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88 lines
2.7 KiB
C
88 lines
2.7 KiB
C
/* Emacs style mode select -*- C++ -*-
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*-----------------------------------------------------------------------------
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*
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*
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* PrBoom: a Doom port merged with LxDoom and LSDLDoom
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* based on BOOM, a modified and improved DOOM engine
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* Copyright (C) 1999 by
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* id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
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* Copyright (C) 1999-2000 by
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* Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze, Andrey Budko
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* Copyright 2005, 2006 by
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* Florian Schulze, Colin Phipps, Neil Stevens, Andrey Budko
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
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* 02111-1307, USA.
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*
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* DESCRIPTION:
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* Demo stuff
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*
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*---------------------------------------------------------------------
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*/
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#include "doomstat.h"
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#include "r_demo.h"
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#include "r_fps.h"
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int demo_smoothturns = false;
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int demo_smoothturnsfactor = 6;
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static int smooth_playing_turns[SMOOTH_PLAYING_MAXFACTOR];
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static int_64_t smooth_playing_sum;
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static int smooth_playing_index;
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static angle_t smooth_playing_angle;
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void R_SmoothPlaying_Reset(player_t *player)
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{
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if (demo_smoothturns && demoplayback && players)
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{
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if (!player)
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player = &players[displayplayer];
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if (player==&players[displayplayer])
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{
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smooth_playing_angle = players[displayplayer].mo->angle;
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memset(smooth_playing_turns, 0, sizeof(smooth_playing_turns[0]) * SMOOTH_PLAYING_MAXFACTOR);
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smooth_playing_sum = 0;
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smooth_playing_index = 0;
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}
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}
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}
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void R_SmoothPlaying_Add(int delta)
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{
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if (demo_smoothturns && demoplayback)
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{
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smooth_playing_sum -= smooth_playing_turns[smooth_playing_index];
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smooth_playing_turns[smooth_playing_index] = delta;
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smooth_playing_index = (smooth_playing_index + 1)%(demo_smoothturnsfactor);
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smooth_playing_sum += delta;
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smooth_playing_angle += (int)(smooth_playing_sum/(demo_smoothturnsfactor));
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}
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}
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angle_t R_SmoothPlaying_Get(angle_t defangle)
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{
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if (demo_smoothturns && demoplayback)
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return smooth_playing_angle;
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else
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return defangle;
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}
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void R_ResetAfterTeleport(player_t *player)
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{
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R_ResetViewInterpolation();
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R_SmoothPlaying_Reset(player);
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}
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