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64 lines
2 KiB
C++
64 lines
2 KiB
C++
/* Emacs style mode select -*- C++ -*-
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*-----------------------------------------------------------------------------
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*
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*
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* PrBoom: a Doom port merged with LxDoom and LSDLDoom
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* based on BOOM, a modified and improved DOOM engine
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* Copyright (C) 1999 by
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* id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
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* Copyright (C) 1999-2000 by
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* Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
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* Copyright 2005, 2006 by
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* Florian Schulze, Colin Phipps, Neil Stevens, Andrey Budko
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
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* 02111-1307, USA.
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*
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* DESCRIPTION:
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* Refresh module, BSP traversal and handling.
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*
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*-----------------------------------------------------------------------------*/
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#ifndef __R_BSP__
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#define __R_BSP__
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#ifdef __GNUG__
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#pragma interface
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#endif
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extern seg_t *curline;
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extern side_t *sidedef;
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extern line_t *linedef;
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extern sector_t *frontsector;
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extern sector_t *backsector;
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/* old code -- killough:
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* extern drawseg_t drawsegs[MAXDRAWSEGS];
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* new code -- killough: */
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extern drawseg_t *drawsegs;
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extern unsigned maxdrawsegs;
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extern byte solidcol[MAX_SCREENWIDTH];
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extern drawseg_t *ds_p;
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void R_ClearClipSegs(void);
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void R_ClearDrawSegs(void);
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void R_RenderBSPNode(int bspnum);
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/* killough 4/13/98: fake floors/ceilings for deep water / fake ceilings: */
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sector_t *R_FakeFlat(sector_t *, sector_t *, int *, int *, boolean);
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#endif
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