mirror of
https://github.com/DrBeef/DVR.git
synced 2024-12-19 17:12:43 +00:00
119 lines
3.1 KiB
C++
119 lines
3.1 KiB
C++
/* Emacs style mode select -*- C++ -*-
|
|
*-----------------------------------------------------------------------------
|
|
*
|
|
*
|
|
* PrBoom: a Doom port merged with LxDoom and LSDLDoom
|
|
* based on BOOM, a modified and improved DOOM engine
|
|
* Copyright (C) 1999 by
|
|
* id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
|
|
* Copyright (C) 1999-2000 by
|
|
* Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
|
|
* Copyright 2005, 2006 by
|
|
* Florian Schulze, Colin Phipps, Neil Stevens, Andrey Budko
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
|
|
* 02111-1307, USA.
|
|
*
|
|
* DESCRIPTION:
|
|
* Sprite animation.
|
|
*
|
|
*-----------------------------------------------------------------------------*/
|
|
|
|
#ifndef __P_PSPR__
|
|
#define __P_PSPR__
|
|
|
|
/* Basic data types.
|
|
* Needs fixed point, and BAM angles. */
|
|
|
|
#include "m_fixed.h"
|
|
#include "tables.h"
|
|
|
|
/* Needs to include the precompiled sprite animation tables.
|
|
*
|
|
* Header generated by multigen utility.
|
|
* This includes all the data for thing animation,
|
|
* i.e. the Thing Atrributes table and the Frame Sequence table.
|
|
*/
|
|
|
|
#include "info.h"
|
|
|
|
#ifdef __GNUG__
|
|
#pragma interface
|
|
#endif
|
|
|
|
/*
|
|
* Frame flags:
|
|
* handles maximum brightness (torches, muzzle flare, light sources)
|
|
*/
|
|
|
|
#define FF_FULLBRIGHT 0x8000 /* flag in thing->frame */
|
|
#define FF_FRAMEMASK 0x7fff
|
|
|
|
/*
|
|
* Overlay psprites are scaled shapes
|
|
* drawn directly on the view screen,
|
|
* coordinates are given for a 320*200 view screen.
|
|
*/
|
|
|
|
typedef enum
|
|
{
|
|
ps_weapon,
|
|
ps_flash,
|
|
NUMPSPRITES
|
|
} psprnum_t;
|
|
|
|
typedef struct
|
|
{
|
|
state_t *state; /* a NULL state means not active */
|
|
int tics;
|
|
fixed_t sx;
|
|
fixed_t sy;
|
|
} pspdef_t;
|
|
|
|
extern int weapon_preferences[2][NUMWEAPONS+1]; /* killough 5/2/98 */
|
|
int P_WeaponPreferred(int w1, int w2);
|
|
|
|
struct player_s;
|
|
int P_SwitchWeapon(struct player_s *player);
|
|
boolean P_CheckAmmo(struct player_s *player);
|
|
void P_SetupPsprites(struct player_s *curplayer);
|
|
void P_MovePsprites(struct player_s *curplayer);
|
|
void P_DropWeapon(struct player_s *player);
|
|
|
|
void A_Light0();
|
|
void A_WeaponReady();
|
|
void A_Lower();
|
|
void A_Raise();
|
|
void A_Punch();
|
|
void A_ReFire();
|
|
void A_FirePistol();
|
|
void A_Light1();
|
|
void A_FireShotgun();
|
|
void A_Light2();
|
|
void A_FireShotgun2();
|
|
void A_CheckReload();
|
|
void A_OpenShotgun2();
|
|
void A_LoadShotgun2();
|
|
void A_CloseShotgun2();
|
|
void A_FireCGun();
|
|
void A_GunFlash();
|
|
void A_FireMissile();
|
|
void A_Saw();
|
|
void A_FirePlasma();
|
|
void A_BFGsound();
|
|
void A_FireBFG();
|
|
void A_BFGSpray();
|
|
|
|
#endif
|