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420 lines
10 KiB
C
420 lines
10 KiB
C
/* Emacs style mode select -*- C++ -*-
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*-----------------------------------------------------------------------------
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*
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*
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* PrBoom: a Doom port merged with LxDoom and LSDLDoom
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* based on BOOM, a modified and improved DOOM engine
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* Copyright (C) 1999 by
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* id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
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* Copyright (C) 1999-2000 by
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* Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
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* Copyright 2005, 2006 by
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* Florian Schulze, Colin Phipps, Neil Stevens, Andrey Budko
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
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* 02111-1307, USA.
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*
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* DESCRIPTION:
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* Startup and quit functions. Handles signals, inits the
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* memory management, then calls D_DoomMain. Also contains
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* I_Init which does other system-related startup stuff.
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*
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*-----------------------------------------------------------------------------
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#ifdef HAVE_UNISTD_H
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#include <unistd.h>
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#endif
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#ifdef USE_SDL
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#include "SDL.h"
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#endif
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#include "doomdef.h"
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#include "m_argv.h"
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#include "d_main.h"
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#include "m_fixed.h"
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#include "i_system.h"
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#include "i_video.h"
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#include "z_zone.h"
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#include "lprintf.h"
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#include "m_random.h"
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#include "doomstat.h"
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#include "g_game.h"
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#include "m_misc.h"
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#include "i_sound.h"
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#include "i_main.h"
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#include "r_fps.h"
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#include "lprintf.h"
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#include <signal.h>
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#include <stdio.h>
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#include <stdlib.h>
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/* Most of the following has been rewritten by Lee Killough
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*
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* I_GetTime
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* killough 4/13/98: Make clock rate adjustable by scale factor
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* cphipps - much made static
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*/
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int realtic_clock_rate = 100;
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static int_64_t I_GetTime_Scale = 1<<24;
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static int I_GetTime_Scaled(void)
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{
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return (int)( (int_64_t) I_GetTime_RealTime() * I_GetTime_Scale >> 24);
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}
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static int I_GetTime_FastDemo(void)
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{
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static int fasttic;
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return fasttic++;
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}
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static int I_GetTime_Error(void)
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{
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I_Error("I_GetTime_Error: GetTime() used before initialization");
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return 0;
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}
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//int (*I_GetTime)(void) = I_GetTime_Error;
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void I_Init(void)
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{
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/* killough 4/14/98: Adjustable speedup based on realtic_clock_rate */
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/*
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if (fastdemo) {
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printf("I_Init: Using fast demo: I_GetTime_FastDemo\n");
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I_GetTime = I_GetTime_FastDemo;
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}
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else {
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if (realtic_clock_rate != 100)
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{
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printf("I_Init: Using fast demo: I_GetTime_Scaled\n");
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I_GetTime_Scale = ((int_64_t) realtic_clock_rate << 24) / 100;
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I_GetTime = I_GetTime_Scaled;
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}
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else {
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printf("I_Init: Using fast demo: I_GetTime_RealTime\n");
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I_GetTime = I_GetTime_RealTime;
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}
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}
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*/
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{
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/* killough 2/21/98: avoid sound initialization if no sound & no music */
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if (!(nomusicparm && nosfxparm))
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I_InitSound();
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}
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R_InitInterpolation();
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}
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/* cleanup handling -- killough:
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*/
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static void I_SignalHandler(int s)
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{
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char buf[2048];
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// signal(s,SIG_IGN); /* Ignore future instances of this signal.*/
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strcpy(buf,"Exiting on signal: ");
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I_SigString(buf+strlen(buf),2000-strlen(buf),s);
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/* If corrupted memory could cause crash, dump memory
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* allocation history, which points out probable causes
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*/
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if (s==SIGSEGV || s==SIGILL || s==SIGFPE)
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Z_DumpHistory(buf);
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I_Error("I_SignalHandler: %s", buf);
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}
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/* killough 2/22/98: Add support for ENDBOOM, which is PC-specific
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*
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* this converts BIOS color codes to ANSI codes.
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* Its not pretty, but it does the job - rain
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* CPhipps - made static
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*/
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inline static int convert(int color, int *bold)
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{
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if (color > 7) {
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color -= 8;
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*bold = 1;
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}
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switch (color) {
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case 0:
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return 0;
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case 1:
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return 4;
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case 2:
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return 2;
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case 3:
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return 6;
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case 4:
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return 1;
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case 5:
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return 5;
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case 6:
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return 3;
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case 7:
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return 7;
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}
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return 0;
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}
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/* CPhipps - flags controlling ENDOOM behaviour */
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enum {
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endoom_colours = 1,
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endoom_nonasciichars = 2,
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endoom_droplastline = 4
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};
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unsigned int endoom_mode;
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static void PrintVer(void)
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{
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char vbuf[200];
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lprintf(LO_INFO,"%s\n",I_GetVersionString(vbuf,200));
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}
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/* I_EndDoom
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* Prints out ENDOOM or ENDBOOM, using some common sense to decide which.
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* cphipps - moved to l_main.c, made static
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*/
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static void I_EndDoom(void)
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{
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int lump_eb, lump_ed, lump = -1;
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/* CPhipps - ENDOOM/ENDBOOM selection */
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lump_eb = W_CheckNumForName("ENDBOOM");/* jff 4/1/98 sign our work */
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lump_ed = W_CheckNumForName("ENDOOM"); /* CPhipps - also maybe ENDOOM */
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if (lump_eb == -1)
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lump = lump_ed;
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else if (lump_ed == -1)
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lump = lump_eb;
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else
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{ /* Both ENDOOM and ENDBOOM are present */
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#define LUMP_IS_NEW(num) (!((lumpinfo[num].source == source_iwad) || (lumpinfo[num].source == source_auto_load)))
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switch ((LUMP_IS_NEW(lump_ed) ? 1 : 0 ) |
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(LUMP_IS_NEW(lump_eb) ? 2 : 0)) {
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case 1:
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lump = lump_ed;
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break;
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case 2:
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lump = lump_eb;
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break;
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default:
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/* Both lumps have equal priority, both present */
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lump = (P_Random(pr_misc) & 1) ? lump_ed : lump_eb;
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break;
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}
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}
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if (lump != -1)
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{
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const char (*endoom)[2] = (const void*)W_CacheLumpNum(lump);
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int i, l = W_LumpLength(lump) / 2;
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/* cph - colour ENDOOM by rain */
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int oldbg = -1, oldcolor = -1, bold = 0, oldbold = -1, color = 0;
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#ifndef _WIN32
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if (endoom_mode & endoom_nonasciichars)
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/* switch to secondary charset, and set to cp437 (IBM charset) */
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printf("\e)K\016");
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#endif /* _WIN32 */
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/* cph - optionally drop the last line, so everything fits on one screen */
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if (endoom_mode & endoom_droplastline)
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l -= 80;
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lprintf(LO_INFO,"\n");
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for (i=0; i<l; i++)
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{
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#ifdef _WIN32
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I_ConTextAttr(endoom[i][1]);
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#elif defined (DJGPP)
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textattr(endoom[i][1]);
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#else
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if (endoom_mode & endoom_colours)
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{
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if (!(i % 80))
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{
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/* reset color but not bold when we start a new line */
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oldbg = -1;
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oldcolor = -1;
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printf("\e[39m\e[49m\n");
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}
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/* foreground color */
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bold = 0;
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color = endoom[i][1] % 16;
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if (color != oldcolor)
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{
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oldcolor = color;
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color = convert(color, &bold);
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if (oldbold != bold)
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{
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oldbold = bold;
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printf("\e[%cm", bold + '0');
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if (!bold) oldbg = -1;
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}
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/* we buffer everything or output is horrendously slow */
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printf("\e[%dm", color + 30);
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bold = 0;
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}
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/* background color */
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color = endoom[i][1] / 16;
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if (color != oldbg)
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{
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oldbg = color;
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color = convert(color, &bold);
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printf("\e[%dm", color + 40);
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}
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}
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#endif
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/* cph - portable ascii printout if requested */
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if (isascii(endoom[i][0]) || (endoom_mode & endoom_nonasciichars))
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lprintf(LO_INFO,"%c",endoom[i][0]);
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else /* Probably a box character, so do #'s */
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lprintf(LO_INFO,"#");
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}
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#ifndef _WIN32
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lprintf(LO_INFO,"\b"); /* hack workaround for extra newline at bottom of screen */
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lprintf(LO_INFO,"\r");
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if (endoom_mode & endoom_nonasciichars)
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printf("%c",'\017'); /* restore primary charset */
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#endif /* _WIN32 */
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W_UnlockLumpNum(lump);
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}
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#ifndef _WIN32
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if (endoom_mode & endoom_colours)
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puts("\e[0m"); /* cph - reset colours */
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PrintVer();
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#endif /* _WIN32 */
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}
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static int has_exited;
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/* I_SafeExit
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* This function is called instead of exit() by functions that might be called
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* during the exit process (i.e. after exit() has already been called)
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* Prevent infinitely recursive exits -- killough
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*/
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void I_SafeExit(int rc)
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{
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if (!has_exited) /* If it hasn't exited yet, exit now -- killough */
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{
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has_exited=rc ? 2 : 1;
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exit(rc);
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}
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}
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static void I_Quit (void)
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{
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if (!has_exited)
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has_exited=1; /* Prevent infinitely recursive exits -- killough */
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if (has_exited == 1) {
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I_EndDoom();
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if (demorecording)
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G_CheckDemoStatus();
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M_SaveDefaults ();
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}
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}
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#ifdef SECURE_UID
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uid_t stored_euid = -1;
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#endif
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//int main(int argc, const char * const * argv)
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int doom_main(int argc, char **argv, char *wadDir)
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{
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#ifdef SECURE_UID
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/* First thing, revoke setuid status (if any) */
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stored_euid = geteuid();
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if (getuid() != stored_euid)
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if (seteuid(getuid()) < 0)
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fprintf(stderr, "Failed to revoke setuid\n");
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else
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fprintf(stderr, "Revoked uid %d\n",stored_euid);
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#endif
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myargc = argc;
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myargv = argv;
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#ifdef _WIN32
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if (!M_CheckParm("-nodraw")) {
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/* initialize the console window */
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Init_ConsoleWin();
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atexit(Done_ConsoleWin);
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}
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#endif
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/* Version info */
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lprintf(LO_INFO,"\n");
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PrintVer();
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/* cph - Z_Close must be done after I_Quit, so we register it first. */
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atexit(Z_Close);
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/*
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killough 1/98:
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This fixes some problems with exit handling
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during abnormal situations.
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The old code called I_Quit() to end program,
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while now I_Quit() is installed as an exit
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handler and exit() is called to exit, either
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normally or abnormally. Seg faults are caught
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and the error handler is used, to prevent
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being left in graphics mode or having very
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loud SFX noise because the sound card is
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left in an unstable state.
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*/
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Z_Init(); /* 1/18/98 killough: start up memory stuff first */
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atexit(I_Quit);
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#ifndef _DEBUG
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/*
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signal(SIGSEGV, I_SignalHandler);
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signal(SIGTERM, I_SignalHandler);
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signal(SIGFPE, I_SignalHandler);
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signal(SIGILL, I_SignalHandler);
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signal(SIGINT, I_SignalHandler);
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signal(SIGABRT, I_SignalHandler);
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*/
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#endif
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I_SetAffinityMask();
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/* cphipps - call to video specific startup code */
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I_PreInitGraphics();
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D_DoomMainSetup(wadDir);
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return 0;
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}
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