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72 lines
2.6 KiB
C++
72 lines
2.6 KiB
C++
/* Emacs style mode select -*- C++ -*-
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*-----------------------------------------------------------------------------
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*
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*
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* PrBoom: a Doom port merged with LxDoom and LSDLDoom
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* based on BOOM, a modified and improved DOOM engine
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* Copyright (C) 1999 by
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* id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
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* Copyright (C) 1999-2000 by
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* Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
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* Copyright 2005, 2006 by
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* Florian Schulze, Colin Phipps, Neil Stevens, Andrey Budko
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
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* 02111-1307, USA.
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*
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* DESCRIPTION:
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* Rendering of moving objects, sprites.
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*
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*-----------------------------------------------------------------------------*/
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#ifndef __R_THINGS__
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#define __R_THINGS__
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#ifdef __GNUG__
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#pragma interface
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#endif
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#include "r_draw.h"
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/* Constant arrays used for psprite clipping and initializing clipping. */
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extern int negonearray[MAX_SCREENWIDTH]; /* killough 2/8/98: */ // dropoff overflow
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extern int screenheightarray[MAX_SCREENWIDTH]; /* change to MAX_* */ // dropoff overflow
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/* Vars for R_DrawMaskedColumn */
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extern int *mfloorclip; // dropoff overflow
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extern int *mceilingclip; // dropoff overflow
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extern fixed_t spryscale;
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extern fixed_t sprtopscreen;
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extern fixed_t pspritescale;
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extern fixed_t pspriteiscale;
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/* proff 11/06/98: Added for high-res */
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extern fixed_t pspriteyscale;
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void R_DrawMaskedColumn(const rpatch_t *patch,
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R_DrawColumn_f colfunc,
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draw_column_vars_t *dcvars,
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const rcolumn_t *column,
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const rcolumn_t *prevcolumn,
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const rcolumn_t *nextcolumn);
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void R_SortVisSprites(void);
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void R_AddSprites(subsector_t* subsec, int lightlevel);
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void R_DrawPlayerSprites(void);
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void R_InitSprites(const char * const * namelist);
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void R_ClearSprites(void);
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void R_DrawMasked(void);
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#endif
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