mirror of
https://github.com/DrBeef/DVR.git
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178 lines
6.7 KiB
C++
178 lines
6.7 KiB
C++
/* Emacs style mode select -*- C++ -*-
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*-----------------------------------------------------------------------------
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*
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*
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* PrBoom: a Doom port merged with LxDoom and LSDLDoom
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* based on BOOM, a modified and improved DOOM engine
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* Copyright (C) 1999 by
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* id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
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* Copyright (C) 1999-2000 by
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* Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
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* Copyright 2005, 2006 by
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* Florian Schulze, Colin Phipps, Neil Stevens, Andrey Budko
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
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* 02111-1307, USA.
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*
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* DESCRIPTION: Main game control interface.
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*-----------------------------------------------------------------------------*/
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#ifndef __G_GAME__
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#define __G_GAME__
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#include "doomdef.h"
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#include "d_event.h"
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#include "d_ticcmd.h"
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//
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// GAME
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//
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// killough 5/2/98: number of bytes reserved for saving options
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#define GAME_OPTION_SIZE 64
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boolean G_Responder(event_t *ev);
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boolean G_CheckDemoStatus(void);
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void G_DeathMatchSpawnPlayer(int playernum);
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void G_InitNew(skill_t skill, int episode, int map);
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void G_DeferedInitNew(skill_t skill, int episode, int map);
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void G_DeferedPlayDemo(const char *demo); // CPhipps - const
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void G_LoadGame(int slot, boolean is_command); // killough 5/15/98
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void G_ForcedLoadGame(void); // killough 5/15/98: forced loadgames
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void G_DoLoadGame(void);
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void G_SaveGame(int slot, char *description); // Called by M_Responder.
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void G_BeginRecording(void);
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// CPhipps - const on these string params
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void G_RecordDemo(const char *name); // Only called by startup code.
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void G_ExitLevel(void);
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void G_SecretExitLevel(void);
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void G_WorldDone(void);
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void G_EndGame(void); /* cph - make m_menu.c call a G_* function for this */
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void G_Ticker(void);
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void G_ReloadDefaults(void); // killough 3/1/98: loads game defaults
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void G_SaveGameName(char *, size_t, int, boolean); /* killough 3/22/98: sets savegame filename */
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void G_SetFastParms(int); // killough 4/10/98: sets -fast parameters
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void G_DoNewGame(void);
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void G_DoReborn(int playernum);
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void G_DoPlayDemo(void);
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void G_DoCompleted(void);
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void G_ReadDemoTiccmd(ticcmd_t *cmd);
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void G_WriteDemoTiccmd(ticcmd_t *cmd);
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void G_DoWorldDone(void);
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void G_Compatibility(void);
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const byte *G_ReadOptions(const byte *demo_p); /* killough 3/1/98 - cph: const byte* */
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byte *G_WriteOptions(byte *demo_p); // killough 3/1/98
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void G_PlayerReborn(int player);
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void G_RestartLevel(void); // CPhipps - menu involked level restart
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void G_DoVictory(void);
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void G_BuildTiccmd (ticcmd_t* cmd); // CPhipps - move decl to header
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void G_ChangedPlayerColour(int pn, int cl); // CPhipps - On-the-fly player colour changing
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void G_MakeSpecialEvent(buttoncode_t bc, ...); /* cph - new event stuff */
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// killough 1/18/98: Doom-style printf; killough 4/25/98: add gcc attributes
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// CPhipps - renames to doom_printf to avoid name collision with glibc
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void doom_printf(const char *, ...) __attribute__((format(printf,1,2)));
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// killough 5/2/98: moved from m_misc.c:
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extern int key_right;
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extern int key_left;
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extern int key_up;
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extern int key_down;
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extern int key_menu_right; // phares 3/7/98
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extern int key_menu_left; // |
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extern int key_menu_up; // V
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extern int key_menu_down;
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extern int key_menu_backspace; // ^
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extern int key_menu_escape; // |
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extern int key_menu_enter; // phares 3/7/98
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extern int key_strafeleft;
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extern int key_straferight;
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extern int key_fire;
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extern int key_use;
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extern int key_strafe;
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extern int key_speed;
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extern int key_escape; // phares
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extern int key_savegame; // |
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extern int key_loadgame; // V
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extern int key_autorun;
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extern int key_reverse;
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extern int key_zoomin;
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extern int key_zoomout;
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extern int key_chat;
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extern int key_backspace;
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extern int key_enter;
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extern int key_help;
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extern int key_soundvolume;
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extern int key_hud;
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extern int key_quicksave;
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extern int key_endgame;
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extern int key_messages;
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extern int key_quickload;
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extern int key_quit;
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extern int key_gamma;
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extern int key_spy;
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extern int key_pause;
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extern int key_setup;
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extern int key_forward;
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extern int key_leftturn;
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extern int key_rightturn;
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extern int key_backward;
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extern int key_weapontoggle;
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extern int key_weapon1;
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extern int key_weapon2;
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extern int key_weapon3;
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extern int key_weapon4;
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extern int key_weapon5;
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extern int key_weapon6;
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extern int key_weapon7;
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extern int key_weapon8;
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extern int key_weapon9;
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extern int destination_keys[MAXPLAYERS];
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extern int key_map_right;
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extern int key_map_left;
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extern int key_map_up;
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extern int key_map_down;
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extern int key_map_zoomin;
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extern int key_map_zoomout;
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extern int key_map;
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extern int key_map_gobig;
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extern int key_map_follow;
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extern int key_map_mark; // ^
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extern int key_map_clear; // |
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extern int key_map_grid; // phares
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extern int key_map_rotate; // cph - map rotation
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extern int key_map_overlay;// cph - map overlay
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extern int key_screenshot; // killough 2/22/98 -- add key for screenshot
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extern int autorun; // always running? // phares
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extern int defaultskill; //jff 3/24/98 default skill
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extern boolean haswolflevels; //jff 4/18/98 wolf levels present
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extern int bodyquesize; // killough 2/8/98: adustable corpse limit
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// killough 5/2/98: moved from d_deh.c:
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// Par times (new item with BOOM) - from g_game.c
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extern int pars[4][10]; // hardcoded array size
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extern int cpars[32]; // hardcoded array size
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// CPhipps - Make savedesciption visible in wider scope
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#define SAVEDESCLEN 32
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extern char savedescription[SAVEDESCLEN]; // Description to save in savegame
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/* cph - compatibility level strings */
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extern const char * comp_lev_str[];
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#endif
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