
|
W_UnlockLumpNum(pplump);
|
|
W_UnlockLumpNum(gtlump);
|
|
}
|
|
|
|
|
|
//---------------------------------------------------------------------------
|
|
// V_DestroyTrueColorPalette
|
|
//---------------------------------------------------------------------------
|
|
static void V_DestroyTrueColorPalette(video_mode_t mode) {
|
|
if (mode == VID_MODE15) {
|
|
if (Palettes15) free(Palettes15);
|
|
Palettes15 = NULL;
|
|
V_Palette15 = NULL;
|
|
}
|
|
if (mode == VID_MODE16) {
|
|
if (Palettes16) free(Palettes16);
|
|
Palettes16 = NULL;
|
|
V_Palette16 = NULL;
|
|
}
|
|
if (mode == VID_MODE32) {
|
|
if (Palettes32) free(Palettes32);
|
|
Palettes32 = NULL;
|
|
V_Palette32 = NULL;
|
|
}
|
|
}
|
|
|
|
void V_DestroyUnusedTrueColorPalettes(void) {
|
|
if (V_GetMode() != VID_MODE15) V_DestroyTrueColorPalette(VID_MODE15);
|
|
if (V_GetMode() != VID_MODE16) V_DestroyTrueColorPalette(VID_MODE16);
|
|
if (V_GetMode() != VID_MODE32) V_DestroyTrueColorPalette(VID_MODE32);
|
|
}
|
|
|
|
//
|
|
// V_SetPalette
|
|
//
|
|
// CPhipps - New function to set the palette to palette number pal.
|
|
// Handles loading of PLAYPAL and calls I_SetPalette
|
|
|
|
void V_SetPalette(int pal)
|
|
{
|
|
currentPaletteIndex = pal;
|
|
|
|
if (V_GetMode() == VID_MODEGL) {
|
|
#ifdef GL_DOOM
|
|
gld_SetPalette(pal);
|
|
#endif
|
|
} else {
|
|
I_SetPalette(pal);
|
|
if (V_GetMode() == VID_MODE15 || V_GetMode() == VID_MODE16 || V_GetMode() == VID_MODE32) {
|
|
// V_SetPalette can be called as part of the gamma setting before
|
|
// we've loaded any wads, which prevents us from reading the palette - POPE
|
|
if (W_CheckNumForName("PLAYPAL") >= 0) {
|
|
V_UpdateTrueColorPalette(V_GetMode());
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//
|
|
// V_FillRect
|
|
//
|
|
// CPhipps - New function to fill a rectangle with a given colour
|
|
static void V_FillRect8(int scrn, int x, int y, int width, int height, byte colour)
|
|
{
|
|
byte* dest = screens[scrn].data + x + y*screens[scrn].byte_pitch;
|
|
while (height--) {
|
|
memset(dest, colour, width);
|
|
dest += screens[scrn].byte_pitch;
|
|
}
|
|
}
|
|
|
|
static void V_FillRect15(int scrn, int x, int y, int width, int height, byte colour)
|
|
{
|
|
unsigned short* dest = (unsigned short *)screens[scrn].data + x + y*screens[scrn].short_pitch;
|
|
int w;
|
|
short c = VID_PAL15(colour, VID_COLORWEIGHTMASK);
|
|
while (height--) {
|
|
for (w=0; w<width; w++) {
|
|
dest[w] = c;
|
|
}
|
|
dest += screens[scrn].short_pitch;
|
|
}
|
|
}
|
|
|
|
static void V_FillRect16(int scrn, int x, int y, int width, int height, byte colour)
|
|
{
|
|
unsigned short* dest = (unsigned short *)screens[scrn].data + x + y*screens[scrn].short_pitch;
|
|
int w;
|
|
short c = VID_PAL16(colour, VID_COLORWEIGHTMASK);
|
|
while (height--) {
|
|
for (w=0; w<width; w++) {
|
|
dest[w] = c;
|
|
}
|
|
dest += screens[scrn].short_pitch;
|
|
}
|
|
}
|
|
|
|
static void V_FillRect32(int scrn, int x, int y, int width, int height, byte colour)
|
|
{
|
|
unsigned int* dest = (unsigned int *)screens[scrn].data + x + y*screens[scrn].int_pitch;
|
|
int w;
|
|
int c = VID_PAL32(colour, VID_COLORWEIGHTMASK);
|
|
while (height--) {
|
|
for (w=0; w<width; w++) {
|
|
dest[w] = c;
|
|
}
|
|
dest += screens[scrn].int_pitch;
|
|
}
|
|
}
|
|
|
|
static void WRAP_V_DrawLine(fline_t* fl, int color);
|
|
static void V_PlotPixel8(int scrn, int x, int y, byte color);
|
|
static void V_PlotPixel15(int scrn, int x, int y, byte color);
|
|
static void V_PlotPixel16(int scrn, int x, int y, byte color);
|
|
static void V_PlotPixel32(int scrn, int x, int y, byte color);
|
|
|
|
#ifdef GL_DOOM
|
|
static void WRAP_gld_FillRect(int scrn, int x, int y, int width, int height, byte colour)
|
|
{
|
|
gld_FillBlock(x,y,width,height,colour);
|
|
}
|
|
static void WRAP_gld_CopyRect(int srcx, int srcy, int srcscrn, int width, int height, int destx, int desty, int destscrn, enum patch_translation_e flags)
|
|
{
|
|
}
|
|
static void WRAP_gld_DrawBackground(const char *flatname, int n)
|
|
{
|
|
gld_DrawBackground(flatname);
|
|
}
|
|
static void WRAP_gld_DrawNumPatch(int x, int y, int scrn, int lump, int cm, enum patch_translation_e flags)
|
|
{
|
|
gld_DrawNumPatch(x,y,lump,cm,flags);
|
|
}
|
|
static void WRAP_gld_DrawBlock(int x, int y, int scrn, int width, int height, const byte *src, enum patch_translation_e flags)
|
|
{
|
|
}
|
|
static void V_PlotPixelGL(int scrn, int x, int y, byte color) {
|
|
gld_DrawLine(x-1, y, x+1, y, color);
|
|
gld_DrawLine(x, y-1, x, y+1, color);
|
|
}
|
|
static void WRAP_gld_DrawLine(fline_t* fl, int color)
|
|
{
|
|
gld_DrawLine(fl->a.x, fl->a.y, fl->b.x, fl->b.y, color);
|
|
}
|
|
#endif
|
|
|
|
static void NULL_FillRect(int scrn, int x, int y, int width, int height, byte colour) {}
|
|
static void NULL_CopyRect(int srcx, int srcy, int srcscrn, int width, int height, int destx, int desty, int destscrn, enum patch_translation_e flags) {}
|
|
static void NULL_DrawBackground(const char *flatname, int n) {}
|
|
static void NULL_DrawNumPatch(int x, int y, int scrn, int lump, int cm, enum patch_translation_e flags) {}
|
|
static void NULL_DrawBlock(int x, int y, int scrn, int width, int height, const byte *src, enum patch_translation_e flags) {}
|
|
static void NULL_PlotPixel(int scrn, int x, int y, byte color) {}
|
|
static void NULL_DrawLine(fline_t* fl, int color) {}
|
|
|
|
const char *default_videomode;
|
|
static video_mode_t current_videomode = VID_MODE8;
|
|
|
|
V_CopyRect_f V_CopyRect = NULL_CopyRect;
|
|
V_FillRect_f V_FillRect = NULL_FillRect;
|
|
V_DrawNumPatch_f V_DrawNumPatch = NULL_DrawNumPatch;
|
|
V_DrawBackground_f V_DrawBackground = NULL_DrawBackground;
|
|
V_PlotPixel_f V_PlotPixel = NULL_PlotPixel;
|
|
V_DrawLine_f V_DrawLine = NULL_DrawLine;
|
|
|
|
//
|
|
// V_InitMode
|
|
//
|
|
void V_InitMode(video_mode_t mode) {
|
|
#ifndef GL_DOOM
|
|
if (mode == VID_MODEGL)
|
|
mode = VID_MODE8;
|
|
#endif
|
|
switch (mode) {
|
|
case VID_MODE8:
|
|
lprintf(LO_INFO, "V_InitMode: using 8 bit video mode\n");
|
|
V_CopyRect = FUNC_V_CopyRect;
|
|
V_FillRect = V_FillRect8;
|
|
V_DrawNumPatch = FUNC_V_DrawNumPatch;
|
|
V_DrawBackground = FUNC_V_DrawBackground;
|
|
V_PlotPixel = V_PlotPixel8;
|
|
V_DrawLine = WRAP_V_DrawLine;
|
|
current_videomode = VID_MODE8;
|
|
break;
|
|
case VID_MODE15:
|
|
lprintf(LO_INFO, "V_InitMode: using 15 bit video mode\n");
|
|
V_CopyRect = FUNC_V_CopyRect;
|
|
V_FillRect = V_FillRect15;
|
|
V_DrawNumPatch = FUNC_V_DrawNumPatch;
|
|
V_DrawBackground = FUNC_V_DrawBackground;
|
|
V_PlotPixel = V_PlotPixel15;
|
|
V_DrawLine = WRAP_V_DrawLine;
|
|
current_videomode = VID_MODE15;
|
|
break;
|
|
case VID_MODE16:
|
|
lprintf(LO_INFO, "V_InitMode: using 16 bit video mode\n");
|
|
V_CopyRect = FUNC_V_CopyRect;
|
|
V_FillRect = V_FillRect16;
|
|
V_DrawNumPatch = FUNC_V_DrawNumPatch;
|
|
V_DrawBackground = FUNC_V_DrawBackground;
|
|
V_PlotPixel = V_PlotPixel16;
|
|
V_DrawLine = WRAP_V_DrawLine;
|
|
current_videomode = VID_MODE16;
|
|
break;
|
|
case VID_MODE32:
|
|
lprintf(LO_INFO, "V_InitMode: using 32 bit video mode\n");
|
|
V_CopyRect = FUNC_V_CopyRect;
|
|
V_FillRect = V_FillRect32;
|
|
V_DrawNumPatch = FUNC_V_DrawNumPatch;
|
|
V_DrawBackground = FUNC_V_DrawBackground;
|
|
V_PlotPixel = V_PlotPixel32;
|
|
V_DrawLine = WRAP_V_DrawLine;
|
|
current_videomode = VID_MODE32;
|
|
break;
|
|
#ifdef GL_DOOM
|
|
case VID_MODEGL:
|
|
lprintf(LO_INFO, "V_InitMode: using OpenGL video mode\n");
|
|
V_CopyRect = WRAP_gld_CopyRect;
|
|
V_FillRect = WRAP_gld_FillRect;
|
|
V_DrawNumPatch = WRAP_gld_DrawNumPatch;
|
|
V_DrawBackground = WRAP_gld_DrawBackground;
|
|
V_PlotPixel = V_PlotPixelGL;
|
|
V_DrawLine = WRAP_gld_DrawLine;
|
|
current_videomode = VID_MODEGL;
|
|
break;
|
|
#endif
|
|
}
|
|
R_FilterInit();
|
|
}
|
|
|
|
//
|
|
// V_GetMode
|
|
//
|
|
video_mode_t V_GetMode(void) {
|
|
return current_videomode;
|
|
}
|
|
|
|
//
|
|
// V_GetModePixelDepth
|
|
//
|
|
int V_GetModePixelDepth(video_mode_t mode) {
|
|
switch (mode) {
|
|
case VID_MODE8: return 1;
|
|
case VID_MODE15: return 2;
|
|
case VID_MODE16: return 2;
|
|
case VID_MODE32: return 4;
|
|
default: return 0;
|
|
}
|
|
}
|
|
|
|
//
|
|
// V_GetNumPixelBits
|
|
//
|
|
int V_GetNumPixelBits(void) {
|
|
switch (current_videomode) {
|
|
case VID_MODE8: return 8;
|
|
case VID_MODE15: return 15;
|
|
case VID_MODE16: return 16;
|
|
case VID_MODE32: return 32;
|
|
default: return 0;
|
|
}
|
|
}
|
|
|
|
//
|
|
// V_GetPixelDepth
|
|
//
|
|
int V_GetPixelDepth(void) {
|
|
return V_GetModePixelDepth(current_videomode);
|
|
}
|
|
|
|
//
|
|
// V_AllocScreen
|
|
//
|
|
void V_AllocScreen(screeninfo_t *scrn) {
|
|
if (!scrn->not_on_heap)
|
|
if ((scrn->byte_pitch * scrn->height) > 0)
|
|
scrn->data = malloc(scrn->byte_pitch*scrn->height);
|
|
}
|
|
|
|
//
|
|
// V_AllocScreens
|
|
//
|
|
void V_AllocScreens(void) {
|
|
int i;
|
|
|
|
for (i=0; i<NUM_SCREENS; i++)
|
|
V_AllocScreen(&screens[i]);
|
|
}
|
|
|
|
//
|
|
// V_FreeScreen
|
|
//
|
|
void V_FreeScreen(screeninfo_t *scrn) {
|
|
if (!scrn->not_on_heap) {
|
|
free(scrn->data);
|
|
scrn->data = NULL;
|
|
}
|
|
}
|
|
|
|
//
|
|
// V_FreeScreens
|
|
//
|
|
void V_FreeScreens(void) {
|
|
int i;
|
|
|
|
for (i=0; i<NUM_SCREENS; i++)
|
|
V_FreeScreen(&screens[i]);
|
|
}
|
|
|
|
static void V_PlotPixel8(int scrn, int x, int y, byte color) {
|
|
screens[scrn].data[x+screens[scrn].byte_pitch*y] = color;
|
|
}
|
|
|
|
static void V_PlotPixel15(int scrn, int x, int y, byte color) {
|
|
((unsigned short *)screens[scrn].data)[x+screens[scrn].short_pitch*y] = VID_PAL15(color, VID_COLORWEIGHTMASK);
|
|
}
|
|
|
|
static void V_PlotPixel16(int scrn, int x, int y, byte color) {
|
|
((unsigned short *)screens[scrn].data)[x+screens[scrn].short_pitch*y] = VID_PAL16(color, VID_COLORWEIGHTMASK);
|
|
}
|
|
|
|
static void V_PlotPixel32(int scrn, int x, int y, byte color) {
|
|
((unsigned int *)screens[scrn].data)[x+screens[scrn].int_pitch*y] = VID_PAL32(color, VID_COLORWEIGHTMASK);
|
|
}
|
|
|
|
//
|
|
// WRAP_V_DrawLine()
|
|
//
|
|
// Draw a line in the frame buffer.
|
|
// Classic Bresenham w/ whatever optimizations needed for speed
|
|
//
|
|
// Passed the frame coordinates of line, and the color to be drawn
|
|
// Returns nothing
|
|
//
|
|
static void WRAP_V_DrawLine(fline_t* fl, int color)
|
|
{
|
|
register int x;
|
|
register int y;
|
|
register int dx;
|
|
register int dy;
|
|
register int sx;
|
|
register int sy;
|
|
register int ax;
|
|
register int ay;
|
|
register int d;
|
|
|
|
#ifdef RANGECHECK // killough 2/22/98
|
|
static int fuck = 0;
|
|
|
|
// For debugging only
|
|
if
|
|
(
|
|
fl->a.x < 0 || fl->a.x >= SCREENWIDTH
|
|
|| fl->a.y < 0 || fl->a.y >= SCREENHEIGHT
|
|
|| fl->b.x < 0 || fl->b.x >= SCREENWIDTH
|
|
|| fl->b.y < 0 || fl->b.y >= SCREENHEIGHT
|
|
)
|
|
{
|
|
//jff 8/3/98 use logical output routine
|
|
lprintf(LO_DEBUG, "fuck %d \r", fuck++);
|
|
return;
|
|
}
|
|
#endif
|
|
|
|
#define PUTDOT(xx,yy,cc) V_PlotPixel(0,xx,yy,(byte)cc)
|
|
|
|
dx = fl->b.x - fl->a.x;
|
|
ax = 2 * (dx<0 ? -dx : dx);
|
|
sx = dx<0 ? -1 : 1;
|
|
|
|
dy = fl->b.y - fl->a.y;
|
|
ay = 2 * (dy<0 ? -dy : dy);
|
|
sy = dy<0 ? -1 : 1;
|
|
|
|
x = fl->a.x;
|
|
y = fl->a.y;
|
|
|
|
if (ax > ay)
|
|
{
|
|
d = ay - ax/2;
|
|
while (1)
|
|
{
|
|
PUTDOT(x,y,color);
|
|
if (x == fl->b.x) return;
|
|
if (d>=0)
|
|
{
|
|
y += sy;
|
|
d -= ax;
|
|
}
|
|
x += sx;
|
|
d += ay;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
d = ax - ay/2;
|
|
while (1)
|
|
{
|
|
PUTDOT(x, y, color);
|
|
if (y == fl->b.y) return;
|
|
if (d >= 0)
|
|
{
|
|
x += sx;
|
|
d -= ay;
|
|
}
|
|
y += sy;
|
|
d += ax;
|
|
}
|
|
}
|
|
}
|