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745 lines
22 KiB
C
745 lines
22 KiB
C
/* Emacs style mode select -*- C++ -*-
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*-----------------------------------------------------------------------------
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*
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*
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* PrBoom: a Doom port merged with LxDoom and LSDLDoom
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* based on BOOM, a modified and improved DOOM engine
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* Copyright (C) 1999 by
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* id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
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* Copyright (C) 1999-2002 by
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* Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
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* Copyright 2005, 2006 by
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* Florian Schulze, Colin Phipps, Neil Stevens, Andrey Budko
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
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* 02111-1307, USA.
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*
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* DESCRIPTION:
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* Preparation of data for rendering,
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* generation of lookups, caching, retrieval by name.
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*
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*-----------------------------------------------------------------------------*/
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#include "doomstat.h"
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#include "w_wad.h"
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#include "r_draw.h"
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#include "r_main.h"
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#include "r_sky.h"
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#include "i_system.h"
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#include "r_bsp.h"
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#include "r_things.h"
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#include "p_tick.h"
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#include "lprintf.h" // jff 08/03/98 - declaration of lprintf
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#include "p_tick.h"
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//
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// Graphics.
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// DOOM graphics for walls and sprites
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// is stored in vertical runs of opaque pixels (posts).
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// A column is composed of zero or more posts,
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// a patch or sprite is composed of zero or more columns.
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//
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//
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// Texture definition.
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// Each texture is composed of one or more patches,
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// with patches being lumps stored in the WAD.
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// The lumps are referenced by number, and patched
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// into the rectangular texture space using origin
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// and possibly other attributes.
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//
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typedef struct
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{
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short originx;
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short originy;
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short patch;
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short stepdir; // unused in Doom but might be used in Phase 2 Boom
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short colormap; // unused in Doom but might be used in Phase 2 Boom
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} PACKEDATTR mappatch_t;
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typedef struct
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{
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char name[8];
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char pad2[4]; // unused
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short width;
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short height;
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char pad[4]; // unused in Doom but might be used in Boom Phase 2
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short patchcount;
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mappatch_t patches[1];
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} PACKEDATTR maptexture_t;
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// A maptexturedef_t describes a rectangular texture, which is composed
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// of one or more mappatch_t structures that arrange graphic patches.
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// killough 4/17/98: make firstcolormaplump,lastcolormaplump external
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int firstcolormaplump, lastcolormaplump; // killough 4/17/98
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int firstflat, lastflat, numflats;
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int firstspritelump, lastspritelump, numspritelumps;
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int numtextures;
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texture_t **textures; // proff - 04/05/2000 removed static for OpenGL
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fixed_t *textureheight; //needed for texture pegging (and TFE fix - killough)
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int *flattranslation; // for global animation
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int *texturetranslation;
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//
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// R_GetTextureColumn
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//
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const byte *R_GetTextureColumn(const rpatch_t *texpatch, int col) {
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while (col < 0)
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col += texpatch->width;
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col &= texpatch->widthmask;
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return texpatch->columns[col].pixels;
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}
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//
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// R_InitTextures
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// Initializes the texture list
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// with the textures from the world map.
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//
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static void R_InitTextures (void)
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{
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const maptexture_t *mtexture;
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texture_t *texture;
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const mappatch_t *mpatch;
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texpatch_t *patch;
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int i, j;
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int maptex_lump[2] = {-1, -1};
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const int *maptex;
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const int *maptex1, *maptex2;
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char name[9];
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int names_lump; // cph - new wad lump handling
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const char *names; // cph -
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const char *name_p;// const*'s
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int *patchlookup;
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int totalwidth;
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int nummappatches;
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int offset;
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int maxoff, maxoff2;
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int numtextures1, numtextures2;
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const int *directory;
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int errors = 0;
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// Load the patch names from pnames.lmp.
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name[8] = 0;
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names = W_CacheLumpNum(names_lump = W_GetNumForName("PNAMES"));
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nummappatches = LONG(*((const int *)names));
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name_p = names+4;
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patchlookup = malloc(nummappatches*sizeof(*patchlookup)); // killough
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for (i=0 ; i<nummappatches ; i++)
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{
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strncpy (name,name_p+i*8, 8);
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patchlookup[i] = W_CheckNumForName(name);
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if (patchlookup[i] == -1)
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{
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// killough 4/17/98:
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// Some wads use sprites as wall patches, so repeat check and
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// look for sprites this time, but only if there were no wall
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// patches found. This is the same as allowing for both, except
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// that wall patches always win over sprites, even when they
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// appear first in a wad. This is a kludgy solution to the wad
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// lump namespace problem.
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patchlookup[i] = (W_CheckNumForName)(name, ns_sprites);
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if (patchlookup[i] == -1 && devparm)
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//jff 8/3/98 use logical output routine
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lprintf(LO_WARN,"\nWarning: patch %.8s, index %d does not exist",name,i);
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}
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}
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W_UnlockLumpNum(names_lump); // cph - release the lump
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// Load the map texture definitions from textures.lmp.
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// The data is contained in one or two lumps,
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// TEXTURE1 for shareware, plus TEXTURE2 for commercial.
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maptex = maptex1 = W_CacheLumpNum(maptex_lump[0] = W_GetNumForName("TEXTURE1"));
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numtextures1 = LONG(*maptex);
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maxoff = W_LumpLength(maptex_lump[0]);
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directory = maptex+1;
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if (W_CheckNumForName("TEXTURE2") != -1)
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{
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maptex2 = W_CacheLumpNum(maptex_lump[1] = W_GetNumForName("TEXTURE2"));
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numtextures2 = LONG(*maptex2);
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maxoff2 = W_LumpLength(maptex_lump[1]);
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}
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else
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{
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maptex2 = NULL;
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numtextures2 = 0;
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maxoff2 = 0;
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}
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numtextures = numtextures1 + numtextures2;
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// killough 4/9/98: make column offsets 32-bit;
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// clean up malloc-ing to use sizeof
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textures = Z_Malloc(numtextures*sizeof*textures, PU_STATIC, 0);
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textureheight = Z_Malloc(numtextures*sizeof*textureheight, PU_STATIC, 0);
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totalwidth = 0;
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for (i=0 ; i<numtextures ; i++, directory++)
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{
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if (i == numtextures1)
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{
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// Start looking in second texture file.
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maptex = maptex2;
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maxoff = maxoff2;
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directory = maptex+1;
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}
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offset = LONG(*directory);
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if (offset > maxoff)
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I_Error("R_InitTextures: Bad texture directory");
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mtexture = (const maptexture_t *) ( (const byte *)maptex + offset);
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texture = textures[i] =
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Z_Malloc(sizeof(texture_t) +
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sizeof(texpatch_t)*(SHORT(mtexture->patchcount)-1),
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PU_STATIC, 0);
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texture->width = SHORT(mtexture->width);
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texture->height = SHORT(mtexture->height);
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texture->patchcount = SHORT(mtexture->patchcount);
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/* Mattias Engdeg<65>rd emailed me of the following explenation of
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* why memcpy doesnt work on some systems:
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* "I suppose it is the mad unaligned allocation
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* going on (and which gcc in some way manages to cope with
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* through the __attribute__ ((packed))), and which it forgets
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* when optimizing memcpy (to a single word move) since it appears
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* to be aligned. Technically a gcc bug, but I can't blame it when
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* it's stressed with that amount of
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* non-standard nonsense."
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* So in short the unaligned struct confuses gcc's optimizer so
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* i took the memcpy out alltogether to avoid future problems-Jess
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*/
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/* The above was #ifndef SPARC, but i got a mail from
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* Putera Joseph F NPRI <PuteraJF@Npt.NUWC.Navy.Mil> containing:
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* I had to use the memcpy function on a sparc machine. The
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* other one would give me a core dump.
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* cph - I find it hard to believe that sparc memcpy is broken,
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* but I don't believe the pointers to memcpy have to be aligned
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* either. Use fast memcpy on other machines anyway.
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*/
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/*
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proff - I took this out, because Oli Kraus (olikraus@yahoo.com) told
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me the memcpy produced a buserror. Since this function isn't time-
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critical I'm using the for loop now.
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*/
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/*
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#ifndef GCC
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memcpy(texture->name, mtexture->name, sizeof(texture->name));
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#else
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*/
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{
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int j;
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for(j=0;j<sizeof(texture->name);j++)
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texture->name[j]=mtexture->name[j];
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}
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/* #endif */
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mpatch = mtexture->patches;
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patch = texture->patches;
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for (j=0 ; j<texture->patchcount ; j++, mpatch++, patch++)
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{
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patch->originx = SHORT(mpatch->originx);
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patch->originy = SHORT(mpatch->originy);
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patch->patch = patchlookup[SHORT(mpatch->patch)];
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if (patch->patch == -1)
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{
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//jff 8/3/98 use logical output routine
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lprintf(LO_ERROR,"\nR_InitTextures: Missing patch %d in texture %.8s",
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SHORT(mpatch->patch), texture->name); // killough 4/17/98
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++errors;
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}
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}
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for (j=1; j*2 <= texture->width; j<<=1)
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;
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texture->widthmask = j-1;
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textureheight[i] = texture->height<<FRACBITS;
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totalwidth += texture->width;
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}
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free(patchlookup); // killough
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for (i=0; i<2; i++) // cph - release the TEXTUREx lumps
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if (maptex_lump[i] != -1)
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W_UnlockLumpNum(maptex_lump[i]);
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if (errors)
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I_Error("R_InitTextures: %d errors", errors);
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// Precalculate whatever possible.
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if (devparm) // cph - If in development mode, generate now so all errors are found at once
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for (i=0 ; i<numtextures ; i++)
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{
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// proff - This is for the new renderer now
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R_CacheTextureCompositePatchNum(i);
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R_UnlockTextureCompositePatchNum(i);
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}
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if (errors)
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I_Error("R_InitTextures: %d errors", errors);
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// Create translation table for global animation.
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// killough 4/9/98: make column offsets 32-bit;
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// clean up malloc-ing to use sizeof
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texturetranslation =
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Z_Malloc((numtextures+1)*sizeof*texturetranslation, PU_STATIC, 0);
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for (i=0 ; i<numtextures ; i++)
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texturetranslation[i] = i;
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// killough 1/31/98: Initialize texture hash table
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for (i = 0; i<numtextures; i++)
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textures[i]->index = -1;
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while (--i >= 0)
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{
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int j = W_LumpNameHash(textures[i]->name) % (unsigned) numtextures;
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textures[i]->next = textures[j]->index; // Prepend to chain
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textures[j]->index = i;
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}
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}
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//
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// R_InitFlats
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//
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static void R_InitFlats(void)
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{
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int i;
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firstflat = W_GetNumForName("F_START") + 1;
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lastflat = W_GetNumForName("F_END") - 1;
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numflats = lastflat - firstflat + 1;
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// Create translation table for global animation.
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// killough 4/9/98: make column offsets 32-bit;
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// clean up malloc-ing to use sizeof
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flattranslation =
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Z_Malloc((numflats+1)*sizeof(*flattranslation), PU_STATIC, 0);
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for (i=0 ; i<numflats ; i++)
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flattranslation[i] = i;
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}
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//
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// R_InitSpriteLumps
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// Finds the width and hoffset of all sprites in the wad,
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// so the sprite does not need to be cached completely
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// just for having the header info ready during rendering.
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//
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static void R_InitSpriteLumps(void)
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{
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firstspritelump = W_GetNumForName("S_START") + 1;
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lastspritelump = W_GetNumForName("S_END") - 1;
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numspritelumps = lastspritelump - firstspritelump + 1;
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}
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//
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// R_InitColormaps
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//
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// killough 3/20/98: rewritten to allow dynamic colormaps
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// and to remove unnecessary 256-byte alignment
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//
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// killough 4/4/98: Add support for C_START/C_END markers
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//
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static void R_InitColormaps(void)
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{
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int i;
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firstcolormaplump = W_GetNumForName("C_START");
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lastcolormaplump = W_GetNumForName("C_END");
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numcolormaps = lastcolormaplump - firstcolormaplump;
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colormaps = Z_Malloc(sizeof(*colormaps) * numcolormaps, PU_STATIC, 0);
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colormaps[0] = (const lighttable_t *)W_CacheLumpName("COLORMAP");
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for (i=1; i<numcolormaps; i++)
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colormaps[i] = (const lighttable_t *)W_CacheLumpNum(i+firstcolormaplump);
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// cph - always lock
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}
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// killough 4/4/98: get colormap number from name
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// killough 4/11/98: changed to return -1 for illegal names
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// killough 4/17/98: changed to use ns_colormaps tag
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int R_ColormapNumForName(const char *name)
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{
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register int i = 0;
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if (strncasecmp(name,"COLORMAP",8)) // COLORMAP predefined to return 0
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if ((i = (W_CheckNumForName)(name, ns_colormaps)) != -1)
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i -= firstcolormaplump;
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return i;
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}
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/*
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* R_ColourMap
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*
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* cph 2001/11/17 - unify colour maping logic in a single place;
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* obsoletes old c_scalelight stuff
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*/
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static inline int between(int l,int u,int x)
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{ return (l > x ? l : x > u ? u : x); }
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const lighttable_t* R_ColourMap(int lightlevel, fixed_t spryscale)
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{
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if (fixedcolormap) return fixedcolormap;
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else {
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if (curline)
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if (curline->v1->y == curline->v2->y)
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lightlevel -= 1 << LIGHTSEGSHIFT;
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else
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if (curline->v1->x == curline->v2->x)
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lightlevel += 1 << LIGHTSEGSHIFT;
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lightlevel += extralight << LIGHTSEGSHIFT;
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/* cph 2001/11/17 -
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* Work out what colour map to use, remembering to clamp it to the number of
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* colour maps we actually have. This formula is basically the one from the
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* original source, just brought into one place. The main difference is it
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* throws away less precision in the lightlevel half, so it supports 32
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* light levels in WADs compared to Doom's 16.
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*
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* Note we can make it more accurate if we want - we should keep all the
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* precision until the final step, so slight scale differences can count
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* against slight light level variations.
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*/
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return fullcolormap + between(0,NUMCOLORMAPS-1,
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((256-lightlevel)*2*NUMCOLORMAPS/256) - 4
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- (FixedMul(spryscale,pspriteiscale)/2 >> LIGHTSCALESHIFT)
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)*256;
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}
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}
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//
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// R_InitTranMap
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//
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// Initialize translucency filter map
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//
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// By Lee Killough 2/21/98
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//
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int tran_filter_pct = 66; // filter percent
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#define TSC 12 /* number of fixed point digits in filter percent */
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void R_InitTranMap(int progress)
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{
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int lump = W_CheckNumForName("TRANMAP");
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// If a tranlucency filter map lump is present, use it
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if (lump != -1) // Set a pointer to the translucency filter maps.
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main_tranmap = W_CacheLumpNum(lump); // killough 4/11/98
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else if (W_CheckNumForName("PLAYPAL")!=-1) // can be called before WAD loaded
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{ // Compose a default transparent filter map based on PLAYPAL.
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const byte *playpal = W_CacheLumpName("PLAYPAL");
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byte *my_tranmap;
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char fname[PATH_MAX+1];
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struct {
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unsigned char pct;
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unsigned char playpal[256];
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} cache;
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FILE *cachefp = fopen(strcat(strcpy(fname, I_DoomExeDir()), "/tranmap.dat"),"rb");
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main_tranmap = my_tranmap = Z_Malloc(256*256, PU_STATIC, 0); // killough 4/11/98
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// Use cached translucency filter if it's available
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if (!cachefp ||
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fread(&cache, 1, sizeof cache, cachefp) != sizeof cache ||
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cache.pct != tran_filter_pct ||
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memcmp(cache.playpal, playpal, sizeof cache.playpal) ||
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fread(my_tranmap, 256, 256, cachefp) != 256 ) // killough 4/11/98
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{
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long pal[3][256], tot[256], pal_w1[3][256];
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long w1 = ((unsigned long) tran_filter_pct<<TSC)/100;
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long w2 = (1l<<TSC)-w1;
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if (progress)
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lprintf(LO_INFO, "Tranmap build [ ]\x08\x08\x08\x08\x08\x08\x08\x08\x08");
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||
|
||
// First, convert playpal into long int type, and transpose array,
|
||
// for fast inner-loop calculations. Precompute tot array.
|
||
|
||
{
|
||
register int i = 255;
|
||
register const unsigned char *p = playpal+255*3;
|
||
do
|
||
{
|
||
register long t,d;
|
||
pal_w1[0][i] = (pal[0][i] = t = p[0]) * w1;
|
||
d = t*t;
|
||
pal_w1[1][i] = (pal[1][i] = t = p[1]) * w1;
|
||
d += t*t;
|
||
pal_w1[2][i] = (pal[2][i] = t = p[2]) * w1;
|
||
d += t*t;
|
||
p -= 3;
|
||
tot[i] = d << (TSC-1);
|
||
}
|
||
while (--i>=0);
|
||
}
|
||
|
||
// Next, compute all entries using minimum arithmetic.
|
||
|
||
{
|
||
int i,j;
|
||
byte *tp = my_tranmap;
|
||
for (i=0;i<256;i++)
|
||
{
|
||
long r1 = pal[0][i] * w2;
|
||
long g1 = pal[1][i] * w2;
|
||
long b1 = pal[2][i] * w2;
|
||
if (!(i & 31) && progress)
|
||
//jff 8/3/98 use logical output routine
|
||
lprintf(LO_INFO,".");
|
||
for (j=0;j<256;j++,tp++)
|
||
{
|
||
register int color = 255;
|
||
register long err;
|
||
long r = pal_w1[0][j] + r1;
|
||
long g = pal_w1[1][j] + g1;
|
||
long b = pal_w1[2][j] + b1;
|
||
long best = LONG_MAX;
|
||
do
|
||
if ((err = tot[color] - pal[0][color]*r
|
||
- pal[1][color]*g - pal[2][color]*b) < best)
|
||
best = err, *tp = color;
|
||
while (--color >= 0);
|
||
}
|
||
}
|
||
}
|
||
if ((cachefp = fopen(fname,"wb")) != NULL) // write out the cached translucency map
|
||
{
|
||
cache.pct = tran_filter_pct;
|
||
memcpy(cache.playpal, playpal, 256);
|
||
fseek(cachefp, 0, SEEK_SET);
|
||
fwrite(&cache, 1, sizeof cache, cachefp);
|
||
fwrite(main_tranmap, 256, 256, cachefp);
|
||
// CPhipps - leave close for a few lines...
|
||
}
|
||
}
|
||
|
||
if (cachefp) // killough 11/98: fix filehandle leak
|
||
fclose(cachefp);
|
||
|
||
W_UnlockLumpName("PLAYPAL");
|
||
}
|
||
}
|
||
|
||
//
|
||
// R_InitData
|
||
// Locates all the lumps
|
||
// that will be used by all views
|
||
// Must be called after W_Init.
|
||
//
|
||
|
||
void R_InitData(void)
|
||
{
|
||
lprintf(LO_INFO, "Textures ");
|
||
R_InitTextures();
|
||
lprintf(LO_INFO, "Flats ");
|
||
R_InitFlats();
|
||
lprintf(LO_INFO, "Sprites ");
|
||
R_InitSpriteLumps();
|
||
if (default_translucency) // killough 3/1/98
|
||
R_InitTranMap(1); // killough 2/21/98, 3/6/98
|
||
R_InitColormaps(); // killough 3/20/98
|
||
}
|
||
|
||
//
|
||
// R_FlatNumForName
|
||
// Retrieval, get a flat number for a flat name.
|
||
//
|
||
// killough 4/17/98: changed to use ns_flats namespace
|
||
//
|
||
|
||
int R_FlatNumForName(const char *name) // killough -- const added
|
||
{
|
||
int i = (W_CheckNumForName)(name, ns_flats);
|
||
if (i == -1)
|
||
I_Error("R_FlatNumForName: %.8s not found", name);
|
||
return i - firstflat;
|
||
}
|
||
|
||
//
|
||
// R_CheckTextureNumForName
|
||
// Check whether texture is available.
|
||
// Filter out NoTexture indicator.
|
||
//
|
||
// Rewritten by Lee Killough to use hash table for fast lookup. Considerably
|
||
// reduces the time needed to start new levels. See w_wad.c for comments on
|
||
// the hashing algorithm, which is also used for lump searches.
|
||
//
|
||
// killough 1/21/98, 1/31/98
|
||
//
|
||
|
||
int PUREFUNC R_CheckTextureNumForName(const char *name)
|
||
{
|
||
int i = NO_TEXTURE;
|
||
if (*name != '-') // "NoTexture" marker.
|
||
{
|
||
i = textures[W_LumpNameHash(name) % (unsigned) numtextures]->index;
|
||
while (i >= 0 && strncasecmp(textures[i]->name,name,8))
|
||
i = textures[i]->next;
|
||
}
|
||
return i;
|
||
}
|
||
|
||
//
|
||
// R_TextureNumForName
|
||
// Calls R_CheckTextureNumForName,
|
||
// aborts with error message.
|
||
//
|
||
|
||
int PUREFUNC R_TextureNumForName(const char *name) // const added -- killough
|
||
{
|
||
int i = R_CheckTextureNumForName(name);
|
||
if (i == -1)
|
||
I_Error("R_TextureNumForName: %.8s not found", name);
|
||
return i;
|
||
}
|
||
|
||
//
|
||
// R_SafeTextureNumForName
|
||
// Calls R_CheckTextureNumForName, and changes any error to NO_TEXTURE
|
||
int PUREFUNC R_SafeTextureNumForName(const char *name, int snum)
|
||
{
|
||
int i = R_CheckTextureNumForName(name);
|
||
if (i == -1) {
|
||
i = NO_TEXTURE; // e6y - return "no texture"
|
||
lprintf(LO_DEBUG,"bad texture '%s' in sidedef %d\n",name,snum);
|
||
}
|
||
return i;
|
||
}
|
||
|
||
//
|
||
// R_PrecacheLevel
|
||
// Preloads all relevant graphics for the level.
|
||
//
|
||
// Totally rewritten by Lee Killough to use less memory,
|
||
// to avoid using alloca(), and to improve performance.
|
||
// cph - new wad lump handling, calls cache functions but acquires no locks
|
||
|
||
static inline void precache_lump(int l)
|
||
{
|
||
W_CacheLumpNum(l); W_UnlockLumpNum(l);
|
||
}
|
||
|
||
void R_PrecacheLevel(void)
|
||
{
|
||
register int i;
|
||
register byte *hitlist;
|
||
|
||
if (demoplayback)
|
||
return;
|
||
|
||
{
|
||
size_t size = numflats > numsprites ? numflats : numsprites;
|
||
hitlist = malloc((size_t)numtextures > size ? numtextures : size);
|
||
}
|
||
|
||
// Precache flats.
|
||
|
||
memset(hitlist, 0, numflats);
|
||
|
||
for (i = numsectors; --i >= 0; )
|
||
hitlist[sectors[i].floorpic] = hitlist[sectors[i].ceilingpic] = 1;
|
||
|
||
for (i = numflats; --i >= 0; )
|
||
if (hitlist[i])
|
||
precache_lump(firstflat + i);
|
||
|
||
// Precache textures.
|
||
|
||
memset(hitlist, 0, numtextures);
|
||
|
||
for (i = numsides; --i >= 0;)
|
||
hitlist[sides[i].bottomtexture] =
|
||
hitlist[sides[i].toptexture] =
|
||
hitlist[sides[i].midtexture] = 1;
|
||
|
||
// Sky texture is always present.
|
||
// Note that F_SKY1 is the name used to
|
||
// indicate a sky floor/ceiling as a flat,
|
||
// while the sky texture is stored like
|
||
// a wall texture, with an episode dependend
|
||
// name.
|
||
|
||
hitlist[skytexture] = 1;
|
||
|
||
for (i = numtextures; --i >= 0; )
|
||
if (hitlist[i])
|
||
{
|
||
texture_t *texture = textures[i];
|
||
int j = texture->patchcount;
|
||
while (--j >= 0)
|
||
precache_lump(texture->patches[j].patch);
|
||
}
|
||
|
||
// Precache sprites.
|
||
memset(hitlist, 0, numsprites);
|
||
|
||
{
|
||
thinker_t *th = NULL;
|
||
while ((th = P_NextThinker(th,th_all)) != NULL)
|
||
if (th->function == P_MobjThinker)
|
||
hitlist[((mobj_t *)th)->sprite] = 1;
|
||
}
|
||
|
||
for (i=numsprites; --i >= 0;)
|
||
if (hitlist[i])
|
||
{
|
||
int j = sprites[i].numframes;
|
||
while (--j >= 0)
|
||
{
|
||
short *sflump = sprites[i].spriteframes[j].lump;
|
||
int k = 7;
|
||
do
|
||
precache_lump(firstspritelump + sflump[k]);
|
||
while (--k >= 0);
|
||
}
|
||
}
|
||
free(hitlist);
|
||
}
|
||
|
||
// Proff - Added for OpenGL
|
||
void R_SetPatchNum(patchnum_t *patchnum, const char *name)
|
||
{
|
||
const rpatch_t *patch = R_CachePatchName(name);
|
||
patchnum->width = patch->width;
|
||
patchnum->height = patch->height;
|
||
patchnum->leftoffset = patch->leftoffset;
|
||
patchnum->topoffset = patch->topoffset;
|
||
patchnum->lumpnum = W_GetNumForName(name);
|
||
R_UnlockPatchName(name);
|
||
}
|