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1141 lines
21 KiB
C++
1141 lines
21 KiB
C++
/* Emacs style mode select -*- C++ -*-
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*-----------------------------------------------------------------------------
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*
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*
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* PrBoom: a Doom port merged with LxDoom and LSDLDoom
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* based on BOOM, a modified and improved DOOM engine
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* Copyright (C) 1999 by
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* id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
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* Copyright (C) 1999-2000 by
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* Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
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* Copyright 2005, 2006 by
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* Florian Schulze, Colin Phipps, Neil Stevens, Andrey Budko
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
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* 02111-1307, USA.
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*
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* DESCRIPTION: definitions, declarations and prototypes for specials
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*
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*-----------------------------------------------------------------------------*/
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#ifndef __P_SPEC__
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#define __P_SPEC__
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#include "r_defs.h"
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#include "d_player.h"
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// Define values for map objects
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#define MO_TELEPORTMAN 14
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// p_floor
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#define ELEVATORSPEED (FRACUNIT*4)
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#define FLOORSPEED FRACUNIT
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// p_ceilng
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#define CEILSPEED FRACUNIT
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#define CEILWAIT 150
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// p_doors
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#define VDOORSPEED (FRACUNIT*2)
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#define VDOORWAIT 150
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// p_plats
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#define PLATWAIT 3
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#define PLATSPEED FRACUNIT
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// p_switch
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// 4 players, 4 buttons each at once, max.
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// killough 2/14/98: redefine in terms of MAXPLAYERS
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#define MAXBUTTONS (MAXPLAYERS*4)
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// 1 second, in ticks.
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#define BUTTONTIME TICRATE
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// p_lights
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#define GLOWSPEED 8
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#define STROBEBRIGHT 5
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#define FASTDARK 15
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#define SLOWDARK 35
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//jff 3/14/98 add bits and shifts for generalized sector types
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#define DAMAGE_MASK 0x60
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#define DAMAGE_SHIFT 5
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#define SECRET_MASK 0x80
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#define SECRET_SHIFT 7
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#define FRICTION_MASK 0x100
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#define FRICTION_SHIFT 8
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#define PUSH_MASK 0x200
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#define PUSH_SHIFT 9
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//jff 02/04/98 Define masks, shifts, for fields in
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// generalized linedef types
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#define GenEnd 0x8000
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#define GenFloorBase 0x6000
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#define GenCeilingBase 0x4000
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#define GenDoorBase 0x3c00
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#define GenLockedBase 0x3800
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#define GenLiftBase 0x3400
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#define GenStairsBase 0x3000
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#define GenCrusherBase 0x2F80
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#define TriggerType 0x0007
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#define TriggerTypeShift 0
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// define masks and shifts for the floor type fields
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#define FloorCrush 0x1000
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#define FloorChange 0x0c00
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#define FloorTarget 0x0380
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#define FloorDirection 0x0040
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#define FloorModel 0x0020
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#define FloorSpeed 0x0018
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#define FloorCrushShift 12
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#define FloorChangeShift 10
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#define FloorTargetShift 7
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#define FloorDirectionShift 6
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#define FloorModelShift 5
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#define FloorSpeedShift 3
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// define masks and shifts for the ceiling type fields
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#define CeilingCrush 0x1000
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#define CeilingChange 0x0c00
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#define CeilingTarget 0x0380
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#define CeilingDirection 0x0040
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#define CeilingModel 0x0020
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#define CeilingSpeed 0x0018
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#define CeilingCrushShift 12
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#define CeilingChangeShift 10
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#define CeilingTargetShift 7
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#define CeilingDirectionShift 6
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#define CeilingModelShift 5
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#define CeilingSpeedShift 3
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// define masks and shifts for the lift type fields
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#define LiftTarget 0x0300
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#define LiftDelay 0x00c0
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#define LiftMonster 0x0020
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#define LiftSpeed 0x0018
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#define LiftTargetShift 8
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#define LiftDelayShift 6
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#define LiftMonsterShift 5
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#define LiftSpeedShift 3
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// define masks and shifts for the stairs type fields
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#define StairIgnore 0x0200
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#define StairDirection 0x0100
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#define StairStep 0x00c0
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#define StairMonster 0x0020
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#define StairSpeed 0x0018
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#define StairIgnoreShift 9
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#define StairDirectionShift 8
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#define StairStepShift 6
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#define StairMonsterShift 5
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#define StairSpeedShift 3
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// define masks and shifts for the crusher type fields
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#define CrusherSilent 0x0040
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#define CrusherMonster 0x0020
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#define CrusherSpeed 0x0018
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#define CrusherSilentShift 6
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#define CrusherMonsterShift 5
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#define CrusherSpeedShift 3
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// define masks and shifts for the door type fields
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#define DoorDelay 0x0300
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#define DoorMonster 0x0080
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#define DoorKind 0x0060
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#define DoorSpeed 0x0018
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#define DoorDelayShift 8
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#define DoorMonsterShift 7
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#define DoorKindShift 5
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#define DoorSpeedShift 3
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// define masks and shifts for the locked door type fields
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#define LockedNKeys 0x0200
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#define LockedKey 0x01c0
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#define LockedKind 0x0020
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#define LockedSpeed 0x0018
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#define LockedNKeysShift 9
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#define LockedKeyShift 6
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#define LockedKindShift 5
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#define LockedSpeedShift 3
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// define names for the TriggerType field of the general linedefs
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typedef enum
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{
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WalkOnce,
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WalkMany,
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SwitchOnce,
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SwitchMany,
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GunOnce,
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GunMany,
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PushOnce,
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PushMany,
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} triggertype_e;
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// define names for the Speed field of the general linedefs
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typedef enum
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{
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SpeedSlow,
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SpeedNormal,
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SpeedFast,
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SpeedTurbo,
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} motionspeed_e;
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// define names for the Target field of the general floor
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typedef enum
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{
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FtoHnF,
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FtoLnF,
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FtoNnF,
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FtoLnC,
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FtoC,
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FbyST,
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Fby24,
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Fby32,
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} floortarget_e;
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// define names for the Changer Type field of the general floor
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typedef enum
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{
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FNoChg,
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FChgZero,
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FChgTxt,
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FChgTyp,
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} floorchange_e;
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// define names for the Change Model field of the general floor
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typedef enum
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{
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FTriggerModel,
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FNumericModel,
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} floormodel_t;
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// define names for the Target field of the general ceiling
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typedef enum
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{
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CtoHnC,
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CtoLnC,
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CtoNnC,
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CtoHnF,
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CtoF,
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CbyST,
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Cby24,
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Cby32,
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} ceilingtarget_e;
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// define names for the Changer Type field of the general ceiling
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typedef enum
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{
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CNoChg,
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CChgZero,
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CChgTxt,
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CChgTyp,
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} ceilingchange_e;
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// define names for the Change Model field of the general ceiling
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typedef enum
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{
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CTriggerModel,
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CNumericModel,
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} ceilingmodel_t;
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// define names for the Target field of the general lift
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typedef enum
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{
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F2LnF,
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F2NnF,
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F2LnC,
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LnF2HnF,
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} lifttarget_e;
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// define names for the door Kind field of the general ceiling
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typedef enum
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{
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OdCDoor,
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ODoor,
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CdODoor,
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CDoor,
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} doorkind_e;
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// define names for the locked door Kind field of the general ceiling
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typedef enum
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{
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AnyKey,
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RCard,
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BCard,
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YCard,
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RSkull,
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BSkull,
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YSkull,
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AllKeys,
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} keykind_e;
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//////////////////////////////////////////////////////////////////
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//
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// enums for classes of linedef triggers
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//
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//////////////////////////////////////////////////////////////////
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//jff 2/23/98 identify the special classes that can share sectors
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typedef enum
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{
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floor_special,
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ceiling_special,
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lighting_special,
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} special_e;
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//jff 3/15/98 pure texture/type change for better generalized support
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typedef enum
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{
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trigChangeOnly,
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numChangeOnly,
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} change_e;
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// p_plats
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typedef enum
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{
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up,
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down,
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waiting,
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in_stasis
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} plat_e;
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typedef enum
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{
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perpetualRaise,
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downWaitUpStay,
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raiseAndChange,
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raiseToNearestAndChange,
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blazeDWUS,
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genLift, //jff added to support generalized Plat types
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genPerpetual,
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toggleUpDn, //jff 3/14/98 added to support instant toggle type
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} plattype_e;
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// p_doors
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typedef enum
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{
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normal,
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close30ThenOpen,
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close,
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open,
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raiseIn5Mins,
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blazeRaise,
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blazeOpen,
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blazeClose,
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//jff 02/05/98 add generalize door types
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genRaise,
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genBlazeRaise,
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genOpen,
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genBlazeOpen,
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genClose,
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genBlazeClose,
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genCdO,
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genBlazeCdO,
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} vldoor_e;
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// p_ceilng
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typedef enum
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{
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lowerToFloor,
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raiseToHighest,
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lowerToLowest,
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lowerToMaxFloor,
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lowerAndCrush,
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crushAndRaise,
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fastCrushAndRaise,
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silentCrushAndRaise,
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//jff 02/04/98 add types for generalized ceiling mover
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genCeiling,
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genCeilingChg,
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genCeilingChg0,
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genCeilingChgT,
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//jff 02/05/98 add types for generalized ceiling mover
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genCrusher,
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genSilentCrusher,
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} ceiling_e;
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// p_floor
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typedef enum
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{
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// lower floor to highest surrounding floor
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lowerFloor,
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// lower floor to lowest surrounding floor
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lowerFloorToLowest,
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// lower floor to highest surrounding floor VERY FAST
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turboLower,
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// raise floor to lowest surrounding CEILING
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raiseFloor,
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// raise floor to next highest surrounding floor
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raiseFloorToNearest,
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//jff 02/03/98 lower floor to next lowest neighbor
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lowerFloorToNearest,
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//jff 02/03/98 lower floor 24 absolute
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lowerFloor24,
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//jff 02/03/98 lower floor 32 absolute
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lowerFloor32Turbo,
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// raise floor to shortest height texture around it
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raiseToTexture,
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// lower floor to lowest surrounding floor
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// and change floorpic
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lowerAndChange,
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raiseFloor24,
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//jff 02/03/98 raise floor 32 absolute
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raiseFloor32Turbo,
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raiseFloor24AndChange,
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raiseFloorCrush,
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// raise to next highest floor, turbo-speed
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raiseFloorTurbo,
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donutRaise,
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raiseFloor512,
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//jff 02/04/98 add types for generalized floor mover
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genFloor,
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genFloorChg,
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genFloorChg0,
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genFloorChgT,
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//new types for stair builders
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buildStair,
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genBuildStair,
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} floor_e;
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typedef enum
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{
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build8, // slowly build by 8
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turbo16 // quickly build by 16
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} stair_e;
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typedef enum
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{
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elevateUp,
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elevateDown,
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elevateCurrent,
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} elevator_e;
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//////////////////////////////////////////////////////////////////
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//
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// general enums
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//
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//////////////////////////////////////////////////////////////////
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// texture type enum
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typedef enum
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{
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top,
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middle,
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bottom
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} bwhere_e;
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// crush check returns
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typedef enum
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{
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ok,
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crushed,
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pastdest
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} result_e;
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//////////////////////////////////////////////////////////////////
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//
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// linedef and sector special data types
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//
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//////////////////////////////////////////////////////////////////
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// p_switch
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// switch animation structure type
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#if defined(__MWERKS__)
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#pragma options align=packed
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#endif
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typedef struct
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{
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char name1[9];
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char name2[9];
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short episode;
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} PACKEDATTR switchlist_t; //jff 3/23/98 pack to read from memory
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#if defined(__MWERKS__)
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#pragma options align=reset
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#endif
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typedef struct
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{
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line_t* line;
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bwhere_e where;
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int btexture;
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int btimer;
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mobj_t* soundorg;
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} button_t;
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// p_lights
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typedef struct
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{
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thinker_t thinker;
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sector_t* sector;
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int count;
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int maxlight;
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int minlight;
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} fireflicker_t;
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typedef struct
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{
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thinker_t thinker;
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sector_t* sector;
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int count;
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int maxlight;
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int minlight;
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int maxtime;
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int mintime;
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} lightflash_t;
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typedef struct
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{
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thinker_t thinker;
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sector_t* sector;
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int count;
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int minlight;
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int maxlight;
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int darktime;
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int brighttime;
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} strobe_t;
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typedef struct
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{
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thinker_t thinker;
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sector_t* sector;
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int minlight;
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int maxlight;
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int direction;
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} glow_t;
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// p_plats
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typedef struct
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{
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thinker_t thinker;
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sector_t* sector;
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fixed_t speed;
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fixed_t low;
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fixed_t high;
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int wait;
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int count;
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plat_e status;
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plat_e oldstatus;
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boolean crush;
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int tag;
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plattype_e type;
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struct platlist *list; // killough
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} plat_t;
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// New limit-free plat structure -- killough
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typedef struct platlist {
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plat_t *plat;
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struct platlist *next,**prev;
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} platlist_t;
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// p_ceilng
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typedef struct
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{
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thinker_t thinker;
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vldoor_e type;
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sector_t* sector;
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fixed_t topheight;
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fixed_t speed;
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// 1 = up, 0 = waiting at top, -1 = down
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int direction;
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// tics to wait at the top
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int topwait;
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// (keep in case a door going down is reset)
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// when it reaches 0, start going down
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int topcountdown;
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//jff 1/31/98 keep track of line door is triggered by
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line_t *line;
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/* killough 10/98: sector tag for gradual lighting effects */
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int lighttag;
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} vldoor_t;
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// p_doors
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typedef struct
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{
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thinker_t thinker;
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ceiling_e type;
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sector_t* sector;
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fixed_t bottomheight;
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fixed_t topheight;
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fixed_t speed;
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fixed_t oldspeed;
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boolean crush;
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//jff 02/04/98 add these to support ceiling changers
|
|
int newspecial;
|
|
int oldspecial; //jff 3/14/98 add to fix bug in change transfers
|
|
short texture;
|
|
|
|
// 1 = up, 0 = waiting, -1 = down
|
|
int direction;
|
|
|
|
// ID
|
|
int tag;
|
|
int olddirection;
|
|
struct ceilinglist *list; // jff 2/22/98 copied from killough's plats
|
|
} ceiling_t;
|
|
|
|
typedef struct ceilinglist {
|
|
ceiling_t *ceiling;
|
|
struct ceilinglist *next,**prev;
|
|
} ceilinglist_t;
|
|
|
|
// p_floor
|
|
|
|
typedef struct
|
|
{
|
|
thinker_t thinker;
|
|
floor_e type;
|
|
boolean crush;
|
|
sector_t* sector;
|
|
int direction;
|
|
int newspecial;
|
|
int oldspecial; //jff 3/14/98 add to fix bug in change transfers
|
|
short texture;
|
|
fixed_t floordestheight;
|
|
fixed_t speed;
|
|
|
|
} floormove_t;
|
|
|
|
typedef struct
|
|
{
|
|
thinker_t thinker;
|
|
elevator_e type;
|
|
sector_t* sector;
|
|
int direction;
|
|
fixed_t floordestheight;
|
|
fixed_t ceilingdestheight;
|
|
fixed_t speed;
|
|
} elevator_t;
|
|
|
|
// p_spec
|
|
|
|
// killough 3/7/98: Add generalized scroll effects
|
|
|
|
typedef struct {
|
|
thinker_t thinker; // Thinker structure for scrolling
|
|
fixed_t dx, dy; // (dx,dy) scroll speeds
|
|
int affectee; // Number of affected sidedef, sector, tag, or whatever
|
|
int control; // Control sector (-1 if none) used to control scrolling
|
|
fixed_t last_height; // Last known height of control sector
|
|
fixed_t vdx, vdy; // Accumulated velocity if accelerative
|
|
int accel; // Whether it's accelerative
|
|
enum
|
|
{
|
|
sc_side,
|
|
sc_floor,
|
|
sc_ceiling,
|
|
sc_carry,
|
|
sc_carry_ceiling, // killough 4/11/98: carry objects hanging on ceilings
|
|
} type; // Type of scroll effect
|
|
} scroll_t;
|
|
|
|
// phares 3/12/98: added new model of friction for ice/sludge effects
|
|
|
|
typedef struct {
|
|
thinker_t thinker; // Thinker structure for friction
|
|
int friction; // friction value (E800 = normal)
|
|
int movefactor; // inertia factor when adding to momentum
|
|
int affectee; // Number of affected sector
|
|
} friction_t;
|
|
|
|
// phares 3/20/98: added new model of Pushers for push/pull effects
|
|
|
|
typedef struct {
|
|
thinker_t thinker; // Thinker structure for Pusher
|
|
enum
|
|
{
|
|
p_push,
|
|
p_pull,
|
|
p_wind,
|
|
p_current,
|
|
} type;
|
|
mobj_t* source; // Point source if point pusher
|
|
int x_mag; // X Strength
|
|
int y_mag; // Y Strength
|
|
int magnitude; // Vector strength for point pusher
|
|
int radius; // Effective radius for point pusher
|
|
int x; // X of point source if point pusher
|
|
int y; // Y of point source if point pusher
|
|
int affectee; // Number of affected sector
|
|
} pusher_t;
|
|
|
|
//////////////////////////////////////////////////////////////////
|
|
//
|
|
// external data declarations
|
|
//
|
|
//////////////////////////////////////////////////////////////////
|
|
|
|
// list of retriggerable buttons active
|
|
extern button_t buttonlist[MAXBUTTONS];
|
|
|
|
extern platlist_t *activeplats; // killough 2/14/98
|
|
|
|
extern ceilinglist_t *activeceilings; // jff 2/22/98
|
|
|
|
////////////////////////////////////////////////////////////////
|
|
//
|
|
// Linedef and sector special utility function prototypes
|
|
//
|
|
////////////////////////////////////////////////////////////////
|
|
|
|
int twoSided
|
|
( int sector,
|
|
int line );
|
|
|
|
sector_t* getSector
|
|
( int currentSector,
|
|
int line,
|
|
int side );
|
|
|
|
side_t* getSide
|
|
( int currentSector,
|
|
int line,
|
|
int side );
|
|
|
|
fixed_t P_FindLowestFloorSurrounding
|
|
( sector_t* sec );
|
|
|
|
fixed_t P_FindHighestFloorSurrounding
|
|
( sector_t* sec );
|
|
|
|
fixed_t P_FindNextHighestFloor
|
|
( sector_t* sec,
|
|
int currentheight );
|
|
|
|
fixed_t P_FindNextLowestFloor
|
|
( sector_t* sec,
|
|
int currentheight );
|
|
|
|
fixed_t P_FindLowestCeilingSurrounding
|
|
( sector_t* sec ); // jff 2/04/98
|
|
|
|
fixed_t P_FindHighestCeilingSurrounding
|
|
( sector_t* sec ); // jff 2/04/98
|
|
|
|
fixed_t P_FindNextLowestCeiling
|
|
( sector_t *sec,
|
|
int currentheight ); // jff 2/04/98
|
|
|
|
fixed_t P_FindNextHighestCeiling
|
|
( sector_t *sec,
|
|
int currentheight ); // jff 2/04/98
|
|
|
|
fixed_t P_FindShortestTextureAround
|
|
( int secnum ); // jff 2/04/98
|
|
|
|
fixed_t P_FindShortestUpperAround
|
|
( int secnum ); // jff 2/04/98
|
|
|
|
sector_t* P_FindModelFloorSector
|
|
( fixed_t floordestheight,
|
|
int secnum ); //jff 02/04/98
|
|
|
|
sector_t* P_FindModelCeilingSector
|
|
( fixed_t ceildestheight,
|
|
int secnum ); //jff 02/04/98
|
|
|
|
int P_FindSectorFromLineTag
|
|
( const line_t *line,
|
|
int start ); // killough 4/17/98
|
|
|
|
int P_FindLineFromLineTag
|
|
( const line_t *line,
|
|
int start ); // killough 4/17/98
|
|
|
|
int P_FindMinSurroundingLight
|
|
( sector_t* sector,
|
|
int max );
|
|
|
|
sector_t* getNextSector
|
|
( line_t* line,
|
|
sector_t* sec );
|
|
|
|
int P_CheckTag
|
|
(line_t *line); // jff 2/27/98
|
|
|
|
boolean P_CanUnlockGenDoor
|
|
( line_t* line,
|
|
player_t* player);
|
|
|
|
boolean PUREFUNC P_SectorActive
|
|
( special_e t,
|
|
const sector_t* s );
|
|
|
|
boolean PUREFUNC P_IsSecret
|
|
( const sector_t *sec );
|
|
|
|
boolean PUREFUNC P_WasSecret
|
|
( const sector_t *sec );
|
|
|
|
void P_ChangeSwitchTexture
|
|
( line_t* line,
|
|
int useAgain );
|
|
|
|
////////////////////////////////////////////////////////////////
|
|
//
|
|
// Linedef and sector special action function prototypes
|
|
//
|
|
////////////////////////////////////////////////////////////////
|
|
|
|
// p_lights
|
|
|
|
void T_LightFlash
|
|
( lightflash_t* flash );
|
|
|
|
void T_StrobeFlash
|
|
( strobe_t* flash );
|
|
|
|
// jff 8/8/98 add missing thinker for flicker
|
|
void T_FireFlicker
|
|
( fireflicker_t* flick );
|
|
|
|
void T_Glow
|
|
( glow_t* g );
|
|
|
|
// p_plats
|
|
|
|
void T_PlatRaise
|
|
( plat_t* plat );
|
|
|
|
// p_doors
|
|
|
|
void T_VerticalDoor
|
|
( vldoor_t* door );
|
|
|
|
// p_ceilng
|
|
|
|
void T_MoveCeiling
|
|
( ceiling_t* ceiling );
|
|
|
|
// p_floor
|
|
|
|
result_e T_MovePlane
|
|
( sector_t* sector,
|
|
fixed_t speed,
|
|
fixed_t dest,
|
|
boolean crush,
|
|
int floorOrCeiling,
|
|
int direction );
|
|
|
|
void T_MoveFloor
|
|
( floormove_t* floor );
|
|
|
|
void T_MoveElevator
|
|
( elevator_t* elevator );
|
|
|
|
// p_spec
|
|
|
|
void T_Scroll
|
|
( scroll_t * ); // killough 3/7/98: scroll effect thinker
|
|
|
|
void T_Friction
|
|
( friction_t * ); // phares 3/12/98: friction thinker
|
|
|
|
void T_Pusher
|
|
( pusher_t * ); // phares 3/20/98: Push thinker
|
|
|
|
////////////////////////////////////////////////////////////////
|
|
//
|
|
// Linedef and sector special handler prototypes
|
|
//
|
|
////////////////////////////////////////////////////////////////
|
|
|
|
// p_telept
|
|
|
|
int EV_Teleport
|
|
( line_t* line,
|
|
int side,
|
|
mobj_t* thing );
|
|
|
|
// killough 2/14/98: Add silent teleporter
|
|
int EV_SilentTeleport
|
|
( line_t* line,
|
|
int side,
|
|
mobj_t* thing );
|
|
|
|
// killough 1/31/98: Add silent line teleporter
|
|
int EV_SilentLineTeleport
|
|
( line_t* line,
|
|
int side,
|
|
mobj_t* thing,
|
|
boolean reverse);
|
|
|
|
// p_floor
|
|
|
|
int
|
|
EV_DoElevator
|
|
( line_t* line,
|
|
elevator_e type );
|
|
|
|
int EV_BuildStairs
|
|
( line_t* line,
|
|
stair_e type );
|
|
|
|
int EV_DoFloor
|
|
( line_t* line,
|
|
floor_e floortype );
|
|
|
|
// p_ceilng
|
|
|
|
int EV_DoCeiling
|
|
( line_t* line,
|
|
ceiling_e type );
|
|
|
|
int EV_CeilingCrushStop
|
|
( line_t* line );
|
|
|
|
// p_doors
|
|
|
|
int EV_VerticalDoor
|
|
( line_t* line,
|
|
mobj_t* thing );
|
|
|
|
int EV_DoDoor
|
|
( line_t* line,
|
|
vldoor_e type );
|
|
|
|
int EV_DoLockedDoor
|
|
( line_t* line,
|
|
vldoor_e type,
|
|
mobj_t* thing );
|
|
|
|
// p_lights
|
|
|
|
int EV_StartLightStrobing
|
|
( line_t* line );
|
|
|
|
int EV_TurnTagLightsOff
|
|
( line_t* line );
|
|
|
|
int EV_LightTurnOn
|
|
( line_t* line,
|
|
int bright );
|
|
|
|
int EV_LightTurnOnPartway(line_t* line, fixed_t level); // killough 10/10/98
|
|
|
|
// p_floor
|
|
|
|
int EV_DoChange
|
|
( line_t* line,
|
|
change_e changetype );
|
|
|
|
int EV_DoDonut
|
|
( line_t* line );
|
|
|
|
// p_plats
|
|
|
|
int EV_DoPlat
|
|
( line_t* line,
|
|
plattype_e type,
|
|
int amount );
|
|
|
|
int EV_StopPlat
|
|
( line_t* line );
|
|
|
|
// p_genlin
|
|
|
|
int EV_DoGenFloor
|
|
( line_t* line );
|
|
|
|
int EV_DoGenCeiling
|
|
( line_t* line );
|
|
|
|
int EV_DoGenLift
|
|
( line_t* line );
|
|
|
|
int EV_DoGenStairs
|
|
( line_t* line );
|
|
|
|
int EV_DoGenCrusher
|
|
( line_t* line );
|
|
|
|
int EV_DoGenDoor
|
|
( line_t* line );
|
|
|
|
int EV_DoGenLockedDoor
|
|
( line_t* line );
|
|
|
|
////////////////////////////////////////////////////////////////
|
|
//
|
|
// Linedef and sector special thinker spawning
|
|
//
|
|
////////////////////////////////////////////////////////////////
|
|
|
|
// at game start
|
|
void P_InitPicAnims
|
|
( void );
|
|
|
|
void P_InitSwitchList
|
|
( void );
|
|
|
|
// at map load
|
|
void P_SpawnSpecials
|
|
( void );
|
|
|
|
// every tic
|
|
void P_UpdateSpecials
|
|
( void );
|
|
|
|
// when needed
|
|
boolean P_UseSpecialLine
|
|
( mobj_t* thing,
|
|
line_t* line,
|
|
int side );
|
|
|
|
void P_ShootSpecialLine
|
|
( mobj_t* thing,
|
|
line_t* line );
|
|
|
|
void P_CrossSpecialLine(line_t *line, int side, mobj_t *thing);
|
|
|
|
void P_PlayerInSpecialSector
|
|
( player_t* player );
|
|
|
|
// p_lights
|
|
|
|
void P_SpawnFireFlicker
|
|
( sector_t* sector );
|
|
|
|
void P_SpawnLightFlash
|
|
( sector_t* sector );
|
|
|
|
void P_SpawnStrobeFlash
|
|
( sector_t* sector,
|
|
int fastOrSlow,
|
|
int inSync );
|
|
|
|
void P_SpawnGlowingLight
|
|
( sector_t* sector );
|
|
|
|
// p_plats
|
|
|
|
void P_AddActivePlat
|
|
( plat_t* plat );
|
|
|
|
void P_RemoveActivePlat
|
|
( plat_t* plat );
|
|
|
|
void P_RemoveAllActivePlats
|
|
( void ); // killough
|
|
|
|
void P_ActivateInStasis
|
|
( int tag );
|
|
|
|
// p_doors
|
|
|
|
void P_SpawnDoorCloseIn30
|
|
( sector_t* sec );
|
|
|
|
void P_SpawnDoorRaiseIn5Mins
|
|
( sector_t* sec,
|
|
int secnum );
|
|
|
|
// p_ceilng
|
|
|
|
void P_RemoveActiveCeiling
|
|
( ceiling_t* ceiling ); //jff 2/22/98
|
|
|
|
void P_RemoveAllActiveCeilings
|
|
( void ); //jff 2/22/98
|
|
|
|
void P_AddActiveCeiling
|
|
( ceiling_t* c );
|
|
|
|
int P_ActivateInStasisCeiling
|
|
( line_t* line );
|
|
|
|
mobj_t* P_GetPushThing(int); // phares 3/23/98
|
|
|
|
#endif
|